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Uncharted 4 spoiler free early copy impressions

The Lamp

Member
Grrr...didn't arrive today.



I find this quite strange, but I suppose it is only natural to want to have ones own experiences validated by others.

It's not so much that I need my opinion validated by others to believe it though, but rather so that I'm not totally alone lol.

I only have one question since (1) I'm receiving my copy tomorrow, and (2) I still can't believe it if it's correct;

Are all cut-scenes actually running in real time? I've seen the odd screenshot here and there, and the cut-scene screencaps look mindblowingly good. Please let ND's word earlier still hold true...

Yes. It's damn amazing. The cutscene will have the character immediately transition into gameplay without any sudden change from cutscene. Cutscene models are in-gameplay models.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I only have one question since (1) I'm receiving my copy tomorrow, and (2) I still can't believe it if it's correct;

Are all cut-scenes actually running in real time? I've seen the odd screenshot here and there, and the cut-scene screencaps look mindblowingly good. Please let ND's word earlier still hold true...

This will be your reaction when you see the game:

image.php
 

nib95

Banned
I only have one question since (1) I'm receiving my copy tomorrow, and (2) I still can't believe it if it's correct;

Are all cut-scenes actually running in real time? I've seen the odd screenshot here and there, and the cut-scene screencaps look mindblowingly good. Please let ND's word earlier still hold true...

As far as I know yes. A bulk of them transition straight to gameplay, and many change depending on the weapons you're holding, whether you're wet or muddy etc. I haven't noticed any quality differences between any of the different cutscenes either.
 

Somnia

Member
Did anyone else's digital download not start automatically for pre-load?

I turned on my PS4 this morning and saw nothing was pre-downloaded so I went in and manually started downloading it. Normally this auto happens when in rest mode.
 

xviper

Member
in the first 10 chapters i loved the game so much and i thought it's the best uncharted game by far, but after reaching chapter 15 i feel like the game should have been called Uncharted 4: climbing simulator, there is far too much climbing compared to the previous games
 

nib95

Banned
It's not so much that I need my opinion validated by others to believe it though, but rather so that I'm not totally alone lol.

Of course you won't be, hell some still regard UC1 and UC3 as their favourite. Similarly, some will prefer the sombre, more atmospheric pace of UC4, whilst others will prefer the more up tempo and exciting pace of UC2.

Looks like Shopto aren't getting it out a day early :(

TheGameCollection shipped mine on Saturday. Champions.
 

ViciousDS

Banned
Of course you won't be, hell some still regard UC1 and UC3 as their favourite. Similarly, some will prefer the sombre, more atmospheric pace of UC4, whilst others will prefer the more up tempo and exciting pace of UC2.



TheGameCollection shipped mine on Saturday. Champions.



Best part is, stealth in this actually works and you can remain out of sight from enemies to create your own atmosphere too! Want guns blazing? Just fire away! Want to take your time and never start confrontations......use your surroundings and greenery! There are definitely ways to do almost all the encounters without being spotted outside a few forced ones. But you can easily lose sight and hide.....this alone makes it the best uncharted.

UC2 you were fucked once spotted



edit: turned on the snap aim last night......OMG, its so fucking awesome! You can do some major maneuvers and truly adds to the game imo.
 
I agree. "Multiplayer events" are such a bad idea. "Review events" of any sort are such a bad idea.



Haha, that is brilliant - no it wasn't that.

I also noticed the 'naturally interrupted dialogue' thing BTW. Druckmann and Straley spoke about it on one of their recent videos, too. There are natural dialogue break points in conversations, so if you get interrupted, they'll be like "Anyway, as I was saying..." and resume from a natural point. If something critical happens, they'll drop the topic so the plot presses ahead.

Phenomenal work.



60% was a very conservative estimate, haha.

I think during photo mode it goes into 'cutscene lighting', which has a lot more shader detail.

Watch closely when the game fades from cutscene into gameplay, especially if Drake is on-screen. You'll see his face go from super-high detail to moderate detail very smoothly and seamlessly. It's incredibly well done. I imagine Photomode does the reverse - moderate detail to super-high detail.



What Chronospherics said.

You're both going in like it's a third-person shooter. It's not. It's an action adventure game. Onus on both adventure and action.

Also action doesn't mean shooting. IMO plenty of the rope-swinging, platforming, near-misses, falls, slides, collapsing things, driving - that's all action, but blended with adventure.

"Gameplay" isn't a synonym for "combat". There's more actual gameplay in UC4 than there is in any of the other games. It's just a bigger ratio of platforming, puzzling and traversal, which is equally valid as combat. There are even lots and lots of multiple routes and hidden areas with their own little puzzles and stuff. I swear I missed 30% of the game's exploration/platforming content first time through. There's a lot in the game.

It is a great pity there isn't more combat, though. Can't wait for multiplayer...

Yes of course gameplay is more than combat. I am a massive action adventure game fan. The more variety you give me the more I love the games. Zelda is my favorite series for this very reason, but in those games the stuff outside the combat is even better gameplay than the combat.

I don't feel that is the case with Uncharted. Everything outside the combat is kind of below average. Even then I don't mind it being average if it's used in moderation, I feel U2 had the perfect balance for it. Also let's not ignore the fact that a lot of the downtime isn't even platforming or puzzle solving. There are plenty of areas where all you do is walk around and inspect items, good for story but not really gameplay. I love those segments when the story calls for it but on this game there was way too many of them.

Play to your strength. Uncharted has never been a well balanced action adventure game, the action part is clearly the best part. This series is at its best when it's taking you on an action roller coaster ride.
 

ViciousDS

Banned
That's not actually true. You could lose and re-gain enemies in Uncharted 2 with exactly the same mechanic. Just nobody ever used it...

I never lost sight with the enemies in UC2......I could lose sight, climb to a new spot and snipers would still be locked on
 
Amazon just HAS to send the game on the day of release.

Not a day early. God damn.

I got lucky with getting an early SFV.... but knowing my luck it will never happen again! D:
 

aravuus

Member
seven minutes and no OT?

Seven hours and no OT?

I guess we're going with US times, where it'll unlock in... Something like 15 hours? Even in that case, I'd imagine the OT should already be up

e: heh, EXACTLY seven hours for me I just noticed
 

BumRush

Member
Amazon just HAS to send the game on the day of release.

Not a day early. God damn.

I got lucky with getting an early SFV.... but knowing my luck it will never happen again! D:

Did they even ship yours? They've been preparing mine for shipment for 3 days.
 
That's not actually true. You could lose and re-gain enemies in Uncharted 2 with exactly the same mechanic. Just nobody ever used it...

I don't think so.

And even if it happened in 1 or 2 spots, which I don't think it did, it would still be super rare.

And I'm still pretty sure it never happened.
 

stryke

Member
Seven hours and no OT?

I guess we're going with US times, where it'll unlock in... Something like 15 hours? Even in that case, I'd imagine the OT should already be up

e: heh, EXACTLY seven hours for me I just noticed

It's unlocked now in Australia. See ya Gaf.
 
Did they even ship yours? They've been preparing mine for shipment for 3 days.

Mine just started prepping for shipment today, but that's my order from Amazon.ca

My US order is already shipped though to somewhere else for my bro.

Both arriving Tuesday lol. Oh well.
 
are we making an MP gaf doc? because i don't want to be harsh but i've been playing with a bunch of noobs throughout 2 and 3 and even 4s beta and i expect gaf to step it up
 
This has probably already been mentioned but what's he average length of the game with cutscenes? I just want to know how quickly I can beat this game (on normal).
 

Facism

Member
The multiplayer is up and the store is far more disgusting than it was in the beta. Everything is naughty bucks only unless you want to try the rng on vanity chests with relic points
 

Auctopus

Member
This has probably already been mentioned but what's he average length of the game with cutscenes? I just want to know how quickly I can beat this game (on normal).

Marathoned the game and did it in about 13-14 hours (Normal, died a few times but never got stuck).

The multiplayer is up and the store is far more disgusting than it was in the beta. Everything is naughty bucks only unless you want to try the rng on vanity chests with relic points

Unsurprising going by UC3. Naughty Dog could be the worst in the industry for DLC stuff. At least there's not map packs this time around.
 
It's not so much that I need my opinion validated by others to believe it though, but rather so that I'm not totally alone lol.



Yes. It's damn amazing. The cutscene will have the character immediately transition into gameplay without any sudden change from cutscene. Cutscene models are in-gameplay models.

Fair enough haha.
 
It's not so much that I need my opinion validated by others to believe it though, but rather so that I'm not totally alone lol.

I just want to touch on this too. When I bring up my points it's simply to get my viewpoint on the game out there to see if anyone feels the same way and to best explain how I feel. I am not trying to be the negative guy that brings the fun down. I still love the game but I find it to have issues and I am kind of surprised at how few feel the same as I do, oh well.
 

sikkinixx

Member
I like that all the long guns have straps on them now, so they aren't magically attached to Drake's back. I also like that they get covered in mud/dirt as you roll around. And all his little animations (like shooing away flies while jogging around) are outstanding.
 
I just want to touch on this too. When I bring up my points it's simply to get my viewpoint on the game out there to see if anyone feels the same way and to best explain how I feel. I am not trying to be the negative guy that brings the fun down. I still love the game but I find it to have issues and I am kind of surprised at how few feel the same as I do, oh well.

Well, that's in the nature of your complaints, right? You feel that most of everything else outside of combat in UC4 is below average. I for example don't feel that way. I also enjoyed the breathing room outside of the combat that the game provided. Just differing perspectives.

I expect both perspectives to pop up quite a bit after launch. It's pre-launch right now after all.
 

Auctopus

Member
The trophies in this game are really not fun.

This is hilarious though:

"Ludonarrative Dissonance
Defeat 1000 enemies "

" Stage Fright
Just prior to City Chase, stand perfectly still for 30 seconds (stage demo fail) "
 
Well, that's in the nature of your complaints, right? You feel that most of everything else outside of combat in UC4 is below average. I for example don't feel that way. I also enjoyed the breathing room outside of the combat that the game provided. Just differing perspectives.

I expect both perspectives to pop up quite a bit after launch. It's pre-launch right now after all.

I always thought that the stuff outside of combat throughout this whole series was universally thought as just ok. I didn't think I was stepping out on a limb there.
 
I just want to touch on this too. When I bring up my points it's simply to get my viewpoint on the game out there to see if anyone feels the same way and to best explain how I feel. I am not trying to be the negative guy that brings the fun down. I still love the game but I find it to have issues and I am kind of surprised at how few feel the same as I do, oh well.

See from reading your posts in this thread your complaints sound less like issues and more about personal preference. You clearly wanted a game that focused more on action than adventure.
 

Hoo-doo

Banned
Why the fuck are there two threads on the first page that have incredibly similar names and one of them leads to a thread filled with spoilers and the other one does not.
 
See from reading your posts in this thread your complaints sound less like issues and more about personal preference. You clearly wanted a game that focused more on action than adventure.

I wanted a game that engaged me from start to finish and never let go. The downtime segments failed to do that. The action segments blew me away. Therefore I wanted more of that. If this game had incredible platforming and puzzles I would love the mix.
 

Aurongel

Member
" Stage Fright
Just prior to City Chase, stand perfectly still for 30 seconds (stage demo fail) "
Amazing.
Why the fuck are there two threads on the first page that have incredibly similar names and one of them leads to a thread filled with spoilers and the other one does not.

Because people are uncreative with thread title names, a mod should really differentiate them a bit.
 
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