• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

LTTP: Last of Us. Or, Misadventures with Crappy Design.

Please bear with me for a longass post because I really want to go over some terrible gameplay I've been experiencing.

First time playing through Last of Us on PS4. I've been playing it on Survivor since I was in the mood for a stealth game and nearly everywhere I've read on GAF they always talk about turning off the Listen Mode and whatnot.

I gotta be honest guys, this game's just not that great to me. I'm in the Pittsburgh chapter and it's just really boring human enemy encounter after enemy encounter with your bog standard chest-high walls/desks/turned over shelves/etc. There's always some dumb annoyance with the game. Yesterday I was experiencing some really dumb enemy encounter design. I was in the hotel basement and was attacked by a bloater and you have to use a keykard to escape...apparently you HAVE to try opening the door first before you can use the keycard even if you already have the keykard. I died several times trying to swipe the keykard first and the game never let me. Why?? Why waste my time with a bunch of zombies on my ass about to eat my face? Why does the game respawn me in really terrible locations after a death especially right before I prep with crafting a few things and using a health pack, meaning I have to do the same dumb things over and over and over again with each try?

Today was just more annoyance. The enemy AI while in stealth is pretty bad. I'm at the encounter where Ellie uses a gun for the first time to cover Joel while he goes around choking dudes. I start off doing my thing but notice there's a whole bunch of dudes swarming the area, and furthermore I notice that no matter how stealthy I am the dudes just HAPPEN to walk exactly where I'm walking and I get spotted and killed multiple times. What the fuck. I decide to change up my tactics and go for the lone gunman up at the second floor on the other side of the map since he gave me trouble the last couple of tries. I go into an adjacent coffee shop looking for stairs and find the back room and inside the back room is another food closet in the corner where there's a note. I begin to skim it thinking I'm safe since I'm waaaay off to a corner and far from the dudes...except a second later a dude just randomly shows up, I get spotted, and killed. What the fuck? How did he even know to look in here? At this time during every other try all the dudes where in the other side of the map where I was! The next try I ignore that note and just find my way to the second floor directly, and I choke the sniper dude on that second floor. I retreat to the office just behind that dude and look around and notice that there's a fucking guy who just happens to go up to the second floor to "discover" this dude's body. In the 20 minutes I've been on this encounter not a single dude has ever joined Sniper Dude in the second floor. At this point I'm 99% certain the game just likes to "direct" dudes to where you are completely regardless as to whether or not you're playing stealthily. This "dude" who is "just investigating" "just happens" to jump into the office where I am to check things out. I sneak behind him and choke him. Not two seconds later, another dude just "happens" to "check things out" in the second floor! Holy shit, the game really DOES force the AI to your location regardless if you're stealthily hidden or not! I choke that guy too. Then another guy does the exact same thing! I kill the entire cavalcade of dudes just by waiting them out because I know that the AI just has them "wander" into exactly where my location is. It's not only easily exploitable, it's extremely cheap that the game has the AI constantly follow you even when you're completely stealthed. At least I exploited the shitty AI to my advantage.

The shittiness doesn't stop there. I got into an area that was booby trapped with a couple of dudes on talking on the second floor. I go to the second floor, choke Dude 1, and unfortunately screw up trying to choke Dude 2. OK, that's cool. But then I respawn in the middle of the room right behind the desk where I choked Dude 1. OK, that must mean the game autosaved right after choking Dude 1, so I only have to worry about Dude 2. I mean it's weird the game would autosave right in the middle of the encounter when the rest of the game it always dumped me right back to the beginning (sometimes making me lose 5-10 minutes of gameplay, annoying in its own right). But whatever. Except Dude 1's body is completely gone. Huh? Then not one second later I hear the "omg you're being spotted!" rumble even though Dude 2 is walking away from me. Turns out Dude 1 is CLIMBING THE STAIRS from the first floor behind me and spotted me. WTF? Why would the game just teleport Dude 1 across a floor? Then while trying to melee Dude 1 to death the entire level's geometry just disappears and flickers on and off while I'm hitting him. Then I'm done and flickering disappears, and I go to Dude 2 in the second floor and he's just standing there, back against the wall, staring right in my direction. So I wait thinking it's part of his dumb generic Bad Guy in Stealth Game patrol path. Nope. I'm there for like 2 minutes straight while this guy stands completely still staring out into the abyss. Fuck it, I just throw a brick at him and beat his head in. All the noise alerted a few guys, right? Nope, the dudes next to the tanks out in the first street heard nothing. In fact, they too are completely still and don't move at all staring into nothing! Yay the AI is bugged. Maybe I can slip past them and into the next part because fuck the stealth in this game. Except I look and look and look and there doesn't seem to be anywhere to go. I'm beyond frustrated at this point so I just look up a guide and apparently I have to kill every person in the area before I get a prompt to prop Ellie up to a fire escape ladder. Just another exercise in frustration, wherein the game doesn't tell you at all whether you have to kill everyone or whether you can simply sneak past them. I get past this area by killing everyone and get to the part where I have to sneak past the humvee with the mounted minigun before I stop playing for the day.

These past few days I can't help but think the game is massively overrated. The wall of text I wrote is just a small sampler of my general experience with the game. AI bugs out, AI does cheap shit, the game constantly puts up "point of no return" walls behind you so you can't ever go back to shiv doors in case you finally get enough shit to craft a shiv, I hate how 99% of all drawers and closets in the game are absolutely empty (why does like to waste my time like this?) Enemies wildly jump between "fucking idiots who can't spot me even though I'm sneaking literally in front of them" and "superhuman beings who always just HAPPEN to walk to exactly where I am regardless of where I am despite me being stealthed", it's just a pure exercise in frustration.

It's really too bad that the gameplay is terrible because I've really liked Uncharted games and I think the story in this game is pretty good. I'm just gonna drop the difficulty to Normal or whatever the fuck, I'm thinking the people praising the Survivor/Grounded modes already played through the game at least once so they know exactly what to do, but for a first-timer like me I have to say a lot of the game design is really bad, IMO. My experience has been far from fun.

I've never heard anyone badmouth the gameplay before, though. Has anyone else had this same experience or is my copy just fucked up for some reason?
 

benny_a

extra source of jiggaflops
I've never heard anyone badmouth the gameplay before, though. Has anyone else had this same experience or is my copy just fucked up for some reason?
I'm sure others had. And your copy isn't fucked, your experience is just different. It happens.

I have an absolute blast with the game and think it's one of the best games ever created. Just today I spoke about it with two colleagues that finished it for the first time over the weekend that were gushing over it.
 
The gameplay isn't really that amazing imo. Fantastic presentation, average game.

I played on hard (whatever is before survivor) and it was okay. If you want actual stealth play MGSV.
 

daveo42

Banned
Survivor isn't the way to play first time through. Normal or Hard if you want a decent stealth experience. Most humans will wander around the map more and stray more on Survivor for the extra level of difficulty and you can easily be spotted in certain areas if you don't know where to drop guys. Btw, you can stealth through most of the areas in the game just fine outside of a handful of encounters that require you to fight.
 
Yes, play on normal first.

Good, just wanted to make sure.

To be fair I'm not new to stealth or challenging games. But something about the way the encounters end up in this game, there's always some bullshit. By far my most successful encounters are when I get to completely skip them, which isn't so much of a praise in the first place but it's also exacerbated by the fact that you have no way of knowing if the game requires you to kill every encounter.

I don't get ppl who play a game for the first time on a higher difficulty. It's not meant to be fun at least that's what I thought.

I do it regularly and I generally don't have an issue. I do enjoy challenging games.

The problem is when higher difficulties have a non-disclosed requirement that you really shouldn't be playing if this is not your first time.

Survivor isn't the way to play first time through. Normal or Hard if you want a decent stealth experience. Most humans will wander around the map more and stray more on Survivor for the extra level of difficulty and you can easily be spotted in certain areas if you don't know where to drop guys. Btw, you can stealth through most of the areas in the game just fine outside of a handful of encounters that require you to fight.

My issue is that the game constantly had guys follow me around even though I was stealthed. If I spent 20 minutes in one side of the map stealthed, dudes were all over that area. If I die and immediately go to the other side of the map, dudes flock to [that area instead. It was comical when I went up an entire floor and they followed me there too, despite none of them even setting foot in the second floor my previous ~5 tries.
 

Salmonax

Member
Probably better to start out on Hard at most... the frequent deaths in Survivor would ruin the pacing the first time around.

On the other hand, your issue with the area where Ellie is covering you with the rifle is understandable. She HAS to shoot at least one guy for the sake of the story or enemies will keep spawning. That is indeed pretty bad.
 

hawk2025

Member
Oh damn, don't start on Survivor.

Hard is perfectly balanced, Normal is too easy. Survivor was even locked for the first playthrough on the original release.
 

SomTervo

Member
and furthermore I notice that no matter how stealthy I am the dudes just HAPPEN to walk exactly where I'm walking and I get spotted and killed multiple times. What the fuck. I decide to change up my tactics and go for the lone gunman up at the second floor on the other side of the map since he gave me trouble the last couple of tries. I go into an adjacent coffee shop looking for stairs and find the back room and inside the back room is another food closet in the corner where there's a note. I begin to skim it thinking I'm safe since I'm waaaay off to a corner and far from the dudes...except a second later a dude just randomly shows up, I get spotted, and killed. What the fuck? How did he even know to look in here?

Sorry mate, never experienced any of this. In fact I had countless times where the enemies came near me then veered away - or went completely the wrong way regardless.

Also never had any weird checkpoints placing me in the middle of encounters.

However - IIRC the PS4 Remaster has quite a lot of bugs, especially in the AI. Sometimes the AI really fucks up and just stops working. I had times where they all just stopped working and would just stand still in the middle of areas, or walk into walls and stuff.

Could be your experiencing loads of Remaster bugs?

PS I personally thought that starting on Survivor would be the best way as it's the best experience I had with the game - but perhaps I'm wrong. My first playthrough was on Hard and it was really great. Maybe hard with listen mode off is the best way as many purport. Perhaps play on Normal/Hard first then up to Survivor. Maybe Survivor's only really great once you know the levels and mechanics inside and out.
 

daviyoung

Banned
The game really isn't cut out for pure stealth, that is without listen mode. It's a bit like Hitman Absolution in that regard, it breaks the game and just becomes needlessly frustrating.
 

ghibli99

Member
Played through on Normal my first time and then NG+ on Survivor my second time for the rest of the SP trophies. The perfect experience, IMO.
 

eifer

Member
I really didn't like the game either. I found the combat frustrating and the storyline not very enjoyable.
 

benny_a

extra source of jiggaflops
Play hard with listen mode off for your first playthrough.

So good.
That's how I played it the first time and for me it was perfectly balanced as I felt often that it captured the dread after winning an encounter after being discovered but still surviving the encounter but at great costs to my resources.
 
Sorry mate, never experienced any of this. In fact I had countless times where the enemies came near me then veered away - or went completely the wrong way regardless.

Also never had any weird checkpoints placing me in the middle of encounters.

However - IIRC the PS4 Remaster has quite a lot of bugs, especially in the AI. Sometimes the AI really fucks up and just stops working. I had times where they all just stopped working and would just stand still in the middle of areas, or walk into walls and stuff.

Could be your experiencing loads of Remaster bugs?

Yeah I'm playing the Remaster. I wasn't aware the game is bugged, that would explain why I never heard about these things when the game first released. :( I definitely think I encountered the bolded in that last little anecdote of mine in the OP. The game deciding to relocate an enemy across a floor after I respawned had me like "what the fuck is going on in this game?""

Oh well, Normal it is. At least if the game bugs out then the easier difficulty should even it out.
 

Weiss

Banned
TLOU's story and characters are awful dogshit, but the gameplay is really involving and, to me at least, sets a new bench mark for survival horror the way RE4 did a decade prior.

Hard Mode without Listening is probably the best way to experience a first playthrough.
 
Could you share a clip of you playing through one of the encounters you come up against next? I'm really curious about a person's play-style whenever a thread like this pops up for any game I've played before but which differs so greatly in how they describe their experience with it.
 

hey_it's_that_dog

benevolent sexism
TLOU's story and characters are awful dogshit, but the gameplay is really involving and, to me at least, sets a new bench mark for survival horror the way RE4 did a decade prior.

Hard Mode without Listening is probably the best way to experience a first playthrough.

Compared to what? Certainly not compared to other video games.
 

Stevey

Member
Yeah I think it's really over hyped, a good game for sure, but not the second coming as a lot of people make out.
 

John Dunbar

correct about everything
the gameplay really is extremely lackluster. the worst thing are the "puzzles," which are just "move this over there," and enemy encounters are extremely repetitive. it's a pretty good experience the first time playing on normal, but replaying on survivor was more of a chore.

Suddenly we're in bizarro world

in mgsv the enemies can't even see you when you're crawling like 50 metres away from them in broad daylight.
 
Could you share a clip of you playing through one of the encounters you come up against next? I'm really curious about a person's play-style whenever a thread like this pops up for any game I've played before but which differs so greatly in how they describe their experience with it.

I'll be playing on Normal from now on so I don't anticipate further issues, but if I feel up to it I can probably just replay that one chapter in Survivor and fuck around with the AI a little more.

Man I wish I had saved that encounter where Ellie is covering you. It was downright bizarre how I go one place, whoops dude just happened to follow you! After respawn go to another corner of the map, whoops dude followed you there too! Tee hee!!
 
Wow, yea i would knock the difficulty down to normal and just experience the story, which is the best part of the game.

Im not a huge fan of last of us either i like the story but didnt really like the gameplay. To be honest i've felt naughty dog could never knock the gameplay out of the park in anyone its recent games compared to how they nail the story and presentation.

Even with the jak games i liked the world and characters but never really liked the platforming or shooting in those games. Same thing with the uncharted games but i do think they got better with uncharted 4s gameplay.
 

Sesha

Member
The Last of Us didn't seem to me like the kind of game were you look for challenge or deep gameplay. At least not on the first playthrough.

I don't get ppl who play a game for the first time on a higher difficulty. It's not meant to be fun at least that's what I thought.

Some games are garbage at lower difficulties. DmC on anything less than Nephilim/Son of Sparda, for example.
 

-griffy-

Banned
Survivor is like the hard mode you play after you are already intimately familiar with the systems in the game and the specific encounters and level layouts, and understand how it all works together and don't need to rely on the normal tools the gameplay is built around, like listen mode. The game and encounters are designed and tuned for listen mode, despite what some diehards will tell you about how you should play the game.
 

Aters

Member
Gameplay in that game is slightly above average. I played on normal and just enjoyed other aspect of the game.
 

Comet

Member
I could never go through a story-driven game and enjoy its pacing when I up the difficulty to insane levels on my first go through. That sounds miserable to me.

With that said playing the game on Normal was a blast and it was one of my top games last gen. The AI and level design was really created around that difficulty mode really..
 

Hupsel

Member
What the fuck you are talking shit about Naughty Dog!?! Unacceptable.

All joking aside... I enjoyed the characters and story in TLOU. Gameplay was indeed kinda meh, something that ND needs to get better imo. Still better than the massively overrated Uncharted 4 imo and their best game to date.
 
The Last of Us didn't seem to me like the kind of game were you look for challenge or deep gameplay. At least not on the first playthrough.



Some games are garbage at lower difficulties. DmC on anything less than Nephilim/Son of Sparda, for example.

So how do you find out that playing on lower difficulty is garbage? My comment is directed towards ppl who pop a game in and choose the hardest difficulty then later complain it's frustrating.
 
The door is electrical so if you don't power up the place you can't use the key card... as simple as that.

The generator was running every time I was trying it. Only a couple of zombies spawn when you first approach the generator, but the bloater and all the other zombies don't come out until you start up the generator.

So how do you find out that playing on lower difficulty is garbage? My comment is directed towards ppl who pop a game in and choose the hardest difficulty then later complain it's frustrating.

That's the thing though, if a game is simply too hard I just tick the difficulty back down with no fuss. What prompted me to make the thread was several cases of just objectively bad enemy behaviors/bugs/AI, contrasting all the really good things I kept hearing about Survivor/Grounded difficulty (and to be fair, I never touched Grounded, nor do I crank the difficulty all the way up with games when I'm feeling like a challenge. I typically do one or two notches above normal, but tried Survivor in TLOU due to the praises I kept hearing).
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
I liked Last of Us but it's not the second coming as most people consider it. Didn't really like the ending and didn't care much for Joel or Ellie either. The intro was great and one of the best ever though.

My biggest issue with the game was the whole AI system. In a stealth survival game, nothing is more immersion breaking than Ellie shuffling around right in front of the enemies and they act oblivious to her when she's right in front of them.

The AI isn't that good and I remember near launch ND saying something along the lines of, the AI was too good we just made it stupid for the release.
 
TLOU's story and characters are awful dogshit....

bl6yGb7.gif
 

Servbot24

Banned
The gameplay itself is somewhat average, but the story and presentation elevate it and make you want to explore and progress. If the story weren't as good, you would feel the gameplay get dragged down as well because you would feel less invested surviving and moving forward.
 
I'll be playing on Normal from now on so I don't anticipate further issues, but if I feel up to it I can probably just replay that one chapter in Survivor and fuck around with the AI a little more.

Man I wish I had saved that encounter where Ellie is covering you. It was downright bizarre how I go one place, whoops dude just happened to follow you! After respawn go to another corner of the map, whoops dude followed you there too! Tee hee!!

In that encounter (and in the hotel) enemy counts are a lot higher than you think, which can occasionally give the impression that the game is silently spawning new enemies mid-encounter (it's not, the game's pretty good at signaling through dialogue/scripted events when new enemies enter the map). Both floors of the hotel have plenty of enemies, for example, and the entire area you're in while Ellie is covering you has a lot of enemies wandering around (more than initially meet the eye).
 

jacobeid

Banned
The part about needing to try to unlock the keycard in the basement even if you already have the card isn't true. Just go upstairs to the room where you can wait for the enemies to funnel in if you're having trouble or you can just run for the door. I just ran for the door on my survival run.
 

HardRojo

Member
Hard/Listen mode off is the best way to start the game I believe (though I guess Survivor works, just not with everyone).
Gameplay was superb for me, it's the reason I finished the game about 7 times across PS3 and PS4. In fact I'm sad there's no encounter select.
 

SomTervo

Member
Yeah I'm playing the Remaster. I wasn't aware the game is bugged, that would explain why I never heard about these things when the game first released. :( I definitely think I encountered the bolded in that last little anecdote of mine in the OP. The game deciding to relocate an enemy across a floor after I respawned had me like "what the fuck is going on in this game?""

Oh well, Normal it is. At least if the game bugs out then the easier difficulty should even it out.

Yeah, good luck with it. It's a truly great game. If Normal is proving too easy, push it up a little to hard.

For the record, I haven't spoken to anyone else who noted these bugs. I'm talking from experience of 5-6 playthroughs on the PS3 version and 3 playthroughs on the PS4 version. The PS4 version is generally brilliant but definitely has a few hangups which are totally absent from the original version. Just little moments when I remember going 'this has never happened before. This is weird. Cracks are showing.'

FYI there are two encounters which also pull cheeky shit. I.e. it's impossible to stealth them. The one with Ellie and the rifle is the first and I think there's a second one not long after. You can stealth them to a point but then it'll force alert.

Remember that the game shines best when you combine stealth and combat. If you're spotted, go full ham. Beat people to shit. Shoot people to shit. Be savage. Then when a moment to slip off presents itself, do so and go stealth again.

You become Joel and it is fucking god-tier.
 
Top Bottom