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Halo 5: Guardians |OT2| All Hail The Conquering Hero

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belushy

Banned
I just hope we get gametypes that are versatile across playlists (KoTH, Richochet and Assault), before a gimmick game type like Griffball.

If they added Assault and gave us a few customs options with it we could just make Grifball, Oddball and Ricochet ourselves.

Can Throw: Yes / No
Score On Throw: Yes / No
Score On Hold: Yes / No
Arm Time: Instant / (input seconds)
 

Strider

Member
Breakout has its own playlist and five exclusive maps since launch...in hindsight those resources clearly should have been spent elsewhere.

I just wonder why they didn't have the foresight to execute better here ...

Yea :/

They spent a lot of time play testing, adjusting maps, adjusting game settings, etc. trying to get it right for HCS for a mode that would flop in the end.

I genuinely believe they are not holding back content (except REQs and a couple maps maybe) just to piecemeal us and that they are having to actively work on all of the requested content and features... They just spent a hell of a lot of time on new modes like Warzone and Breakout so other content was cut for launch.

Warzone was at least successful though. If Breakout didn't exist and we had 1-2 more gametypes in at launch and some extra standard arena maps to replace the 5 breakout maps people would be way happier overall.
 

gAg CruSh3r

Member
So I'm assuming the concept art was a bomb and not a new oddball? :p

Whynotboth.gif

If they added Assault and gave us a few customs options with it we could just make Grifball, Oddball and Ricochet ourselves.

Can Throw: Yes / No
Score On Throw: Yes / No
Score On Hold: Yes / No
Arm Time: Instant / (input seconds)

This × 10! Please. That would be very easy way to go by and set up for game types
 

Trup1aya

Member
They took a chance. I can't believe they would keep the playlist if it keeps bringing in low numbers.

I think 343i is a great talent... And taking chances are good, but risks should be calculated, and bets, hegded...

They've taken so many unneccisary risks with this franchise and in general they aren't paying off..

H4, they threw arena gameplay completely out the window. They could have at least tested the waters by putting their new philosophy into a single game mode, but no, they went ALL in on something no one asked for and soon learned that no one wanted it.

They also ditched Firefight, with a poorly executed Spartan ops. Again, they inexplicably went all or nothing, and it blew up in their faces.

I had assumed they'd learned their lesson with H5... And all of the marketing during the lead up suggested they had. Risks were obviously taken; new mobility options, and the requisition system. But these were calculated risks and hedged bets: mobility didn't disrupt the balanced arena gameplay, and gameplay affecting Reqs were limited to a single game mode. Bravo 343i you've learned from the last outting.

Then we get closer to launch as we learn that they've taken a bunch of uncalculated risks. They haven't learned. BTB won't be in at launch, and will be powered exclusively by forge (which also won't be in at launch), many gametypes that we've come to expect won't be in at launch, nor do we have a time frame.

As a consolation we get two new unproven gametypes that aren't as customizable as the missing ones. One of those gametypes has 5 exclusive maps, all five of which were included in the launch map total, despite the fact that very few people will ever be interested in playing them.

Yea :/

They spent a lot of time play testing, adjusting maps, adjusting game settings, etc. trying to get it right for HCS for a mode that would flop in the end.

I genuinely believe they are not holding back content (except REQs and a couple maps maybe) just to piecemeal us and that they are having to actively work on all of the requested content and features... They just spent a hell of a lot of time on new modes like Warzone and Breakout so other content was cut for launch.

Warzone was at least successful though. If Breakout didn't exist and we had 1-2 more gametypes in at launch and some extra standard arena maps to replace the 5 breakout maps people would be way happier overall.

I couldn't agree more
 
Holiday Playlist Popularity
By total unique users

Warzone
Slayer
Team Arena
SWAT
Big Team Battle
Holiday Social
Warzone Assault
Breakout
Holiday Doubles
Free for All

This says a lot to me.
 

BraXzy

Member
People complain about the Breakout maps taking up resources often, but don't forget most of them were designed/built by the pro team members themselves with help from the multi team. So they too were outsourced just as much, if not more than, the BTB maps.
 
People complain about the Breakout maps taking up resources often, but don't forget most of them were designed/built by the pro team members themselves with help from the multi team. So they too were outsourced just as much, if not more than, the BTB maps.
I think Breakout is some of the most fun I've had in H5. I don't think it was a waste at all.
 

Nutter

Member
Let's be honest. Assault, KOTH and Odball playlists would fail. The only reason they will be played is due to Arena having all game types.
 
If we get Firefight, the first thing I'm doing is setting the Bonus Rounds to be all Wardens and see how many will spawn before my XBO melts.
 

Glass

Member
Must say I do like the contantly updated bulletin pages you get when you start the game. It's a good way to show off things like the blog which I find hard enough to find on Waypoint without a link.
 
I'm very close to selling this game.

Servers and matchmaking are way too shitty to offer a fair and balanced experience.

I seriously go undefeated 20 games in a row one day only to lose 20 in a row the next. Its a never ending cycle.
Whats most annoying is kids getting insane KDA ratios every match as you dump bullets into them with shields down and they don't die.

How is that fair at all?

And its the same thing when I have that advantage. Feel unstoppable game after game one day only to feel like shit the next day.

Games shouldn't play this way.
 
It is a necessity to have Warzone the most popular. They are very happy with these numbers and are not surprised by Slayer being number 2. Probably expected as it has always been the most popular playlist since Halo 2.

I think they are creating firefight 2.0. A firefight that will include REQs but won't become boring and will be an actual challenge. I assume this is causing a lot of balancing issues where people sit there with a mantis and just spam kills where-ever a drop would be of some AI. Look how quickly people take out AI right now in Warzone when the other team is not interfearing?

They don't want to limit REQ types, because that would take away from what REQs are all about. Limiting a player on which REQs they are allowed to call in firefight is not an option. Hopefully we get some tease about firefight in the coming months, but i can also see the challenge for them.

To simply launch a firefight without REQ isn't a business decision i can see to be approved.

I can understand people just want to play firefight because it's awesome, i agree. But we have to think about every circumstance and how Halo 5 is. Can't just throw somethign from the past and expect it to work. Too many variables to check off, including pro-team input.

Regarding the game-types, they probably have numbers from halo 4 and mcc where they had all of them but the population in each were to so low they don't want that to happen in halo 5. This is their baby, this is their lifeline, they have to be careful and delicate on the way they handle updates.

Thats my thought on why they are treating halo 5 updates this way.
 
I'm very close to selling this game.

Servers and matchmaking are way too shitty to offer a fair and balanced experience.

I seriously go undefeated 20 games in a row one day only to lose 20 in a row the next. Its a never ending cycle.
Whats most annoying is kids getting insane KDA ratios every match as you dump bullets into them with shields down and they don't die.

How is that fair at all?

And its the same thing when I have that advantage. Feel unstoppable game after game one day only to feel like shit the next day.

Games shouldn't play this way.

They are listening to you...

Before we move on, the services team has been reviewing your feedback on matchmaking and continues to work on further improvements to matchmaking for regions around the globe, and just this week, we spotted that some of you were maxing out your Forge maps and mode saves, so the services and tests teams got to work and completed an update that allows you to save 100 map variants and 100 game variants, increased from the previous limit of 40. This update was pushed live yesterday morning, and we’d like to say thanks for the feedback. Forge on.

The forge comment is to show an example of their quick turn-around time. Not exclusive work for forge requests....

LINK
 

Trup1aya

Member
Let's be honest. Assault, KOTH and Odball playlists would fail. The only reason they will be played is due to Arena having all game types.

that's the thing... No one expected to have these as playlist... People just expected to be able to play these things... In an objective list, in customs, in forge...
 

Glass

Member
I forget the users name, but the guy responsible for shooting and editing The Sprints sometimes posts here. It's no small feat, but since they were universally well received, I'd love a 'Sprint Lite' to accompany each months' update. With the frequency of updates, there wouldn't be enough time to get footage for a 15 minute episode, but even a 3-5 minute one would be great. I'm sure each content update isn't all worked on in order and in that specific month, but that's what editing is for right? Also wouldn't mind a peek at 343's new digs...
 

Leyasu

Banned
They are listening to you...



The forge comment is to show an example of their quick turn-around time. Not exclusive work for forge requests....

LINK


Lol we will see.. There is a 100+ page thread on waypoint about it as well. I'm not holding my breath though.

It has been better for me lately.
 
Lol we will see.. There is a 100+ page thread on waypoint about it as well. I'm not holding my breath though.

It has been better for me lately.

Yeah, there are probably more issues than we know about. Who knows really, maybe it deals with contracts and legal issues instead of just flipping a switch to create more servers for 200+ more players. im not defending them, just thinking about legal shit instead of them being lazy. Deep pockets can only do so much.

The connection has also been crappy for me sometimes too and im in the middle of the usa where supposably i shouldn't get any type of latency/lag but i see it. i have a video showing proof. Whomever created the contracts/policies for xbox live and azure are probably the ones most to blame. not the people who are working the infrastructure of networking for the players. other companies don't have the same policies so if anyone compares, it would be like comparing att policies to verizons, you will be talking to a brick wall.

longest double post ever

Yeah, usually someone posts while i write mine up, but today i wasn't so lucky. o well, ppl double post time to time. Where is Korban when we need someone to keep things in check?
 
FIREFIGHT 2.0 with REQs please.

Please. Seriously.

Oh and weekly challenges with RP rewards.

And Team Objective.

And Assault, Oddball, and KOTH.

And campaign scoring.

Thanks.
 
Yeah so just make a Team Objective playlist

Which would have a low population, like every previous objective list in Halo. People in this thread are talking about these classic objective modes that everyone wants (not pointing to an individual), and yet CTF is the only objective gametype that has been popular in matchmaking in past Halo games.

I want to play some of these gametypes, and look forward to them being added, but I prefer the carefully curated objective in Arena with sensible map combos and settings than the gametype dump into matchmaking of previous games that was never very successful.
 

Glass

Member
Yeah, usually someone posts while i write mine up, but today i wasn't so lucky. o well, ppl double post time to time. Where is Korban when we need someone to keep things in check?

Haha sorry man I was referring to myself, I posted my thing then played a warzone assault, switched back and forgotten I'd posted it so did it again. Edited it out to hide my foolishness.
 

Trup1aya

Member
Which would have a low population, like every previous objective list in Halo. People in this thread are talking about these classic objective modes that everyone wants (not pointing to an individual), and yet CTF is the only objective gametype that has been popular in matchmaking in past Halo games.

I want to play some of these gametypes, and look forward to them being added, but I prefer the carefully curated objective in Arena with sensible map combos and settings than the gametype dump into matchmaking of previous games that was never very successful.

I can almost guaruntee you it would have a higher population than the Breakout playlist.

But that's besides the point, the objective gametypes provided the base for just about ALL of the popular variants created in forge. Forge and the resulting custom games are a large part of what carries halo's playerbase...

As far as matchmaking was concerned, team objective may not have been the most popular, but it was a place people could (and many would) turn to when they wanted to break the monotony of slayer... The same can't be said for breakout.

I don't need a gametype dump into matchmaking either... There's no reason they couldn't thoughtfully include these gametypes on maps where they flourish... But first, the gametypes have to exist..
 

BraXzy

Member
I forget the users name, but the guy responsible for shooting and editing The Sprints sometimes posts here. It's no small feat, but since they were universally well received, I'd love a 'Sprint Lite' to accompany each months' update. With the frequency of updates, there wouldn't be enough time to get footage for a 15 minute episode, but even a 3-5 minute one would be great. I'm sure each content update isn't all worked on in order and in that specific month, but that's what editing is for right? Also wouldn't mind a peek at 343's new digs...

Team Klimt, the goat.

FIREFIGHT 2.0 with REQs please.

Please. Seriously.

Oh and weekly challenges with RP rewards.

And Team Objective.

And Assault, Oddball, and KOTH.

And campaign scoring.

Thanks.

Another month, same requests that would be great additions.
 
They should try to incorporate objective type AREAS in Warzone instead of capture areas. IDK how it would work just throwing it out there haha.

like i gotta bring 5 flags(to actual capture point like in CTF) to base 2 in order to capture it. 1 flag is spawned at a time at home base. .
i gotta plant 2 consecutive bombs at base 3 in order to capture it(bombs spawn at base 2 after capture.
and so on.
 

Karl2177

Member
Which would have a low population, like every previous objective list in Halo. People in this thread are talking about these classic objective modes that everyone wants (not pointing to an individual), and yet CTF is the only objective gametype that has been popular in matchmaking in past Halo games.

I want to play some of these gametypes, and look forward to them being added, but I prefer the carefully curated objective in Arena with sensible map combos and settings than the gametype dump into matchmaking of previous games that was never very successful.

It's a shame the Halo 4 maps (and gameplay) were largely awful, because KotH in that game was the best it has been in the series. People stopped playing the KotH list so fast.
 

BraXzy

Member
They should try to incorporate objective type AREAS in Warzone instead of capture areas. IDK how it would work just throwing it out there haha.

like i gotta bring 5 flags(to actual capture point like in CTF) to base 2 in order to capture it. 1 flag is spawned at a time at home base. .
i gotta plant 2 consecutive bombs at base 3 in order to capture it(bombs spawn at base 2 after capture.
and so on.

That's a really cool idea. Could even be a Warzone Objective that doesn't have bosses. Could still have mini AI or whatever. Imagine if every now and then a pop up would show saying their *insert game location objective here* is vulnerable, go blow it up. So then you have a side objective of planting a bomb, so while you're fighting over bases, you've now got to attack/defend an area away from that.

Or halfway through a flag spawns for each time outside their main base and you get extra points for capping it. #TheGoldenSnitch
 
That's a really cool idea. Could even be a Warzone Objective that doesn't have bosses. Could still have mini AI or whatever. Imagine if every now and then a pop up would show saying their *insert game location objective here* is vulnerable, go blow it up. So then you have a side objective of planting a bomb, so while you're fighting over bases, you've now got to attack/defend an area away from that.

Or halfway through a flag spawns for each time outside their main base and you get extra points for capping it. #TheGoldenSnitch

Right!?
Cause right now its a strongholds mix. would be some awesome moments of gaming on capturing a base within a time limit for the team.

like you are about to deliver the 5th flag and 2 guys are still in the base, you cap em with 10 seconds left on the timer. You capture the base with the last flag with 2 seconds left on the timer. team moral goes through the roof!

then you lose because it's warzone :p
 
I'm thinking 343 didn't want to saturate arena with too many playlists.

I'd like an objective playlist with everything from oddball to koth, ctf, assault etc.

I love breakout, being eliminated makes it more risk and reward, more thrilling... Loved team survival in rainbow six 3 for this reason, its tense!!
 
They should try to incorporate objective type AREAS in Warzone instead of capture areas. IDK how it would work just throwing it out there haha.

like i gotta bring 5 flags(to actual capture point like in CTF) to base 2 in order to capture it. 1 flag is spawned at a time at home base. .
i gotta plant 2 consecutive bombs at base 3 in order to capture it(bombs spawn at base 2 after capture.
and so on.

Bringing more objectives into Warzone would be an amazing idea. Have stuff spawn throughout the match that requires you to complete special goals, like ME3 multi had.
 
Yea :/

They spent a lot of time play testing, adjusting maps, adjusting game settings, etc. trying to get it right for HCS for a mode that would flop in the end.

I genuinely believe they are not holding back content (except REQs and a couple maps maybe) just to piecemeal us and that they are having to actively work on all of the requested content and features... They just spent a hell of a lot of time on new modes like Warzone and Breakout so other content was cut for launch.

Warzone was at least successful though. If Breakout didn't exist and we had 1-2 more gametypes in at launch and some extra standard arena maps to replace the 5 breakout maps people would be way happier overall.

just had to quote for unadulterated truth.

great post mate.
 

ta155

Member
I think I'm about halfway through the campaign and it's been really underwhelming so far.

Not really any memorable or iconic moments, which are what Halo campaigns can usually be relied upon for, and the storytelling is pretty poor. It does play well and runs wonderfully, but it just all feels a bit soulless.

And I appreciate that it's running at 60fps, which feels great, but I kinda don't think it looks that hot visually. Am I alone in that? Textures and lighting seem kinda flat.
 
I'd really like to know just what the hell went wrong with Halo 5's story. I'm sure it isn't like Destiny's total blunderfest of a backstory but I'm sure theirs a story to tell that resulted in a weak as all hell storymode.
 

mo60

Member
I think I'm about halfway through the campaign and it's been really underwhelming so far.

Not really any memorable or iconic moments, which are what Halo campaigns can usually be relied upon for, and the storytelling is pretty poor. It does play well and runs wonderfully, but it just all feels a bit soulless.

And I appreciate that it's running at 60fps, which feels great, but I kinda don't think it looks that hot visually. Am I alone in that? Textures and lighting seem kinda flat.

Some campaign levels don't look too good. The campaign is the weakest part of the game while the MP is pretty great.
 

jem0208

Member
Sanghelios through Sunion is probably my favourite string of levels in the Halo series.

Absolutely gorgeous art direction, pretty epic set pieces and some absolutely superb level design.
 
This game has finally become stale for me, I need more than just three game modes and Warzone and the February content drop is too far away for me to look forward to.

Although Halo 4 was overall a disappointing Halo game, at least it was a solid game. What I mean by that is that it at least launched with $60 worth of content with all main features releasing day one. Now I know Halo 5 fixed a lot of quality issues with Halo 5, such as campaign level design, forge, and gameplay mechanics, but every improvement seemed to take a hit in some way. the campaign had a week story, characters, and level variety (in terms of aesthetic variety (for example in two cases, four missions would take place in the same location -
Meridian and Shanghelios Ruins
- which made up more than half the levels in the entire game. Forge turned out to be great, but was postponed until a couple months later (which I can deal with), and there are barely any gamemodes to enjoy the vastly improved gameplay mechanics on. Hell, even the map design isn't that great. They're all decent I guess (except for the forged ones) but nothing stands out besides Truth, which is just a remake of Midship.

I had high hopes that the monthly content drops would address a lot of this launch issues, save campaign, but so far it has been incredibly lacking in terms of what the game needs. Big team has taken a back seat to Warzone and so far has been given four unoriginal maps (a Headlong remake and pretty much "remixes" of Valhalla, Standoff, and Longbow), along with two poorly designed ones a month later. The only actual maps we've gotten are a remix of Plaza and a new Warzone map, which once again aren't anything special. The only good content to has been the new REQ items, but those are practically exclusive to the players who don't amount shelling out tons of cash to unlock them through that REQ system, which gives players nothing to work towards besides random items that nine out of ten times are disappointing. It would be great if you could at least save up REQ points to buy individual pieces of armor (which wouldn't be too hard seeing how a whole set only consist of two parts now), but that would work against the microtransaction model they've set up since most of the armor are just skin variants implemented for a faster alternative to dilute permanent REQ pack rewards while saving development time and money on designing new armor sets.

I want to be constructively critical with this game, but it's either impossible, too late, or just pointless to implement any feedback the community has to say about the game. While story content (which I wouldn't mind paying for) that fixes the severe lack of story and Master Chief in a campaign that was supposed to focus on his development as a character (here's of good (spoiler-filled) read on that gripe), but I doubt that will be coming until Halo 6. I'd love for there to be more gamemodes in the game, but it's too late for those to be implemented in a timely manner. And it's pointless to ask for them to change the REQ pack/free DLC system because it works better than the old system financially speaking. With the REQ pack system, players are no longer limited to spending an extra $30 or so on DLC content, but can now spend upwards of $600 dollars on microtransactions, with new content to buy coming in every month, so that business model is never going to change.

I guess this is just a rant because so far Halo 5 feels like I payed $60 for an early access Halo game with missing content being slowly filled in every month until at the soonest June. While 343i did make Halo feel like Halo again, this is the first time I've been truly disappointing by an actual Halo game.
 

RoKKeR

Member
Finally got to use the classic BR... lol. Thing looks so dumb, but I do love and got quite nostalgic over the zoom. Wish we could just have the option to use that all the time, visibility is incredible.

I also agree with the above in that "stale" is the perfect word to describe the game. It feels great when you're playing it, but I can't play for more than an hour without getting bored. There just isn't enough compelling content to keep me coming back day after day.
 
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