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Stellaris |OT| Imperium Universalis

Birathen

Member
Im going for one of the insectoids or mushrooms. Ruling the mushroomkingdom of the future is too good to turn down.
 
It's going to be either :

Reptilian_slender_05.png


or

Reptilian_normal_09.png


Because reptiles are evil, right?
 

Tenebrous

Member
Really pissed I forgot to put some money aside for this, but hopefully I'll be able to pick it up (soon). Until then, I look forward to seeing gameplay from the retail release - The game has always looked awesome!
 

Orgun

Member
Had an idea for an Imperium of Man game.

Pre-make all the Space Marine chapters as Human races, make Orks, Eldar etc. Force them into the game.

Create an 'Imperium of Man' race lead by the Immortal Emperor, set yourself the goal of re-uniting with all the Space Marine chapters (either as vassals/alliance or full integration).

When modding becomes more prevalent after release you could add tyranids as a late game force that invades the galaxy.
 

JaseC

gave away the keys to the kingdom.
Really pissed I forgot to put some money aside for this, but hopefully I'll be able to pick it up (soon). Until then, I look forward to seeing gameplay from the retail release - The game has always looked awesome!

The game is ~$18.50 on Nuuvem and only the key is region-locked (not the game itself), but you'd have to enlist the help of someone in South America to purchase it.
 

iFirez

Member
I haven't quite decided if I want to go the diplomatic, pacifist, be friends with everyone race or just the I want to kill you all, xenophobic, conquering race.

If I go Pacifist it'l be these guys:
Reptilian_slender_02.png


If I go Galactic Murder it'l be one of those crazy looking Arthropoids or Fungoids.
 

bjaelke

Member
When modding becomes more prevalent after release you could add tyranids as a late game force that invades the galaxy.

The idea of these crises is to prevent players from getting too complacent as the game progresses, you give them something unpredictable to deal with in addition to the other factions. "It's supposed to surprise you, throw a wrench in your plans from time to time. Not to the degree you would see in Crusader Kings, where for example, your single heir dies from disease, and that is game over. But, threats that are manageable should pop up from time to time."

Unrestrained research of technology isn't the only way a late-game galactic threat might appear. Even if every faction goes easy on tech research, there are other crises that may be lurking in the wings, such as extra-galactic invaders. "Slightly akin to the Tyranids in Warhammer 40K. Kind of a biological threat to the galaxy. That's not tied to research, actually, that's something that can happen anyway."
Paradox already beat you to it.
 

Dehimos

Neo Member
Had an idea for an Imperium of Man game.

Pre-make all the Space Marine chapters as Human races, make Orks, Eldar etc. Force them into the game.

Create an 'Imperium of Man' race lead by the Immortal Emperor, set yourself the goal of re-uniting with all the Space Marine chapters (either as vassals/alliance or full integration).

When modding becomes more prevalent after release you could add tyranids as a late game force that invades the galaxy.

Perhaps you should see this, 40k mod for Stellaris https://forum.paradoxplaza.com/foru...mmer-40k-mod-twilight-of-the-imperium.914524/
 

DBT85

Member
Watching more of Quills Pre release lets play and he was due to fly out for the Multiplayer event in England so ended part 7, then started part 8 in the hours before his flight as he just wanted to play more lol.
 

Fitz

Member
Really hyped. Looking forward to sinking hours in to both single and multiplayer.

Yeah, I think the multiplayer in this has a lot of potential, having relatively balanced starts should be a lot more interesting.
 

bjaelke

Member
Paradox Interactive @PdxInteractive

A friendly reminder that we don't do midnight releases - expect @StellarisGame to release late afternoon CEST on May 9th. #DevsNeedSleepTo
Are there like dead races you can find and loot their tech?

You can loot debris from defeated enemies which helps towards your research.
 

DBT85

Member
Are there like dead races you can find and loot their tech?

From what I've seen so far, there are long dead civilisations to find traces of, there are ships left deep inside gas giants to salvage and add to your fleet, there are stray projectiles still flying around from wars fought millions of years ago, etc etc.

Looks immense.
 

Mercador

Member
So Overwatch beta ends and we switch to Stellaris. Can't sait to see if it'll run on my Old PC, Overwatch didn't.
 

Geist-

Member
What portraits are people thinking for their first forays? Pretty sure Space Parrots are the way for me:
Avian_massive_15.png
Human.png


Everyone choosing aliens is making me self-conscious about picking humans. :p

To be honest, I would love to see some cyborg Human/Transhuman races/portraits, but (unless I missed them), I'll have to wait for DLC.
 

loganclaws

Plane Escape Torment
Can't wrap my head around this game's gameplay? Is it more like company of heroes in space or XCom? What about the story?
 

Walshicus

Member
Does kind of suck that slaves can't revolt now... hope they fix that pretty soonish otherwise it's going to be crazy exploitable.


EDIT: Do we know if portrait mods break ironman?
 

mcz117chief

Member
Everyone choosing aliens is making me self-conscious about picking humans. :p

To be honest, I would love to see some cyborg Human/Transhuman races/portraits, but (unless I missed them), I'll have to wait for DLC.

I am picking Hunams too, mate :)

I think that your portrait could change in the late game when you do some big changes to your society's image, like becoming, as you said, cyborgs or transhumans.
 

Fitz

Member
http://www.stellariswiki.com/images/6/6e/Human.png[IMG]

Everyone choosing aliens is making me self-conscious about picking humans. :-P

To be honest, I would love to see some cyborg Human/Transhuman races/portraits, but (unless I missed them), I'll have to wait for DLC.[/QUOTE]

I think that's quite a popular request, I wouldn't be surprised to see some races along those lines added in the future.

[quote="Sir Fragula, post: 202932005"]Does kind of suck that slaves can't revolt now... hope they fix that pretty soonish otherwise it's going to be crazy exploitable.


EDIT: Do we know if portrait mods break ironman?[/QUOTE]

I don't know for certain, but assuming the race portraits work in a similar manner to flags in EU, I think they'll be Ironman compatible.
 

Slayven

Member
Human.png


Everyone choosing aliens is making me self-conscious about picking humans. :p

To be honest, I would love to see some cyborg Human/Transhuman races/portraits, but (unless I missed them), I'll have to wait for DLC.

Why she looks like she smelled a stank fart?
 
Tomorrow needs to get here sooner. I think I'm going to play one of the avian races first until someone mods in the Turians or something like that. Going for a militaristic empire first I think.

Once I get the ropes I'd love to try my hand at some multiplayer.
 

MNC

Member
Endless Space is a 4x from start to finish, Stellaris is a 4x in the early game for expansion specifically but evolves into a grand strategy from mid to late game. Probably the closest game at that point to compare is their Europa Universalis series. Grand strategies are fundamentally different from 4x like Civilization or Endless Space. You deal with more aspects on a grander scale, you plan for policies that will last and shape your empire/government for a long time, you play at ultimately a different level of strategy just like a Civilization game is played at a different level of strategy than a RTS.

For example Paradox's historical grand strategies, you can't just declare war, you need a casus belli for war (a justification for war), such as rights to land that you don't control, etc (and you can use other aspects for creating faux "justifications" like fabricating lies in Crusader Kings 2). While Stellaris doesn't have a casus belli (wouldn't make sense, not a historical simulation and this isn't on Earth), it still does have a "War Goal" system. These are your goals for the war that must be declared, since it's important for diplomacy/peace negotiation regarding the war.

Where games like Endless Space and Civilization is simply about extermination/conquest in terms of war, in grand strategies you use wars strategically since you can utilise treaties and peace negotiation for specific strategic outcomes, you use it for vassalisation, subjugation, treaties, etc, it's not always about extermination/conquest, which 4x games usually only allow. For example, just because you occupy an enemy's planet doesn't make it yours, it needs to be fully "yours" through the negotiation process for ending the war. There is no such thing as simply capturing/bombarding a planet and it automatically being yours. It's simply that the game's strategy is modeled on a different level (I don't mean this in the way that Civ/Endless Space are bad games, not at all, just that they have fundamental design differences like a RTS does to Civilization).

Also, you don't specifically "control" each and every planet/sector like 4x games do, grand strategies introduce things such as vassals/governors, characters that you have to run them, and this opens up a different level of where you now must engage with. The people that live in these areas, over time can also change from ideologies/identities of your main empire and you must deal with conflicts that arise. The game is not like other 4x where your empire is only one race, you incorporate other races into it, they have their own identities/ideologies, and those can change and influence others. This also enables factions to form as well if they become unhappy/incompatible with the empire and they can essentially cause civil war when they want to be independent. AFAIK, sector governors/vassals can't demand independence directly from you but from what I remember a dev saying, that's something that'll come with an expansion since it needs its own set of mechanics.

Also, the games are in real time, but basically in the background each day is a "turn", you can pause though.

Hopefully that gives a better indication, you can try read up on Europa Universalis: IV as well, I find it quite difficult to explain the grand strategy genre. There is an archive of all the dev diaries up to this point (32) if you want to read more about the game: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-developer-diary-archive.882950/

This is already quite daunting heh, I ask because I found it hard to get into endless space, but would love to get into stellar is... But am afraid the game itself will bounce off me.
 
So hyped can't wait to conquer the galaxy as some religious squirrel race. Sucks no midnight release but w/e just less time in that day to play it i guess.
 
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