Almost every game is an RPG and it's always been that way.
RPG is a role where you play a game. Right?
It's such a broad term, I'm surprised there's any question about how to class it as a genre in itself.
You play the role of a character.
It's whatever makes Dark Souls an RPG, and a JRPG at that.
Lots of classic RPGs don't qualify for most of these criteria and lots of non-RPGs like God of War qualify for them all.Here, I came up with these rules. A game is an RPG if it meets the following 5 criteria:
1. gotta be able to equip stuff, like weapons, armor and accessories
2. there's levels, leveling up and experience
3. there's a final boss
4. there's a semblance of focus on story and characters, doesn't have to be a good story or well written characters
5. there's an above average focus on the world itself, an rpg often has a grandiose world that tells a story itself
bonus 6th factor that elevates the quality of an rpg:great soundtrack
Nah, it's still better than Adventure games. RPGs are basically tabletop RPGs (which are fairly well defined) translated to video games. The main confusion is that some people try to read the name literally.It's vagueness goes all the way back to its name. "Role-playing game"? Has to be the most hilariously non-descriptive genre name across all media.
Most definitions would include stats but it would be silly to say that is the end-all-be-all of the definition.If you consider stats a defining feature of RPGs you would have to consider Zelda an RPG.
Most definitions would include stats but it would be silly to say that is the end-all-be-all of the definition.
They are action-adventure games with light puzzling mixed in. There is hardly any meaningful role-playing going on.
- has a story
- has a lengthy progression system that is awarded through playing
Nah but seriously, I think rpgs are hard to classify because the genre has had all of its identifying traits stolen from it. It is to the point where I don't believe the genre even exists on its own anymore.
Every game is a role playing game now.
Zelda has RPG-like stats.
The stats and scaling are well hidden and its very far departed from your traditional leveling system.
Your hearts are your hp. Easy enough. its not numeric visually but you can count them and even divide them.
You gain levels from solving dungeons and finding secrets rather than combat. Completing a dungeon gains you one level. Finding a secret can give you 25% of a level. Gaining a level only increase your HP only.
All attack and defense power are gained through equipment exclusively. The sword can be upgraded as well as the armor. Also, finding weapons and items can increase your attack abilities and more importantly help you solve puzzles and get to secret areas which is the games primary leveling method.
In Zelda games that feature magic, you can have you MP pool increased through exploration and finding secret areas.
All these are numeric stats hidden from the player but they are there.
If you consider stats a defining feature of RPGs you would have to consider Zelda an RPG.
Battlefield 4 is an RPG too then.
Zelda has RPG-like stats.
Chance to Hit % = 100 x AR / (AR + DR) x 2 x Alvl / (Alvl + Dlvl)
AR = Attack Rating of the attacker
DR = Defense Rating of the defender
Alvl = Level of the attacker
Dlvl = Level of the defender
Every game is an RPG.
Don't try to find a set of rules. None of them work.
The original, and actual definition and its rules still works perfectly.
But it doesn't tho.
Your one line of saying it doesnt does not alter reality.
It doesnt matter how much marketing splooge you gargle.
A video game rpg is a digital version of a pen and paper rpg.
They are not called computer rpg's because 'you play a role in a game'.
They got the name becausethey were literally NAMED AFTER penand paper rpg's.
You cancall a dog acat all you want, you can even get a bunch of idiots to parrot you and call the cat a dog.
Doesnt change the the fact its a dog, and the people who know better and shake their head as they walk by are not wrong.
The problem is 30+ years later, when everyone is using the word cat to describe a dog, there's not much those 5 people shaking their heads can do about it. They've been left in the dust along with their definition, regardless of how correct they may be.
I agree with you by the way. Just saying that it's a lost battle. RPG is whateverthehellpeoplewantittobe now.
The problem is 30+ years later, when everyone is using the word cat to describe a dog, there's not much those 5 people shaking their heads can do about it. They've been left in the dust along with their definition, regardless of how correct they may be.
I agree with you by the way. Just saying that it's a lost battle. RPG is whateverthehellpeoplewantittobe now.
This is an action adventure game. A genre defining one.
If it's formulas then how do RTS play into it.Stats in an RPG implies formulas, specifically complex formulas determining character performance. RPGs use formulas to model systems and thereby to determine character performance, or modify player performance. As so:
http://www.chrisclarke.co.uk/D2stuff/PDFs/ToHit.htm
Action games use player skill to determine performance. Whether you hit an enemy is solely dependent on your ability to aim at that monster and hit the attack button at the correct time. There are formulas here, but they are physics and matter only in determining position in a 3 dimensional space (i.e. to graphically render the action).
Hybrid RPGs come from a blend of player skill and modifying RPG formulas. Meaning the player skill determines if they hit, but the underlying skill/stats determine the effect of that hit (how much damage, criticals, etc).
Zelda is neither of these, with the exception (barely) of Zelda II. The "stats" in Zelda are no more an indication of it being an RPG than the stats on a scoreboard in Madden qualify that game as an RPG.
It's called a semantic change, and you are correct. The original definition of something doesn't matter if a new definition is commonly accepted and used. It makes the original obsolete out of context, or just period.
Tabletop RPG: Driven by character skill.
Computer RPG: Driven by character skill.
Other Video Games: Driven by player skill.
Action-RPG: Driven by both player & character skill.
This is the "traditional" classification of RPGs, favored by hardcore fans - it's simple, direct and clear.
There are still subgenres, like Tactical RPG, Strategy RPGs, Dungeon Crawlers/Blobbers and Roguelikes, but IMHO those are all sub-divisions of either "CRPGs" or "Action-RPGs".
BTW, that's why The Legend of Zelda games are NOT RPGs, not even Action-RPGs - because Link's stats don't matter. You won't ever see this:
They are not games about Link's stats and skills as a character, but about the player's skill in controlling him. The Biggoron's Sword is more powerful but requires two-hands, forcing you to abandon the shield. It changes your playstyle - the question it poses is not "does this fit my character's stats?", but rather "does this fit my player skills?"
Which is cool too, and makes the Biggoron's Sword more memorable than most RPG weapons, as it changes how you play the game, not just your stats.
Please read the article:
He's got a health meter and a magic meter, sounds like an RPG to me
I'm a little afraid of being banned for trolling