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Final Fantasy XII Devs Considering a New Game Using the Gambit System

More here: http://www.gamespot.com/articles/final-fantasy-12-devs-considering-a-new-game-using/1100-6440885/

"The only game they really considered remastering was [Final Fantasy] XII," Katano said through a translator. "If anything, they were maybe considering using the Gambit system and taking that and developing a completely new game out of that, but that's still something they are thinking about."

Not only are they considering that, but they want to know whether fans are interested in such a game.

"If you actually write that in the article, if you get feedback with that, that might encourage them to work on a new game," he continued.

When asked if they might return to the XII series, Katano and Kato seemed open to it--again, pending fan feedback.

"We're looking forward to feedback on this new Zodiac Age version of the game," Kato said. "Based on whatever kind of feedback we might get from that, that's something we'd consider. If you can put it in your article and sort of fan the flames, the feedback really makes a difference."
 

Sub_Level

wants to fuck an Asian grill.
The system is fine. But the gameplay needs to encourage strategically using it.

You can get through most of FFXII with a simple HURR DURR setup of

1: Heal if below 50% health
2: Attack enemy

Boom, you beat FFXII. Not the hunts or a couple bosses mind you, but you beat it.
 

Zerojul

Member
Loved the system, I for one would be delighted. And I don't know what they mean by "return to the XII series" but I'd buy a FFXII-2 (not that that would happen and no Revenant Wings doesn't count).
 

Skilletor

Member
The system is fine. But the gameplay needs to encourage strategically using it.

You can get through most of FFXII with a simple HURR DURR setup of

1: Heal if below 50% health
2: Attack enemy

Boom, you beat FFXII. Not the hunts or a couple bosses mind you, but you beat it.

Sounds like FF.
 

Aeana

Member
There's a ton of potential in the system, as Dragon Age Origins went on to help show us. Keep expanding it and it should be pretty exciting. I'd love to see another game with it.
 
The only thing wrong with gambits was having to purchase them as you progressed through the game. Dragon Age Origins did this right by providing everything right off the bat. It would have been annoying to wait to get the proper trigger action gambit in DAO for my tank to shield bash dudes. Also they need to decouple something. I don't quite remember gambits but IIRC something was strangely coupled together, like the target and condition or target and action maybe? Or was it the target of the condition was implicitly the target of the action?
 
I'm down. It was such an elegant solution once you figure it out, I wish it had become more broadly adopted. It was better than any of the similar solutions Bioware came up with imo.
 

Wagram

Member
Final Fantasy XVI is in development. It is being created by Ito. No shit they're using the XII remaster as an experiment.
 

Aeana

Member
The only thing wrong with gambits was having to purchase them as you progressed through the game. Dragon Age Origins did this right by providing everything right off the bat. It would have been annoying to wait to get the proper trigger action gambit in DAO for my tank to shield bash dudes. Also they need to decouple something. I don't quite remember gambits but IIRC something was strangely coupled together, like the target and condition or target and action maybe?

FF12 International gives you access to all of the gambits from the start, so you'll be able to see how that affects the game in the remaster.
 

burgerdog

Member
The system is fine. But the gameplay needs to encourage strategically using it.

You can get through most of FFXII with a simple HURR DURR setup of

1: Heal if below 50% health
2: Attack enemy

Boom, you beat FFXII. Not the hunts or a couple bosses mind you, but you beat it.

This doesn't work against the high level marks.
 
This doesn't work against the high level marks.

It doesn't work against any bosses after the first couple, either. It's a shitty post and safe to ignore.

XII is easily one of the tougher FF titles, and while gambits are a cool addition that make automating the boring decisions (weak against fire? Of course I'm using fire) easy so that you can focus on other things, like which buffs and debuffs to use, timing quickenings, etc., it certainly doesn't remove the challenge.
 

Slaythe

Member
It needs a total revamp, reimagining. As it is, it's obsolete.

Now a new game with FF12's design, world, aesthetics, etc.. sure with pleasure !

But the fucking gambits.... Yuck.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Make Final Fantasy XII-2, Square.

"But, Seks, they did that with Reverent Wi--"

HAHAHAHAHA, you're funny, GAF. That's a good joke, but that's a RTS, not a sequel to a JRPG.
 

Havok1313

Member
I will play anything with similarities to FFXII. I didn't really use gambits for much outside of defining targets for people to attack, and keeping buffs on automatically. I would make some very situational things for certain fights and I appreciate the ability to do that so I can spend less time in menus while in battles.
 

Qvoth

Member
yeah gambit does have potential
maybe for some final fantasy spin off that's more tactical, hell maybe a new final fantasy tactics even
 

Sub_Level

wants to fuck an Asian grill.
It doesn't work against any bosses after the first couple, either. It's a shitty post and safe to ignore.

XII is easily one of the tougher FF titles, and while gambits are a cool addition that make automating the boring decisions (weak against fire? Of course I'm using fire) easy so that you can focus on other things, like which buffs and debuffs to use, timing quickenings, etc., it certainly doesn't remove the challenge.

I disagree. I think the game could have benefited from more complex, dangerous enemies. You'd get a bad status effect here and there but it was pretty smooth sailing.

I didn't use a black mage, but yeah I would assume you'd use more gambits for one if you wanted to automate that character just by virtue of how elements work.
 

R-User!

Member
Yes please!

Sequel to 12.

Or another Ivalice game.....

...Final Fantasy Tactics 2 anyone?

Make it Valkyria Chronicles-esque with an open world like 12.

Day one!
 

True Fire

Member
Also, Square Enix really needs to get mainline Final Fantasy on a semi regular schedule. Something every 3-5 years, like Resident Evil. If they knew what was good for them, Final Fantasy XVI would have entered full development this year for a 2020 release.
 
The system is fine. But the gameplay needs to encourage strategically using it.

You can get through most of FFXII with a simple HURR DURR setup of

1: Heal if below 50% health
2: Attack enemy

Boom, you beat FFXII. Not the hunts or a couple bosses mind you, but you beat it.

Why changing it if it works?
 

dark10x

Digital Foundry pixel pusher
does it look as blurry as some of the early screenshots suggest :p
Not at all. The image quality is quite crisp, though I was playing on a shit TV. The environment textures appear rather low-res but they use an upscaling technique (perhaps similar to Okami HD) which gives them a painted look. It's really not bad.

It's the characters that really shine, though. They're aren't especially complex, but they still manage to look rather modern. Lots of nice depth of field effects in there as well.

Can you do a technical preview?
Unfortunately, I wasn't able to capture anything from it so I'm not sure I can do much with it right now.

Shitty off-screen cell phone shot

mVSb.jpg
 

SkyOdin

Member
The gambit system technically exists in Final Fantasy XIV, albeit only for enemy AI and not player use. The devs used a version of it to program the AI of the regular non-boss enemies in the game. They have teased the possibility of letting players use it to program the actions of an NPC companion before, but nothing has come of that yet.
 

Korigama

Member
Provided it's not a direct sequel to XII (not interested in any additional direct sequels to FF titles, even for games that I actually enjoyed like XII), then sure, I wouldn't mind seeing it.
 
That'd be great... I'm a rather big fan of Gambits in FF XII, though I use a lot of self-enforced rules to make up for the poor difficulty and balance.

I enjoy Gambits in a sort of 'battlefield manager' sense:
You design your environmental tactics (e.g. how to attack or defense) but also strategy (e.g. how to sustain resources or react to outlier variables), and then watch it unfold within a broader environment. It's less micro- focussed on each attack or fight, but more macro- how the combat is just one part of your adventure through an environment.

It lets you appreciate the forest, rather than spamming 'attack' for every tree.

And part of the appeal of automation is sort of like watching a well-oiled city in The Settlers or even an Overwatch triggering in XCOM (but on a macro scale obviously). Once you're actually engaged in combat, the automation allows you to appreciate your tactics and strategy unfold, and also to better appreciate and focus on the broader adventure and journey.

There was always a simple enjoyment I found in just watching the combat and gazing at the environment.
 

dark10x

Digital Foundry pixel pusher
This needs to happen.

Did you get to play FFXV as well by any chance? Wondering what your thoughts are on performance and image quality of the build.
Just a tad on Xbox One. The resolution was still very low, as expected, but the part of the demo I played was running very consistently at 30fps with no frame-pacing issues. Definitely a big step up from the demos we've received for download in terms of performance.
 

benzy

Member
Just a tad on Xbox One. The resolution was still very low, as expected, but the part of the demo I played was running very consistently at 30fps with no frame-pacing issues. Definitely a big step up from the demos we've received for download in terms of performance.

Interesting. Thanks! Was expecting notable dips with all of those effects on screen with Titan.
 
The Gambit System one of my favourite systems by far, and meant that FFXII is one of the most enjoyable FF for me gameplay wise. I can leave it on auto-pilot for the filler enemies, and then get more interactive for tougher enemies and bosses. I'm always a bit baffled about people complaining about this, as manually slogging through random, tedious and repetitive battles over and over again with low level filler enemies has always been on the dullest elements in the FF series, as with a lot of JRPGs. Seriously, why isn't the Earthbound enemy/levelling system implemented in every RPG?!

Ahem. I loved that DA:O and DA2 also used a similar system, and it's depressing how much it was gutted for DA:I. Hopefully the next Dragon Age game is return to form.

Played the remake today. It's really looking great, I must say.

So jealous! That's fantastic to know, thank you!
 

kenta

Has no PEINS
Yes please!! What I'm curious about is if they try to decouple the Gambit system from the combat system... To me, they go hand in hand and I couldn't imagine how they would use Gambits while going back to a traditional ATB-esque combat system. I'll take it either way though

The system is fine. But the gameplay needs to encourage strategically using it.

You can get through most of FFXII with a simple HURR DURR setup of

1: Heal if below 50% health
2: Attack enemy

Boom, you beat FFXII. Not the hunts or a couple bosses mind you, but you beat it.
Even if this were true, it would sap all the fun out of the experience if you did it this way. Getting a huge set of Gambits fine tuned and doing exactly what you would do in a given situation but without you actually having to do it felt so dang satisfying, I loved it. I always thought it felt like writing a bunch of code and compiling it and having it actually work how you intended. So good.
 

dark10x

Digital Foundry pixel pusher
Interesting. Thanks! Was expecting notable dips with all of those effects on screen with Titan.
The section I played was on the way to the Titan as I only had a short time.

I did watch some of the PS4 version being played and it looked quite smooth as well.

I'm starting to feel confident that the performance will be taken care of by launch.
 
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