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PS4 sold over 40 million units worldwide

The PS4 can stand on its own regardless of how the PS4K will affect its sales (PS4 will easily be past 50m at this point). Having two products at two different price points will likely result in more consoles sold overall while also extending a gen where Sony is on top. If priced right they can make both the PS4 and PS4K attractive to different people.

If they could eventually show up with a PS4 Slim it would be even better.

What if they treat this as the PS4 slim (and slowly phase out the regular PS4)? Even though it is more powerful than the current PS4, I have faith the Sony engineers can fit it all in a smaller box (I wouldn't be against a power brick if need be). So, if that is the case, then perhaps they can go about advertising PS4.5 as they did with PS3 Slim. Drop the price of normal PS4 and release the 4.5 near or at the current PS4 price point. Remember, the $399.99 price point is not 100% confirmed (obviously, as nothing about PS4.5 is). What if it's $50 cheaper, making it available at the current PS4 price of $349.99? And then perhaps regular PS4 could be dropped to $149.99-$249.99. If they did that, I don't think there would be as much as fuss. I bet there are a lot of people who are upset about the existence of PS4.5 that had no qualms with buying a PS3 slim (even though some of them already owned launch PS3s and even though there were no major differences between the PS3 models).
 

Xav

Member
Nintendo released a half assed system and Microsoft tried to fuck us over with it's online plans.

I'm glad Sony bitch slapped them both this generation. Xbox One eventually became a better system as a result and hopefully Nintendo learnt it's lesson with the NX too.

Well done Sony. Well deserved in my opinion.

... now give me FOLDERS damn it.
 

thuway

Member
The fact that Sony still cares about the E3 or even the GDC just showcases how far away Sony is to the really important things.

giphy.gif
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
There was a time where people assumed that because the Wii U sold terribly, it was a sign of things to come with PS4 and Xbone. Now we know that wasn't the case at all.

There was a time that a lot of people believed Wii U will dominate and PS4 will be 3rd.
 

Welfare

Member
Yeah, I don't know. I doubt that the 55 million figure was really accurate. Looks more like a rounded up figure to me. I wrote a post before why I think these figures are highly inaccurate months ago.

Why would it not be accurate? EA and Ubisoft have not only access to NPD, GFK, and Media Create/Famitsu, but also Sony and MS themselves. If they were really wondering if the data those research companies had were accurate or not, which they are and MS, Sony, and Nintendo all use, they would just double check with MS or Sony, and both EA and Ubisoft agreed on ~55m at the end of 2015. On the "rounded up" part, why? It could just as likely be rounded down as it doesn't quite reach rounding to say ~56m. EEDAR also estimated 20m Xbox One's sold by the end of 2015, and while that is higher than what EA and Ubisoft see (55.9m compared to just ~55m) and is just a rounded 20m, I think that says more that the XB1 is somewhere higher than 19m and not below it.

I would like to read that post on why you think they would be inaccurate.

Edit: Your own post proves that it is highly inaccurate. How the hell did the 55 million figure get to 60 million in just two months? It is next to impossible for both consoles to sell 5 million in two months, especially since the XB1 was down significantly in both months in its biggest market.

Actually, I'll throw away that EA number. In the same sentence, they very roughly estimate the 360+PS3 as just +150m when both are +160m, so it's very likely that the install base reached at least 57.5m and when saying why they are hesitant on focusing on VR, they roughly used that figure to describe how large the market was. "60 million"

At least 57.5m million up to the end of February makes sense for the PS4+XB1 as combined they should have sold ~2.5m in those 2 months.

Edit 2: Dude, do you really think the XB1 sold 2 million in the first three months? It sold ~619K in the US during those months. We know that the US contributes roughly 60% of the XB1's global sales. How the hell did you get 2 million out of that?

With EA, Ubisoft, and EEDAR estimating ~55m-55.9m consoles at the end of 2015, I'm more inclined to believe that the XB1 sold somewhat more than 19m, and somewhere around 19.5m. The Xbox One sold ~622k in Q1 2016 in the US, and assuming the US still represents 60% of the XB1's sales, that 1.04m in Q1.

But disregarding that 60%. I think it's time GAF realized that not even publishers think the US:ROTW ratio for the XB1 is 60:40. It's fallen below that to ~57-58%:42-43%. Using just the bare minimum for EA's and Ubisoft's ~55m, 54.5m, the US would represent 59.7%, down from the initial 60.6% of launch. Again, just using the bare minimum of that, when there is nothing suggesting that it would be that low.

Take Two themselves see over 60m at the end of March. At most the PS4 could be is ~39m, leaving ~21m for the XB1, give or take a couple 100k from one to the other. Just saying the XB1 is at 20m at the end of March, which is impossible since the PS4 only just recently hit 40m, the US ratio would be ~58.7%. With the high end 21m, it's 55.9%.

While the US might still represent a majority of the consoles total sales, the percentage ratio HAS fallen, and 57%-58% are more accurate than 60%.
 

Javin98

Banned
Why would it not be accurate? EA and Ubisoft have not only access to NPD, GFK, and Media Create/Famitsu, but also Sony and MS themselves. If they were really wondering if the data those research companies had were accurate or not, which they are and MS, Sony, and Nintendo all use, they would just double check with MS or Sony, and both EA and Ubisoft agreed on ~55m at the end of 2015. On the "rounded up" part, why? It could just as likely be rounded down as it doesn't quite reach rounding to say ~56m. EEDAR also estimated 20m Xbox One's sold by the end of 2015, and while that is higher than what EA and Ubisoft see (55.9m compared to just ~55m) and is just a rounded 20m, I think that says more that the XB1 is somewhere higher than 19m and not below it.

I would like to read that post on why you think they would be inaccurate.



Actually, I'll throw away that EA number. In the same sentence, they very roughly estimate the 360+PS3 as just +150m when both are +160m, so it's very likely that the install base reached at least 57.5m and when saying why they are hesitant on focusing on VR, they roughly used that figure to describe how large the market was. "60 million"

At least 57.5m million up to the end of February makes sense for the PS4+XB1 as combined they should have sold ~2.5m in those 2 months.



With EA, Ubisoft, and EEDAR estimating ~55m-55.9m consoles at the end of 2015, I'm more inclined to believe that the XB1 sold somewhat more than 19m, and somewhere around 19.5m. The Xbox One sold ~622k in Q1 2016 in the US, and assuming the US still represents 60% of the XB1's sales, that 1.04m in Q1.

But disregarding that 60%. I think it's time GAF realized that not even publishers think the US:ROTW ratio for the XB1 is 60:40. It's fallen below that to ~57-58%:42-43%. Using just the bare minimum for EA's and Ubisoft's ~55m, 54.5m, the US would represent 59.7%, down from the initial 60.6% of launch. Again, just using the bare minimum of that, when there is nothing suggesting that it would be that low.

Take Two themselves see over 60m at the end of March. At most the PS4 could be is ~39m, leaving ~21m for the XB1, give or take a couple 100k from one to the other. Just saying the XB1 is at 20m at the end of March, which is impossible since the PS4 only just recently hit 40m, the US ratio would be ~58.7%. With the high end 21m, it's 55.9%.

While the US might still represent a majority of the consoles total sales, the percentage ratio HAS fallen, and 57%-58% are more accurate than 60%.
Yeah, I don't buy it. To be fair, these are your estimations and you have your reasoning, though I don't agree with them. To me, those figures look like they are rounded up to the nearest 5 million. It's not like EA and Take Two are obligated to state the most accurate estimations. Unless we have solid evidence, I still think the XB1 hasn't crossed 20 million sold through. In addition, the 60% ratio might even be slightly lowballing it. Holiday sales are huge for the XB1 in the US and not so much everywhere else.
 
Sony,

Enjoy your time in the sun because a celestial body known as Scorpio is about to cast a long shadow over you.

Really now? You must be joking.

All Scorpio will get (as well as with Neo) are incremental graphic upgrades while the original PS4 will continue being the lead platform for most games due to it's bigger install base.
 

GribbleGrunger

Dreams in Digital
For what it's worth, that poster got banned ASAP.

Mods are gonna be on high-alert once the console wars start heating up again due to NEO/Scorpio.

I have a feeling The Last Guardian threads are going to be painful.

edit: wrong thread but it still fits :)
 
Neo's not a next gen console.

Part of me just thinks, with all 3 console makers releasing new more powerful hardware and PS4 Neo being substantially more powerful and not just a meer boost ala New 3DS, it might as well be a new generation. Hell, Sony should go all out if the Scoprio is really 6TF because that is a generation difference in graphics cards performance compared to what PS4/One can do. It's not unprecedented to start a new generation early as MS has started a new generation just 4 years after a release of a previous one before with OG Xbox to 360.

Seems the difference between console generations will be just semantics and marketing if iteration is all the rage now between Sony and MS as I can see Sony would want to use the PS5 moniker. Maybe such supposed power from Scoprio would have Sony rethink Neo as they might as well go full PS5 if the Scorpio releases late next year.
 

Melchiah

Member
Before i heard anything about the current gen consoles, i had the presumption that MS would destroy everything with their epicness of third party locks, first party avalanche of titles(i assumed that was where all the effort and R&D was going after lackluster last 360 years) and lessons learned from their experiences.

It turned out different than i imagined, and i don't think i could have went back and told my past self without him having burst into laughter.

Sony had lost me for years after their early PS3 debacle and i didn't even really care all that much about what they were doing until the Slim came out.


What's epic about locking games away from others, since you'd be able to play them either way? It's for the best they aren't in a position to do that.
 

Lace

Member
6jZmVW0.gif


The fact the PS4 has sold so well is impressive. I don't know how the stars aligned to create the success but I'm happy for their success. Looking forward to the VR experience later this year.
 

Windforce

Member
Nintendo released a half assed system and Microsoft tried to fuck us over with it's online plans.

I'm glad Sony bitch slapped them both this generation. Xbox One eventually became a better system as a result and hopefully Nintendo learnt it's lesson with the NX too.

Well done Sony. Well deserved in my opinion.

... now give me FOLDERS damn it.

Yeah, Sony had the best balance of power, price and customer friendly features. Such a good package they even sneaked in paid online and people did not complain (much).

Goddamn strategy by Sony, they played all cards right and earned this win.
 

Welfare

Member
Yeah, I don't buy it. To be fair, these are your estimations and you have your reasoning, though I don't agree with them. To me, those figures look like they are rounded up to the nearest 5 million. It's not like EA and Take Two are obligated to state the most accurate estimations. Unless we have solid evidence, I still think the XB1 hasn't crossed 20 million sold through. In addition, the 60% ratio might even be slightly lowballing it. Holiday sales are huge for the XB1 in the US and not so much everywhere else.

So you are saying Take Two, that have access to NPD, GFK, and Media Create/Famitsu, and are able to estimate further if they want to with companies like IDG, and have a direct line to Microsoft and Sony, are actually entirely inaccurate when they have enough confidence to state that the new generation of consoles is over 60m?

You are right somewhat in that they are not obligated to share any sales data at all for consoles, but they did. That is how big they see their market to sell to as, and they wouldn't have said anything if they weren't accurate to a respectable level.

At this point, the US representing >60% of the XB1's sales is an old ideal that some on GAF can't part with. EA, Ubisoft, Take Two, and EEDAR show that it's not the case and it increasing past the initial 60.6% it had at the end of 2013 is impossible.

If you can't see the XB1 past 20m at this point, then I can't change that, but there is plenty of evidence to suggest otherwise.
 
Yeah, Sony had the best balance of power, price and customer friendly features. Such a good package they even sneaked in paid online and people did not complain (much).

Goddamn strategy by Sony, they played all cards right and earned this win.
Xbox Live Gold's success proved consumers were fine with an online paywall. Of course it wasn't a problem.
 

ps3ud0

Member
Xbox Live Gold's success proved consumers were fine with an online paywall. Of course it wasn't a problem.
Loved to have seen an alternative universe where MS hadnt been the prime focus just to see how well Sony PS+ online paywall would have gone down. As someone whos had PS+ since the beginning no doubt I would have rationalised it as something that was inevitable but it would have been interesting to see how the mass audience felt and the very likelihood that Sony probably had a plan B if they felt they had too much push back.

ps3ud0 8)
 
Loved to have seen an alternative universe where MS hadnt been the prime focus just to see how well Sony PS+ online paywall would have gone down. As someone whos had PS+ since the beginning no doubt I would have rationalised it as something that was inevitable but it would have been interesting to see how the mass audience felt and the very likelihood that Sony probably had a plan B if they felt they had too much push back.

ps3ud0 8)
what is this?

Sony need to give me my folders though and background images as themes options. Like seriously -_-

I’m not buying ya themes sony!!! NEVER!!!!!!!
 

Javin98

Banned
So you are saying Take Two, that have access to NPD, GFK, and Media Create/Famitsu, and are able to estimate further if they want to with companies like IDG, and have a direct line to Microsoft and Sony, are actually entirely inaccurate when they have enough confidence to state that the new generation of consoles is over 60m?

You are right somewhat in that they are not obligated to share any sales data at all for consoles, but they did. That is how big they see their market to sell to as, and they wouldn't have said anything if they weren't accurate to a respectable level.

At this point, the US representing >60% of the XB1's sales is an old ideal that some on GAF can't part with. EA, Ubisoft, Take Two, and EEDAR show that it's not the case and it increasing past the initial 60.6% it had at the end of 2013 is impossible.

If you can't see the XB1 past 20m at this point, then I can't change that, but there is plenty of evidence to suggest otherwise.
I don't see how we can take the credibility of the EA figures as accurate estimation anyway. So first off, they said the consoles hit 55 million by the end of 2015. Two months later, they claimed it hit 60 million. We already said this was impossible, unless they simply round up to the nearest 5 million. Who's to say Take Two and Ubisoft don't run through the same method in their estimations? Until we have official confirmations from the hardware manufacturers themselves, I wouldn't call it solid evidence. Unfortunately, in Microsoft's case, I doubt they will ever give sold through figures at this point. Either way, there's no solid evidence to support the XB1 is under or over 20 million.

Edit: Just to add, you don't have evidence that the US to global ratio for XB1 sales is less than 60:40 either. Unless I'm mistaken, even the 360 had more than half of its sales from the US. With the PS4 being the dominant console this gen, we have evidence that sales were diverging back to PlayStation in Europe. To clarify, although the PS3 was still the better selling console in Europe, the 360 still got a wider market share there than the XB1. To claim US sales is less than 60% for the XB1 is simply preposterous for me.
 

Crayon

Member
dude got banned too :(

That's right. Everyone best keep their little fanboners in their pants.

Xbox Live Gold's success proved consumers were fine with an online paywall. Of course it wasn't a problem.

I swear consumers actually prefer to pay for online than have it for free. XBox live was better than psn because of microsoft's background and expertise. The conflation of the fee with the quality of it was a mastertroke. Sony was foolish not to start charging as soon as the public was conditioned to pay for this.

On one hand, good on them for waiting till the end of the console cycle to charge. On the other hand, I'm super sad that this ripoff is the new norm and disappointed that they couldn't find a way to continue down the old ps plus model.
 
That's right. Everyone best keep their little fanboners in their pants.



I swear consumers actually prefer to pay for online than have it for free. XBox live was better than psn because of microsoft's background and expertise. The conflation of the fee with the quality of it was a mastertroke. Sony was foolish not to start charging as soon as the public was conditioned to pay for this.

On one hand, good on them for waiting till the end of the console cycle to charge. On the other hand, I'm super sad that this ripoff is the new norm and disappointed that they couldn't find a way to continue down the old ps plus model.
Right, they were leaving money on the table by not charging for Plus.
 
Before i heard anything about the current gen consoles, i had the presumption that MS would destroy everything with their epicness of third party locks, first party avalanche of titles(i assumed that was where all the effort and R&D was going after lackluster last 360 years) and lessons learned from their experiences.

It turned out different than i imagined, and i don't think i could have went back and told my past self without him having burst into laughter.

Sony had lost me for years after their early PS3 debacle and i didn't even really care all that much about what they were doing until the Slim came out.

Yeah, the final 3 years of the Xbox 360 were tragic. I, like you thought they were gearing up for a ridiculously awesome launch. I mean it certainly seemed like they were saving themselves for something.

I was ready to get back on board when I sat down to watch the reveal. It's actually funny how atrocious it was especially for us non Americans.

But the writing was on the wall for years and I don't but in to the narrative that the awful reveal is the cause of their poor showing this gen.


Anyway, very happy with my PS4. I guess I'm extra bitter towards Microsoft because I was such a vocal supporter of theirs for a long time. Bought both the original Xbox and 360 on launch day.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
What's epic about locking games away from others, since you'd be able to play them either way? It's for the best they aren't in a position to do that.

Well i meant they would get third party exclusives they legitimately funded i mean...not that they paid off publishers to keep games from other platforms, which is what they started doing
 
Anyone have the lifetime numbers of the PS2 and PS3 (and Xbox 360) to compare with?

This is great news but exactly how great is it?
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Yeah, the final 3 years of the Xbox 360 were tragic. I, like you thought they were gearing up for a ridiculously awesome launch. I mean it certainly seemed like they were saving themselves for something.

I was ready to get back on board when I sat down to watch the reveal. It's actually funny how atrocious it was especially for us non Americans.

But the writing was on the wall for years and I don't but in to the narrative that the awful reveal is the cause of their poor showing this gen.


Anyway, very happy with my PS4. I guess I'm extra bitter towards Microsoft because I was such a vocal supporter of theirs for a long time. Bought both the original Xbox and 360 on launch day.

Heh, well my dread was only increasing the closer we got to launch as i was def not on board with people like Don Mattrick and Adam Orth's ilk in the building
 

Putty

Member
Congratulations. A fine achievement after such a short amount of time. LOTS of hard work still required in the coming months.
 
Every other new MediaCreate thread seems to be about creating a new record of historic low sales. I remember a time when Top 1 wouldn't even have cracked the Top 10, and I've only been following MediaCreate since 2013! The speed of the freefall of gaming sales in Japan is pretty much the nail on the coffin. RIP Japan console gaming industry. You've had a good run.

P.S. Even Sony is aware of this, despite their relative success. I had a co-worker in Japan who used to be a Sony engineer (I think he had a brief stint at Sony Entertainment around the time they were developing Morpheus) and he said that the current console generation is just a stopgap for the inevitable end of the console cycle.
 

Putty

Member
Every other new MediaCreate thread seems to be about creating a new record of historic low sales. I remember a time when Top 1 wouldn't even have cracked the Top 10, and I've only been following MediaCreate since 2013! The speed of the freefall of gaming sales in Japan is pretty much the nail on the coffin. RIP Japan console gaming industry. You've had a good run.

P.S. Even Sony is aware of this, despite their relative success. I had a co-worker in Japan who used to be a Sony engineer (I think he had a brief stint at Sony Entertainment around the time they were developing Morpheus) and he said that the current console generation is just a stopgap for the inevitable end of the console cycle.

Eh? A stopgap for the end of the console cycle?!
 

Unknown?

Member
I wonder what Sony's margins are on each box sold is now, has to be a pretty good cash flow at this point.

Probably pretty good with the minor redesign and lots of chips sold. I wish they'd do a cheaper slim on top of the Neo but I kinda doubt they'd make the current version smaller/cheaper. A $250 PS4 would sky rocket sells to the stratosphere.
 

Welfare

Member
I don't see how we can take the credibility of the EA figures as accurate estimation anyway. So first off, they said the consoles hit 55 million by the end of 2015. Two months later, they claimed it hit 60 million. We already said this was impossible, unless they simply round up to the nearest 5 million. Who's to say Take Two and Ubisoft don't run through the same method in their estimations? Until we have official confirmations from the hardware manufacturers themselves, I wouldn't call it solid evidence. Unfortunately, in Microsoft's case, I doubt they will ever give sold through figures at this point. Either way, there's no solid evidence to support the XB1 is under or over 20 million.

I already said I'm throwing out that EA number because of the fact that it is being rounded due to them rounding the 7th gen number. Take Two on the other hand specifically said "over" 60 million. That is specific, and not a "around" or "close to", but specifically "over".

Edit: Just to add, you don't have evidence that the US to global ratio for XB1 sales is less than 60:40 either. Unless I'm mistaken, even the 360 had more than half of its sales from the US. With the PS4 being the dominant console this gen, we have evidence that sales were diverging back to PlayStation in Europe. To clarify, although the PS3 was still the better selling console in Europe, the 360 still got a wider market share there than the XB1. To claim US sales is less than 60% for the XB1 is simply preposterous for me.

The 360 was more around a 50/50 split actually, with a slight lead for the US.

The Xbox One had 60.6% of its sales in the US at the end of 2013, compared to the sales of 12 other countries. There is plenty of proof that didn't change in favor of the US by even a slim margin as the UK, Germany, and France all experienced similar performance post launch as the US did. Other launch countries like Brazil, Canada, Ireland, Mexico, and Australia should have performed similarly as well, with the only ones deviating from the pack being Spain and Italy, and those are tiny enough to where they wouldn't affect the ratio THAT much.

"Holiday sales" happen world wide and don't affect just the US, and again, the UK, Germany, and France have very similar post launch performance to the US, so even with the 2014 price drop, sales performance post launch was still similar for those 3 countries.

So a similar ratio of ~60-61% for those 13 countries post launch means that with an additional 29 countries, the ratio is dropping. It's simple math.

Those countries might sell like "shit", but they do sell consoles, and all those sales add up. All those sales not in the US. Suggesting >60% of the XB1's sales continue to happen in the US is actually preposterous.
 

Javin98

Banned
I already said I'm throwing out that EA number because of the fact that it is being rounded due to them rounding the 7th gen number. Take Two on the other hand specifically said "over" 60 million. That is specific, and not a "around" or "close to", but specifically "over".



The 360 was more around a 50/50 split actually, with a slight lead for the US.

The Xbox One had 60.6% of its sales in the US at the end of 2013, compared to the sales of 12 other countries. There is plenty of proof that didn't change in favor of the US by even a slim margin as the UK, Germany, and France all experienced similar performance post launch as the US did. Other launch countries like Brazil, Canada, Ireland, Mexico, and Australia should have performed similarly as well, with the only ones deviating from the pack being Spain and Italy, and those are tiny enough to where they wouldn't affect the ratio THAT much.

"Holiday sales" happen world wide and don't affect just the US, and again, the UK, Germany, and France have very similar post launch performance to the US, so even with the 2014 price drop, sales performance post launch was still similar for those 3 countries.

So a similar ratio of ~60-61% for those 13 countries post launch means that with an additional 29 countries, the ratio is dropping. It's simple math.

Those countries might sell like "shit", but they do sell consoles, and all those sales add up. All those sales not in the US. Suggesting >60% of the XB1's sales continue to happen in the US is actually preposterous.
Tell you what, let's just agree to disagree and move on. It's clear that you don't want to back down from your stance and you don't plan on accepting other people's estimations. Keep in mind that you and I have been wrong many times, with you most recently being wrong about your April NPD predictions even with your "accurate historical data". I have no problems accepting your predictions and I hope you will do the same. But I will reply to this post with my own thoughts.

As I said before, "over 60 million" from Take Two doesn't have to be necessarily accurate. They could simply round up to the nearest 5 million and say "over". Who's to stop them? Again, they are not obligated to share these numbers and no one will sue them over "false data". Unless these numbers come from the hardware makers themselves, I don't take them as infallible.

As for the 360, my point still stands. Its US:WW ratio was slightly over 50 in the favor of the US. Expecting the XB1 to have quite similar ratios doesn't make sense to me. Hell, the 360 was selling far better in Japan and as I said earlier, the 360 had a wider market share in Europe than the XB1 currently does. And how exactly do you expect the holiday sales in Europe to have similar boosts over normal months like in the US when Microsoft only has very aggressive deals in the latter?
 

ps3ud0

Member
Sounds like a whole lot of hunches, assumptions, over-simplification and bias on both sides of that particular argument. The datas just too incomplete to really disregard one viewpoint over your own and vice versa...

ps3ud0 8)
 
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