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Not a Hero Vita version cancelled, PS4 version out in February

eFKac

Member
Finally! Been waiting for it!

They took their time, probably trying to make it work on the Vita, they'll still get shit for it.
 

RK128

Member
Finally! Been waiting for it!

They took their time, probably trying to make it work on the Vita, they'll still get shit for it.

Then don't announce a Vita version unless you know it will come to it. It misleads people and upsets them if they don't own a PS4.

Regardless, they are great developers and the likely case was just development issues with the game on Vita. Hope that they have success on PS4 when the game comes out.
 

dugdug

Banned
Another Vita version of a game bites the dust.

With indies dropping out of support for the machine, we might be sunsetting this console faster than expected. What a massive shame.

I appreciate that they tried, at least.
 

Prelude.

Member
Another Vita version of a game bites the dust.

With indies dropping out of support for the machine, we might be sunsetting this console faster than expected. What a massive shame.

I appreciate that they tried, at least.

There are like, what, 5 indies out of 500 that didn't make it?
 
Bleh. Oh well. To the bottom of the pile it goes!

(I'll still play it on PS4, I'm just less likely to than on Vita, so I'll get round to it as and when).

Shame.
 

VLiberty

Member
Hopefully it's coming to psplus or it gets glitched on the store, because I won't spend a single cent on this game, like i won't for any of those indies canceled on vita.

I can understand if it happens sometimes, but now it's happening on a daily basis.
 
Hopefully it's coming to psplus or it gets glitched on the store, because I won't spend a single cent on this game, like i won't for any of those indies canceled on vita.

I can understand if it happens sometimes, but now it's happening on a daily basis.

So you wanna play it but you won't pay because they tried to make it work on the Vita but in the end it gave them trouble?
 

Siege.exe

Member
Hopefully it's coming to psplus or it gets glitched on the store, because I won't spend a single cent on this game, like i won't for any of those indies canceled on vita.

I can understand if it happens sometimes, but now it's happening on a daily basis.

Is it really?
 
The guys from BlitWorks should start licensing their Unsharper tool. It's clear that that games designed with a tolerable overhead on consoles, but unmanageable on portables, are getting progressively harder to port.
 
Man

When even the Indie scene is starting to jump ship on Vita


Not their fault though. I hear the dev software for Vita hasnt been well maintained and its just easier to go with the power and support of PS4

Sucks because having a portable option has always been better for me but hey

Niche minorities are always first to get cut lol
 
Another Vita version of a game bites the dust.

With indies dropping out of support for the machine, we might be sunsetting this console faster than expected. What a massive shame.

I appreciate that they tried, at least.

Japan will keep the Vita alive for another year at least.
 

VLiberty

Member
So you wanna play it but you won't pay because they tried to make it work on the Vita but in the end it gave them trouble?

Because that's surely the reason.

I'm perfectly aware that some games are not easy to port, but it's not the case for all the games. This is likely not one of them.

Looking at the full picture, I see that:

- it doesn't look a very demanding game and I don't think it runs on some weird engine. Considering that the original devs(which unfortunately have nothing to do with the ports) are first of all Vita devs and the Vita version was announced from the get go, I doubt they've developed the PC version in some weird way that made it un-portable to Vita.
- it's from a publisher that apparently is slowly dropping Vita support (most of the new Devolver games do not even get Vita versions, and this one follows Broforce's cancellation)
- if we went from getting a handful of indie canceled per year, to getting a handful of indie canceled in the first week alone of the year, it definitely doesn't (only) have to do with developing isssues anymore.

Is it really?

We've lost Fenix Rage, Not a Hero, and likely Shadow Blade and Klaus in the span of a week. Maybe I'm even forgetting something
 
Another Vita version of a game bites the dust.

With indies dropping out of support for the machine, we might be sunsetting this console faster than expected. What a massive shame.

I appreciate that they tried, at least.
Uh, somebody wanna link this guy that VitaGAF thread?
You know.... the one..... with like..... 200+ announced games....
 

smenden18

Neo Member
It's not so much that I'm mad at the developer for canceling, but that I don't really care about playing a game like this on my 60in TV. These types of games to me fit perfectly on handheld platforms. Just my preference.
 
We've lost Fenix Rage, Not a Hero, and likely Shadow Blade and Klaus in the span of a week. Maybe I'm even forgetting something
You got links for cancellations of Fenix Furia, Shadow Blade, and Klaus for the Vita? Or s this just conjecture. Just because the Vita version isn't launching day and date with the PS4 versions does not mean said Vita versions have been cancelled. Look at Volume, Bastion, Axiom Verge, and New n Tasty. Those didn't get cancelled, just the realities of being an indie developer making dual launches difficult.
 
Not their fault though. I hear the dev software for Vita hasnt been well maintained and its just easier to go with the power and support of PS4

At least on Unity (which is what we use), this is not the case. Constant updates to Unity for Vita and there was also that big improvement not long ago that lets you free up a bunch more RAM for developer use.

I think the typical problem is people think "I have an indie game so a Vita port will be easy," put it off until late in development and then realize that the Vita port isn't easy. Either they've seriously overestimated how much power the Vita has and discover that their poorly optimized game that the PS4 or a modern computer can brute force through is only getting 6 fps on the Vita or their very design doesn't work well on the Vita. Like with Not a Hero, it looks like the camera is zoomed far out so you can see a lot of the stage at once - they'd probably need to zoom it in for the player on the Vita so that you could actually see what you're doing and that might mess with gameplay or their engine.
 

2+2=5

The Amiga Brotherhood
Honestly it never appealed to me at all, i mean IIRC you can only shoot forward!
In any case a bad news.
 
So I could have bought the PC version this whole time I've been holding out waiting for the vita version? :(

I'll get the PC version when it's on sale, I don't really like playing these kind of games on my ps4 for some weird reason
 
That's a shame about the Vita version. I only play these smaller indie games on my Vita so I'll have to give this a permanent pass unless they change their mind.
 

Majine

Banned
3jnj4jt.gif
 

Footos22

Member
I was a pretty keen vita gamer but seen the light a year ago. Just give it up. You're not getting shit. Its dead. And the amounts they sell on it wouldn't even cover the cost of development half the time. I doubt the banner saga will ever come either.
 

5taquitos

Member
At least on Unity (which is what we use), this is not the case. Constant updates to Unity for Vita and there was also that big improvement not long ago that lets you free up a bunch more RAM for developer use.

I think the typical problem is people think "I have an indie game so a Vita port will be easy," put it off until late in development and then realize that the Vita port isn't easy. Either they've seriously overestimated how much power the Vita has and discover that their poorly optimized game that the PS4 or a modern computer can brute force through is only getting 6 fps on the Vita or their very design doesn't work well on the Vita. Like with Not a Hero, it looks like the camera is zoomed far out so you can see a lot of the stage at once - they'd probably need to zoom it in for the player on the Vita so that you could actually see what you're doing and that might mess with gameplay or their engine.

Get that logic out of here.
 
At least on Unity (which is what we use), this is not the case. Constant updates to Unity for Vita and there was also that big improvement not long ago that lets you free up a bunch more RAM for developer use.

I think the typical problem is people think "I have an indie game so a Vita port will be easy," put it off until late in development and then realize that the Vita port isn't easy. Either they've seriously overestimated how much power the Vita has and discover that their poorly optimized game that the PS4 or a modern computer can brute force through is only getting 6 fps on the Vita or their very design doesn't work well on the Vita. Like with Not a Hero, it looks like the camera is zoomed far out so you can see a lot of the stage at once - they'd probably need to zoom it in for the player on the Vita so that you could actually see what you're doing and that might mess with gameplay or their engine.


People tend to overestimate Vita hardware and underestimate how a 2D game can be ressource intensive.
 

Shinriji

Member
I was a pretty keen vita gamer but seen the light a year ago. Just give it up. You're not getting shit. Its dead. And the amounts they sell on it wouldn't even cover the cost of development half the time. I doubt the banner saga will ever come either.

Just hope that the next Nintendo handheld isn't shit, because I really don't want to play on cellphones.
 
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