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Is there a weirder game than Ecco The Dolphin? both in content and context

Krejlooc

Banned
When talking about Sega, Fantasy Zone is right up there.

But it is just a straight shooter right? You fly around, kill some stuff and beat the final boss?

Not quite.

Firstly your spaceship has legs. But that is just a strange design choice by the ship makers?

Not quite. Turns out you are a ship, but also a living creature.

But you are still just fighting to stop an evil right?

Not quite. The whole thing is a staged war created by your father.

But that means your dad is evil right?

Not quite. You are actually a ship that suffers from a mental disorder causing you to have split personalities. Your father creates the entire war to allow you to explore these issues, defeat your own personality and obtain inner peace.

I think that qualifies.

But you don't find inner peace, and instead go insane, and space harrier kills you.
 

Ferr986

Member
I only could beat the Dreamcast version. I remember renting Ecco 1 on Mega Drive various times but it was simply too hard.

Went far enough, but not onto the creppy stuff, so imagine when I finally gave up and uses level codes. I was liek WTF is going on!

Amazing games, DC version especially is such a gem.
 
This thread was a joy to read, and now I'm listening to trippy-ass Ecco soundtracks all day while working.

This. I loved Ecco the Dolphin games but never finished any of them. The soundtrack is indeed amazing, scary and mysterious at the same time and this thread is also amazing, i never knew any of that. Crazy !!
 

Krejlooc

Banned
Wonder how many ITT have played the Sentinels of the Universe beta that was found a few years ago. It was a sequel to Ecco: Defender of the Future for the dreamcast. The beta is extremely early with only a few levels that are remotely finished.
 
Never really had much contact with the Ecco games back in the day, although I always found them to be interesting and beautiful. I had no idea about all this, fascinating stuff, so thanks for that OP!

Also didn't know that Novotrade/Appaloosa were a Hungarian team, responsible for developing the much earlier Impossible Mission II.
 

OnPoint

Member
Part of me is sad that this thread is spoiling the game's big twist into insanity, but the more rational part of me realizes that if people haven't played it by now (or pushed past the first 10-15 levels) they likely never were going to.

It seriously stands as one of the best journeys a video game has ever taken me on.
 

Krejlooc

Banned
Part of me is sad that this thread is spoiling the game's big twist into insanity, but the more rational part of me realizes that if people haven't played it by now (or pushed past the first 10-15 levels) they likely never were going to.

It seriously stands as one of the best journeys a video game has ever taken me on.

When I got my Sega CD, it came with Sewer Shark and Sonic CD. The back of the Sonic CD manual advertised Ecco the Dolphin, so that was the first game I bought for my Sega CD. Went into it completely blind except for that ad on the back of the Sonic CD manual.

Stuck with it and beat it and experienced the mindfuck twist without any spoilers. Probably one of my favorite games of all time.

Although I feel like Tides of time is entirely a better game, both mechanically and (on the Sega CD) in terms of music.
 

Pizza

Member
I still believe that Ecco the Dolphin would be the best game to make a movie out of.


Especially if none of the advertising mentioned anything weird other than your pod getting kidnapped.
 

Krejlooc

Banned
I still believe that Ecco the Dolphin would be the best game to make a movie out of.


Especially if none of the advertising mentioned anything weird other than your pod getting kidnapped.

https://www.youtube.com/watch?v=e8KazxeVTuw

https://www.youtube.com/watch?v=St90ylSsWjQ

The entire story done in early 90's CGI, with no dialog. It was included in Ecco PC and Ecco: The Tides of Time CD. Really awesome and surprisingly entertaining. It'll probably give people flashbacks to Reboot though.

EDIT: The Sega CD actually had a bunch of really awesome CGI intros back in those days. People got burnt out of them in the later 90's, but the early 90's were awesome with these videos. Eternal Champions: Challenge from the Darkside is another game with really long, really epic CGI:

https://www.youtube.com/watch?v=diB6w1mUuQw
 
To be honest with you I think the inspirations and values behond Ecco are far less disturbing than say Call of Duty. Ecco teaches you to think differently, to value the earth, and is an extended exercise in considering a non-human entity as an intelligent and real character. If I had children I would vastly,prefer than to be exposed to a creative, pleasant, and challenging game like Ecco that in turn might turn them on to how far humanity has gone to try to make contact with another species. i also loved the swimming mechanic when I was growing up, but the world was to open for me. I don't think I finished the first section. I do remember jumping between islands was awesome. Ecco had shockingly good level design, great physics, and awesome animation.

The CoD shout out is a little undeserved, but my point being Ecco teaches you its ok to be a person who thinks about animals, ecology, and tries to imagine undersea life. Many of the military fps games glorify the situations of combat and well the values they espouse seem boring even if the rogue squadron you find yourself attsched to might be fighting for the right reason and full of gender diverse characters. Military fps games just replicate stereotypical fantasies of the battlefield, Ecco puts you in the trippy flippers of a mammal battling aliens in a cosmic machine. That's something every kid needs.

This is something more people need in general, not just kids. Nintendo is a last bastion of this, but just one particular flavor. For my palette I still miss Sega's more eccentric flavor when it came to trying games like this.

But it is what it is :/

Thanks, OP. I always knew something was fishy about this game, it was one of my favorites in college.



You're right. I remember playing this around that time.

The_Immortal_cover_Genesis.jpg
Ah, good ol' EA. Never got to play this game sadly, but I loved Haunting Starring Polterguy. So many hours spent on that one.

I still haven't actually played Ecco Jr., but to my understanding it -technically- fits into the series as a prequel when Ecco was a child before the first game, but I don't think it ever really went into the same territory as the other Ecco games. There's a few interesting things about Ecco Jr., like what difficulty you played on the more levels would be playable (easy difficulty has 11 levels, normal difficulty has all of easy mode levels plus 8 more making 19 levels, and Hard has all the previous 19 levels plus 8 more to make 27 levels), and some of the characters and creatures from the other Ecco games appear (like this giant whale who's all-knowing), but I believe it played what many thought Ecco the Dolphin was going to be more straight. Though it does have its odd things, like this song.

Yeah that's about the gist of it. It's a good deal easier than Ecco 1 and 2 and the objectives are made much more clear/less obfuscated. Some of the swimming controls felt a bit tighter as well. At least from the little of it I played.

People new to the series should probably start with that one if they're worried about the others being too difficult (tho Ecco 2 is a bit easier than 1).
 

OnPoint

Member
When I got my Sega CD, it came with Sewer Shark and Sonic CD. The back of the Sonic CD manual advertised Ecco the Dolphin, so that was the first game I bought for my Sega CD. Went into it completely blind except for that ad on the back of the Sonic CD manual.

Stuck with it and beat it and experienced the mindfuck twist without any spoilers. Probably one of my favorite games of all time.

Although I feel like Tides of time is entirely a better game, both mechanically and (on the Sega CD) in terms of music.

I had a similar experience, just with the Genesis version myself. Played the Sega CD version at a family member's house probably close to the game's release (I was like 10 or 11 or something) and fell in love with the game. Got the Genesis version for my birthday and went in not knowing a thing other than "it's a dolphin on a rescue mission". The gradual way the game peels back its layers until you're in the thick of it made for a really unique and engaging experience.

It gets a lot of hate for the difficulty. And I don't know that the criticism is wrong. The game really makes you earn it. It took me a year to get to the final stage, then a year to actually get through that level and to the final boss. I honestly don't know if I ever would have beat it if I didn't learn there's a code to skip right to the final boss, since dying makes you do the WHOLE LEVEL AGAIN. That level is so frustrating but what a memorable experience it was to finally get through and come face to face with... well, you know.

One thing I see people mention a lot is the sense of fear and dread the game creates when talking in threads, but the game is rarely lauded for this by critics or on lists. It's seriously one of the most horrifying games, especially in the later levels (and it's something The Tides of Time manages to dial up even further).

It's such an underrated game.
 

pirata

Member
I think LSD Dream Emulator takes the cake as the weirdest game of all time. It's a companion piece
(along with a music album) to a dream journal kept for a decade by one of the developers. It's a procedurally-generated PS1 "game." It's supposed to simulate the developer's dreams. It's psychedelic as shit.


Noby Noby Boy is up there, too!
 

Krejlooc

Banned
So I guess to expand on Salsa and Het nkik's synopsis, a few things to note:

-The vortex actually devours the entire ocean every 500 years, not just dolphin. You find this out from an ancient blue whale who had the knowledge passed down to him.

-The helix being you meet is called the Asterite. What it exactly is, is never explained, but it seems to act as a god of sort for Earth. when you first meet the Asterite deep in the middle of the ocean, he is weakened and dying because one of his globes is missing. Later, when you time travel at atlantis and meet a younger, more immature asterite, you attack it and steal it's globe, creating a time paradox. The asterite in the present is weakened, because you stole it's globe in the past.

-The Asterite grants Ecco the ability to live without breathing. He no longer has to take breaths of air under water and can survive in space thanks to this. From this point on in the game, you no longer have an air meter.

-Ecco goes back to atlantis and uses the time machine to go back to the very beginning of the game, when he jumped out of the water and missed the vortex spout. He stays under water while this happens this time, and manages to follow the spout through space thanks to the power granted by the asterite.

-Also, while humans are never referenced in-game in either Ecco the Dolphin or Tides of Time, the Sega CD version's manual opens with a small bit of dialog from mankind. It hints that Ecco the Dolphin actually takes place far into the future, when mankind has abandoned Earth. It sounds like they understood about the Vortex queen and were leaving the planet for safety, and is framed around some sort of planetary council arguing the merit of leaving the planet. One side argues that if they leave the planet, then all the remaining life on the planet would be doomed, while the other side argues that mankind should leave behind bits of technology to aid what will become the new dominant species on the planet (given their intelligence) - dolphins. This sort of hints what the glyphs in the game are supposed to be. This bit of backstory isn't in the genesis manual.

Salsa's recount of Ecco: The Tides of Time actually confuses parts of Ecco: Defender of the Future. The recollecting the ocean's consciousness stuff is from defender of the future. Rather, in tides of time, you merely spend a bit of time in each timeline - one thanks to a time traveling dolphin, and one thanks to being kidnapped by vortex spawn. This happens to let ecco know that he must change the future to one or the other by defeating the Vortex Queen, who traveled back to earth.

Ecco: The Tides of Time also ends on a cliffhanger and had hooks for a third game. Midway through the game you were given a useless password - it was supposed to be entered at the beginning of the third game to continue some progress and slight choice changes you made in Tides of Time. Tides of Time ends with ecco chasing the vortex queen to the time machine in atlantis as they do battle. The queen escapes to the past as Salsa said and gets trapped there and evolves into crustaceans over eons, but more interesting is Ecco himself. He gets forever lost in the tides of time and is never seen again. Ecco 3 would have picked up the story and explained what happened to him.
 

Krejlooc

Banned
I had a similar experience, just with the Genesis version myself. Played the Sega CD version at a family member's house probably close to the game's release (I was like 10 or 11 or something) and fell in love with the game. Got the Genesis version for my birthday and went in not knowing a thing other than "it's a dolphin on a rescue mission". The gradual way the game peels back its layers until you're in the thick of it made for a really unique and engaging experience.

It gets a lot of hate for the difficulty. And I don't know that the criticism is wrong. The game really makes you earn it. It took me a year to get to the final stage, then a year to actually get through that level and to the final boss. I honestly don't know if I ever would have beat it if I didn't learn there's a code to skip right to the final boss, since dying makes you do the WHOLE LEVEL AGAIN. That level is so frustrating but what a memorable experience it was to finally get through and come face to face with... well, you know.

One thing I see people mention a lot is the sense of fear and dread the game creates when talking in threads, but the game is rarely lauded for this by critics or on lists. It's seriously one of the most horrifying games, especially in the later levels (and it's something The Tides of Time manages to dial up even further).

It's such an underrated game.

I never had a problem with either games difficulty because I played them on the Sega CD. The Genesis version is indeed pretty hard, but the japanese version added in level checkpoints, and the sega CD version kept the checkpoints and further tweaked the levels until it was roughly the same difficulty as Tides of Time. I don't think the Genesis games are monstrously hard, but I do feel they're largely unrefined and rough around the edges in the same way a lot of early genesis software was. Tides of time and the Sega CD versions of Ecco the Dolphin feel much better designed and more forgiving.

I like the music of the Genesis version, but the Sega CD version's music is ingrained into me. The christmas I got my Sega CD, my brother also got a stereo system with enormous speakers, and we shared a bedroom. So we hooked my Sega CD up to his stereo (which he loved, because he could use it like a CD player). Thus, the first time I heard Ecco the Dolphin on the Sega CD, it was through enormous and at-the-time powerful speakers. Phenomenal soundtrack for me.

My favorite song in the series is St Gabriel's Mask from The Tides of Time: https://www.youtube.com/watch?v=RuNwZ9GqBFU
 

Krejlooc

Banned
Yeah that's about the gist of it. It's a good deal easier than Ecco 1 and 2 and the objectives are made much more clear/less obfuscated. Some of the swimming controls felt a bit tighter as well. At least from the little of it I played.

People new to the series should probably start with that one if they're worried about the others being too difficult (tho Ecco 2 is a bit easier than 1).

I played and beat Ecco Jr back in the day on Sega Channel. It has no larger overarching story, nor does it get trippy and weird. It's just a game about being a dolphin (or orca) doing underwater adventure things and solving puzzles. It's actually much closer to what people think Ecco is than the actual ecco games.

Not really worth playing, IMO.
 
Back in the 90s when 1-800/1-900 number tip lines were a thing, when you called Sega's tip line (Theirs was an 800 number...they weren't cheap skates) the hold music was from the Sega CD version of Ecco the Dolphin. Ever since I've had massive respect for Spencer Nilsen. Its a shame he didn't do much after the Sega CD era. I know he's done a couple indie movies and that's about it. Nilsen's solo album "Architects of Change" is pretty good.
 

OnPoint

Member
I never had a problem with either games difficulty because I played them on the Sega CD. The Genesis version is indeed pretty hard, but the japanese version added in level checkpoints, and the sega CD version kept the checkpoints and further tweaked the levels until it was roughly the same difficulty as Tides of Time. I don't think the Genesis games are monstrously hard, but I do feel they're largely unrefined and rough around the edges in the same way a lot of early genesis software was. Tides of time and the Sega CD versions of Ecco the Dolphin feel much better designed and more forgiving.

I like the music of the Genesis version, but the Sega CD version's music is ingrained into me. The christmas I got my Sega CD, my brother also got a stereo system with enormous speakers, and we shared a bedroom. So we hooked my Sega CD up to his stereo (which he loved, because he could use it like a CD player). Thus, the first time I heard Ecco the Dolphin on the Sega CD, it was through enormous and at-the-time powerful speakers. Phenomenal soundtrack for me.

My favorite song in the series is St Gabriel's Mask from The Tides of Time: https://www.youtube.com/watch?v=RuNwZ9GqBFU
I knew the Japanese release was, but I didn't realize the Sega CD version was more forgiving. That's pretty neat to learn. Knowing this, someday I may go and play through the game on Sega CD.

As for the OST, I think preference largely depends on which one you experienced as a kid (as illustrated by your story). I think the Sega CD one is beautiful, but my connection is definitely to the Genesis OST. The compositions coming out of my TV were unlike anything I'd ever heard before this.

That we'll never see Ecco 3 conclude the story is a great disappointment.
 

Krejlooc

Banned
I knew the Japanese release was, but I didn't realize the Sega CD version was more forgiving. That's pretty neat to learn. Knowing this, someday I may go and play through the game on Sega CD.

As for the OST, I think preference largely depends on which one you experienced as a kid (as illustrated by your story). I think the Sega CD one is beautiful, but my connection is definitely to the Genesis OST. The compositions coming out of my TV were unlike anything I'd ever heard before this.

That we'll never see Ecco 3 conclude the story is a great disappointment.

Well, the Sega CD version is also missing the exclusive level in the Japanese version of Ecco 1: The Stomach. That is a bizarre level that kind of feels unfinished. It's weird given the release schedule too:

Genesis/EU Ecco -> JPN Megadrive Ecco -> World Sega CD release

That means they added a level after the Genesis/EU release of ecco, then removed it again for the world sega CD release. But in it's place, lots of other levels got small tweaks and 6 extra levels not in the other versions.

The Sega PC version of Ecco the Dolphin 1 is the ultimate release, however. It has everything the Sega CD version has, plus some of the graphics were redrawn, it has extra use of color, and the game itself uses the superior Ecco the Tides of Time sprite:

CZTy9fn.png

Genesis/Sega CD sprites

So8kqBz.png

Ecco PC

it also has the videos from Ecco: The Tides of Time CD, but they use 256 color.
 

Krejlooc

Banned
Back in the 90s when 1-800/1-900 number tip lines were a thing, when you called Sega's tip line (Theirs was an 800 number...they weren't cheap skates) the hold music was from the Sega CD version of Ecco the Dolphin. Ever since I've had massive respect for Spencer Nilsen. Its a shame he didn't do much after the Sega CD era. I know he's done a couple indie movies and that's about it. Nilsen's solo album "Architects of Change" is pretty good.

I had no idea he put out an album, I'm actually gonna go look for that right now. I love everything he did on the Sega CD, both ecco soundtracks, Sonic CD, and Batman Returns are all awesome.
 
I never had a problem with either games difficulty because I played them on the Sega CD. The Genesis version is indeed pretty hard, but the japanese version added in level checkpoints, and the sega CD version kept the checkpoints and further tweaked the levels until it was roughly the same difficulty as Tides of Time. I don't think the Genesis games are monstrously hard, but I do feel they're largely unrefined and rough around the edges in the same way a lot of early genesis software was. Tides of time and the Sega CD versions of Ecco the Dolphin feel much better designed and more forgiving.

I like the music of the Genesis version, but the Sega CD version's music is ingrained into me. The christmas I got my Sega CD, my brother also got a stereo system with enormous speakers, and we shared a bedroom. So we hooked my Sega CD up to his stereo (which he loved, because he could use it like a CD player). Thus, the first time I heard Ecco the Dolphin on the Sega CD, it was through enormous and at-the-time powerful speakers. Phenomenal soundtrack for me.

My favorite song in the series is St Gabriel's Mask from The Tides of Time: https://www.youtube.com/watch?v=RuNwZ9GqBFU

Ecco for the Sega CD was the first game in the series that I have played. I got my copy as a pack in game with the Sega CD itself, and this is the version that I was the most familiar with. back then I always assumed that the Sega Genesis version was the exact same game but without the CD quality soundtrack and missing a few additional cut scenes. It wasn't until a couple years ago when I played Ecco on the Steam Genesis/ Mega Drive collection where I discovered how different the Genesis version was. The Genesis game is harder, it doesn't have the mid level checkpoints and it is missing levels from the Sega CD version. The game feels a little less polished overall in its original state.

Also, Sega really needs to embrace GOG and release a lot of their old Windows 95 games on their store front. What would Sega have to lose by doing this? They have a lot of old games from the Windows 9x era that they could release on GOG.
 
I played and beat Ecco Jr back in the day on Sega Channel. It has no larger overarching story, nor does it get trippy and weird. It's just a game about being a dolphin (or orca) doing underwater adventure things and solving puzzles. It's actually much closer to what people think Ecco is than the actual ecco games.

Not really worth playing, IMO.
True; I didn't finish it myself on the collection disc but part of that was due to just getting pulled in by the Shinobi and Ristar games in the same collection. But something about Ecco Jr. felt a bit "preschool"-esque to me at the time.

From what I'm hearing the Sega CD versions would make for a much better point for those new to the series to jump in. I'll have to give them a try myself some time.
 

Krejlooc

Banned
The 8-bit ports of these games were really good too, all things considered. They may have looked incredibly ugly, but they played very faithfully and had the level layouts intact.

BTW:

ryJBJE6.jpg
 
Lots of video games are weird. Ecco was inspired by real life weirdness, that's all. It's interesting, but I don't know if that puts it on another level.
 
the dreamcast ecco game was one of me favorite games I never beat. I literally would spend whole afternoons after school just doing flips and shit in the same beach level
 

Krejlooc

Banned
the dreamcast ecco game was one of me favorite games I never beat. I literally would spend whole afternoons after school just doing flips and shit in the same beach level

IMO it's the hardest of the 3, because it plays very faithfully to the originals only in 3D. Some of the levels are extremely difficult. But it has a really cool story that feels very inspired by the originals. Overall, Tides of Time is my favorite, though.
 
I started reading the book Console Wars and just got to a part where the developer is pitching Ecco. Weird coincidence this topic popped up in GAF at the same time... Or is it?
 

Ferr986

Member
Ecco: The Tides of Time also ends on a cliffhanger and had hooks for a third game. Midway through the game you were given a useless password - it was supposed to be entered at the beginning of the third game to continue some progress and slight choice changes you made in Tides of Time. Tides of Time ends with ecco chasing the vortex queen to the time machine in atlantis as they do battle. The queen escapes to the past as Salsa said and gets trapped there and evolves into crustaceans over eons, but more interesting is Ecco himself. He gets forever lost in the tides of time and is never seen again. Ecco 3 would have picked up the story and explained what happened to him.

This is the worst part. We never knew what happened to poor Ecco (I take the DoF Ecco is someone else).

The 8-bit ports of these games were really good too, all things considered. They may have looked incredibly ugly, but they played very faithfully and had the level layouts intact.

BTW:

ryJBJE6.jpg

That's a cool collection you got there.
 

jmood88

Member
I posted in this thread when I was drunk/half-asleep and wasn't completely sure any of this stuff about Ecco was real.
 
In this era of kickstarters, who knows? Maybe some day Ecco 3 will be a thing. Count me in the camp that is profoundly sad we didn't get a conclusion to that story.

Although I remember there was that kickstarter a while back that was trying to revive Ecco but then it turned out to be a "spiritual successor" to Ecco and not Ecco itself and then it also turned out to not look all that great and bombed.

Oh well.
 

psyfi

Banned
I had no idea about any of this stuff and damn, wow.

I had one of those janky Tiger LCD handhelds featuring a bastardized version of Ecco, but I don't remember any aliens or having my penis handed to me.
 
Although I remember there was that kickstarter a while back that was trying to revive Ecco but then it turned out to be a "spiritual successor" to Ecco and not Ecco itself and then it also turned out to not look all that great and bombed.

Oh well.

Yeah, there was a Kickstarter campaign for it back in 2013: https://www.kickstarter.com/projects/annunziata/the-next-ecco-the-dolphin-adventure-game. But it failed to gain any interest or get off the ground.

Also, There were a game based on the movie Jaws that was developed by Appaloosa Interactive. I'm pretty sure the game used the same engine as Ecco the Dolphin: Defender of the Future.
 

Krejlooc

Banned
If you have the Steam Megadrive pack, there is a mod for Ecco II that turns it into the beta, which is full of weird shit like this:

0a34YvC.jpg
 
I rented Ecco quite a few times as a kid because I desperately wanted to get it, but never really got it and got stuck really early on. Interesting to read how it came about.
 

OnPoint

Member
I rented Ecco quite a few times as a kid because I desperately wanted to get it, but never really got it and got stuck really early on. Interesting to read how it came about.

There were a few choke points, that's for sure. I remember The Lagoon being a particularly difficult stage early on. I think one of the stages in the Arctic was fairly difficult as well. Might have been Hard Water Zone. Then there's that giant leap you have to make in Atlantis that seems nearly impossible. I'm sure there's a choke point I'm not remembering in the prehistoric stages, then, Welcome to the Machine is a real ass kicking.
 
Crazy funny story OP. As a 90s kid, I always thought the game was just a platformer to raise awareness about the environment. Never before has the meme "mind blown" been more appropriate!
 
It's a video game.

The guy took horse tranquilizer and imagined a load of shit like anyone else would have done.

It's nothing.

Mr. Buzzkill over here, damn.

This game was weird as shit back then especially because the title and advertisement lead us to believe it was some cute animal platformer or something.

Really dig these stories actually and I didn't realize just weird this game was just knew it was atmospheric and went a bit crazy later on.
 
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