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Media Create Sales: Week 3, 2016 (Jan 18 - Jan 24)

Ōkami;193503314 said:
Famitsu's Top 30 for December 2015 (30/11 - 3/1)
[3DS] Yo-kai Watch Busters – 370,477 (309,034 physical, 8,401 digital)
[WIU] Super Mario Maker – 317,435 (309,034 physical, 8,401 digital)

One of these doesn't make sense.
 

Eolz

Member
SMT4F is pretty explicitly "More SMT4", and between the userbase and number of similar games so far, Naruto doesn't surprise me either.

Yeah, I doubt it had a really long development time or budget as big too. Could be some decent numbers, just need Atlus to not take too much time to release it in the west.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
ßig;193590710 said:
It does if it's represented as 37万477

Doesn't that translates as 370,477?
Also, 366,493 + 3,984 = 370,477
 

horuhe

Member
This week's releases {2016.01.28}

[PSV] [PS4] [PS3] Dragon Quest Builders <ADV> (Square Enix) (¥5.980)
hHX4TW3.jpg

uxuFuOo.jpg

[WiiU] Mario Tennis: Ultra Smash <SPT> (Nintendo) (¥4.700)

[PS4] [PS3] [XB1] Romance of the Three Kingdoms 13 # <SLG> (Koei Tecmo) (¥8.800)
 

FluxWaveZ

Member
Yeah, I doubt it had a really long development time or budget as big too. Could be some decent numbers, just need Atlus to not take too much time to release it in the west.

SMT IV Final's development started pretty much after SMT IV itself, so it took about 2.5 years until the game went gold in December 2015. Budget certainly wasn't as big, especially due to asset reuse.
 

mao2

Member
First day sell-through.

Dragon Quest Builders - 70%
. Pre-orders for Vita version saw a sudden increase right before its release.
. Shipment isn't large, so it's likely to sell out quick.

Mario Tennis: Ultra Smash - 50%

Romance of the Three Kingdoms 13 - PS3 50%, PS4 little under 60%

Uta no Prince-sama Music 3 - 40%

The Asterisk War: Houka Kenran - 60%
 

sense

Member
First day sell-through.

Dragon Quest Builders - 70%
. Pre-orders for Vita version saw a sudden increase right before its release.
. Shipment isn't large, so it's likely to sell out quick.

Mario Tennis: Ultra Smash - 50%

Romance of the Three Kingdoms 13 - PS3 50%, PS4 little under 60%

Uta no Prince-sama Music 3 - 40%

The Asterisk War: Houka Kenran - 60%
Hope dqb has good sales so we can have a sequel announcement next week ;)
 

hiska-kun

Member
Media Create Sell-Through

01./00. [PS4] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 103.256 / NEW <74,43%> [Units shipped => 138.729]
02./00. [PS3] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 60.427 / NEW <75,15%> [Units shipped => 80.409]

Media Create is pointing the same that I said before about the reversed console split on their comment.

01./00. [PS4] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 103.256 / NEW (63,1%)
02./00. [PS3] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 60.427 / NEW (36,9%)

I predicted 65% - 35%
Not bad

Edit: past entries reversed

[PS3] Yakuza: Ishin! <ADV> (Sega) {2014.02.22} (¥8.600) - 138.158 / NEW (62,6%)
[PS4] Yakuza: Ishin! <ADV> (Sega) {2014.02.22} (¥8.600) - 82.540 / NEW (37,4%)

[PS3] Yakuza 0 <ADV> (Sega) {2015.03.12} (¥8.845) - 145.823 / NEW (61,7%)
[PS4] Yakuza 0 <ADV> (Sega) {2015.03.12} (¥8.845) - 90.506 / NEW (38,3%)
 

crinale

Member
Hope dqb has good sales so we can have a sequel announcement next week ;)

Just by lurking Japanese forums & my anecdotal evidence the game being single-player focused is where it is getting the praise from so I'm not so sure about that.
 
First day sell-through.

Dragon Quest Builders - 70%
. Pre-orders for Vita version saw a sudden increase right before its release.

Fairly impressive in-store displays started appearing a week or two back, and there's already a big Minecraft audience on the Vita, so this makes sense. The videos they were showing in stores made it look pretty cool, and this is coming from a guy who's never cared about MInecraft.
 

Arzehn

Member
First day sell-through.
...

Good to see Builders exceeding retailer expectations for now. Spike was visible on comgnet, so not unexpected there. I still don't think YSO predictions will be too far off though... the 2nd week will be important to judge ltd.
RotTk13 looking strong here as well, but I bet it will be a smaller shipment than usual.

I know this is unlikely, but I hope they do a Minecraft and continue support DQB1.0 and add Multi all that jazz by patching.
Since they based Builders off DQ1 world, I wonder if they will make a DQB2 based off DQ2, and so on... lol
 

Vena

Member
My friend picked up her and her little brother's copies (Vita) for DQB, said stock was running low on it (Vita version) in her local store but hers was pre-ordered. They had plentiful PS4 and PS3 copies.
 

duckroll

Member
Since they based Builders off DQ1 world, I wonder if they will make a DQB2 based off DQ2, and so on... lol

Nah, just jump straight ahead to DQVI. Instead of building one world, build two! Whatever you build in one world, has various effects on the other! 2x the building, 2x the options, 2x the DQB!!!!!
 

horuhe

Member
Rakuten Daily Ranking (2016.01.28)

01./.00.[PSV] Dragon Quest Builders <ADV> (Square Enix)
02./00. [PS4] Dragon Quest Builders <ADV> (Square Enix)
03./00. [PS4] Romance of the Three Kingdoms 13 <SLG> (Koei Tecmo)
04./00. [WiiU] Mario Tennis: Ultra Smash <SPT> (Nintendo)
05./00. [PS3] Dragon Quest Builders <ADV> (Square Enix)
06./00. [PS3] Romance of the Three Kingdoms 13 <SLG> (Koei Tecmo)
07./01. [PS4] Yakuza: Kiwami <ADV> (Sega)
08./02. [PS3] Yakuza: Kiwami <ADV> (Sega)
09./03. [3DS] Hyrule Warriors Legends <ACT> (Koei Tecmo)
10./04. [WiiU] Splatoon <ACT> (Nintendo)

Rakuten informed that the PS Vita version of Dragon Quest Builders run out of stock, and that the PS4 version may benefit from that. Minecraft PS Vita Edtion sales increased as well.
 

Maniel

Banned
My friend picked up her and her little brother's copies (Vita) for DQB, said stock was running low on it (Vita version) in her local store but hers was pre-ordered. They had plentiful PS4 and PS3 copies.
I wonder if a lack of vita stock will cause the ps4 and (especially) PS3 version to outperform expectations.

Edit: ^ I see at least one store thinks so.
 
Rakuten Daily Ranking (2016.01.28)

01./.00.[PSV] Dragon Quest Builders <ADV> (Square Enix)
02./00. [PS4] Dragon Quest Builders <ADV> (Square Enix)
03./00. [PS4] Romance of the Three Kingdoms 13 <SLG> (Koei Tecmo)
04./00. [WiiU] Mario Tennis: Ultra Smash <SPT> (Nintendo)
05./00. [PS3] Dragon Quest Builders <ADV> (Square Enix)
06./00. [PS3] Romance of the Three Kingdoms 13 <SLG> (Koei Tecmo)
07./01. [PS4] Yakuza: Kiwami <ADV> (Sega)
08./02. [PS3] Yakuza: Kiwami <ADV> (Sega)
09./03. [3DS] Hyrule Warriors Legends <ACT> (Koei Tecmo)
10./04. [WiiU] Splatoon <ACT> (Nintendo)

Rakuten informed that the PS Vita version of Dragon Quest Builders run out of stock, and that the PS4 version may benefit from that. Minecraft PS Vita Edtion sales increased as well.

That Minecraft bump...Vita to win next week's hardware sales?
 

horuhe

Member
Takarajima Stores started the pre-orders for Dark Souls III. They expect it move hardware. Also reported the PSVita version of Dragon Quest Builders being the best-selling game of the day.


--------

Sofmap started a campaign. They are offering a 1,000yen discount in a PSVita console if it's bought alongside with Dragon Quest Builders. They reported Minecraft increasing sales and the PSVita Metal Slime being sold-out.
 

Pancake Mix

Copied someone else's pancake recipe
Why is the 3DS attach rate lower than DS to a significant degree? Did a lot of kids get Aqua Blues in 2011 with MK7 and then lose interest/get a smartphone? Are the core gamers buying 2 or more models just a larger slice of the sales pie this time given the system has declined significantly from its predecessor but are not necessarily buying any more software?

Where the heck does a system that sells maybe 60m when all is said and done even fit anyways? That's 20 behind even the PSP or the short-lived GBA. Moving to home console it's likewise for PS3 or Xbox 360. N64 is barely over half that at 33~ but I wouldn't call it a true sales failure, at least in North America where it wasn't too far behind SNES (but it did suffer a big decline in Japan and even Europe.)

Did 3DS outright fail or just disappoint?

It did prove that a low-res dedicated handheld could survive to some extent in a smartphone world with premium priced games, and not just in a handheld friendly market like Japan, it also dug deep for a market overseas, which wasn't easy. Can you call that an absolute failure even if it will never reach the PSP?
 

Ōkami

Member
Why is the 3DS attach rate lower than DS to a significant degree? Did a lot of kids get Aqua Blues in 2011 with MK7 and then lose interest/get a smartphone? Are the core gamers buying 2 or more models just a larger slice of the sales pie this time given the system has declined significantly from its predecessor but are not necessarily buying any more software?

Where the heck does a system that sells maybe 60m when all is said and done even fit anyways? That's 20 behind even the PSP or the short-lived GBA. Moving to home console it's likewise for PS3 or Xbox 360. N64 is barely over half that at 33~ but I wouldn't call it a true sales failure, at least in North America where it wasn't too far behind SNES (but it did suffer a big decline in Japan and even Europe.) But damn did it have million sellers or what?

Did 3DS outright fail or just disappoint?

It did prove that a low-res dedicated handheld could survive to some extent in a smartphone world with premium priced games, and not just in a handheld friendly market like Japan, it also dug deep for a market overseas, which wasn't easy. Can you call that an absolute failure even if it will never reach the PSP?
What are you supposed to be trying to say.
 

Maniel

Banned
Why is the 3DS attach rate lower than DS to a significant degree? Did a lot of kids get Aqua Blues in 2011 with MK7 and then lose interest/get a smartphone? Are the core gamers buying 2 or more models just a larger slice of the sales pie this time given the system has declined significantly from its predecessor but are not necessarily buying any more software?

Where the heck does a system that sells maybe 60m when all is said and done even fit anyways? That's 20 behind even the PSP or the short-lived GBA. Moving to home console it's likewise for PS3 or Xbox 360. N64 is barely over half that at 33~ but I wouldn't call it a true sales failure, at least in North America where it wasn't too far behind SNES (but it did suffer a big decline in Japan and even Europe.)

Did 3DS outright fail or just disappoint?

It did prove that a low-res dedicated handheld could survive to some extent in a smartphone world with premium priced games, and not just in a handheld friendly market like Japan, it also dug deep for a market overseas, which wasn't easy. Can you call that an absolute failure even if it will never reach the PSP?
What do you mean when you ask where 3ds fits? It obviously contracted hugely from DS, but it still kept Nintendo afloat during these hard years with Wii U.
 

Pancake Mix

Copied someone else's pancake recipe
&#332;kami;193625850 said:
What are you supposed to be trying to say.

1. Why is the attach rate on 3DS worse than DS? Isn't the 3DS market slightly more "core" than DS at least.

2. Let's say 3DS reaches 60m units worldwide at the end of its run, no more. 60m is a big drop from 80m that even the PSP managed. Is 3DS an outright sales failure or just disappointing at 60?
 
Interesting that DQB seems to be boosting Minecraft while maintaining sales of its own. I would think the latter eating into the former sounds more likely considering the price differential and various other factors.

Granted, this is just two stores and the launch week. I hope that sort of effect can continue though!
 

Vena

Member
Interesting that DQB seems to be boosting Minecraft while maintaining sales of its own. I would think the latter eating into the former sounds more likely considering the price differential and various other factors.

Granted, this is just two stores and the launch week. I hope that sort of effect can continue though!

Launch week like-wise titles tend to actually bolster one another not detract, as they are common tastes and someone picking up one is potentially interest in also picking up the other at the same time. The detraction/cannibalization occurs later when "new car smell" wears off and people start making comparative decisions. That's when price, features, and such start having a real affect.
 

jnWake

Member
I'll be sad if Mario Tennis somehow outsells Tropical Freeze. Poor Wii U games before Mario Kart 8 were so doomed ;_;

Pikmin 3 and DKCTF deserved better.
 

xehanort

Member
Why is the 3DS attach rate lower than DS to a significant degree? Did a lot of kids get Aqua Blues in 2011 with MK7 and then lose interest/get a smartphone? Are the core gamers buying 2 or more models just a larger slice of the sales pie this time given the system has declined significantly from its predecessor but are not necessarily buying any more software?

Where the heck does a system that sells maybe 60m when all is said and done even fit anyways? That's 20 behind even the PSP or the short-lived GBA. Moving to home console it's likewise for PS3 or Xbox 360. N64 is barely over half that at 33~ but I wouldn't call it a true sales failure, at least in North America where it wasn't too far behind SNES (but it did suffer a big decline in Japan and even Europe.)

Did 3DS outright fail or just disappoint?

It did prove that a low-res dedicated handheld could survive to some extent in a smartphone world with premium priced games, and not just in a handheld friendly market like Japan, it also dug deep for a market overseas, which wasn't easy. Can you call that an absolute failure even if it will never reach the PSP?

Considering the state of the market that the 3DS is in, I would say it is a success (especially in Japan). NDS is just on a whole other level and PSP AFAIK, got lots of its sales thanks to the rampant piracy to other countries. Also, software sales on 3DS is very healthy thanks to notable (MH) PSP franchises going to 3DS and new franchises (YW) with the continuation of some Nintendo games supporting the platform.

However, I see 3DS as a start of something not good happening for dedicated gaming. Mobile market had eaten significant portion of the portable market, most notably in the west, and this will continue to go on from now. NX will be the real test if handheld gaming could continue to strive. And although I would love a PSV, I highly doubt a successor for it would be feasible for Sony.

EDIT:

1. Why is the attach rate on 3DS worse than DS? Isn't the 3DS market slightly more "core" than DS at least.

2. Let's say 3DS reaches 60m units worldwide at the end of its run, no more. 60m is a big drop from 80m that even the PSP managed. Is 3DS an outright sales failure or just disappointing at 60?

1. It is because some games failed to have the similar sales it had on NDS (Brain Age, Nintendogs etc.) Mario, Pokemon and others had enjoyed similar success on 3DS despite lower install base and some third party titles such as MH, YW, P&DZ sold millions of copies.Core market is very much alive on 3DS.

2. It is a big drop but remember, as I said earlier, PSP number might be a little inflated due to piracy on the system. If we are comparing attach rate, I think it goes like NDS > 3DS >> PSP (more of a guess since I don't have enough reference on this). I think 3DS might sold more software than PSP despite lower install base, although I'm also not quite sure on this so someone may correct me.
 
Launch week like-wise titles tend to actually bolster one another not detract, as they are common tastes and someone picking up one is potentially interest in also picking up the other at the same time. The detraction/cannibalization occurs later when "new car smell" wears off and people start making comparative decisions. That's when price, features, and such start having a real affect.
Ah, so next week will be interesting in terms of legs and in this regard.
 

Maniel

Banned
1. Why is the attach rate on 3DS worse than DS? Isn't the 3DS market slightly more "core" than DS at least.

2. Let's say 3DS reaches 60m units worldwide at the end of its run, no more. 60m is a big drop from 80m that even the PSP managed. Is 3DS an outright sales failure or just disappointing at 60?
To your first question, I would say a lot of game sales were siphoned into mobile gaming and that's why the attach rate is lower

To your second question, the 3ds was not a failure. It had many multimillion sellers (with more to come) and it sold over 20 million units so far in Japan. It's only in the context that it is the ds's successor that it becomes a disappointment. Now worldwide the story is the same, but more exaggerated. It really fell of the radar of many western gamers starting from the launch of the 8th gen home consoles, but that's a topic for a thread dedicated to western sales.
 
J

Jpop

Unconfirmed Member
1. Why is the attach rate on 3DS worse than DS? Isn't the 3DS market slightly more "core" than DS at least.

2. Let's say 3DS reaches 60m units worldwide at the end of its run, no more. 60m is a big drop from 80m that even the PSP managed. Is 3DS an outright sales failure or just disappointing at 60?

You still aren't saying anything at all except that the 3DS has sold worse than DS and is a failure or a disappointment.
 

Vena

Member
Ah, so next week will be interesting in terms of legs and in this regard.

I'd sooner say post week three for that sort of affect, but I'm also not sure what sort of legs to expect from DQB because its good impressions are coming from its single-player, RPG-like elements rather than Minecraft's usual strength in its interactivity and multiplayer. Its a bit of a confusing message for the title.

Longterm, I still think price is going to greatly impact its legs (and, heck, it still looks like it will be a good bit down from DQH despite being on more platforms), especially when the comparisons and such start occurring.

Also I feel that single-player experiences tend to have shorter legs in general as community isn't maintained to maintain exposure/word of mouth after long.
 

Ōkami

Member
1. Why is the attach rate on 3DS worse than DS? Isn't the 3DS market slightly more "core" than DS at least.

2. Let's say 3DS reaches 60m units worldwide at the end of its run, no more. 60m is a big drop from 80m that even the PSP managed. Is 3DS an outright sales failure or just disappointing at 60?
Atttch rate isn't really all that worse, being a more "core" system than the DS means nothing really ("casuals" don't just buy one game and leave the system, people should really get over that mentality) when the DS got over 4 times as much games as the 3DS it obviously sold much more software and had a better attach rate, yet as I said, it's not much worse.

Regarding you're second point, well in the day and age where Apple moves over 70 million phones on a single quarter an hypothetical 60m for a dedicated gaming device with less than stellar hardware and premium price software, while not the best result possible (I'd pressume less than what Nintendo hoped) I wouldn't call it a failure either.

It's not as 80m is the barometer for success anyway.
 

horuhe

Member
Ah, so next week will be interesting in terms of legs and in this regard.

Yeah, it will. However, what I don't think gonna be interesting to see, are PSVita hardware sales. Yes, of course, it will be up. But I suspect 3DS, or even PS4, is the one that could end up being the best selling, again.
 
2. Let's say 3DS reaches 60m units worldwide at the end of its run, no more. 60m is a big drop from 80m that even the PSP managed. Is 3DS an outright sales failure or just disappointing at 60?

It had a successful first two years, an ok middle two, and a disappointing last two. It will end up being a mixed success.

The risk though is that what we're seeing isn't so much a failure on Nintendo's part to maintain interest, in which case they could do better next time around, but the results of a market shrinking more every year, in which case there isn't much they can do. If the NX bombs in the West, hopefully we can seek refuge in the Media Create threads.
 

random25

Member
1. Why is the attach rate on 3DS worse than DS? Isn't the 3DS market slightly more "core" than DS at least.

2. Let's say 3DS reaches 60m units worldwide at the end of its run, no more. 60m is a big drop from 80m that even the PSP managed. Is 3DS an outright sales failure or just disappointing at 60?

1. Western audience kinda dropped their appetite for portable games. And this also relates to the worldwide hardware sales numbers too. And of course mobile eat up some market share in software sales in Japan too.

2. It did quite well for the current market. To put it in perspective, DS/PSP era and the ones before it never had to compete with the juggernaut that is the mobile gaming.
 

Mr Swine

Banned
I thought it was a success...? The way how SQEX is handling both the Mana and the SaGa franchise is quite worrying.


Why? This is SE we are talking about, they really don't have any clue how to handle most of their franchise (look at Hitman)

I wonder if DQB is a big success (which it will be) on Vita, SE will start making RPGs for it and not so much on NX (since it's an unproven handheld)
 
J

Jpop

Unconfirmed Member
Why? This is SE we are talking about, they really don't have any clue how to handle most of their franchise (look at Hitman)

I wonder if DQB is a big success (which it will be) on Vita, SE will start making RPGs for it and not so much on NX (since it's an unproven handheld)

Is the NX a handheld,I didn't realize it has been revealed.
 
I thought it was a success...? The way how SQEX is handling both the Mana and the SaGa franchise is quite worrying.

It's better than pretending they don't exist outside of a mobile game/port every now and then, like they had been doing for years.

At least that's what I tell myself.
 

Chris1964

Sales-Age Genius
Just by lurking Japanese forums & my anecdotal evidence the game being single-player focused is where it is getting the praise from so I'm not so sure about that.

Legs remain the big question for DQB. Retailers didn't want to risk a high first shipment and high price and competition from Minecraft will hurt it.
 
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