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Digital Foundry Performance Analysis: The Division beta (PS4 Vs. Xbox One)

xJavonta

Banned
Played it on the PS4. Looks fantastic. Really glad they they managed to hit 1080p/30 on X1. I don't mind the identical performance. If you want something more, get a PC and shut up.

You called gpu laptop the console hardware. Learn to write before to post. And the gap difference on console it's not exactly proportional to the gap with the PC to be fair.
It's like to say a Ferrari can't go faster of a Ford because jet fly.
Lmao what even is this post?
 

etta

my hard graphic balls
The difference is about 500 gflops that might seem small to a high end GPU but Xbox One GPU is 1310 gflops so 500 gflops is a pretty big difference especially when both consoles are at the same resolution 1080P & locked at 30fps.

Think about that 1310 got you to 1080P 30fps but 500 couldn't make much difference after that?

Devs have damn near half the power of a Xbox One GPU leftover to put to good use when they go from Xbox One to PS4. you telling me they couldn't find something to do with 500 gflops?

It's not going to double the frame rate but it's enough to make a difference.

Or perhaps they set a target, reached that target, and decided to use the time left over on polishing the game, mechanics, story...etc?
 

onQ123

Member
Or perhaps they set a target, reached that target, and decided to use the time left over on polishing the game, mechanics, story...etc?
Which is exactly what they did & why I say there is going to be a patch after launch that will push the PS4 more.
 

Z3M0G

Member
There was crazy stutter / frame drops after getting off helicopter at the intro on ps4. Im surprised it isnt reported.
 
The difference is about 500 gflops that might seem small to a high end GPU but Xbox One GPU is 1310 gflops so 500 gflops is a pretty big difference especially when both consoles are at the same resolution 1080P & locked at 30fps.

Think about that 1310 got you to 1080P 30fps but 500 couldn't make much difference after that?

Devs have damn near half the power of a Xbox One GPU leftover to put to good use when they go from Xbox One to PS4. you telling me they couldn't find something to do with 500 gflops?

It's not going to double the frame rate but it's enough to make a difference.

this is what makes me think the ps4 version could be running at 40 to 45 FPS and so they just lock it to 30. Who would want a framerate of 45 FPS fluctuaing. It would be awful.
 

etta

my hard graphic balls
Which is exactly what they did & why I say there is going to be a patch after launch that will push the PS4 more.

Aside from GTA V, have there been any games that have patched in graphical features?
Witcher 3 improved performance by removing fog or something, if I remember correctly.
Edit: As did Fallout 4, by removing shadows.
 
this is what makes me think the ps4 version could be running at 40 to 45 FPS and so they just lock it to 30. Who would want a framerate of 45 FPS fluctuaing. It would be awful.

Or they could have improved the shadow quality, or the pop-in, or ran at a higher resolution and down sampled, or any number of other things that could have taken advantage of the extra resources they have. Instead we have a system with all this bandwidth and graphical headroom sitting idle because reasons.
 
Or they could have improved the shadow quality, or the pop-in, or ran at a higher resolution and down sampled, or any number of other things that could have taken advantage of the extra resources they have. Instead we have a system with all this bandwidth and graphical headroom sitting idle because reasons.

IM sure poeple have been showing texture differences and a few others on the ps4 version. How do we know they havn't bumped upo the settings?#

I think the game looks and runs great on PS4.

Aside from GTA V, have there been any games that have patched in graphical features?
Witcher 3 improved performance by removing fog or something, if I remember correctly.
Edit: As did Fallout 4, by removing shadows.

If these points are true then these facts do not fit in with the agenda that he is running with.
 

KKRT00

Member
Or they could have improved the shadow quality, or the pop-in, or ran at a higher resolution and down sampled, or any number of other things that could have taken advantage of the extra resources they have. Instead we have a system with all this bandwidth and graphical headroom sitting idle because reasons.

Shadow Quality - can be cpu dependent sometimes.
the pop-in - this one is heavily cpu dependent
ran at a higher resolution and down sampled - they can be bandwidth limited

I'm saying this again, we dont know the full game, its possible that game's performance breaks hard in end game content in full game and thats where PS4 is fps stable in comparison to Xbone version.
The Division is not a linear game, but more like MMO and MMOs fps fluctuates the most in end-game content.
 

onQ123

Member
this is what makes me think the ps4 version could be running at 40 to 45 FPS and so they just lock it to 30. Who would want a framerate of 45 FPS fluctuaing. It would be awful.

If it's 45FPS they could add effects until it's down to 30 fps.

Aside from GTA V, have there been any games that have patched in graphical features?
Witcher 3 improved performance by removing fog or something, if I remember correctly.
Edit: As did Fallout 4, by removing shadows.

The Crew got a graphics overhaul when they released the The Crew: Wild Run.
 

etta

my hard graphic balls
If it's 45FPS they could add effects until it's down to 30 fps.
The Crew got a graphics overhaul when they released the The Crew: Wild Run.
Is Wild Run an expansion or a patch? Is it a free expansion or paid one?
 
If it's 45FPS they could add effects until it's down to 30 fps.



The Crew got a graphics overhaul when they released the The Crew: Wild Run.

I agree with you they could. Maybe other settings cause a dramatic drop, I have no idea. Im sure things like longer draw distance onn higher quality textures would explain the crisper textures in the distance.

To your other point. Your saying 1 out of 4 games didn't lower settings to increase performance on the ps4?

I am sure these devs know what they are doing. the ps4 version looks better than 90 percent of games on the console, I don't get what the problem is.
 

onQ123

Member
Is Wild Run an expansion or a patch? Is it a free expansion or paid one?

The patch was for everyone even if they didn't buy the expansion.

"The Crew: Wild Run[edit]
The Crew: Wild Run is an expansion pack to the 2014 game. It is developed by Ivory Tower and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. The expansion was announced at E3 2015 during Ubisoft's press conference. It was released on November 17, 2015.[4]
Adding to the base gameplay, the expansion introduces motorcycles and a range of new cars, and new vehicle specifications such as monster trucks, drift cars, and dragsters, as well as a new mode, The Summit.[19] In addition, the release of the expansion introduces a graphical overhaul for the game, via an update available to all players whether or not they own the expansion.


https://en.wikipedia.org/wiki/The_Crew_(video_game)
 

DeepEnigma

Gold Member
Oh, that's cool.
Still, two points make a line not a pattern. Are there others?

Dying Light, free graphical update.

AC4 1080p bump within days after the reviews and launch.

AC Unity patching up the performance on the PS4 substantially over the launch and reviews. Not unlike The Witcher.

Just what I can think of off the top of my head.
 
So, both are 1080p but the PS4 has no screen tears and better textures.

Sounds like a win-win to me so far. XO players get their resolution and PS4 players get prettier assets.

What's this crying over forced parity all about then?
 

THRILLH0

Banned
Or they could have improved the shadow quality, or the pop-in, or ran at a higher resolution and down sampled, or any number of other things that could have taken advantage of the extra resources they have. Instead we have a system with all this bandwidth and graphical headroom sitting idle because reasons.

If it's 45FPS they could add effects until it's down to 30 fps.

I know "entitled gamer" is an old meme but seriously guys...

The game already looks great and runs great. Expecting devs to "add effects" just to appease some console warriors is ridiculous.
 
I know "entitled gamer" is an old meme but seriously guys...

The game already looks great and runs great. Expecting devs to "add effects" just to appease some console warriors is ridiculous.

Obviously, PS4 players should be rewarded for making the right decision.
 
This is just your PS4 favoured babble coming through, there isn't plenty of juice left. You need to give up on the idea of any console being so powerful and move over to PC for huge differences.

You're referring back to something that old to finally get your revenge or something? Anyways the difference between PS2 and Xbox was way, way bigger than PS4 and Xbox One.

To believe that the ps4 gpu is being used to its full potential in a game where the xbox one version is running at the same resolution and virtually identical framerate is to willfully ignore the 40% advantage in raw power the ps4 gpu holds over the xbox one gpu.
Do you believe the ps4 gpu has a roughly 40% advantage over the xbox one gpu ?
If you dont believe the ps4 gpu is more powerful than how do you explain the vast majority of the ps4 versions of multiplats this gen having an advantage in either resolution or framerate ?
 
To believe that the ps4 gpu is being used to its full potential in a game where the xbox one version is running at the same resolution and virtually identical framerate is to willfully ignore the 40% advantage in raw power the ps4 gpu holds over the xbox one gpu.
Do you believe the ps4 gpu has a roughly 40% advantage over the xbox one gpu ?
If you dont believe the ps4 gpu is more powerful than how do you explain the vast majority of multiplats this gen having an advantage in either resolution or framerate ?
There has yet to be a fine-detail analysis looking over the actual variable settings between the two versions. Until then, we know at least that the PS4 version performs better.
 

Orayn

Member
There has yet to be a fine-detail analysis looking over the actual variable settings between the two versions. Until then, we know at least that the PS4 version performs better.

Also, having a greater level of GPU headroom is an advantage that's generally hidden from the end user due to the 30 FPS cap, but really isn't "wasted" in the strictest sense. It'd be noticeable if they added an option to unlock the framerate, but that introduces its own problems and most devs don't consider it to be an attractive consumer-facing feature.
 

onQ123

Member
I know "entitled gamer" is an old meme but seriously guys...

The game already looks great and runs great. Expecting devs to "add effects" just to appease some console warriors is ridiculous.

I'm a "entitled gamer" because I think this game will get optimized after launch if it's not there at launch? lol
 

Reallink

Member
this is what makes me think the ps4 version could be running at 40 to 45 FPS and so they just lock it to 30. Who would want a framerate of 45 FPS fluctuaing. It would be awful.

Infamous unlocked was much better than locked 30, and was the default setting. Same goes for Last of Us Re.
 

Orayn

Member
Infamous unlocked was much better than locked 30, and was the default setting. Same goes for Last of Us Re.

I played a lot of Second Son and I find that very arguable. It had some pretty bad judder when unlocked, and enough of the time was spend at 30something FPS that I ultimately didn't feel it was worth it. That said, it would be interesting if more games offered the option to unlock if only for comparison purposes.

TLOU Remastered isn't even worth mentioning here, it was pretty much a 60 FPS game. Its 30 FPS option also felt completely busted compared to other locked 30 FPS games.
 

THRILLH0

Banned
I'm a "entitled gamer" because I think this game will get optimized after launch if it's not there at launch? lol

Do you know what the word "optimized" even means?

The game already performs better on PS4. Even so there are still occasional drops which means the game can't run at a smooth 45 and would be fluctuating down to 28-29.

Capping the game at 30 with no tearing IS optimised.

Talk of downsampling and the like is fantasy.

And yes, expecting them to simply continue to "add effects" to an already great looking game just to be able to say "PS4 version won!" is the very definition of entitled.
 
Dying Light, free graphical update.

AC4 1080p bump within days after the reviews and launch.

AC Unity patching up the performance on the PS4 substantially over the launch and reviews. Not unlike The Witcher.

Just what I can think of off the top of my head.


The ac 4 one is redundant. That was the launch sdk getting up to scratch for launch on the PS4. The rest I don't know the details but we're settings dropped to increase performance?
 
I played a lot of Second Son and I find that very arguable. It had some pretty bad judder when unlocked, and enough of the time was spend at 30something FPS that I ultimately didn't feel it was worth it. That said, it would be interesting if more games offered the option to unlock if only for comparison purposes.

TLOU Remastered isn't even worth mentioning here, it was pretty much a 60 FPS game. Its 30 FPS also felt completely busted compared to other locked 30 FPS games.

TLOU:R ran like a clunker at 30fps because ND updated the entire game to run at 60fps and all the 30fps option did was lock down a game that was natively built to run at 60fps. It was a pointless toggle too, because the game was near flawless performance wise and was infinitely better at 60fps.

On-topic- The game's visuals and performance are locked on console for the most part. Anyone expecting some massive tune-up pre/post launch is delusional and will be profoundly dissapointed.
 
TLOU Remastered isn't even worth mentioning here, it was pretty much a 60 FPS game. Its 30 FPS option also felt completely busted compared to other locked 30 FPS games.

TLOU:R ran like a clunker at 30fps because ND updated the entire game to run at 60fps and all the 30fps option did was lock down a game that was natively built to run at 60fps.
I am not sure what this means really beyond the motion blur shutter speed being to high.

Did it have extra input lag in comparison to the original due to their new engine set up?
 
I am not sure what this means really beyond the motion blur shutter speed being to high.

Did it have extra input lag in comparison to the original due to their new engine set up?
For TLOU:R, ND basically updated everything in the game to run at 60 frames a second. Animations, game speed, physics, all synced to support a 60 frames per second refresh rate.

The 30 frames per second option didn't cause these effects to run at 30 frames a second like they did on PS3, it simply lowered the frame rate to 30fps while the game was natively using physics, animations and other things that were synced to 60 frames per second. This gave the game an odd, sluggish, laggy feeling, almost as if it was running at sub-20fps, even though it was locked to 30fps with no drops.
 

Orayn

Member
I am not sure what this means really beyond the motion blur shutter speed being to high.

Did it have extra input lag in comparison to the original due to their new engine set up?

Haven't tried the 30 FPS mode in quite a while, but I do vaguely recall the input lag feeling a lot worse than, say, Destiny. I remember someone giving a more specific explanation of what was wrong with it, but not the details.
 
For TLOU:R, ND basically updated everything in the game to run at 60 frames a second. Animations, game speed, physics, all synced to support a 60 frames per second refresh rate.

The 30 frames per second option didn't cause these effects to run at 30 frames a second like they did on PS3, it simply lowered the frame rate to 30fps while the game was natively using physics, animations and other things that were synced to 60 frames per second. This gave the game an odd, sluggish, laggy feeling, almost as if it was running at sub-20fps, even though it was locked to 30fps with no drops.

I am not sure how that makes sense tbh. Any game that can run at a variable framerate should would have those problems then.

Are you sure you were just seeing an improper Motion Blur shutter speed for 30hz (i.e. motion blur settings for 60 hz at 30hz)? Or perhaps just the subjective relative issue of seeing the difference between 60 and 30 fps back-to-back?
Haven't tried the 30 FPS mode in quite a while, but I do vaguely recall the input lag feeling a lot worse than, say, Destiny. I remember someone giving a more specific explanation of what was wrong with it, but not the details.

As ND were struggleing to get the game up to 60 fps before release they added 1 frame of lag in the engine as part of a multi-threading scheme which pushed it just up to 60hz.
I wonder if they keep that 1 frame of lag if you use the 30hz mode as well... which would make it maybe have more input lag than the original game in some sections. Would be interesting to know.
Thx for the response.
 
As i always say, anything XB1 can do, PS4 should be able to do more of. This is even more true at 1080p. People saying "so you wanted the PS4 to be at 4K?" are missing the point.

XB1
1.310 TF GPU (12 CUs)
768 Shaders
48 Texture units
12.8 Gigapixels/sec
38.4 Gigatexels/sec
16 ROPS
2 ACE/16 queues

PS4
1.84TF GPU ( 18 CUs)
1152 Shaders
72 Texture units
25.6 Gigapixels/sec
51.2 Gigatexels/sec
32 ROPS
8 ACE/64 queues


I don't know how developers should want to use the extra resources available on PS4, but it's there.

They did use the PS4's extra resources. The game looks and runs great, does it not? They picked a target and managed to hit it on both systems. Just because the differences aren't more pronounced doesn't mean the PS4's resources aren't being put to great use.
 

RoboPlato

I'd be in the dick
Haven't tried the 30 FPS mode in quite a while, but I do vaguely recall the input lag feeling a lot worse than, say, Destiny. I remember someone giving a more specific explanation of what was wrong with it, but not the details.

I am not sure how that makes sense tbh. Any game that can run at a variable framerate should would have those problems then.

Are you sure you were just seeing an improper Motion Blur shutter speed for 30hz (i.e. motion blur settings for 60 hz at 30hz)? Or perhaps just the subjective relative issue of seeing the difference between 60 and 30 fps back-to-back?


As ND were struggleing to get the game up to 60 fps before release they added 1 frame of lag in the engine as part of a multi-threading scheme which pushed it just up to 60hz.
I wonder if they keep that 1 frame of lag if you use the 30hz mode as well... which would make it maybe have more input lag than the original game in some sections. Would be interesting to know.
Thx for the response.

I'm not sure if it has extra lag in the remastered version but all of ND's games last gen had larger than average input lag due to the animation start up. 60fps helps mitigate that a substantial amount. I played TLoUR a bit at 30fps to experiment and it felt fine, it's just very jarring seeing 60 and 30 back to back in the same game after you've been playing for a while. Same thing happens when going between Terrorist Hunt and MP in Rainbow Six Siege. Your eyes are used to seeing the extra frames and it takes time to adjust.
 

Bgamer90

Banned
Honest question, is it really news a multiplat game hits 1080p on xbone?

AAA action games, sure since that genre shows the most resolution variation on the Xbox One (720p, 792p, 900p, "1080pr", and 1080p).

Xbox One multiplats outside of that game space/type though? Not really.
 

M_A_C

Member
I'd like to see a comparison if the PC version has many more effects or if it's just running at a higher frame-rates/res. If the more advanced effects are already there, it's a shame they don't add them into the PS4 version.
 
In spite of what DF says, I think the DoF on xb1 is of a lower resolution. Open them and switch tabs. Look at the stethoscope, you can see upscaling artifacts in the x1 screen not visible on PS4.


Xbone
x1pukf4.png


PS4
ps4t3jyz.png


I mean, it could be a sympton of the screens or some blip, but it is something noticable.
 
Game still looks very good. Point light volumetric resolution took a hit since its reveal, also, no indoor dynamic GI that I can find.
edit...

I agree the game still looks good. The biggest drop off to me is the way the environment is illuminated/shaded. Everything looks flatter and mire gamey now. The visual fidelity is just noticeably lower. Its hard to fullfil youre request of specifying exactly what was downgraded in this scenario. I felt like this about the witcher 3 too. Despite you saying it's not lighting, my eyes were/are seeing something far superior in the early footage of both games where everything from the sky to the atmosphere to the materials just looks more convincing/natural and has depth
 
They did use the PS4's extra resources. The game looks and runs great, does it not? They picked a target and managed to hit it on both systems. Just because the differences aren't more pronounced doesn't mean the PS4's resources aren't being put to great use.
Uh, no. Using the extra resources of a more powerful system, no matter how much, should never result in it being identical graphically to the weaker system.

I highly doubt that extra headroom went to not having the game show torn frames.
 
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