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Uncharted 4 spoiler free early copy impressions

We're still without confirmation, but pertaining to (that "easter egg")
Crash Bandicoot reference
, what exactly appears in the credits pertaining to this property, if anything at all? It might answer a lot of questions.
 
the thing about the UC badguys is that, unlike a real movie, up into this point they never break away from Drake's perspective. They're aren't any scenes where TDK Joker comes in a gangster meeting, does a bunch of cool shit to establish him, then leave. You'll never see a scene where you see The Terminator doing some cool scary Terminator shit hunting down Sarah/John Connor even though they're arent in this scene at all. Whenever we see Lazervic or Marlowe or whoever, Drake has to be near by to basically witness it. That puts a limit on how much of a presence or interior life the bad guys can have. They have to make a strong impression in the few scenes they get together, because they dont have the benefit of being tied to Drake's hip through the game like Sully/Chloe/Elena/Sam.
 

Ascenion

Member
Thing is, you can't just have the same story beats and direction repeated over and over. The sequels only work if you take the characters in new and unique directions, exploring character nuance and growth, relevant to their surroundings or to the times. Uncharted 1 set the tone, Uncharted 2 was preppy and over eccentric, Uncharted 3 was more about self reflection and doubt, and now Uncharted 4 is an extension of that, taken to a place where Drake is now married, settled down, living an ordinary life, until suddenly given the choice to be drawn back in to that world, and risk the ramifications it carries. As such there are difficult choices and considerations for him ahead. I think it's a sensible and well thought out direction to take the narrative and characters, especially as it might be relatable to a big portion of the franchise's day one fan base, an audience that would have grown with Drake over the last 10 years, and who's own lives may draw similar parallel with respect to changing lifestyle and responsibilities.

I mean I get that. The characters have to grow and change, themes need to change, but why the tone? Uncharted 3 as you say tackles similar themes as 4 seems to but the tone was still very lighthearted and pulpy. I liken it to Harry Potter. Each of the books takes different directions, tackles differing themes but at the end of the day it was still HP, still had the same tone and character to the world. Uncharted 4 seems like it's lost some of that. I'm hoping when I actually play it I feel differently but so far I'm not positive.

DRAKKKKKKKKKKKKKKE!

YOU WILL NOT STAND IN THE WAY OF DESTINY DRAKE!
 

The Lamp

Member
I'm going to try to stop regurgitating my opinion on the story since I'm not even halfway through the game BUT the comment about Hennig and Druckmann balancing each other is a really interesting thought to me.

Maybe Uncharted 2 was the best balance between the two. It had elements of Amy's affinity for lighthearted, comedic, boisterous, shocking action and Druckmann's mastery of grounded, adult, character-driven stories and careful storytelling and pacing. Uncharted 3 suffered from missing the latter and maybe Uncharted 4 is lacking a little bit of Amy's fingerprints.

Too early for me to tell at chapter 9 but I will be chewing on this thought as the story evolves.
 
you know those 'ledges about to crumble moments'?

have a lot more impact in UC4, I've said oh shit a couple times, never once in the uncharted since it seems so obvious that the ledge was gonna crumble


man
 
the thing about the UC badguys is that, unlike a real movie, up into this point they never break away from Drake's perspective. They're aren't any scenes where TDK Joker comes in a gangster meeting, does a bunch of cool shit to establish him, then leave. You'll never see a scene where you see The Terminator doing some cool scary Terminator shit hunting down Sarah/John Connor even though they're arent in this scene at all. Whenever we see Lazervic or Marlowe or whoever, Drake has to be near by to basically witness it. That puts a limit on how much of a presence or interior life the bad guys can have. They have to make a strong impression in the few scenes they get together, because they dont have the benefit of being tied to Drake's hip through the game like Sully/Chloe/Elena/Sam.

Yes... you understand!

Edit: I take that back about highlighted ledge routes for platforming from before. Some sections have quite a bit, though blended into the environment much better then past games.
 
The rope swinging in this game actually makes me queasy. The animations are so incredible. Graphics are on a new level for console gaming.

Really curious to see how it reviews tomorrow.
 

Donos

Member
Now that we know that UC4 is probably bad, what happens with Naughty Dog? Layoffs? Studio closure? Should i make a new thread?
Dark times ahead ...
 
Now that we now that UC4 is probably bad, what happens with Naughty Dog? Layoffs? Studio closure? Should i make a new thread? Dark times ahead ...

Haha. It's not bad at all, but I predict like 10% of critics being bothered with the direction the series has taken.

I'm predicting 92 on Metacritic.
 

The Lamp

Member
Now that we now that UC4 is probably bad, what happens with Naughty Dog? Layoffs? Studio closure? Should i make a new thread?
Dark times ahead ...

Druckmann in prison, under crimes of srs business in gaming and no fun allowed.

I give this game a no setpieces/10

i am totally kidding
 

LuuKyK

Member
Personally I think Druckmann and Straley will never make a game again. This is the end of the road for them.

A thief's end indeed.
 
I can also see why ND decided to end the series with UC4.

The studio feels so constricted having to construct a game in the limiting framework of the UC franchise.
 
Now that we now that UC4 is probably bad, what happens with Naughty Dog? Layoffs? Studio closure? Should i make a new thread?
Dark times ahead ...
dr50cent4ziap.gif


I want to play this game dammit!
 
L

Lord Virgin

Unconfirmed Member
Goddamnit, I love soundtracks....how is Henry Jackman still getting jobs? Dude is just awful.

Everything else sounds greath though, can't wait. One more week...
 

Mifune

Mehmber
One thing that really stood out is how smart and streamlined the design is. Nate is on a mission with a bunch of moving parts and he has to navigate his way around the space to get to his objective. But the game allows you to find your way on your own. No maps, no objective markers. No "SEARCH THE CELL FOR THE AMULET OF ORION". Yet you never lose track of where you are in the narrative or in the level.
 

Memento

Member
Goddamnit, I love soundtracks....how is Henry Jackman still getting jobs? Dude is just awful.

Everything else sounds greath though, can't wait. One more week...

Well, there is one dude that didnt like the soundtrack and the then there is other that liked it.

So... guess it is better to wait and see (listen, heh). The music we have heard so far is great imo. The PSX demo was amazing. The one tune when Drake sees his brother for the first time again is awesome too. Etc.
 

The Lamp

Member
One thing that really stood out is how smart and streamlined the design is. Nate is on a mission with a bunch of moving parts and he has to navigate his way around the space to get to his objective. But the game allows you to find your way on your own. No maps, no objective markers. No "SEARCH THE CELL FOR THE AMULET OF ORION". Yet you never lose track of where you are in the narrative or in the level.

I'm still having frequent classic Uncharted platforming screw-ups where I know what direction I have to go but I'm not sure how to get there and I try jumping to places that seem reasonable but Drake doesn't grab or land right and he dies :(

But overall yeah I agree.
 

Donos

Member
The TLOU story/seriousness comparisons were inevitable and already started to surface with the first trailers and interviews. Not worried that they won't hit a good balance (Civil War did that too).
 

Mifune

Mehmber
Jackman's music is fine so far. It's not as lush-sounding as the old stuff but the romantic themes wouldn't work as well here. You still get plenty of Nate's Theme appearing in different permutations.
 
I'd say yes. Different difficulties that actually change up the number and type of enemies in encounters, plus their AI proficiency. Then you have certain levels that have multiple paths of approach, then there's the different ways you can approach the game, stealth, combat, cover centric, mobility and grapple centric etc. And lastly there's lots of cool unlockable filters and features, such as slow motion bullet time, anti gravity etc.

I experience games mainly for the story and after seeing it once i dont often am motivated to see it again. Uncharted is often also very overblown in that enemies just overflow the screen way too long for the shooting to still beeing fun. So that doesnt sound very appealing to me.
 
This might be a bit harsh but you guys that watch videos of games being played especially heavy story driven games just baffle me.
 
This sounds exactly how I want it to play in hard mode. I'm not one for going into games with a gung-ho attitude flashing my guns about. I like the challenge of a tougher enemy and playing the game as it was meant to be played. I don't want dumbed down enemies who are just there as a hindrance more so than a challenge. Thanks mate.
Yep. Uncharted always on hard. Plus, you get to experience the surroundings more ;)
 

Mifune

Mehmber
I'm still having frequent classic Uncharted platforming screw-ups where I know what direction I have to go but I'm not sure how to get there and I try jumping to places that seem reasonable but Drake doesn't grab or land right and he dies :(

But overall yeah I agree.

Yeah that has happened a couple times. But I never felt totally lost or overwhelmed in the space. And likewise never lost track of what I was doing in the story.

Granted I'm still only up to Chapter Eight.
 

Hedrush

Member
The only thing is that they designed some really cool rope/melee combat that you're discouraged from engaging in hard mode because of how quickly you can die by exposing yourself. But if you like playing sneaky and being a skillful shooter, I think you would like hard mode.

Thanks for your feedback mate. I had read before about the rope/melee combat being rather difficult in hard mode and I think that was kinda swaying me towards playing it on normal mode but I like a challenge so I think I'll go down the hard route like yourself, it sounds great.
 
Jackman's music is fine so far. It's not as lush-sounding as the old stuff but the romantic themes wouldn't work as well here. You still get plenty of Nate's Theme appearing in different permutations.

I never expected it to live up to what Edmonson wrote, as long as it's decent enough I'll be happy.
 
I'm still having frequent classic Uncharted platforming screw-ups where I know what direction I have to go but I'm not sure how to get there and I try jumping to places that seem reasonable but Drake doesn't grab or land right and he dies :(

But overall yeah I agree.

Really, I haven't had that due to the introduction of Nate putting out his hands when he can make a jump or not.
 

Z3M0G

Member
Has anyone provided a simple ranking of where this falls with teh other Uncharted games?

For me personally, U2 > U1 > U3

Has anyone done this with U4 included?
 
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