Thank you OP. I read the article.
I think Microsoft, as a video game publisher, has a right to protect their intellectual property. If that means a non-standard (specifically non-EXE) PC application that's distributed through an official Microsoft store, they're allowed to do so. Additionally, UWA sounds like a set of tools for making software, not unlike CryEngine or Unity. Microsoft should be allowed to use and promote using these tools, even if it means something like lack of mod support in games.
What would be unacceptable is if Microsoft would one day force all Windows apps to be made with the UWA toolset, and sold through an official Windows store. But that is ridiculous. We're too far down the Windows PC path too assume that could happen. For one, developers wouldn't stand for it. If you're already familiar with a different toolset (or have built one in-house), you wouldn't suddenly want to learn something different. I don't think gamers would stand for it either. Valve has made a big push to make Linux a strong platform for games, and you can currently get over 1500 Steam games on Linux (including big name games like Borderlands). If Windows became closed and proprietary like iOS, I think gamers would jump ship to Linux (or maybe Mac).
To make Windows a walled-garden-type platform would be doing a disservice to a large number of people who buy Windows: PC gamers. I just don't see it happening.
But that's exactly what the uproar is about: doing a great disservice to a large number of people who buy Windows PC games
I remember when Gabe rallied against Windows 8, and thought he was blowing things out of proportion. Watching them put so much effort into Linux porting and SteamOS seemed like a waste of effort and energy when Windows PC gaming wasn't going anywhere. Why not just put that time and effort into developing awesome games, especially if that was their end goal anyways
But it's impossible to read an article like Durante's and continue to be dismissive and think
"I just don't see it happening". Because what he outlined is the framework of a walled garden
integrated into the OS. I very much doubt we'll ever see PC gaming die because Microsoft forces everyone into their walled garden. But as long as they continue to push OS integration into
their walled garden, PC gaming as a whole will suffer. Progress will slow and potentially step backwards and that's upsetting as PC gamer
If Microsoft wanted to go the Origin or Uplay DRM publisher marketplace route, it's their loss; gamers and the marketplace will go elsewhere. GWFL was exactly this in the end. But none of the current complaints are about Microsoft the publisher. All the complaints are about Microsoft the PC platform keys holder
Microsoft doesn't get the benefit of the doubt anymore. And because they are acting as MORE than a publisher, "speaking with our wallets" won't do the trick. We have to speak with our words, and I greatly appreciate Durante, Newell, and Sweeney speaking for us