E_Darkness
Member
With a Gunner Girl avatar, it is kindof obligatory to play EO II.
Shush. No one must know my terrible secret.
With a Gunner Girl avatar, it is kindof obligatory to play EO II.
Shush. No one must know my terrible secret.
Awesome! It should be coming West in early 2017.
Around. The walls surround the actual stairs on the floor and must be represented as such!
Proper scans are out now, and translations are starting to trickle out, as well.
- The biggest design conceit was the concept of story, to contrast from III's focus on seafaring and IV's focus on taking to the skies
- There were three main focuses in making the game: offering an unprecedented degree of character customization, designing dungeon crawling that can sate the adventurer's spirit, and encouraging discovery interspersed with hard battles.
- Classes were designed by drafting the races first, then brainstorming classes that could fit them afterwards.
- And, as previously stated, anyone not fond of voice over can elect to have every single character and class muted.
I'm not even sure where whoever wrote that got the idea that 5 would focus on the story. I looked at the scans and didn't see anything saying something like that.
This translation is dead wrong. The thing that has a focus on story are the retold games. This one is not trying to push on story or some "new angle" like the more recent games, but instead on focusing on and refining the core aspects that have caused fans to love the series, which he enumerates as the following point: character customization, deep and complex dungeon crawling, and difficult battles which challenge the player to grow and feel accomplished.
Etrian Odyssey without the mapping would be just like all the other dozens of first person RPGs. The series is really nothing special without the mapping.
Those features above are rare those days
I wonder if it'll come up in the JP direct tomorrow.
They need to market it to the most people possible, so I don't see them skipping something with such high visibility. I see us getting a trailer in the Direct, and they'll probably replay it and have a live playthrough on Saturday.I wonder if it'll come up in the JP direct tomorrow.
Sorry if that sounded inflammatory. I know you're just reporting translations you found. I don't know how both of them got it wrong though.I've seen the point reiterated across two separate translations, so I don't know how that would happen from different sources.
Sorry if that sounded inflammatory. I know you're just reporting translations you found. I don't know how both of them got it wrong though.
If I had to guess, it's probably because they were both using translation software and/or didn't know that "New Labyrinth of the World Tree" is actually what the Japanese versions of the "Retold" games are titled as and assumed that it was referring to the upcoming new game. Because that's what's referred to in regards to the focus on story. That particular bit has the question of "What's the concept which this game is based on?" To which he responds by saying that while 3, 4, and the Retold games had the "concept" of ocean, sky, and story as their respective focuses, this one is simply going to double down on the key points that brought the series its acclaim.
I don't see any other mistakes in the translations you found.
I can't think of a single first person dungeon crawler RPG on 3DS, Vita, PS3, PS4, 360, XB1, or PC which does not have classes and skill trees. It's part and parcel f the genre. How are they rare? Mapping is what makes EO unique among dungeon crawlers.
thanks /eog/ said:Fencer - damage dealer with a focus on avoiding
Dragoon - tank
Cestus - melee attacks and binds
Reaper - debuffs and statuses
Necromancer - some of everything
Hound - bow wildling
Masurao - FOUR SWORDS
Shaman - buffs
Herbalist - healing
Honestly, I'm glad of this. Let people pick whatever voices they want. I'd certainly welcome that freedom.Edit: You can choose any voice regardless of gender. Hilarity ensues.
Honestly, I'm glad of this. Let people pick whatever voices they want. I'd certainly welcome that freedom.
I've used male portraits for characters I chose to think of as female throughout the series because I liked them better so being able to select voices separately from that choice would be a good thing for me (I used Prince and Dancer, but I can think of several others that would easily apply)
Other games have done it too. The first that come to mind are other dungeon crawlers - Demon Gaze had the option for all characters including the MC (It did warn that the game would treat them as male no matter what but I still gave them a female portrait/voice anyway), and Operation Abyss let you choose gender and voice entirely separately from character portrait as well.
I want to create a party where everyone is Satomi Arai.Edit: You can choose any voice regardless of gender. Hilarity ensues.
FM is shit, man
none of the FM versions in EOU and 2U were better than the orchestrated version. 99.9% of the reason I'm looking forward to 3U is so we get a proper soundtrack out of it
I like both, why can't we have both?
FM is shit, man
none of the FM versions in EOU and 2U were better than the orchestrated version. 99.9% of the reason I'm looking forward to 3U is so we get a proper soundtrack out of it
FM is shit, man
none of the FM versions in EOU and 2U were better than the orchestrated version. 99.9% of the reason I'm looking forward to 3U is so we get a proper soundtrack out of it
FM is shit, man
none of the FM versions in EOU and 2U were better than the orchestrated version. 99.9% of the reason I'm looking forward to 3U is so we get a proper soundtrack out of it
FM is shit, man
none of the FM versions in EOU and 2U were better than the orchestrated version. 99.9% of the reason I'm looking forward to 3U is so we get a proper soundtrack out of it