I'm pulling this out separately from NinjaCoachZ's thread so that one can focus more on the game interviews: http://www.gamespot.com/articles/inside-platinum-games-japans-most-unique-game-deve/1100-6433280/
GameSpot said:Now 200 people strong and 10 years past its break from Capcom, Platinum Games' name is synonymous with action games. But according to its developers, they've only just begun showing the world their capability.
"We don't have a specific stance towards console exclusives, but what we do have are games that we really want to make, and it's very difficult now to find partners who are ready to make big bets on larger games like that," he explains. "One of the ways that you can get a partner who will buy into that vision is to go into places, especially console makers who have hardware that they want to sell and want to make content that sticks out. A lot of times they will champion a product like that, so we've used that route to accomplish our goal of making these games that we want to make. Nier is a special case where the publisher decided on the console exclusivity, and that was part of their business decision and that's totally okay, but in the cases where we've created a console exclusive, that's often been a case of us wanting to get a game made and not stopping until we've done that."