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How can you say thing when you don't know what the development environment will be like for the two SKU's? If they can develop for both the original ps4 and the PS4K using the same SDK then not much changes other than configuration settings and whether the game should use Ultra HD assets dependant on which console the game is running on.
Considering the rumour clearly states that it's the GPU clockspeed that is increasing (it's not a whole new architecture) I wouldn't be surprised if that is the case.
I'm not trying to say that they are changing the architecture, I'm just saying that if there are two PS4s on the market I feel like that statement is wrong. Yes, one might program for one PS4 and get it ready for the other (PS4K), but that doesn't mean they are going to have the same performance. I honestly hope to god that Sony enforces the 60-90-120hz rule, because I can easily see the OG PS4 getting the 45hz to 90hz reprojection instead of the 60hz one.