Now that I think more about it, I bet it will include the camera. That thing simply can't cost very much to make. Although the mic seems a bit more complicated than usual.
I don't think I buy the $300 price though. I've always said minimum $350, more like $400.
If Sony was really smart, they'd work out a mode with stereo camera input to have enhanced tracking or something. That's a reach though.
Have you thought of the practicality of that? DS4 has a light on only one side facing one direction. That's only really useful for games designed specifically for that, not as a Move replacement. Try waving the DS4 around like a magic wand, making sure to keep the light facing straight forward - not a simple task.
The majority of the games I've seen videos of require a Move. I've only seen one that uses the light on the DS4 to track its motion.
No it doesn't really work that way, I don't think. I mean the sphere on the Move is not indicating any direction on video, it is simply changing size, to help with Z tracking. In fact the DS4 light has a slight advantage here for this aided tracking as it has a particular horizon shape with the larger part signifying the conceptual "pin" of the middle of the controller. And of course the size of that DS4 light doing the same thing as the Move. Besides correcting drift and stuff. Most of the actual motion translation is coming from the internal MEMS sensors. Video is the "correction" layer. And I think there's a digital compass too. I could be mistaken but this is my understanding.
Anyways I think there will be a lot of sitting or standing games for VR using more traditional controller inputs for some time, since Oculus' momentum of development within the VR community and choice of X1 controller will foster this direction, and now Sony as well. Remember how adamant they were about not having the user disable the light on the DS4.
Stuff like Move with Dreams, I think it's super impressive and futuristic to look at, but I really don't know how big that will be. I will be all over it and pity-charge my Move wands every so often in anticipation.
Oh wait i don't really like that. So that means the camera and move controllers can't be used as base features for a game ? Isn't that a major problem ?
See above, I doubt it, I think the Move/gestural controls will be big for VR but not in the short term mass market sense, we will start with typical console controllers for a bunch of reasons – cost, political decisions, and of course the cord hanging off the back of your head preventing you from going all super saiyan on your lounge with 2 Moves.