SlasherJPC
Banned
I'm hearing originaly they were going to call this The Last of Uncharted.
That's just terrible fam. Come on son.I'm hearing originaly they were going to call this The Last of Uncharted.
Much better.The Last of Us Zero : Before Civilisation's End
wow
they might as well just called it a different game instead of betraying fans with this bullshit
So how the hell is everyone getting copies so early? Seriously, games are never released early at any of the stores near where I live and it saddens me greatly.
which one? all puzzles were manageable to me.Why the fuck is this puzzle I'm at so hard?? The fuck is this shit?? This isn't Uncharted. The guy with me is just being a wise ass trying to lighten the mood up. FFS shut up.
So how the hell is everyone getting copies so early? Seriously, games are never released early at any of the stores near where I live and it saddens me greatly.
They're around if you look hard enough, I always thought it was the same way where I lived, but my friend got Uncharted 3 a week and a half early at a place that I now frequent when I can't wait for a game.
This question was asked too late. In 24 hours it won't matter anymore lol.
They do, but only if you find yourself walking around without a clue for like a minute or 2.Speaking of puzzles...I hope 4 doesn't have your a.i. buddies constantly try to give you hints on solving them, even with hints turned off. That was incredibly annoying in 3(I forgot if it was that bad in the other 2)
Most if not all of your bullets are hitting the wooden flooring he's leaning down from.
It's a third person shooter, so your reticule isn't centered with the hitscans origin, therefore your character can't see something you can (your perspective is different to drakes) then he can't hit it, and it would be broken if it didn't work that way.
Sure it hurts the product if your measuring it solely as an 'action game' or 'third person shooter', but if we step outside that arbitrary framework it's a better game overall, a game that has more variety, tells a better story, features better hit detection, better AI, better level design. It's a better 'action adventure' game, if you need the labels.
It's true that things like the puzzles do not have a win / lose condition, and the platforming mostly too, but I don't think everyone needs the difficulty to enjoy those components of the game. If the puzzle were super challenging, they would be frustrating, progression stoppers for many, as they stand however, they're challenging enough to at least make you pause and think a little, but at the same time easy enough to keep the games pacing moving fluidly.
I think your opinion is fine, you want more gunplay and that's fair enough, but I don't think the game is objectively worse without it. It's just a personal preference thing and I doubt many people are going to see it as 'hurting the product'. It almost seems as though you've gone into the experience with too many ideas of how you wanted it to play out, and obviously you're a little disappointed when it doesn't match, for better or worse.
which one? all puzzles were manageable to me.
Speaking of puzzles...I hope 4 doesn't have your a.i. buddies constantly try to give you hints on solving them, even with hints turned off. That was incredibly annoying in 3(I forgot if it was that bad in the other 2)
Wow. They do that?The AI here spoils all the puzzles for you if you don't solve them pretty quickly. It's awful. I don't know how to shut them up.
See I don't think it has more variety or better level design. U2s encounters I feel are far more creative and leads to more variety. The train segment alone encapsulates every uncharted gameplay idea into one concentrated perfect 30 minute segment and that's just one setpiece.
The whole don't frustrate people mentality is so wrong to me. The more game designers go in with the don't frustrate mentality the less interesting the games will become. There are so many cool ways all the mechanics this game has could have been used, you have a rope, you can tie stuff, use vehicles. Imagine an actual puzzle room where you enter and it has multiple stages to the puzzle, not just A to B to C. Where you have to look around, think a little. Something kind of like the TR optional tombs. That could be downtime, quality downtime.
I go into every game with an open mind and I let the game wow me but I of course have preferences. In this game they way I saw it was simple; what's the best part of game, the gunplay and action by far. What's not so great, everything else. So if I was making this game I would focus on what my game does great rather than the other stuff.
Again I am talking about issues on a fantastic game. Overall this game is better than most, the reasons I don't put it up there as one of my top top action games is because of the reasons I outlined above.
Wow. They do that?
That was one of the things in my playthrough they never did, which is one of the criticisms I had in the past games.
Maybe that is a difficulty modifier that changes the speed until they help? Seriously, I didn't get help on a single puzzle in this game vs. every puzzle in Uncharted 3.
I didn't watch pre-release footage past the first unveil and I watched the E3 2015 thing after finishing the game and I took a different route. It's not super different but there is some variance.The E3 level when played... Holy shit totally different xD
To me the best part of Uncharted 3 was the boat graveyard and I feel that's the design they went with here in many cases. To my great satisfaction.I'm gonna have to disagree with this "it doesn't have many creative encounters like UC2" points. The madagascar encounter alone is much more creative and fun to play than any combat arena in UC2. I'm not understand the sudden UC2 praise.
The AI here spoils all the puzzles for you if you don't solve them pretty quickly. It's awful. I don't know how to shut them up.
I'm gonna have to disagree with this "it doesn't have many creative encounters like UC2" points. The Madagascar encounter alone is much more creative and fun to play than any combat arena in UC2. I'm not understanding the sudden UC2 praise. My favorite combat zones in UC2 are Nepal, Monastery, and that area near the end with the brutes and stuff.
The train level is so overrated. The convoy chase in UC4's madagascar scene is much better gameplay wise. The gameplay and ability to lose enemy sights make it infinitely better.
Those areas don't hold a candle to anything I've played in UC4 so far. There were far better ways to play and whatnot. I'm just not seeing what was so great about UC2's combat arenas to call them creative when it boiled down to the same scripted end all the time.
I'm gonna have to disagree with this "it doesn't have many creative encounters like UC2" points. The madagascar encounter alone is much more creative and fun to play than any combat arena in UC2. I'm not understanding the sudden UC2 praise. My favorite combat zones in UC2 are Nepal, Monastery, and that area near the end with the brutes and stuff.
Those areas don't hold a candle to anything I've played in UC4 so far. There were far better ways to play and whatnot. I'm just not seeing what was so great about UC2's combat arenas to call them creative when it boiled down to the same scripted end all the time.
Sudden? Uncharted 2 has been considered a masterpiece since it came out. It's one of the greatest games ever made. If anything it's the opposite, when did all this U2 isn't that great stuff come from.
The majority of U4s encounters are extremely well designed locations with a group of guards on patrol. You get to approach them any way you want and create your own moment. Some encounters mix up the kinds of enemies and so on. And that's great, I love this too but I personally like it more when the game creates a moment for you.
There is a segment late in the gameThose kinds of moments are my favorites and U2 is filled with moments like that.the elevator segment which is one of the best encounters in the game because it puts you into a new kind of situation, one with moving parts.
I may get flak for this but I think Madagascar is mostly boring and overrated. You drive your jeep around aimlessly for 70% of the level, winch it up a couple of times, and then stumble into enemy locations that take just a couple of minutes to clear out and then you're driving around again. I never found it particularly creative or fun. Very little platforming or combat. It was actually my least favorite area outside of the beautiful visuals. It finally gets exciting as it approaches the end, but this is just my weird opinion I guess.
The puzzles are pretty easy. I dont thinks somebody needs help...Speaking of puzzles...I hope 4 doesn't have your a.i. buddies constantly try to give you hints on solving them, even with hints turned off. That was incredibly annoying in 3(I forgot if it was that bad in the other 2)
Jeff Cannata:
Uncharted 4: The best storytelling video game of all time and one of the finest interactive experiences Ive ever played.
I'm gonna have to disagree with this "it doesn't have many creative encounters like UC2" points. The Madagascar encounter alone is much more creative and fun to play than any combat arena in UC2. I'm not understanding the sudden UC2 praise. My favorite combat zones in UC2 are Nepal, Monastery, and that area near the end with the brutes and stuff.
The train level is so overrated. The convoy chase in UC4's madagascar scene is much better gameplay wise. The gameplay and ability to lose enemy sights make it infinitely better.
Those areas don't hold a candle to anything I've played in UC4 so far. There were far better ways to play and whatnot. I'm just not seeing what was so great about UC2's combat arenas to call them creative when it boiled down to the same scripted end all the time.
I mean sudden as in one minute UC4 had the best combat encounters and then like a few days later UC2 is being brought up as some masterpiece in sandbox combat which I feel is completely untrue. Even the "bigger" areas in UC2 are mostly simplistic and not much can actually occur other than some simple shooting and or grenade toss. UC4 I've found had much better combat segments. The moments in UC2 that "create" things for you usually play out exactly the same every time.
Nathan Drake is cool, right?
Oh no not sandbox design, U4 destroys U2 in sandbox design. U4 combat areas are amazing. I was just messing with encounter select, I can spend an hour in one spot.
It's the way the situations constantly change in U2. You go from a sandbox encounter to say battling in a hallway, then the building is coming down while you are fighting in it, then a helicopter is chasing you, then you are stuck on a sign while fighting guys, then you get chased by a truck, and so on. It's a constant stream of new things popping up. U4 has those in spurts but not like how U2 did it.
The puzzles in previous Uncharted games weren't really THAT tough either.Speaking of puzzles, is it just me or are they incredibly easy compared to other games?
I haven't got stuck on a single one yet unlike some in the other games.
Speaking of puzzles, is it just me or are they incredibly easy compared to other games?
I haven't got stuck on a single one yet unlike some in the other games.
Omg the PSX demo area is so oooooo good.
Is there anyone making a UC4 multiplayer OT?
I'm hearing originaly they were going to call this The Last of Uncharted.