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Retro-GAF unite!

IrishNinja

Member
I'd love to see ones for Neo Geo Pocket and Wonderswan. Ed Manly has developed flash carts for them but they are functionally rather rudimentary compared to Krikzz's Everdrives.

curious, was there ever talk of an atari one? i know most games aren't pricey, but still

A dude made an Atari Lynx one and is working on a Jaguar one as well. There's another guy working on a NeoGeo one, but that's going to be like 400 bucks.

do you have any solid info on the neo geo one? id love to see what compatibility would be like

Yeah but they're not easily accessible. You can't just go online to a site like stoneagegamer.com and order on the way you can everdrives. Plus it sounds like the dude who does the Saturn/DC doesn't seem interested in making them more readily available/affordable.

yeah, i keep hearing about them on here, but also keep hearing about lists and not big sites like that selling em, are they maybe too much a hassle to mass produce currently?

It's always been a rich boys console, so I'm ok with it.

seriously, $400 isn't cheap by any stretch but if it was nearly 100% compatible, i'd love to one day ball outta control with an Omega + one of those
 

Morfeo

The Chuck Norris of Peace
There's no general retro PC gaming thread so I'll just post here about my thoughts on KotOR 1 as far as how it compares to the Xbox version and beyond.

First of all, KotOR is a challenging game to get running on PC. I'm amazed Steam sells games that hardly work out of the box on today's hardware.

Im not. Steam has virtually a monopoly, and valves customer service has for a long time been known to be terrible. I have at least two stories with them myself. Which is why i now always go with gog on old games.
 
I've got an old Cuttle Cart 2, bought way back when! 2600 and 7800 games, but only runs on a 7800. Uses an MMC, but SD readers still seem to be able to program MMC OK.
 
do you have any solid info on the neo geo one? id love to see what compatibility would be like

I think there's a forum its posted on but I get my updates from RetroRGB's youtube channel video.



yeah, i keep hearing about them on here, but also keep hearing about lists and not big sites like that selling em, are they maybe too much a hassle to mass produce currently?

I know stoneage gamer was trying to work with the dude who makes the DC and Saturn one, to keep a good stock of the DC one, and like try to keep it selling. Basically it seemed like the dude just didn't give a fuck about having decent amounts made, and just doing things at a snail's pace.

You can read about it yourself here http://www.thedreamcastjunkyard.co.uk/2016/03/stone-age-gamer-drops-usb-gdrom.html



seriously, $400 isn't cheap by any stretch but if it was nearly 100% compatible, i'd love to one day ball outta control with an Omega + one of those

No idea on compatibility.
 

televator

Member
fuckafuture!
SD cards though, those are undeniable. these discs are gonna be just for the shelves down the road...kinda like most carts with an everdrive, but still

CRTs are dying out. Unless you get really comfortable with the risk of killing yourself fixing them...

But old consoles are not the future, they are the past.

Pretty sure classic car enthusiasts don't want to mod their 70s Supercars with electric engines either.

It'll happen eventually. People doing modern engine swaps in old cars is common practice in some circles. Plus, there's no denying the advantages of an electric motor. You move on to instant torque and no shift time or get left in the dust. That's not to say I don't appreciate a 100% original car, but in the world of high speed competition and enthusiasts wanting the fastest street legal thing, Electric motors will certainly rise to prominence.

That's what I normally do and it works perfectly.

It worked! I didn't think it would make a difference, because the game itself had the option and Windows' triple buffering of borderless windows wast working either. Lo and behold AMD did the trick. lol

Edit: I'd like to make an amendment to my PC impressions of KotOR. Not just that screen tearing is fixable through AMD software, but something else that is broken on a modern PC. Soft shadows don't work on modern PC cards. This creates a somewhat distracting effect of hard polygonal shadows on the floor and walls. To be honest though, I can't remember if the Xbox version had shadows at all... I'm gonna go check.
 

D.Lo

Member
It'll happen eventually. People doing modern engine swaps in old cars is common practice in some circles. Plus, there's no denying the advantages of an electric motor. You move on to instant torque and no shift time or get left in the dust. That's not to say I don't appreciate a 100% original car, but in the world of high speed competition and enthusiasts wanting the fastest street legal thing, Electric motors will certainly rise to prominence.
That's about performance and appearence, not appreciation of the classic itself. More akin to putting a modern PC or something in an old console body - maybe like those horrible 'raspberry Pi/Android box in original SNES shell' hack ups people do.

I'm talking about the antique factor.

Maybe I'm in the minority here? My approach to my retro game systems is as a historical artefact. A working playable museum and library. It's not about playing the old games in the 'best possible way', it's about the being period accurate, and to some extent not compromising the integrity of original machines beyond period accurate possibilities.

Now I'm not against using new technology to more conveniently recreate a period accurate representation. For example, non-scanned lines/visible scan line features on fixed pixel displays. Modifying the input and output using original connections or period-possible connections allows period accurate hardware to behave similarly to what it would at the time of creation. RGB modding a PC Engine for example, only recreates what can be done entirely externally, for example, since the original PCE outputs clean RGB from the back port. It's possible nobody actually did connect a PCE via RGB from the back port, through a small amp, to an RGB CRT in 1990. But it could have been done.

Probably the biggest slippery slope for me is the NESRGB, but that is technically period possible using the Famicom Titler and a minor, reversible mod. However I'll admit I'm slightly hypocritical on the above argument on this particular mod. It's not really accurate for NES/Fami, what it does is makes NES/Fami period accurate to the best output of its era.

But the HDMI mods? They're serious surgery, jury-rigging today's tech into the core guts of an antique. I don't like it myself. And with CRT emulation almost certain to improve dramatically with higher resolutions, today's pretty basic scanline features being permanently hacked into a console isn't something I want. Each to their own of course however ;)
 

IrishNinja

Member
yeah, see im more interested in seeing if some form of CRT revival or even a better modern replacement shows up down the road.....i know the HDTV industry ain't lookin too good now, and i'm sure a modern set with:

- solid geometry
- 240p
- as little latency as possible
- good blacks/colors

etc wouldn't be either cheap or in demand, but you never know™
 
well, all those things are pretty highly sought after in the monitor world except the first. External low latency upscaler + modern monitor will probably remain a pretty strong alternative for a long time.
 

televator

Member
That's about performance and appearence, not appreciation of the classic itself. More akin to putting a modern PC or something in an old console body - maybe like those horrible 'raspberry Pi/Android box in original SNES shell' hack ups people do.

I'm talking about the antique factor.

Maybe I'm in the minority here? My approach to my retro game systems is as a historical artefact. A working playable museum and library. It's not about playing the old games in the 'best possible way', it's about the being period accurate, and to some extent not compromising the integrity of original machines beyond period accurate possibilities.

Now I'm not against using new technology to more conveniently recreate a period accurate representation. For example, non-scanned lines/visible scan line features on fixed pixel displays. Modifying the input and output using original connections or period-possible connections allows period accurate hardware to behave similarly to what it would at the time of creation. RGB modding a PC Engine for example, only recreates what can be done entirely externally, for example, since the original PCE outputs clean RGB from the back port. It's possible nobody actually did connect a PCE via RGB from the back port, through a small amp, to an RGB CRT in 1990. But it could have been done.

Probably the biggest slippery slope for me is the NESRGB, but that is technically period possible using the Famicom Titler and a minor, reversible mod. However I'll admit I'm slightly hypocritical on the above argument on this particular mod. It's not really accurate for NES/Fami, what it does is makes NES/Fami period accurate to the best output of its era.

But the HDMI mods? They're serious surgery, jury-rigging today's tech into the core guts of an antique. I don't like it myself. And with CRT emulation almost certain to improve dramatically with higher resolutions, today's pretty basic scanline features being permanently hacked into a console isn't something I want. Each to their own of course however ;)

I've always been more of a "fusion" guy myself. I appreciate the old and the new. Some times the new isn't always better than the old. Sometimes the new is overwhelming better. However, it is rare that all the aspects of one outdoes the other in all aspects, and combining both yields something better than either one alone. If it requires serious "surgery" that's not really my concern. Of course, I speak only from my point of view.
 
I was playing Donkey Kong on my Atari 800 via s-video aka Y/C in 1984 and Micro Machines on my mate's Amiga via RGB in 1991.

Therefore it's really hard for me to think of playing Famicom via svid or RGB as automatically inauthentic.
 
I've always sought out the best picture quality you could get from a console. I remember playing my SNES on my parents 32inch Mitsubishi tv through S-Video, hell I got Genesis AV cables too. I even remember years down the line paying a modder to make me an S-Video cable for the Jaguar I had for a bit, because official ones were impossible to find. Picture quality is a big thing to me, if I can get RGB or HDMI out of a console I'm there.
 

StevieWhite

Member
Maybe I'm in the minority here? My approach to my retro game systems is as a historical artefact. A working playable museum and library. It's not about playing the old games in the 'best possible way', it's about the being period accurate, and to some extent not compromising the integrity of original machines beyond period accurate possibilities.

I think I'd fall in line with you if I felt I had the home space to use for PVMs/CRTs... but I don't feel that I do, so that makes me more comfortable delving into things like HDMI mods. For me it's about getting the best I can get with the displays I feel I can justify using.
 

Anth0ny

Member
I still want one of those consolized CPS2s. That thing should be more available, I don't even know if the dude who was making them on SRK still sells them.
 

IrishNinja

Member
on my prior post about the 2600: meant to ask, what might soldering accomplish? i only ask because if im testing the power source while verifying it's secured to the board, and it's not working, what all might soldering do to change that? i figured it'd just be to ensure it stays in place...but it might not be worth the effort if im not seeing anything here
 

Rich!

Member
yay, the 240v-120v stepdown converter I bought works like a dream. No noise, and I've had it running for near an hour and it hasn't even got mildly warm yet.

b91ume8l.jpg


5bSRyYtl.jpg


I also took the opportunity to install a modchip (£19 from consolegoods) and it works flawlessly. Very easy installation too. I would install a region free bios, but I may as well just get an action replay and use that instead or just stick to JP games.

I also did identify what PSU board the saturn has, and luckily it's the most common one compatible for UK models! So I may well switch to a UK PSU as soon as a spares/repair saturn comes up on ebay for cheap - but there's no hurry really.
 
So no Dreamcast HDMI at Too Many Games because they accidently broke the prototype....: (


So speaking of Too many Games, it starts tomorrow, WHO'S GOING TO BE THERE??

I've only got a hotel room for Saturday night, but I'm going to drive down tomorrow to catch My Life in Gaming's panel, and then drive home, and drive back on Saturday.
 

Rich!

Member
Boy am I glad to have imported my Super Famicom Jr, Sega Saturn and all the games and accessories I wanted from Japan before this shit kicked off today

Pity I won't be importing for a while now though...
 

Laws00

Member
So I want to buy this but Jesus man some of these Ebay sellers I don't know what the hell is up with them.

Guy might be busy but when I see stuff like this
Used Sega Master System console. Console works. Games and accessories sold as-is since I don't want to test them all. You get everything in the picture.

How hard is it to test stuff? I mean you took the time to take the picture you can take 10 minutes to test all the stuff

s-l1600.jpg
 
From the sentence it sounds like he tested the system but doesn't want to test each game. Which on the good side, from my experience, it's almost impossible to kill a cart. 99 times out of 100 you just need to clean the contacts.
 

Laws00

Member
From the sentence it sounds like he tested the system but doesn't want to test each game. Which on the good side, from my experience, it's almost impossible to kill a cart. 99 times out of 100 you just need to clean the contacts.

so i should just DO IT I guess?
 

D.Lo

Member
Yeah those games are going to work fine in 99% of cases.

I almost understand the dude's point, it would likely take a couple of hours to test each game properly. Because some wouldn't work and would need cleaning then retesting etc. And almost certainly work anyway. He just doesn't want a return from some asshole because one game or one button on one controller doesn't work or something.
 
Yeah exactly. I would do it depending on price. That's a solid instant library of games for the Master system.

Buy a good eraser, and some isopropyl alcohol, clean the carts and enjoy.
 

KC-Slater

Member
The Sega Master System had unparalleled branding on its box art.

I love the minimalism and the restraint shown. It probably was terrible at actually communicating what the games were all about to illiterate children, but damn did they ever look slick!
 

Danny Dudekisser

I paid good money for this Dynex!
The Sega Master System had unparalleled branding on its box art.

I love the minimalism and the restraint shown. It probably was terrible at actually communicating what the games were all about to illiterate children, but damn did they ever look slick!

Graph paper does not look slick.
 

dubc35

Member
Boy am I glad to have imported my Super Famicom Jr, Sega Saturn and all the games and accessories I wanted from Japan before this shit kicked off today

Pity I won't be importing for a while now though...

I assume you're referring to the exchange rate impact after Brexit?

I actually bought a SCART to BNC breakout cable online from the UK yesterday. I was kicking myself this morning but it actually went up in price (only ~$0.30 though).
 

Khaz

Member
The next few months will be ideal to buy stuff from the UK. The £ is likely to tank, while the country will still be technically in so no import taxes or VAT mess (from a European perspective.)
 
That's about performance and appearence, not appreciation of the classic itself. More akin to putting a modern PC or something in an old console body - maybe like those horrible 'raspberry Pi/Android box in original SNES shell' hack ups people do.

I'm talking about the antique factor.

Maybe I'm in the minority here? My approach to my retro game systems is as a historical artefact. A working playable museum and library. It's not about playing the old games in the 'best possible way', it's about the being period accurate, and to some extent not compromising the integrity of original machines beyond period accurate possibilities.

Now I'm not against using new technology to more conveniently recreate a period accurate representation. For example, non-scanned lines/visible scan line features on fixed pixel displays. Modifying the input and output using original connections or period-possible connections allows period accurate hardware to behave similarly to what it would at the time of creation. RGB modding a PC Engine for example, only recreates what can be done entirely externally, for example, since the original PCE outputs clean RGB from the back port. It's possible nobody actually did connect a PCE via RGB from the back port, through a small amp, to an RGB CRT in 1990. But it could have been done.

Probably the biggest slippery slope for me is the NESRGB, but that is technically period possible using the Famicom Titler and a minor, reversible mod. However I'll admit I'm slightly hypocritical on the above argument on this particular mod. It's not really accurate for NES/Fami, what it does is makes NES/Fami period accurate to the best output of its era.

But the HDMI mods? They're serious surgery, jury-rigging today's tech into the core guts of an antique. I don't like it myself. And with CRT emulation almost certain to improve dramatically with higher resolutions, today's pretty basic scanline features being permanently hacked into a console isn't something I want. Each to their own of course however ;)
I'm with you... With CRTs, systems and games i can afford =)
 

Khaz

Member
I just bought some expensive vintage hardware, the kind that can be replaced by a $10 chinese product without any tradeoff, for a lot but not that much. I don't know how I feel. It looks so cool though.
 

televator

Member
Classic Zelda time.

BS Zelda, LTTP or Zelda 2?

You just reminded me... I had a crazy dream in which I found Miyamoto's secret stash... lol

In this wonderful cache I found a mind condition tape recorder, Kid Dracula among other Famicom games, and an unreleased copy of BS Zelda.

I was the actual character in some action RPG and that was the loot I found in a dungeon. Weird dream is weird.
 

Peltz

Member
Slightly off topic but... Are any retro gaffers into Rocket League? Obviously, it's a modern game on modern hardware, but to me, it's got such a retro feel to it.

It feels like a modern take on Ice Hockey on NES: it has very simple rules with physics based gameplay that allows for a lot of creativity and depth. It's almost Pong-like to an extent but with far more mobility and in 3D space.

I think it may be my favorite game ever made at this point. Its sort of the ultimate in "easy to pick up but tough to master" gameplay where people can take a few simple controls to execute some insanely creative and sophistcated plays.

It's just so simple to grasp because it's so close to sports we all played growing up..., yet seeing what advanced players could do is nothing short of dazzling (and horrifying) as far as the sheer level of precision involved.
 
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