He's got a health meter and a magic meter, sounds like an RPG to me
Skeletons dont have ears.
He's got a health meter and a magic meter, sounds like an RPG to me
Well. Health meters are obviously in several different games. And magic meters are just an abstraction to limit resources and force resource management, which are, again, in several different games. By your definition Halo is an RPG because you have health and ammo. So is Street Fighter because you have health and super meter.
Your one line of saying it doesnt does not alter reality.
It doesnt matter how much marketing splooge you gargle.
A video game rpg is a digital version of a pen and paper rpg.
They are not called computer rpg's because 'you play a role in a game'.
They got the name because they were literally NAMED AFTER pen and paper rpg's.
You can call a cat a dog all you want, you can even get a bunch of idiots to parrot the act and call the cat a dog.
Doesnt change the the fact its a dog, and the people who know better and shake their head as they walk by the drooling yokels chanting dog at a cat are not wrong.
You mean like your one line? Or did you miss my post up top? The rest of your post is irrelevant (dogs and cats). You made a horrible analogy. Do I need to explain to you why that doesn't work here? Please.
Like, I said... Rpgs are dead. There are many people that disagree with you in this thread alone. So I'm not the only one, or are they "idiots" too? Fuck outta here with that.
What RPG is, is a terrible name for a genre. Not only can we not use the term literally (role-playing game), as that would describe every game ever made, but we also cannot use it to separate games by gameplay or story structure or anything else. We cannot use it to describe story heavy games, as that applies to too many games to be accurate. We cannot use it to describe games where we create our own character or "make choices", because there's far too many games that do that too. We can't even use it to describe games with "stats", as basic progression structures have made their way into every genre. It's a garbage term that is thrown around whenever it feels appropriate (and it gets even worse when we start adding W's and J's to it). We use it because we're used to using it. Because once upon a time it may have had some meaning, and since then we've simply clung to it. It's far more difficult to create new genre names that work, and have them spread wide enough that people actually use them properly, than it is to just stick with what we've been using even if it is outdated or clunky.
But most of the time when you call something an RPG most people will agree with you or at least naturally understand what you're talking about. So it doesn't really matter, I guess.
To all the people saying RPG is a dumb genre name for video games. Suggest a better name then.
To all the people saying RPG is a dumb genre name for video games. Suggest a better name then.
To all the people saying RPG is a dumb genre name for video games. Suggest a better name then.
Dark Souls is an RPG made in Japan so it is indeed a JRPG.
Which was based on Western RPG designs.And finally, there are RPGs made outside of Japan that could be called JRPG due to design similarities, such as Anachronox, South Park: The Stick of Truth, and Undertale.
To all the people saying RPG is a dumb genre name for video games. Suggest a better name then.
Historically, the original D&D doesn't have anything that we would consider "role-playing" either. It was a loot-fest where your character was carried over and grew from game session to game session. At the time, calling this a role-playing game made a lot of sense because it was still unique among the board games (like Monopoly), wargames, card games, and puzzle games of the time.If a game is part of a lineage obviously traceable back to D&D, it's an RPG. Lets not kid ourselves, most of these games have you playing less of a "role" than Tomb Raider or Metal Gear or whatever.
Yes, it's ironic that D&D is called an RPG for combining roleplaying and wargaming rules while the games mostly stick to the wargaming side. It is what it is.
Obviously on the furthest reaches of the genre there is less D&D DNA, in which case you apply the "know it when you see it" rule. Yes, this is broad. Yes, it's weird when you realize "action games" like Dark Souls have more in common with D&D than a lot of newer turn-based games do. And then stuff like King of Dragon Pass really muddies things (including being derived from Glorantha, a pre-D&D gaming setting).
If it's formulas then how do RTS play into it.
Many have similar formulas that you talk about including unit level but still are not at all RPGs. I don't think formulas or stats have anything to do with what makes an RPG.
Stats in an RPG implies formulas, specifically complex formulas determining character performance. RPGs use formulas to model systems and thereby to determine character performance, or modify player performance. As so:
http://www.chrisclarke.co.uk/D2stuff/PDFs/ToHit.htm
Action games use player skill to determine performance. Whether you hit an enemy is solely dependent on your ability to aim at that monster and hit the attack button at the correct time. There are formulas here, but they are physics and matter only in determining position in a 3 dimensional space (i.e. to graphically render the action).
Hybrid RPGs come from a blend of player skill and modifying RPG formulas. Meaning the player skill determines if they hit, but the underlying skill/stats determine the effect of that hit (how much damage, criticals, etc).
Zelda is neither of these, with the exception (barely) of Zelda II. The "stats" in Zelda are no more an indication of it being an RPG than the stats on a scoreboard in Madden qualify that game as an RPG.
If a game is part of a lineage obviously traceable back to D&D, it's an RPG.