Would 25k not have gotten third place two years ago? That's true. It was actually good enough for second place in this week in 2014. Three years ago the third place game this week was at 26k, so basically the same. I had to go all the way back to 2008 to find a time in which 25k would be well lower on the charts in week 14, landing in 9th place then.
wow, for how long? or maybe I should stop being lazy and google it..
Is Miitomo making Tomodachi Life chart again? From people going like,,, "Miitomo sucks, man, just buy Tomodachi Life. It's like a better version."
10./07. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 6.666 / 136.148 (-35%)
With PS4 Star Ocean reaching already low prices at retail even 50k LTD for the late PS3 version start to look like a dream.
Why is Dark Souls 3 so soft in the homeland...
Is it because Japan just outright rejects the PS4?
Maybe they have a larger digital and PC audience?
it is up to us gaf, we gottta save the JRPG market
It'll be nice if SO5 pulled a Ni no Kuni, heh.
It'll be nice if SO5 pulled a Ni no Kuni, heh.
This is what happens when you consort with foreigners.
23k ps4 :/ The cruel reality of the state of the home console in Japan strikes again. I don't expect to see ps4 below 25k after this long positive trend That's not a good signal for the next weeks...
Why is Dark Souls 3 so soft in the homeland...
I bet these people are using SO5 JPN sales as evidence that their tactics/movement is winning against the SJW feminist illuminati: "see, "censorship" only worsens your sale".
Did Japan never even have a real core base, or was it always this small? I can understand the masses transitioning to mobile, but consoles are a fundamentally different experience and shouldn't be this much of a ghost town.
Sales used to be very strong in the region.
These days we sit around debating whether or not 100-150K is a good result for things like JRPGs or fighting games.
Did Japan never even have a real core base, or was it always this small? I can understand the masses transitioning to mobile, but consoles are a fundamentally different experience and shouldn't be this much of a ghost town.
I don't blame publishers when they see numbers like this:
Japanese consumers sure love to spend money on mobile
We've seen quite a few publishers whose businesses revolved around consoles (or at least a notable component of them) try and revive the scene, but this is kind of the action they needed to be taking a long time ago if they wanted to achieve anything.
Instead, we're seeing a series of games come out and do progressively less over time since the audience isn't there anymore.
The somewhat awkward situation that has dawned however is that Japanese mobile games don't do especially well overseas, whereas more core oriented consoles are doing quite well, leading to a split incentive for companies that actually had overseas success.
Right, it's basically a self feeding cycle.
Console sales went down as Japanese players grew older and could no longer conveniently use them due to lifestyle, and simultaneously the ones that still wanted to play games started spending a lot more time on handhelds and eventually mobile.
Investment followed, leading to less console games and more mobile games, which lead even more people toward mobile, and this kept going until we're at where we are today.
We've seen quite a few publishers whose businesses revolved around consoles (or at least a notable component of them) try and revive the scene, but this is kind of the action they needed to be taking a long time ago if they wanted to achieve anything.
Instead, we're seeing a series of games come out and do progressively less over time since the audience isn't there anymore.
The somewhat awkward situation that has dawned however is that Japanese mobile games don't do especially well overseas, whereas more core oriented consoles are doing quite well, leading to a split incentive for companies that actually had overseas success.
How each company has attempted to tackle that (ranging from doubling down to just not caring) has been varied and is still actively evolving. Probably one of the most interesting aspects of the market currently.
This must make it really difficult for executives and decision-makers, I imagine. How do you balance two contradictory markets? Is there some sort of compromise between the two?
I think from a societal perspective, it was a very hard pitch to keep consoles.That's an interesting suggestion. Do you think the current state of affairs would have been avoidable in some fashion? Weren't Japanese market not always destined to go completely mobile? How could publishers have revived the scene a long time ago?
Outside of niche developers who don't need that many sales to survive, for people actually attempting to adjust, the trend has just been to make console games that have a reasonable chance to succeed in the West and make mobile games for the domestic market.This must make it really difficult for executives and decision-makers, I imagine. How do you balance two contradictory markets? Is there some sort of compromise between the two?
Since that was announced at E3, I think they may be looking outside of Japan for support anyway.
That's an interesting suggestion. Do you think the current state of affairs would have been avoided in some fashion? Were the Japanese market not always destined to go completely mobile? How could publishers have revived the scene a long time ago?
I'm also wondering how Nintendo's next handheld can perform there.
There have been companies searching for the answer to this for quite some time, but it's largely failed since almost every series that's tried has either had declining sales in Japan, declining sales in the West, or declining sales everywhere.Thanks for the informative answers, duckroll and Nirolak.
I assume that some of the multinational companies have increasing profits in their interest, so I figured that they would want to have successful products both in Asian and NorthAmerican+European markets. That's why I thought that Japanese publishers would want to find a compromise between mobile and console/PC markets?
Also, couldn't it be argued that before the dominance of mobile, that such a fertile situation were the case? I.e. that interest in platforms were congruent, thereby making it much easier to have domestic and international sales of the same product?
Right.Like Star Ocean and almost all other SE games.
Clearly they need to bring the Kenny family back to a prominent role. How prominent a member of the family is in a given Star Ocean is the most immediate measure of quality :VStar Ocean's problem is that tri-Ace hasn't made a real hit game in a decade or so. Lol.
Star Ocean drop is insane lmao...
That SO drop LMAO.
Rest in Peperino my friend.
3K time travelers in Japan!
This seems like a pretty big drop for Star Ocean. Will be interesting to see how much the PS3 version can sell.
Games like The Last Remnant and Nier are actually good examples of some of the first attempts at doing that. Square Enix is still trying to do that today with games like Final Fantasy XV, though they look like they're heading for at least a major dive in Japan, and I'm not convinced they're going up in the West versus FFXIII either.