I agree. "Multiplayer events" are such a bad idea. "Review events" of any sort are such a bad idea.
Haha, that is brilliant - no it wasn't that.
I also noticed the 'naturally interrupted dialogue' thing BTW. Druckmann and Straley spoke about it on one of their recent videos, too. There are natural dialogue break points in conversations, so if you get interrupted, they'll be like "Anyway, as I was saying..." and resume from a natural point. If something critical happens, they'll drop the topic so the plot presses ahead.
Phenomenal work.
60% was a very conservative estimate, haha.
I think during photo mode it goes into 'cutscene lighting', which has a lot more shader detail.
Watch closely when the game fades from cutscene into gameplay, especially if Drake is on-screen. You'll see his face go from super-high detail to moderate detail very smoothly and seamlessly. It's incredibly well done. I imagine Photomode does the reverse - moderate detail to super-high detail.
What Chronospherics said.
You're both going in like it's a third-person shooter. It's not. It's an action adventure game. Onus on both adventure and action.
Also action doesn't mean shooting. IMO plenty of the rope-swinging, platforming, near-misses, falls, slides, collapsing things, driving - that's all action, but blended with adventure.
"Gameplay" isn't a synonym for "combat". There's more actual gameplay in UC4 than there is in any of the other games. It's just a bigger ratio of platforming, puzzling and traversal, which is equally valid as combat. There are even lots and lots of multiple routes and hidden areas with their own little puzzles and stuff. I swear I missed 30% of the game's exploration/platforming content first time through. There's a lot in the game.
It is a great pity there isn't more combat, though. Can't wait for multiplayer...