wtf is this blurry mess <_<The IQ on PC seems pretty bad.
Does not look like native 1080p to me, same reconstruction technique used on Xbox One ?
It's not going to be truly native, whatever you do, because there's always going to be upscaling, even if you then downscale afterwards.
Because the game engine uses reconstruction by default. The resolution is merely the final output in this case, not the actual native resolution like in pretty much any PC games.
Sounds like it's always using temporal reconstruction. So whatever resolution you choose, the game "acheives" it but reconstructing lower resolution frames.
So you gotta pick something higher than what you want the games native resolution to be.
When you are choosing resolution, you are essential choosing the final output, not the native res... Not sure why they don't set the menu to reflect native res, even if the temporal reconstruction was mandatory.
No worries, there's a lot of FUD around UWAs because they're pretty terrible. People blame them for just about everything and claim they can't do things that they can regularly. I mean, there are major issues with them all the same, like I said... but I'm sick and tired of telling people gsync works with them for example, because the claim it doesn't refuses to go away.
They're bad. But people make out they're worse, and seem to blame every issue any PC game that's a UWA has on it being a UWA.
I love Remedy, but they're on the hook for not letting us disable this lower than native reconstruction thing if indeed that's the case. If turning off AA disables it and gives you native (albeit with aliasing), I'm going to laugh so hard.
The 770 is your bottleneck. 2gb cards are not cutting it anymore.
This bit, I can tell you right now.
Even 4 GBs of VRAM is getting a hard time these days.
WTF so even downsampling won't make it render a native res image? Really? So basically they are forcing upscaling on all resolutions. How the hell dues that make any sense?
But why would you lock in some bizarre image reconstruction in a PC game? Why not make it a toggle or something like anything else that would effect image quality?
I would like to know a way to monitor fps on UWP
1440p maxed out ran pretty smoothly tho
Ouch, that's almost unplayable then. I also have a 980ti with 6700k, thought i could get something better than this. At 2k looks too blurry though.
We should be able to hit locked 30 by turning down some settings, turning off AA and AO.
I will play around later when I get back home.. that may be the way to go.
part of what's happening here is that DSR is being done with smoothness 0 on a non scalar factor. that's only part of it though. 4x DSR (IE, 4K downscaled to 1080p) always looks much sharped than anything else to me for this exact reason. You get these weird uneven jaggies unless you turn the smoothing thing up a bit, because certain pixels are being split in half (ie, 4 pixels become one pixel with 4x DSR, but 2.5 pixels become one pixel at 2.5 DSR).
But there's absolutely something sub native happening here as well.
I'm having trouble understanding. If I had the game(which I won't unless I can get it someday after it's been patches many times and it won't most me more than $10)and set it to 1080p, it's not actually 1080p?
given the consistency with which we're seeing UWP port issues i think it's reasonable to speculate that microsoft's tools might hold at least some of the blame
maybe it's possible to make a totally competent and feature complete UWP game but the fact that we haven't seen it so far with anything that's got a bigger scope than angry birds should give us all pause
DSR's downsampling filter (the gaussian smoothing) does not apply to screenshots taken with it. Rather, it just outputs the native resolution.
All my downsampled screenshots are always just at the native resolution without any of the filtering on them.
I can't believe Remedy left this crap reconstruction tech on PC.
Dear God.
Wow it's an even bigger dumpster fire than we were led to believe from the early impressions. Incredible. What a great start for UWP, Microsoft.
Guess there's not much hope for better looking shadows and high res volumetric lighting effects either right?
or instead of mentioning UWA the devs could just do their job,
there should be no need to rely on community members to fix any issues (if there are any)
most of the problems UWA games have launched with (not that ive experienced any) can easily just be chalked up to poor dev work
What did KI's issues have to do with UWP? Probably their best and most competent release to date.
I'm having trouble understanding. If I had the game(which I won't unless I can get it someday after it's been patches many times and it won't cost me more than $10)and set it to 1080p, it's not actually 1080p?
Wow it's an even bigger dumpster fire than we were led to believe from the early impressions. Incredible. What a great start for UWP, Microsoft.
No. It's reconstructed 1080p, internal 720p or thereabout.
Ah, yeah. Ignore all that then. Thanks for reminding me. I'll edit my post.
If they built the game from the ground up with it...it may take one heck of an effort to "fix". This looks like a true exclusive that was a straight port later on.
"Poor dev work" happens with Win32 games as well, yet those are fixable by endusers!
Please don't ignore the fact that simply being a UWP app introduces severe technical restrictions not found with Win32.
When you do please post some screens with everything maxed but with AA off.
At launch at least (don't know if it's better now), the game logic was tied to your monitors refresh rate so you had to change it every time you booted up the game and people with 30hz monitors were SOL
Älg;200215186 said:Granted, the issue at hand here is IQ, and we have no idea if that has anything to do with UWP. My guess is that it the two aren't related.
Not saying that UWP isn't bad
I really should be going to work
DSR 2.25X to 4K, 0% smoothness - Maxed out NO AA
locked to 30 was very playable but again, in-doors scene not much happening.
http://s156232.gridserver.com/u/Screenshot_12.png
http://s156232.gridserver.com/u/Screenshot_13.png
http://s156232.gridserver.com/u/Screenshot_14.png
http://s156232.gridserver.com/u/Screenshot_15.png
http://s156232.gridserver.com/u/Screenshot_16.png
Is the "reconstructed 1080p" something that can be fixed? I'm assuming no because it's been hard coded into the engine/rendering tech? The IQ in some of these shots is piss poor.
No doubt as this would mean native 1080p, but what about performance ? What is baffling is that it seems to be very unstable in its current form even at upscaled 1080p.I guess it depends on how much MSAA is being used, but if I think about it right... something like 1620p would look like a really nice 1920X1080... with much better geometric edges than most games.
Thx for these. Still reconstructed with AA set to off. This is some internal option not exposed to the user.I really should be going to work
DSR 2.25X to 4K, 0% smoothness - Maxed out NO AA
locked to 30 was very playable but again, in-doors scene not much happening.
http://s156232.gridserver.com/u/Screenshot_12.png
http://s156232.gridserver.com/u/Screenshot_13.png
http://s156232.gridserver.com/u/Screenshot_14.png
http://s156232.gridserver.com/u/Screenshot_15.png
http://s156232.gridserver.com/u/Screenshot_16.png
Microsoft, the only reason I pre-ordered digitally was to get the W10 version. The key better be on its way today.
If they built the game from the ground up with it...it may take one heck of an effort to "fix". This looks like a true exclusive that was a straight port later on.
Now I'm just curious as to how it runs on my PC. I'll download it ASAP. Glad I can play it fine on my X1, the game is excellent. Shame people are struggling with it.
I'll report in once I test drive on PC.
I don't think much of this has to do with UWP.
I can play KI at 4k and 60fps+. I can also exit that game on the main menu. Nothing to do with UWP.
Ive had some time to test Quantum Break for PC and unfortunately, so far its been another disappointment. The test rig is 4K ready: i7 3770 CPU, 16GB RAM and 2xGTX 980Ti. With this computer I was able to play Rise of the Tomb Raider (the Steam version) at 4K with max settings staying close to 60FPS, and Tom Clancys The Division at 1440P with max settings and close to 60FPS frame rate.
However, since my 4K display is currently on its way to ASUS for a replacement I had to reinstall my 1080P display. The bad news is that Quantum Break at maximum settings doesnt run well at all, even with this configuration, at FullHD resolution.
Read more: http://wccftech.com/quantum-break-pc-disappointment-microsoft/#ixzz44y0dVPZA
We should be able to hit locked 30 by turning down some settings, turning off AA and AO.
I will play around later when I get back home.. that may be the way to go.
Älg;200215186 said:Granted, the issue at hand here is IQ, and we have no idea if that has anything to do with UWP. My guess is that it the two aren't related.
Not saying that UWP isn't bad
First impressions with 6700k@4.6, 980Ti STRIX, 16G DDR4/2400.
First impressions are not good. I am standing where the gameplay starts.
-Using fullscreen with 1440p is a slideshow, with GPU usage jumping between 100% and 10% wildly. There's is obviously something very wrong here, it's not a matter of performance.
-It's better if I either
a) Disable fullscreen - who wants to play with window border...
b) Lower the resolution to 1080p, in which I'm looking at around 60% GPU usage in the staring scene. I'd love to tell you what FPS I'm getting, but even running Afterburner on my second monitor doesn't show fps. UWP to thank, I suppose.
c) Limit to 30fps. Then it runs fine... for 30 fps.
-Game is REALLY VRAM hungry. Up to 5 gigs used instant in 1440p, 4 gigs at 1080p.
-Really hard to say anything about IQ between 1080p and 1440p, since 1440p is such a slideshow. With all the blur effects etc going on, it's hard to pay attention to details if the framerate isn't high enough.
Since I've seen people post about using 1440p and not having this severe slideshow issue (I am talking about 2-3 fps), I'd welcome any ideas on what might be wrong at my end. Going to try disabling my second monitor now.
If it wasn't using UWP though, we could presumably use something like DeGaSaTo to raise the internal resolution, right?
First impressions with 6700k@4.6, 980Ti STRIX, 16G DDR4/2400.
First impressions are not good. I am standing where the gameplay starts.
-Using fullscreen with 1440p is a slideshow, with GPU usage jumping between 100% and 10% wildly. There's is obviously something very wrong here, it's not a matter of performance.
-It's better if I either
a) Disable fullscreen - who wants to play with window border...
b) Lower the resolution to 1080p, in which I'm looking at around 60% GPU usage in the staring scene. I'd love to tell you what FPS I'm getting, but even running Afterburner on my second monitor doesn't show fps. UWP to thank, I suppose.
c) Limit to 30fps. Then it runs fine... for 30 fps.
-Game is REALLY VRAM hungry. Up to 5 gigs used instant in 1440p, 4 gigs at 1080p.
-Really hard to say anything about IQ between 1080p and 1440p, since 1440p is such a slideshow. With all the blur effects etc going on, it's hard to pay attention to details if the framerate isn't high enough.
Since I've seen people post about using 1440p and not having this severe slideshow issue (I am talking about 2-3 fps), I'd welcome any ideas on what might be wrong at my end. Going to try disabling my second monitor now.
...
WOW. This is looking much better.
Hopefully we get a deep dive to establish what techniques will provide the best performance.
Where's Andy from Nvidia, wonder if they'll be doing a write-up?
No doubt as this would mean native 1080p, but what about performance ? What is baffling is that it seems to be very unstable in its current form even at upscaled 1080p.