Yes, there was the fanservice stuff...but that's not all there was. She did things unrelated to sexuality as well. Things that gave her a personality, even if it was a slight one. Still more than I can say about Evie.
I just finished Assassins Creed Syndicate and had an interesting thought about Evie Frye and Quiet, and the comparison between the two. Quiet never bored me. Evie Frye is the most boilerplate "strong female" character I've seen in gaming in a long time. Virtually everything about her character is to show off how strong she is, with nothing else set aside for personal character growth. If this were the late 90's, she'd probably also be a man hater (until she found just the right guy to warm her cold heart, as was the SOP back then). There are tons of games that do strong women better, such as Beyond Good and Evil, Mirror's Edge, and even the Assassins Creed game for Vita.
Say what you will about Quiet (as people here have), but I found her to be a more interesting character, simply because she was unique in many ways, even if her characterization was done through body movements in cutscenes and virtually no dialogue. I feel that there's room in mainstream gaming titles for both the Quiets and the Evie's, but if we had to choose, I'd choose all Quiets in a heartbeat.
Thank goodness you don't have that power to choose then.
She wasn't even unique, she was a walking stereotype of trite writing (rape as 'empowerment', stockholm syndrome, etc.). Nothing about her was interesting. She's just like every other piece of eye-candy in gaming that reduces women to such boring roles.
Quiet has virtually no characterization through her body movements, she makes virtually the same expression in all of her scenes. I can watch AC Syndicate cutscenes and get a ton of expressions out of both the twins. Evie is also not a boilerplate "strong female" because she's actually competent and never sexualized. That "man hater" comment is ridiculous too. It's no wonder the character who's constantly sexualized, never talks back to anyone, and is a borderline trophy who doesn't act like an actual person in anyway shape or form but a feitshistic depiction of women would be more considered more interesting for a medium notorious for similar depictions of women.I just finished Assassins Creed Syndicate and had an interesting thought about Evie Frye and Quiet, and the comparison between the two. Quiet never bored me. Evie Frye is the most boilerplate "strong female" character I've seen in gaming in a long time. Virtually everything about her character is to show off how strong she is, with nothing else set aside for personal character growth. If this were the late 90's, she'd probably also be a man hater (until she found just the right guy to warm her cold heart, as was the SOP back then). There are tons of games that do strong women better, such as Beyond Good and Evil, Mirror's Edge, and even the Assassins Creed game for Vita.
Say what you will about Quiet (as people here have), but I found her to be a more interesting character, simply because she was unique in many ways, even if her characterization was done through body movements in cutscenes and virtually no dialogue. I feel that there's room in mainstream gaming titles for both the Quiets and the Evie's, but if we had to choose, I'd choose all Quiets in a heartbeat.
Exactly. She barely has a personality besides the same types of tropes that always come from eye candy characters meant to be trophies. Meanwhile how many games have a scene that even remotely resembles legitimate sibling teasingThank goodness you don't have that power to choose then.
She wasn't even unique, she was a walking stereotype of trite writing (rape as 'empowerment', stockholm syndrome, etc.). Nothing about her was interesting. She's just like every other piece of eye-candy in gaming that reduces women to such boring roles.
Going "tit for tat" is mature, then?Agreed. The people who are so bothered by criticism of sexism in video games that they accuse said critics of immaturity do, in fact, need to grow up.
ps that's you
Yes,Kojima worked with 1 or 2 other writers during the series up until that point who presumably told him no to various bullshit stuff.They left after 3 and then we got 4 with B&B corps and the nanomachine comedy.
That's a cool image, thanks for sharing!
https://twitter.com/lara_boss145/status/680721160695320576
Man. I've stayed out of posting in this thread, but seeing this picture on Twitter really exemplifies the sentiment: Quiet is such a juvenile embarrassment.
Like, this is such a problem.
https://twitter.com/lara_boss145/status/680721160695320576
Man. I've stayed out of posting in this thread, but seeing this picture on Twitter really exemplifies the sentiment: Quiet is such a juvenile embarrassment.
Like, this is such a problem.
Whatever.
Kojima himself said Quiet needs to be 'more erotic' to encourage cosplay.
And oh, boy, he was right:
I don't get it why this is such a problem. It's his story & vision after all, some people need to grow up.
That's a cool image, thanks for sharing!
I can see that point of view however I think Metal Gear balances sexism with rich characters and narrative. I don't think it's a bad offender in a negative portrayal of women. It has some very strong women, especially for the medium.
What is acceptable is very subjective.
Man. I've stayed out of posting in this thread, but seeing this picture on Twitter really exemplifies the sentiment: Quiet is such a juvenile embarrassment.
Like, this is such a problem.
Seeing the picture I shared above just drives that home for me. Quiet is the worst kind of female characterization. Maybe even the worst I've ever seen.
I just said it's a cool image and appreciate having seen it, gosh. No need to go in circles any longer than the thread already has.-snip-
https://pbs.twimg.com/media/CXJoSVfWsAA-3Ma.jpg[/img
[url]https://twitter.com/lara_boss145/status/680721160695320576[/url]
Man. I've stayed out of posting in this thread, but seeing this picture on Twitter really exemplifies the sentiment: Quiet is such a juvenile embarrassment.
Like, [i]this is such a problem.[/I][/QUOTE]
She's dress for the cold weather like all the others in this pic. Balanced sexism
Going "tit for tat" is mature, then?
I was just saying going "No, you're immature!" seems ironic.You're right, me calling out the insulting nature of that kind of attitude ONE TIME for the dozens of times it's happened in this thread makes me just as bad as someone who doesn't like that I don't like something.
Like c'mon dude.
Your glib attitude toward that image and the subsequent posts about the image certainly doesn't help your case.
The natural response to someone disliking sexual fucking objectification of women should not be immediate dismissal based on arguments or accusations such as: "immaturity", or "thin skin", or "this isn't the worst I've seen". EDIT: Forgot "puritanical" which is just hahaha wow.
And yet it is, and has been!, many many times in this thread, and will continue to be elsewhere, and and and.
It's not good.
It's his story & vision after all
The racism and xenophobia in Lovecraft stories should not be criticized, it's part of his creative vision after all!
Huh?Because Quiet is literally insulted in the game for being a woman. Totally comparable to Lovecrafts open racism.
Huh?
Unfortunate that thread kind of died on its arse because given the nature of criticism common on GAF you'd expect such a discussion to go on for a bit longer.Don't hesitate to post here for a more meta less specific discussion.
http://m.neogaf.com/showthread.php?t=1161497
A question worth exploring: why is sexism more an issue than violence?
Why do people think this is an excuse for bullshit? Like, seriously, how does it make blatant sexism okay?
Yes, Kojima is sexist with his recent depictions of women in metal gear. FFS he allows you to collect a moe poster of someone who was raped and then had a bomb shoved up her vagina. Quite frankly it's borderline disturbing at this point.Wait, Kojima is sexist now?
Edit: Lovecraft. Lolz.
Nowadays you can find a lot better examples of character design in fantasy/scifi than Quiet.I thought every character in MGSV was equally crap and shadows of their former appearances. Quiet probably was the best character, not that that is saying much.
I don't really think the costume design was bad, that is whatever in the MGS series and fantasy/sci-fi in general, but stuff like the shower scene, the positions in the ACC and the rain scene were just straight up embarassing to watch.
This isn't an excuse, this will never be an excuse.Whatever.
Kojima himself said Quiet needs to be 'more erotic' to encourage cosplay.
And oh, boy, he was right:
I don't get it why this is such a problem. It's his story & vision after all, some people need to grow up.
Yes, Kojima is sexist with his recent depictions of women in metal gear. FFS he allows you to collect a moe poster of someone who was raped and then had a bomb shoved up her vagina. Quite frankly it's borderline disturbing at this point.
Someone defended Kojima's sexist creations by saying "it's his vision", as if that could shut down all discussion. So I made an analogy.So why are you bringing up Lovecraft?
I think your tag should be changed to Stage 1.Wait, Kojima is sexist now?
Edit: Lovecraft. Lolz.
I guess our definitions of sexism must be rather different. I'm not sure a sexist author would create a character who's a badass sniper.
On Lovecraft and racism, it is definitely open for critique but I don't think an apt comparision here. Quiet occurred in spite of many different raised awareness, movements, and contrasts in what the series has demonstrated and is more alienating because of what the series has already accomplished, it's dissapointing and more so because of the day and age we're in when we really should work to better understand and represent each other. Lovecraft's open racism was from an era we understood less and open segregation was a thing. He wasn't coming from an era of understanding each other better and didn't come from a background of stronger black characters, or made his characters in the thought of hoping african americans took after his characters. It's dissapointibg especially since Lovecraft's works deconstructed other social aspects of society at the time and talks about the insignificance of humans as a whole, and it's rightfully analyzed and deconstructed in the modern era where his works are still influential. But we're critically analyzing a work that's a 100 years old now and unfortunately our ancestor's didn't critique the work on the same merits back in the day. MGSV is quite recent and it's more dissapointing because it's unsatisfactory even through a modern lens. Many have come to better understand other people different than ourselves and are rightfully more critical and aware of roles, tropes, stereotypes, and many mediums of entertainment have been established and developed, leading us to be able to further critique and evolve the medium, including in broader representation. Critique is welcome, but I think the Quiet/Lovecraft comparision is a bit odd is mainly what I'm trying to say. One should critique and anaylze things to make things evolve and get better moving forward, but both are very different situations that I find hard to compare outside of the simple fact they're both grossly misrepresenting an actual person and portraying a tried stereotype rather than a person. But they come from very different sources and very different eras, not to free one from critique, but does create a very different scenario due to time and understanding mainly. Lovecraft can also never hear our critiques and is a relic of his era, while Kojima and his team are very much alive and should 'know better,' but more so should aim higher and better than empty sexualized stereotypes like Quiet.The racism and xenophobia in Lovecraft stories should not be criticized, it's part of his creative vision after all!
A sexist makes a female character do whatever he wants her to do. Making a character powerful doesn't mean that the treatment of the character isn't sexist in anyway shape or form. Or did you miss the part where nearly every single scantily dressed comic book character also had absolutely ridiculous outfits and contorted spines until recently, and even then, there a still a shit ton of charactersI guess our definitions of sexism must be rather different. I'm not sure a sexist author would create a character who's a badass sniper.
I guess our definitions of sexism must be rather different. I'm not sure a sexist author would create a character who's a badass sniper.
I think your tag should be changed to Stage 1.
Yes, Kojima is sexist with his recent depictions of women in metal gear. FFS he allows you to collect a moe poster of someone who was raped and then had a bomb shoved up her vagina. Quite frankly it's borderline disturbing at this point.
Alright, none of those examples are equivalent to the treatment of Quiet and other women in MGSV. Hermione not liking sports isn't sexist, it's not an important aspect of her character, especially since she does enjoy watching the "sports" her friends play. Quiet is basically textbook sexism in terms of video games. And Kojima's treatment of women peaked at the boss and went downhill from there. He's done less for the representation of women in games than better in recent times and it doesn't look like he's going to improve anytime unless Sony straight up tells him no.I don't know, I guess we'll have to agree to disagree. I adhere to Leet's thinking and definition - that is the gender-based equivalent of racism - and not the more recent variations that seem to imply that anything that doesn't fit within the lines of a very strict set of criterias is sexist.
I mean by the same logic pretty much any fashion magazines - the vast majority of which are staffed by women - are sexist because they're full of pictures of scantily clad women often in "suggestive poses". Or someone like JK Rowling is sexist because there's a female character that doesn't care about sports, when you know, that's a classic sexist view that sports are for boys. Etc.
So no, I don't think Kojima is sexist because of Quiet, and especially since he's one of few devs who have created a lot of prominent female characters, and very diverse ones on top of that.
Bloodborne already accomplished this earlier in the year, (others too), without dressing them up in fetishized versions of hospital gowns.It also shows you exactly what she'd be like now in a more convincing dissociative state of dysfunction than any other game has ever even hinted at. Games in general haven't even gotten to "I don't understand, why don't they just leave?" Lifetime, PG sugarcoating yet.
The problem that people are running into again and again (and this isn't just about you, Raist, just quoting you because it's the most appropriate point to jump off of) is that no work short of literal propaganda is ever purely in favour of or opposed to any one "-ism" and getting hung up on whether it is will just lead to an endless back and forth between people interpreting it through the lens of whatever such "-ism" they care about. This goes both for saying Quiet is somehow sexist (not even gonna address personal attacks) or that Quiet is some badass sex-positive empowered female because the game offers enough ground for both (and many more) interpretations. Which is unfortunate because the majority of this thread and others like these have been going in circles never advancing past the "No, but I have the correctest interpretation!"-phase.I don't know, I guess we'll have to agree to disagree. I adhere to Leet's thinking and definition - that is the gender-based equivalent of racism - and not the more recent variations that seem to imply that anything that doesn't fit within the lines of a very strict set of criterias is sexist.
I mean by the same logic pretty much any fashion magazines - the vast majority of which are staffed by women - are sexist because they're full of pictures of scantily clad women often in "suggestive poses". Or someone like JK Rowling is sexist because there's a female character that doesn't care about sports, when you know, that's a classic sexist view that sports are for boys. Etc.
So no, I don't think Kojima is sexist because of Quiet, and especially since he's one of few devs who have created a lot of prominent female characters, and very diverse ones on top of that.
Someone defended Kojima's sexist creations by saying "it's his vision", as if that could shut down all discussion. So I made an analogy.
Hope this helps.
.
And Kojima's treatment of women peaked at the boss and went downhill from there. He's done less for the representation of women in games than better in recent times and it doesn't look like he's going to improve anytime unless Sony straight up tells him no.
Bloodborne already accomplished this earlier in the year, (others too), without dressing them up in fetishized versions of hospital gowns.
Yeah, I think people like to overestimate The Boss a bit. Not that I don't like her, she's a great character, but not as special as people make her out to be and her actual role isn't even that important. It's the people misunderstanding her who are the actual crux of the MGSverse.The Boss' saving grace was that she played the role of a mother. Any other and she wouldn't be distinguishable from any other Kojima female character.
The Boss' saving grace was that she played the role of a mother. Any other and she wouldn't be distinguishable from any other Kojima female character.