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Crash Bandicoot Retrospective - Crash Bash

RK128

Member
CrashBashCover.png


Prior Retrospectives:
Crash Bandicoot
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 3: Warped
Crash Team Racing

The Crash Retrospective continues with this party game set within the Crash universe. This follows Crash’s drift into the track with CTR, so we have another spin-off in the Crash series. With Naughty Dog not making this title, does the quality suffer, or does the title still offer a fun experience?

This game is a bit personal to me as it was one of the earliest games I played on the PS1 and this was my first Crash game.

History:
After production of CTR, Naughty Dog washed their hands of the Crash IP and Sony worked with Universal one last time to cash in on Crash’s name sake during the PS1’s few years on the market. After agreeing to a deal with Universal for CTR, they had the rights to another Crash adventure and both Sony & Universal thought a party game was the best direction to take the franchise in, after seeing the success of Mario Party on the Nintendo 64.

latest


They hired Eurocom Interactive to develop the title, with Carney Games overseeing production to keep things in-line with past Crash titles.

One very interesting thing to note about Crash Bash is that the game is feature-complete inside Spyro 3. Insomniac Games were buddies with Naughty Dog and Sony, so when they heard Crash Bash was in production, they agreed to put a demo of the game inside their final Spyro title, Spyro: Year of the Dragon.

introduction-1.jpg


Eurocom put the demo in Spyro 3’s coding and you can unlock the demo by holding L1, R2 and Square, with the game booting up into a small little demo of a few mini games to play alone or with another friend. The follow code works in most versions of Spyro 3, even the one up on NA PSN (not sure about the EU version). But…..you COULD enter this code on the menu screen after the first loading screen: Left, Right, Left, Right (x2), Left, Right (x3), Left, Right (x4), Left, Right (x5)

After entering this code, you click the Adventure mode and when you press start, you see the ‘Cheat Menu’. If you select it, you unlock debug mode for a very close to complete build of the game with most of the mini games selectable from the menu to play as. You lack a few things from the final game (option to play as other character, the Crystal/Relic/Gem challenges) but its more or less the full game, inside another game. This was discovered years later well after the games launch.

The game released in 2000 and people enjoyed it, and with that, Crash’s run on the PS1 was complete and the torch was passed to Travelers Tales to make the next mainline Crash title; Wrath of Cortex.

Second Thoughts:
Edson was nice enough to cover things I glossed over or missed, so thank you man for the information!

"Insomniac didn't agree to put the demo in, Universal put the demo in like they did the last games, because they owned the IP. The Spyro 3 demo does have "all" of the games but the vast majority of them are broken, glitchy, vanishing platforms, duplicating obstacles (random nitro appears right on you boom) and textures in many are missing. It's an interesting cheat however. Spyro 3 itself is already a content rich game.

The first part of the story is more of a Mortal Kombat thing. It was literally a tournament between good vs. evil for the actual world, which they themselves cannot fight over. The fight in Crash 3 was just trying to help Cortex take over with the time twister machine. Also they aren't split exactly as good vs. evil, one important part of the story is that Aku Aku only had Crash and COCO and Uka Uka had to many players, so they made a wager to see if Evil could win without cheating and Tiny and DIngodile were places in the good team.

Id's struggle to call this a Mario Party clone.

You can pick 2 characters and play Adventure mode with a friend. Which arguably makes the game easier to unlock all the games than by yourself, arguably. You forgot MP information, it's not just one mini game, you can also do a CTR and choose cups where you can play multiple mini games for a winner take all, and even get a nice cutscene for the winner.

The minigames themes repeat but you'd have to be insane to think that all the mini games witht he same theme play the same. I mean you can have uka uka changing people and melting the stage, to throwing bombs at people ON FOOT in the same polar stages. I also know many many angry people who would have loved Pogo Padlock to be like the other levels with the pogo theme. Another example are the Foxes or the Tank games, not even remotely similar outside the tanks. Then you have crustal challenges which even changes the level designs, I'd say this game has a fleshed out single player.

The Pogo theme description is lacking, there are 4 types of stages, the original, which just has you paint tiles and hit boxes to add to the score. The second, which DOES NOT HAVE PURPLE BOXES AT ALL, and you have to make squares. The third, which has Ripper Roo come in and place TNT(and Nitro) boxes on the field, and Pogo Padlock, which people are mxed on (but are not mixed on that Crystal challenge), where basically if you step on your own block it resets like a later level of Q*bert, getting hit by a missle will steal squares, and there's a lock that floats around that can lock your tiles so no one can change them and you can walk on top of them.

Crate themed games are games that involve tossing regular crates, TNT crates, and spinning or hitting, or zapping people into Nitros. One interesting thing is if you use a standard attack on an enemy they don't have invincibility frames unlike when you hot them or spin them into a crate, so if you say use Crashes spin on someone and immediately throw a crate at them that's to hits. You can also do that to guys carry crates which causes them to throw the crate in the air and hit them.

The first Crate level is standard. The second brings in power ups and power downs, like Aku Aku/Uka Uka making you invincible, or that timer that counts down when you get the 100 TON power up, which you want to use physical attacks on opponents to transfer it because once the timer goes out you get crushed. TNT and Nitros also blow up the ground making wholes, so this can really change things up. The third Crate level has a Penguin in the middle that spins slowly then moves faster expanding it's radius hurling everything at every one. Of course you actually have to hit the penguin as it's asleep. Also Ice Physics. The 4th is basically a power up round where you get all kind of different powers to blast people, and considering how much wumpa is in this stage you'll likely be using that instead of crates. BTW one features in all crate mini games is that wumpa recovers health.

The Ball themed levels are about basically getting the balls into the goals. WHich if an opponent gets to many in making his counter reach zero, he is out, and his side is replaces with an electric barrier, which balls bounce off of making changing up the game. The second allows you to grab them, and then position yourself to shoot them. The 3rd, brings back N.Gin, who will randomly appear on screen and randomly fires balls everywhere. You also have shields that if you can grab them quick enough before your opponent, can if you position yourself, magnetize balls away from you. The third is on a questionable stage where you are on a flying platform, and each side can have engine failures titling the stage making balls move in arcs. This is especially irritating with that crystal challenge.

The Tank games, Medieval games, and the Dash games all have 4 games with different changes ups with the same theme. The Tanks games which depending on character have different abilities, is about blowing up the others with your main weapon or mines. Later, the stages change up by having dynamic stages that change over time, and then having guys attack the players. DASH is about racing around and trying to be first place, with turbo power ups and missiles that can spin guys out, even out the ring, these start getting stage obstacls that change things up and even a giant goo monster. The medieval games can range from popping baloons, to riding dragons to hit a moving target, they are all different.

The Bosses need more description since Adventure mode is a story, PaPu, The Bearinator, the Komodo Brothers, and Oxide are apparently neutral, whether place by the ancients to stop or test the teams or not I'm not entirely sure. PapuPapu has a force field, which requires you to kill the magic crash clones to let down, from there you can throw, or even spin crates at PapuPapu, of course oddly you don't defeat PaupPapu, he does himself.

The Berinator has you ride on the plar bear, waiting for him to drop a missle you can shoot at him, He shoots canons at the stage which makes it smaller each roung, and then sens robotic dogs with missles, which after you dodge those you have to knock them off. The Komodo Brothers have a giant huge maching many ave issues with which ranges from missiles to maces. Once you defeat it both come out and fight you in their tanks, which luckily the game considers a checkpoint.

Oxcide is a chase, through space while you are blasting debris, sort of similar to the Crotex Crash 2 final boss but actually challenging in comparison. In which at the end you fight him one on one in ballistics. This fight is random and can be easy or very hard depending on uh... Nothing because it's random. Once you get him to Zero, you see the ending of which ever side you won with. As compared to the original trilogy? The models are literal direct rips from Crash 1 and 2 with some unique animations. Of course 3 and CTR look better but it's basically on bar with 2.

As for the endings, Uka Uka was after the Crystals, which were in short supply during Crash 3, to take over the world (which makes sense as he's tried this before), so if he wins it's all over and Aku AKu tells Crahs and CoCo to run (where? they are on a floating Island, and this MAY not be the last time we see it hint hint.) For the good ending, which seems canonical, AKu Aku takes the Crystals and sends them away, and then sends UkA Uka away somewhere.

Some additional things to mention are gems, which usually are similar to the main game but with challenges like doing something with less time. The Crystal challenges usually change up the game and even change the design of the level. Relics are obtained by defeating the "champions" 2 times in a row. Which is basically hard computer A.I. (which I think in some levels also cheats but eh...) There's also another tier of relic, the platnium, which is even harder. I feel you used wikia for some of this. Also Fake Crash is playable in the japanese version. Not much of a thing going on with him though in terms of story. He is basically Crash. The Icons in character select are changed to look more cartoonish and animeish. The Crystal, Relic, and some gem challenges are easier, and they even show some secrets from previous crash games.

Also, Crash Bandy Kuu appears as the intro AND IT DOESN'T FUCKING STOP!!!:

https://www.youtube.com/watch?v=4PUKLoPHCpc

Also it's called Crash Bandicoot Carnival over there. (sometimes) Oh and one more thing, in Crash Bash as I mentioned before you can choose to characters, if you choose a good and evil character for both and get to the end, then there's a cutscene where you must have a match to the finish in a final secret Crate Crush stage. Which determines your ending."

Story:
The plot of the game is that Aku Aku & Uka Uka are 'fighting' about the balance of good and evil, with Uka Uka saying "Lets fight!". Aku Aku say no, as the ancients forbid the masks fighting. Yes, the battle they had in Crash 3 wasn't a 'fight'.....nooooo, that was just them butting heads for a bit. Anyway, they warp a number of characters from the Crash series (Crash, Coco, Cortex, Brio, Tiny, Dingodile, Koala Kong) and a random character.

338300-crashbash_1107_019.jpg


They are split into good vs. evil and compete in a number of mini games to save the world! Yep, bare-story more or less but for a party game, not really needed.

Gameplay:
With my comments in the history section, you would think this is a Mario Party clone, and it is to a degree. But unlike Mario Party, the Mini games take center stage, not the boards.

drain-bash-1.jpg


In Adventure mode, you pick one character and they go across a number of warp rooms which house one of five mini games to play. You have four ways to complete them; normal run, two modifiers and the relic run. This gives each mini game a lot of replay value overall, but we will touch on that in a bit.

The MP modes is just you picking one of a set of mini games and after you select it you and two or four players play the mini game. The selection is limited at the start, as you have to unlock them all before playing them. How do you unlock them? Playing Adventure mode of course.

crashbash_1107_screen002.jpg


CTR did this as well, but the big difference is two things; the Adventure mode there was more fleshed out then in Crash Bash and you could use cheat codes to unlock everything if you wanted to.

Crash Bash, you have to play through everything to unlock all the mini games. What makes things worse is that the same kinds of mini games repeat over and over again. The most common ones? Pogo Stick, Create Tossing, Polar Bear Riding and Hyper Pong. Those aren't the official names but will call them that for the purpose of this Retrospective.

Other mini game styles include popping Balloons inside a clock, riding a tank to shoot down the competition, riding in a hover craft and the boss fights that are a lot of fun.

Mini Games:
The Pogo Stick game has you bouncing around all over the place to 'paint' a series of tiles and when you smash a purple box, it tallies the places you marked and that is your score. You keep doing this until the time is up and then the one with the highest score gets a trophy. Do this two more times with assistance with speed shoes (to go faster) and missiles to stun foes, and you complete the mini game.

304404-crash-bash-playstation-screenshot-pogo-painter.png


Create Tossing is you killing your foes using TNT Crates, melee attacks (different for each character), Basic creates and power ups in the level. Very fun and they go quite fast.

Polar Bear Riding is great fun as it was built in mind with the three-round system they made for the game. They go very fast, the polar bears have different dashes depending on the character picked and they mix things up for some styles of the mini game. One for example, you shooting bombs at each other and if they hit you once, you lose the polar bear.....but you can still move around. Get hit again, you lose the round.

Hyper Pong is very fun, as it is literal pong, but the pinball's can move rapidly over time. It can be very hectic and out of the four mini game styles, this is the most fun to me.

The bosses are all very interesting, with them being based on past bosses in the Crash series. One has you fighting the Papu Papu guy from Crash 1 again, with you throwing creates at him until he dies. Between him summoning foes and the tiles moving all around, it was fun fighting him.

Another fight was against two wizards, which you saw in Crash 2 as well. You fight them in the tank and it works very well for a boss fight. I used the cheat inside the games demo from Spyro 3 and honestly got a great laugh from testing this out; the boss icons for the wizards? They were Homer and Bart from the Simpsons. Such an odd and out of place cameo but they likely never expected people to see that. Anyway, the boss has you shooting missiles you get from the crates all over the arena and after three waves of attacks, they split up into two tanks.

lZz206D.png


I played the game alone both when I first got it and when I played it for this Retrospective, so was not able to comment on how the game feels with friends. But I enjoyed my time with it greatly. Just keep in mind that the mini games do repeat and they DO get stale after a while.

Presentation:
This game is a step down from the Naughty Dog games, as the character models do not look as good compared to the original trilogy. But for a simple party game, the game has great presentation.

crash-bash-o.gif


tumblr_man33rXQ1B1qbkrxzo1_500.gif


Load times having a great beat when loading, bright colors and strong designs for the mini game locations and very good performance make this a solid looking PS1 title.

Musically, Crash Bash shines really bright with one of my favorite scores in the Crash series. Melodies from Crash 1-3 get remixed in creative ways and the beat & sound of Crash is present here in spades. Very solid soundtrack and one I tend to randomly come back to when writing.

Menu Theme - Warp Room - Crash Ball - Bearminator - Dot Dash

Overall:
Crash Bash is a very interesting game, as it marks the series passing hands from Sony to Universal completely. After this, Sony and Naughty Dog moved on to other projects and while that is sad, Crash looked to be in good hands at Universal.

Bash is a strong party game that while repetitive at points, looks great, feels right and is a bash to play alone or with buddies. Its the only game in the Crash series not on the PSN store, but it is in Japan and you will be able to experience a lot of the game if you own Spyro 3.

promo-1-1.jpg


The next game in the Crash Retrospective is the first major platformer in the series not by Naughty Dog; The Wrath of Cortex. This one will be up very soon, so hope you all look forward to it!
 

RK128

Member
A fun little story about the game; this was my first Crash game.

I remember my mom coming home with a random game to play on my PlayStation and it says 'Crash Bash'. I have no idea what this is, but I expect a traditional platforming game like the other titles.

So I pop the game in the PS1 and after a intimidating start up screen, I learn that this isn't a platformer. But I still have fun with the first set of levels.
 

goldenpp72

Member
For a moment I thought this was about crash boom bang and was surprised by all the praise, heh. Crash bash is a good time.
 
RK, you produce so many of these threads and they're all really good quality - serious question, do you have a ton of them banked, or can you just whip them out super quick? A new thread always takes me a minute, and mine are ridiculously basic compared to this!

(Nice job as usual)
 

Son Of D

Member
Slight nitpick, Koala Kong isn't a random character. He's a boss in Crash 1. Him and random Monkey should have been Dingodile and Tiny as villains, Brio as a hero (since he helps Crash in Crash 2), N. Gin as a villain and for the last hero... okay you got me there.
 

RK128

Member
RK, you produce so many of these threads and they're all really good quality - serious question, do you have a ton of them banked, or can you just whip them out super quick? A new thread always takes me a minute, and mine are ridiculously basic compared to this!

(Nice job as usual)

Thank you for the kind words! For this latest batch of Retrospectives, I drafted all of them well ahead of posting them. Crash 3, CTR, Mega Man 7 and Crash Bash all had drafts written up two or so days ago and only recently went back to editing them a bit. But when I love a game or know it well, it can write up the Retrospective for it very quickly. If anything, the Development History portion tends to be the longest part to get done, as I have to do some research on the game online.

That is why the development history is longer and the usage of gifs if more common.
 

LightInfa

Member
Played this game a ridiculous amount as a kid- the tank game was my favorite by far back then. Never had a Nintendo console growing up, so didn't have any frame of reference for games like this and CTR; these were the standard and when I came across Nintendo games at friends' they were always held up against Crash and not the other way around.
 
I've been looking for this forever. I've checked most retro game shops since I can't buy it on PSN. I'll have to do the Spyro 3 cheat now.
 

Exentryk

Member
This game is so much fun with friends. That polar bear riding is endless fun, while pogo stick and hyper pong are equally great. Wonderful memories.

Be great to play these sorta games online with people, but I don't know of any recent games that does this.
 
I love this game. My cousin and I used to spend entire weekends just playing this and forgetting that we should eat or sleep. Great thread.
 

Proven

Member
Played through most of the Adventure mode co-op, I think. Playing with a friend or family member makes the Adventure mode so much less stale.
 

Evilisk

Member
I played this game with my brothers so much when I was younger

We had so many good laughs over this game. I think it was also the very first Crash game that I ever personally played (though I was aware of the series before it)
 

Meowster

Member
Fun game. I used to play this with my older sister all the time growing up (and we still do play it from time to time) and then I used to play it with friends later on. I revisit all the PS1 Crash games every couple of years so it was refreshing seeing your retrospective for all these games. Now I need to dig up my old copies and give them a run.
 

Reversed

Member
First Crash game I played. Although we never finished it, my friends and I had so much fun with it in multiplayer mode. IMO, Metal Fox was the best theme in the game.

I wonder if the gorilla will appear in a future Crash game.
 
A few things.

Insomniac didn't agree to put the demo in, Universal put the demo in like they did the last games, because they owned the IP.

The Spyro 3 demo does have "all" of the games but the vast majority of them are broken, glitchy, vanishing platforms, duplicating obstacles (random nitro appears right on you boom) and textures in many are missing. It's an interesting cheat however. Spyro 3 itself is already a content rich game.

The first part of the story is more of a Mortal Kombat thing. It was literally a tournament between good vs. evil for the actual world, which they themselves cannot fight over. The fight in Crash 3 was just trying to help Cortex take over with the time twister machine.

Also they aren't split exactly as good vs. evil, one important part of the story is that Aku Aku only had Crash and COCO and Uka Uka had to many players, so they made a wager to see if Evil could win without cheating and Tiny and DIngodile were places in the good team.

Id's struggle to call this a Mario Party clone.

You can pick 2 characters and play Adventure mode with a friend. Which arguably makes the game easier to unlock all the games than by yourself, arguably.

You forgot MP information, it's not just one mini game, you can also do a CTR and choose cups where you can play multiple mini games for a winner take all, and even get a nice cutscene for the winner.

The minigames themes repeat but you'd have to be insane to think that all the mini games witht he same theme play the same. I mean you can have uka uka changing people and melting the stage, to throwing bombs at people ON FOOT in the same polar stages. I also know many many angry people who would have loved Pogo Padlock to be like the other levels with the pogo theme.

Another example are the Foxes or the Tanlk games, not even remotely similar outside the tanks.

Then you have crustal challenges which even changes the level designs, I'd say this game has a fleshed out single player.

The Pogo theme description is lacking, there are 4 types of stages, the original, which just has you paint tiles and hit boxes to add to the score. The second, which DOES NOT HAVE PURPLE BOXES AT ALL, and you have to make squares. The third, which has Ripper Roo come in and place TNT(and Nitro) boxes on the field, and Pogo Padlock, which people are mxed on (but are not mixed on that Crystal challenge), where basically if you step on your own block it resets like a later level of Q*bert, getting hit by a missle will steal squares, and there's a lock that floats around that can lock your tiles so no one can change them and you can walk on top of them.

Crate themed games are games that involve tossing regular crates, TNT crates, and spinning or hitting, or zapping people into Nitros. One interesting thing is if you use a standard attack on an enemy they don't have invincibility frames unlike when you hot them or spin them into a crate, so if you say use Crashes spin on someone and immediately throw a crate at them that's to hits. You can also do that to guys carry crates which causes them to throw the crate in the air and hit them.

The first Crate level is standard. The second brings in power ups and power downs, like Aku Aku/Uka Uka making you invincible, or that timer that counts down when you get the 100 TON power up, which you want to use physical attacks on opponents to transfer it because once the timer goes out you get crushed. TNT and Nitros also blow up the ground making wholes, so this can really change things up. The third Crate level has a Penguin in the middle that spins slowly then moves faster expanding it's radius hurling everything at every one. Of course you actually have to hit the penguin as it's asleep. Also Ice Physics. The 4th is basically a power up round where you get all kind of different powers to blast people, and considering how much wumpa is in this stage you'll likely be using that instead of crates. BTW one features in all crate mini games is that wumpa recovers health.

The Ball themed levels are about basically getting the balls into the goals. WHich if an opponent gets to many in making his counter reach zero, he is out, and his side is replaces with an electric barrier, which balls bounce off of making changing up the game. The second allows you to grab them, and then position yourself to shoot them. The 3rd, brings back N.Gin, who will randomly appear on screen and randomly fires balls everywhere. You also have shields that if you can grab them quick enough before your opponent, can if you position yourself, magnetize balls away from you. The third is on a questionable stage where you are on a flying platform, and each side can have engine failures titling the stage making balls move in arcs. This is especially irritating with that crystal challenge.

The Tank games, Medieval games, and the Dash games all have 4 games with different changes ups with the same theme. The Tanks games which depending on character have different abilities, is about blowing up the others with your main weapon or mines. Later, the stages change up by having dynamic stages that change over time, and then having guys attack the players. DASH is about racing around and trying to be first place, with turbo power ups and missiles that can spin guys out, even out the ring, these start getting stage obstacls that change things up and even a giant goo monster. The medieval games can range from popping baloons, to riding dragons to hit a moving target, they are all different.

The Bosses need more description since Adventure mode is a story, PaPu, The Bearinator, the Komodo Brothers, and Oxide are apparently neutral, whether place by the ancients to stop or test the teams or not I'm not entirely sure. PapuPapu has a force field, which requires you to kill the magic crash clones to let down, from there you can throw, or even spin crates at PapuPapu, of course oddly you don't defeat PaupPapu, he does himself.

The Berinator has you ride on the plar bear, waiting for him to drop a missle you can shoot at him, He shoots canons at the stage which makes it smaller each roung, and then sens robotic dogs with missles, which after you dodge those you have to knock them off.

The Komodo Brothers have a giant huge maching many ave issues with which ranges from missiles to maces. Once you defeat it both come out and fight you in their tanks, which luckily the game considers a checkpoint.

Oxcide is a chase, through space while you are blasting debris, sort of similar to the Crotex Crash 2 final boss but actually challenging in comparison. In which at the end you fight him one on one in ballistics. This fight is random and can be easy or very hard depending on uh... Nothing because it's random. Once you get him to Zero, you see the ending of which ever side you won with.

As compared to the original trilogy? The models are literal direct rips from Crash 1 and 2 with some unique animations. Of course 3 and CTR look better but it's basically on bar with 2.

As for the endings, Uka Uka was after the Crystals, which were in short supply during Crash 3, to take over the world (which makes sense as he's tried this before), so if he wins it's all over and Aku AKu tells Crahs and CoCo to run (where? they are on a floating Island, and this MAY not be the last time we see it hint hint.)

For the good ending, which seems canonical, AKu Aku takes the Crystals and sends them away, and then sends UkA Uka away somewhere.

Some additional things to mention are gems, which usually are similar to the main game but with challenges like doing something with less time. The Crystal challenges usually change up the game and even change the design of the level. Relics are obtained by defeating the "champions" 2 times in a row. Which is basically hard computer A.I. (which I think in some levels also cheats but eh...) There's also another tier of relic, the platnium, which is even harder. I feel you used wikia for some of this.

Also Fake Crash is playable in the japanese version. Not much of a thing going on with him though in terms of story. He is basically Crash. The Icons in character select are changed to look more cartoonish and animeish. The Crystal, Relic, and some gem challenges are easier, and they even show some secrets from previous crash games.

Also, Crash Bandy Kuu appears as the intro AND IT DOESN'T FUCKING STOP!!!:

https://www.youtube.com/watch?v=4PUKLoPHCpc

Also it's called Crash Bandicoot Carnival over there. (sometimes)


Oh and one more thing, in Crash Bash as I mentioned before you can choose to characters, if you choose a good and evil character for both and get to the end, then there's a cutscene where you must have a match to the finish in a final secret Crate Crush stage. Which determines your ending.
 

RK128

Member
A few things.

Insomniac didn't agree to put the demo in, Universal put the demo in like they did the last games, because they owned the IP.

The Spyro 3 demo does have "all" of the games but the vast majority of them are broken, glitchy, vanishing platforms, duplicating obstacles (random nitro appears right on you boom) and textures in many are missing. It's an interesting cheat however. Spyro 3 itself is already a content rich game.

The first part of the story is more of a Mortal Kombat thing. It was literally a tournament between good vs. evil for the actual world, which they themselves cannot fight over. The fight in Crash 3 was just trying to help Cortex take over with the time twister machine.

Also they aren't split exactly as good vs. evil, one important part of the story is that Aku Aku only had Crash and COCO and Uka Uka had to many players, so they made a wager to see if Evil could win without cheating and Tiny and DIngodile were places in the good team.

Id's struggle to call this a Mario Party clone.

You can pick 2 characters and play Adventure mode with a friend. Which arguably makes the game easier to unlock all the games than by yourself, arguably.

You forgot MP information, it's not just one mini game, you can also do a CTR and choose cups where you can play multiple mini games for a winner take all, and even get a nice cutscene for the winner.

The minigames themes repeat but you'd have to be insane to think that all the mini games witht he same theme play the same. I mean you can have uka uka changing people and melting the stage, to throwing bombs at people ON FOOT in the same polar stages. I also know many many angry people who would have loved Pogo Padlock to be like the other levels with the pogo theme.

Another example are the Foxes or the Tanlk games, not even remotely similar outside the tanks.

Then you have crustal challenges which even changes the level designs, I'd say this game has a fleshed out single player.

The Pogo theme description is lacking, there are 4 types of stages, the original, which just has you paint tiles and hit boxes to add to the score. The second, which DOES NOT HAVE PURPLE BOXES AT ALL, and you have to make squares. The third, which has Ripper Roo come in and place TNT(and Nitro) boxes on the field, and Pogo Padlock, which people are mxed on (but are not mixed on that Crystal challenge), where basically if you step on your own block it resets like a later level of Q*bert, getting hit by a missle will steal squares, and there's a lock that floats around that can lock your tiles so no one can change them and you can walk on top of them.

Crate themed games are games that involve tossing regular crates, TNT crates, and spinning or hitting, or zapping people into Nitros. One interesting thing is if you use a standard attack on an enemy they don't have invincibility frames unlike when you hot them or spin them into a crate, so if you say use Crashes spin on someone and immediately throw a crate at them that's to hits. You can also do that to guys carry crates which causes them to throw the crate in the air and hit them.

The first Crate level is standard. The second brings in power ups and power downs, like Aku Aku/Uka Uka making you invincible, or that timer that counts down when you get the 100 TON power up, which you want to use physical attacks on opponents to transfer it because once the timer goes out you get crushed. TNT and Nitros also blow up the ground making wholes, so this can really change things up. The third Crate level has a Penguin in the middle that spins slowly then moves faster expanding it's radius hurling everything at every one. Of course you actually have to hit the penguin as it's asleep. Also Ice Physics. The 4th is basically a power up round where you get all kind of different powers to blast people, and considering how much wumpa is in this stage you'll likely be using that instead of crates. BTW one features in all crate mini games is that wumpa recovers health.

The Ball themed levels are about basically getting the balls into the goals. WHich if an opponent gets to many in making his counter reach zero, he is out, and his side is replaces with an electric barrier, which balls bounce off of making changing up the game. The second allows you to grab them, and then position yourself to shoot them. The 3rd, brings back N.Gin, who will randomly appear on screen and randomly fires balls everywhere. You also have shields that if you can grab them quick enough before your opponent, can if you position yourself, magnetize balls away from you. The third is on a questionable stage where you are on a flying platform, and each side can have engine failures titling the stage making balls move in arcs. This is especially irritating with that crystal challenge.

The Tank games, Medieval games, and the Dash games all have 4 games with different changes ups with the same theme. The Tanks games which depending on character have different abilities, is about blowing up the others with your main weapon or mines. Later, the stages change up by having dynamic stages that change over time, and then having guys attack the players. DASH is about racing around and trying to be first place, with turbo power ups and missiles that can spin guys out, even out the ring, these start getting stage obstacls that change things up and even a giant goo monster. The medieval games can range from popping baloons, to riding dragons to hit a moving target, they are all different.

The Bosses need more description since Adventure mode is a story, PaPu, The Bearinator, the Komodo Brothers, and Oxide are apparently neutral, whether place by the ancients to stop or test the teams or not I'm not entirely sure. PapuPapu has a force field, which requires you to kill the magic crash clones to let down, from there you can throw, or even spin crates at PapuPapu, of course oddly you don't defeat PaupPapu, he does himself.

The Berinator has you ride on the plar bear, waiting for him to drop a missle you can shoot at him, He shoots canons at the stage which makes it smaller each roung, and then sens robotic dogs with missles, which after you dodge those you have to knock them off.

The Komodo Brothers have a giant huge maching many ave issues with which ranges from missiles to maces. Once you defeat it both come out and fight you in their tanks, which luckily the game considers a checkpoint.

Oxcide is a chase, through space while you are blasting debris, sort of similar to the Crotex Crash 2 final boss but actually challenging in comparison. In which at the end you fight him one on one in ballistics. This fight is random and can be easy or very hard depending on uh... Nothing because it's random. Once you get him to Zero, you see the ending of which ever side you won with.

As compared to the original trilogy? The models are literal direct rips from Crash 1 and 2 with some unique animations. Of course 3 and CTR look better but it's basically on bar with 2.

As for the endings, Uka Uka was after the Crystals, which were in short supply during Crash 3, to take over the world (which makes sense as he's tried this before), so if he wins it's all over and Aku AKu tells Crahs and CoCo to run (where? they are on a floating Island, and this MAY not be the last time we see it hint hint.)

For the good ending, which seems canonical, AKu Aku takes the Crystals and sends them away, and then sends UkA Uka away somewhere.

Some additional things to mention are gems, which usually are similar to the main game but with challenges like doing something with less time. The Crystal challenges usually change up the game and even change the design of the level. Relics are obtained by defeating the "champions" 2 times in a row. Which is basically hard computer A.I. (which I think in some levels also cheats but eh...) There's also another tier of relic, the platnium, which is even harder. I feel you used wikia for some of this.

Also Fake Crash is playable in the japanese version. Not much of a thing going on with him though in terms of story. He is basically Crash. The Icons in character select are changed to look more cartoonish and animeish. The Crystal, Relic, and some gem challenges are easier, and they even show some secrets from previous crash games.

Also, Crash Bandy Kuu appears as the intro AND IT DOESN'T FUCKING STOP!!!:

https://www.youtube.com/watch?v=4PUKLoPHCpc

Also it's called Crash Bandicoot Carnival over there. (sometimes)


Oh and one more thing, in Crash Bash as I mentioned before you can choose to characters, if you choose a good and evil character for both and get to the end, then there's a cutscene where you must have a match to the finish in a final secret Crate Crush stage. Which determines your ending.

Thank you for all that information! Will put it in the OP right now :).

The JP version looks to be very odd....that damn song on loop XD!
 

Zebei

Member
Dingodile's laugh is forever cemented in my brain.

Motherfucker never stopped in the pinball levels. I remember hating a few regular games as a kid and DESPISING some of those crazy bonus missions beause they were so hard. Ignoring them it was extremely fun. Plus the final boss was
Oxide
while Dingodile's theme played so that was nice.


Playing story mode with a friend was an awesome experience and probably the best thing this game has to offer. It was great at the end when I was a good and he was evil so there had to be a tie breaker. Fate of the world decided by one last minigame after cooperatively beating a relatively tough boss so that was super hype


Nice thread as usual RK
 

Mr-Joker

Banned
This game is stupid,

-Aku Aku and Uka Uka can't fight because...reasons.

-Why the fuck did Aku Aku only summon Crash and Coco, he could have called Polar and Pura.

-N Brio is on team evil despite betraying Cortex in Crash 2.

-Why did Rillaroo needed to exist?

-Progressing in the game was annoying as you needed to get Crystal and gem and they were some of the harder challenge.

-And I thought it was a fighting game. -_-;

Also, Crash Bandy Kuu appears as the intro AND IT DOESN'T FUCKING STOP!!!:

https://www.youtube.com/watch?v=4PUKLoPHCpc

What on earth? o_O;

I remember hating a few regular games as a kid and DESPISING some of those crazy bonus missions beause they were so hard.

Agreed, doing the tank boss on your own is really hard and one of the pinball mini game drove me insane as N Gin would randomly pop up and go crazy. >:|
 
This game is stupid,

-Aku Aku and Uka Uka can't fight because...reasons.

-Why the fuck did Aku Aku only summon Crash and Coco, he could have called Polar and Pura.

-N Brio is on team evil despite betraying Cortex in Crash 2.

-Why did Rillaroo needed to exist?

-Progressing in the game was annoying as you needed to get Crystal and gem and they were some of the harder challenge.

-And I thought it was a fighting game. -_-;



What on earth? o_O;



Agreed, doing the tank boss on your own is really hard and one of the pinball mini game drove me insane as N Gin would randomly pop up and go crazy. >:|

Because it's basically an MK game with a party setting. They are literally fighting to take over.

Polar and Pura can't play half the mini games.

N.Brio is technically still on cortexs side future crash games show, I guess it was some disagreement. not to mention he had no issues in sttacking crash BEFORE he warns hi about collecting the crystals so eh... It's like a neutral bad party.

They needed an extra bad character. SO they made rilla.

That's more to unlock all the levels and maybe a bit for the final boss area before warp room 5. But usually the trophies are the main things in story mode.

Also yes, Crash Bandy Ku is basically the japanese them song for multiple crash games, but in this game it's on loop and doesn't stop even with the loading screens.

ALso skip to 50 seconds in this Crash Nitro Kart INtro for more WTF: https://www.youtube.com/watch?v=wYMDRh5iWjM

Also I think the cheapest 2 games in Crash Bash got to me Crystal skyballs because of those red balls. Followed by Pogo Padlock crystal challenge where the only way to win is steal squares.
 
You know, I'm not a big Crash guy but I remember this game being really fun and better then Mario Party. I haven't played it since the PS1 era though.
 

RK128

Member
Because it's basically an MK game with a party setting. They are literally fighting to take over.

Polar and Pura can't play half the mini games.

N.Brio is technically still on cortexs side future crash games show, I guess it was some disagreement. not to mention he had no issues in sttacking crash BEFORE he warns hi about collecting the crystals so eh... It's like a neutral bad party.

They needed an extra bad character. SO they made rilla.

That's more to unlock all the levels and maybe a bit for the final boss area before warp room 5. But usually the trophies are the main things in story mode.

Also yes, Crash Bandy Ku is basically the japanese them song for multiple crash games, but in this game it's on loop and doesn't stop even with the loading screens.

ALso skip to 50 seconds in this Crash Nitro Kart INtro for more WTF: https://www.youtube.com/watch?v=wYMDRh5iWjM

Also I think the cheapest 2 games in Crash Bash got to me Crystal skyballs because of those red balls. Followed by Pogo Padlock crystal challenge where the only way to win is steal squares.

Wow.....now that, that is a great theme song :').
 

Onemic

Member
Stop posting about Crash. He's the worst character with the worst platforming series of all time. So many other older series deserve a retrospective more than Crash. Better to make a thread on how garbage Crash is.
 

RK128

Member
Stop posting about Crash. He's the worst character with the worst platforming series of all time. So many other older series deserve a retrospective more than Crash. Better to make a thread on how garbage Crash is.

:l.

You know, I really, really want to say a lot of nasty things to you right now.

But I wont and just say get out of my thread.
 
Stop posting about Crash. He's the worst character with the worst platforming series of all time. So many other older series deserve a retrospective more than Crash. Better to make a thread on how garbage Crash is.

Well that's a pretty dick thing to say.

edit: saw your e-mail tags, might want to state that a bit better
 

PSqueak

Banned
They needed an extra bad character. SO they made rilla.

Wait, if they needed a new character to balance the teams, why the hell didn't they make him a GOOD guy?

Or, why not, like instead of sending Tiny and Dingodile as good guys, they simply use Tawna and Pinstirpe, wouldn't it have been easier to shallow that Tawna talks Pinstripe into joining the good guys for the sake of helping Crash? That character roster is very questionable in hindsight.
 

AKC12

Member
This and CTR were the only Crash games I ever owned, and they were both among my most played PS1 games.
 

GHG

Member
Stop posting about Crash. He's the worst character with the worst platforming series of all time. So many other older series deserve a retrospective more than Crash. Better to make a thread on how garbage Crash is.

Seek help.

You've lost your mind.
 

SNURB

Member
Stop posting about Crash. He's the worst character with the worst platforming series of all time. So many other older series deserve a retrospective more than Crash. Better to make a thread on how garbage Crash is.

Great job, you've earned this:
F0A27D6E-DDFF-483E-93D3-899760003921_zpsyhtrlqud.jpg
 

SOR5

Member
Stop posting about Crash. He's the worst character with the worst platforming series of all time. So many other older series deserve a retrospective more than Crash. Better to make a thread on how garbage Crash is.

Mmm im rubbing myself in Crash posts right now

v6MbrbSm.jpg
 
Wait, if they needed a new character to balance the teams, why the hell didn't they make him a GOOD guy?

Or, why not, like instead of sending Tiny and Dingodile as good guys, they simply use Tawna and Pinstirpe, wouldn't it have been easier to shallow that Tawna talks Pinstripe into joining the good guys for the sake of helping Crash? That character roster is very questionable in hindsight.

Tawna was removed, and Pinstripes entire character involves wielding a tommy gun. The first attempt at using him for anything else was Boom Bang and that was horrible.

The only thing I can see a point on is making Rilla a good guy, but at the same time they would still have to take one character anyway, so I see their logic in choosing tiny and dingodile for the good team.

The roster isn't really that controversial.
 
Stop posting about Crash. He's the worst character with the worst platforming series of all time. So many other older series deserve a retrospective more than Crash. Better to make a thread on how garbage Crash is.

Correct, let's talk about how bubsy swimming is better than Mario 64's:

J6ROBv.gif


but seriously, it's a retrospective expect more Crash threads, you do know what a retrospective is right?
 

SNURB

Member
The only people that have lost their minds are those thinking Crash is good

Look, you can come in and bitch about people liking something all you want, but the fact of the matter is, a LOT of people enjoy these games, think they hold up, and want to see a sequel. No one's forcing you to play it, and no one's forcing you to read the threads or post in them. There are plenty of threads surrounding games you like, I'm sure, and if all you're going to do is come in and not even say "I personally don't like these games, and here's why" but INSTEAD say "These games are bad" and leave, why bother?
 
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