Sony did that as well.I think I've read or heard somewhere Nintendo actively rejecting 2D games, at least early on in N64s lifecycle.
On a side note, I always thought it was really, REALLY weird that the Saturn was in development as a 2D-focused system, because SEGA was a huge pioneer of 3D games in arcades. Did they not think there was a future in that direction or was the company just that fragmented?
Was coding for the n64 supposedly some kind of 3d right of passage? I think i remember miyamato saying something about it. .
While Sony had an anti-2D policy, I don't think Nintendo did. Nor was the system underpowered for 2D. Really I believe it's just that the N64 games were so expensive to manufacture, and Nintendo made such a huge deal about 3D in marketing, that publishers were unwilling to try and sell 2D games on it.
Y'all are forgetting about MK Mythologies: Sub-Zero. The ultimate N64 2D experience.
N64 magazine's classic review of that POS:
Doing a 2D game in the late 90s was suicide. If it wasn't in 3D, it looked ancient and dated.
I do remember reading multiple interviews where both Yamauchi and Miyamoto stated that the N64 was made hard to develop for on purpose to "weed out weak developers",
That...and look at that controller! It's not the friendliest idea for playing 2D games
It was just something that wasn't thought of back then because 3D was the hottest thing to think of.
The N64 also was 64-bit so it actually welcomed 2D games even less than 32-bit. 32-bit on the Playstation still was something ideal for developers to use, while the N64 it almost didn't seem worth it to make a 2D 64-bit game where people can't tell between 32-bit and 64-bit very well in a 2D game.
The N64 ended up being a system that could actually produce better looking polygons than the Playstaion and the Sega Saturn so that was prefered.
That...and look at that controller! It's not the friendliest idea for playing 2D games.
As a kid, the most common 2D games I knew about were Yoshi's Story, Super Smash Bros. 64, and Kirby 64...and even the latter 2 are made with 3D polys to show off the graphics.
(Btw, Mischef Makers rocks.)
How was it not, exactly?
Take a look at the third position. Basically a SNES controller layout but for the face buttons on the right.
More like a Dualshock (due to the grips) with fewer shoulder buttons and two extra face buttons
Seriously, the N64 controller's three pronged design makes the best argument against this silly fairy tale of Nintendo forbidding 2D games^^
Oh man the days of digitiser and n64 magazine are sorely missed
You want people to buy your new game. Why would you make a game that looks like what they've played on the old machine they have already?
Processor word size has nothing to do with how amenable a platform is to 2D. Even if it did, most N64 code actually ran in 32-bit mode, because with only 4-8MB of RAM, you get a lot of the downsides of 64-bit, with few of the upsides.
yeah, I remember watching some screenshots of this games and thinking that it looked amazing and that I wanted more 2d games on the console
I worked as a Sega rep at Toys 'R Us at the first Saturn Christmas, and I was told how to deal with people bringing that up. I was told to say that "Sure, the PlayStation games look better *now*, but the console is very easy to develop for, so in 5 years the games will look exactly the same as they do now. Saturn, on the other hand, has a very powerful 3D chip in it that's quite difficult for game developers to tap - developers like to push hardware as far as it will go, so just wait to see what amazing games the Saturn will get over the next few years."It did not help that the early 3d games for the Saturn ran like butt compared to the early 3d PSX games.
How was it not, exactly?
Take a look at the third position. Basically a SNES controller layout but for the face buttons on the right.
Using those c-buttons as actual buttons was a nightmare. They were too small and too close to each other. They were bad enough to use in 3D games, I can't imagine how painful they would be in a 2D fighter or something.
I fucking LOVED Digitiser, I remember counting down the minutes on Thursday afternoon waiting for the update
I think I've read or heard somewhere Nintendo actively rejecting 2D games, at least early on in N64s lifecycle.
I worked as a Sega rep at Toys 'R Us at the first Saturn Christmas, and I was told how to deal with people bringing that up. I was told to say that "Sure, the PlayStation games look better *now*, but the console is very easy to develop for, so in 5 years the games will look exactly the same as they do now. Saturn, on the other hand, has a very powerful 3D chip in it that's quite difficult for game developers to tap - developers like to push hardware as far as it will go, so just wait to see what amazing games the Saturn will get over the next few years."
2D? What's that?
My big brother's nes does 2D. It's so lame.
Now that's graphics !!!!!!&!!!&
Using those c-buttons as actual buttons was a nightmare. They were too small and too close to each other. They were bad enough to use in 3D games, I can't imagine how painful they would be in a 2D fighter or something.
Maybe they were wanting to get out a system that could do pseudo 3D games like their super scaler games in the arcade and wait for 3D tech to mature a bit and come down in price and then release a true 3D system. I guess early on in the development of the Saturn, Sony's console plans were nothing more than a simple CD addon for the SNES.
edit: bah! Dreamwriter said almost the same thing I wrote.
Can't vouch for Nintendo though The Moon says that they didn't, but I do know that Sega US and Sony did have an anti-2D policy.
I followed digitiser from the N64 release right up until the end. In the days before home internet, digitiser kept me up to date with gaming news every single morning before school, through the TV! I was the first to hear about Sega leaving the console business thanks to digi. And who could forget mr t's advice column:
I remember when channel four got new management (hi Michael "cunt" Grade) and Mr biffo and co were neutered. They got away with so much....and I still find it amazing that the final ever digitiser page was this:
From reading some posts on this thread with regards to Sega, I also think it was somewhat strange, that the Saturn's focus was in the wrong-direction initially, yet in the arcade scene that was a whole different ball-game, working with cutting edge technology, or companies like Lockheed Martin, you'd have thought Sega knew that the future even in the consumer's home would be 3D....
Bringing out cutting edge 1992 tech, in 1995, was asking for trouble, especially as Sony had Sega in their crosshairs....
While Sony had an anti-2D policy.
I never felt like that back then. I knew 3D gameplay was going to be the future, but to me, early 3D graphics seemed like a huge compromise or a step backwards even. The shift from high fidelity 2D graphics where everything actually looked like the thing it was depicting, to blocky, mishapen lumps of polygons sneared with blurry, low res textures was jarring to me.I remember that it kinda felt like 3D was the next "step" and that 2D was over. At least for a lot of genres. I didn't think we'd see another side-scrolling Mario game, for example. Even fighting games started to shift into 3D.
In hindsight, it was silly, but it did feel like we had moved on.
I never felt like that back then. I knew 3D gameplay was going to be the future, but to me, early 3D graphics seemed like a huge compromise or a step backwards even. The shift from high fidelity 2D graphics where everything actually looked like the thing it was depicting, to blocky, mishapen lumps of polygons sneared with blurry, low res textures was jarring to me.
I can't remember exactly when, or to what game I attribute it, but it was a good few years before 3D visuals actually began to impress me.