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No Man's Sky |OT| Hello Worlds.

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robotrock

Banned
That old AMA is incredible btw, I didn't know anything about Joe Danger but if you go back and read some of the responses now it's pretty wild.

TNGWpwD.png

avoiding VR I see Sean
 

cluderi

Member
Few more hours in and I'm rocking with my hyperdrive.

Found some terrible toxic planet with golden plants, almost died going crazy farming them until I found a deep cave to hide in until the toxic storm passed.
 

Kaako

Felium Defensor
I think this tech could be applied in a lot of ways beyond a game simulating the universe for space exploration. If you think about how crazy it is to not need to pack the disc/install with assets and still have a near-limitless gameworld in X, Y, Z terms it truly is an accomplishment.

Like, these guys are using the procedural output tech to simulate the rules of our actual galaxies/observable universe in reality, but there's no need for that to be the only use case.

You could have a procedural roguelike that takes place inside a computer system/digital world and in some cases you wouldn't even have to mask the pop-in at all if it fit the lore, and crank up the volume on all the other aspects. Or you could have a Journey-ish game that took place in a totally abstract reality.

The biggest advantage by far, completely outpacing any other factor, is that the technique eliminates loading screens. Yes, there are many tradeoffs due to the fact that you're not loading a hand-crafted level with unbelievably high-res texture work and crazy custom animation and so on, but for certain types of games not having to load is such an enormous asset and key part of the fun.
Most definitely. I wonder if their next game will use this tech as well and how. This would be fantastic for other open world games as well. And the action/flow of the game would feel so much more natural w/out asset loading or any loading in general. Pretty damn amazing once you think about it, good post.
 

Hawkian

The Cryptarch's Bane
Few more hours in and I'm rocking with my hyperdrive.

Found some terrible toxic planet with golden plants, almost died going crazy farming them until I found a deep cave to hide in until the toxic storm passed.
Golden plants like the plants gave you gold, the element?
 

styl3s

Member
Mine got updated to Thursday shipping lmao and I ordered back in March and hit "release day shipping"
I'd check or contact customer chat to make sure it's coming tomorrow at this point

Fucking ridiculous and during the chat they said they sent me an email to confirm I still wanted it back in June , they lied lol

This is my last year on prime, 5th year has been worst year for me on prime
Yup mine is thursday as well i just ordered the digital version and will return my LE once it arrives because by the time it gets here i will be ready to move on to the PC version.

Steelbook is nice but i don't need 3 copies.
 

MattyG

Banned
I think this tech could be applied in a lot of ways beyond a game simulating the universe for space exploration. If you think about how crazy it is to not need to pack the disc/install with assets and still have a near-limitless gameworld in X, Y, Z terms it truly is an accomplishment.

Like, these guys are using the procedural output tech to simulate the rules of our actual galaxies/observable universe in reality, but there's no need for that to be the only use case.

You could have a procedural roguelike that takes place inside a computer system/digital world and in some cases you wouldn't even have to mask the pop-in at all if it fit the lore, and crank up the volume on all the other aspects. Or you could have a Journey-ish game that took place in a totally abstract reality.

The biggest advantage by far, completely outpacing any other factor, is that the technique eliminates loading screens. Yes, there are many tradeoffs due to the fact that you're not loading a hand-crafted level with unbelievably high-res texture work and crazy custom animation and so on, but for certain types of games not having to load is such an enormous asset and key part of the fun.
My friend and I were just thinking last night that it'd be awesome to have a fantasy sailing game built with this tech. Just an endless ocean with islands and fantastical ruins and stuff to find. There's so many frameworks you could put this tech into.
 

Moa

Member
qsmzStq.gif


I don't think there's anything spoilers in the gif above but if anyone has an issue, I'll edit it out and unembed.

Found this out earlier. If you melee, you do a small lunge. If you melee and then use the jetpack at the same time, you'll get a nice boost in speed that is much faster that sprinting.

I can't 100% say yet but I think if you sprint, melee and then jetpack, you'll go ever further.

Gif above is just one example of it - I've managed to go a lot further that I haven't capped yet.
 

Wallach

Member
If you want spiritual company, I have technically bought this game three times to play it a few hours early.

How's that? Are there even three versions of this game?

I'm in for two I guess. Weird how the PC version gets some kind of upgraded spaceship as a pre-order deal, where the PS4 gets some avatars. Getting an upgraded starter ship sounds like something I don't even know if I'd want.
 

Hawkian

The Cryptarch's Bane
My friend and I were just thinking last night that it'd be awesome to have a fantasy sailing game built with this tech. Just an endless ocean with islands and fantastical ruins and stuff to find. There's so many frameworks you could put this tech into.
Yeah see, that's a great example especially if you designed the game with the conceit that the whole planet was flooded. Making a game that takes place just on a single earthlike planet could be tricky because of the level of detail we might expect but if you do something clever like that- say, there are only a few, totally unrecognizable continents left on the whole surface- such a design could fit perfectly with procedural tech.
 
qsmzStq.gif


I don't think there's anything spoilers in the gif above but if anyone has an issue, I'll edit it out and unembed.

Found this out earlier. If you melee, you do a small lunge. If you melee and then use the jetpack at the same time, you'll get a nice boost in speed that is much faster that sprinting.

I can't 100% say yet but I think if you sprint, melee and then jetpack, you'll go ever further.

Gif above is just one example of it - I've managed to go a lot further that I haven't capped yet.

Nice. That's a great tip. Thanks.
 

King_Moc

Banned
I don't think there's anything spoilers in the gif above but if anyone has an issue, I'll edit it out and unembed.

Found this out earlier. If you melee, you do a small lunge. If you melee and then use the jetpack at the same time, you'll get a nice boost in speed that is much faster that sprinting.

I can't 100% say yet but I think if you sprint, melee and then jetpack, you'll go ever further.

Gif above is just one example of it - I've managed to go a lot further that I haven't capped yet.

I was doing this too. It's good covering lots of land and big gaps, but it's practically game breaking where enemy encounters are concerned. You can easily get away from anything.

Edit: BTW, Run, then melee, then jetpack....you go for miles.
 
Literally JUST ordered a 2TB hard drive.

That'll probably get here before my SE which I preordered in March if I'm to believe their respective estimated delivery dates...

¯\_(ツ)_/¯

Edit: but I guess that's a good thing because I need the space... (that double entendre)
 

Hawkian

The Cryptarch's Bane
How's that? Are there even three versions of this game?

I'm in for two I guess. Weird how the PC version gets some kind of upgraded spaceship as a pre-order deal, where the PS4 gets some avatars. Getting an upgraded starter ship sounds like something I don't even know if I'd want.
I ordered the Explorer's Edition on PC like 40 years ago, ordered the boxed PS4 from Amazon with the Prime deal last week, and bought it digital on the PSN store yesterday. Chasing that midnight.

Assuming I enjoy the game, I will give the PS4 disc copy away in some manner of contest
Can you please link to OG AMA?
https://www.reddit.com/r/IAmA/comments/117p42/i_quit_my_job_at_ea_where_i_worked_on_burnout/
 

Moa

Member
I was doing this too. It's good covering lots of land and big gaps, but it's practically game breaking where enemy encounters are concerned. You can easily get away from anything.

Good to see others have caught on.

Yeah, part of me wants it to get patched because anytime I run into an enemy, I just jump skip away but the other part of me loves it.
 
How is this game only 7 gigs or whatever?

My guess is because it doesn't have traditional things like levels. It generates everything on the fly and "deletes" that when you're far away enough. Fun fact: Most of the game's file size is just the audio.
 
How is this game only 7 gigs or whatever?
Because is not a bunch of hand crafed assets/worlds and just mostly algorithms that generate the world. A game this scale with everything hand crafted like most games would take up more discs than we could produce.
 
Found this out earlier. If you melee, you do a small lunge. If you melee and then use the jetpack at the same time, you'll get a nice boost in speed that is much faster that sprinting.

I can't 100% say yet but I think if you sprint, melee and then jetpack, you'll go ever further.

Hm, that sounds more like a bug with momentum calculations rather than something they included on purpose.
 

CHC

Member
Really cool that sunsets / sunrises are a lot longer now. They were like ~15 seconds before the patch. Now you get at least a few good minutes of hazy orange glow.
 

legacyzero

Banned
I have a theory on why theres such confusion about the framerate.

Maybe it was closer to 60 before the patch, but in an effort to improve the dynamic lights, reduce the pop in, and up the texture rez, they just conceded and locked it to a hard 30 for the patch.
 

gossi

Member
GameSpot stream just said 60fps.

They're wrong. They're streaming at 60fps, but the game they're streaming is 30fps. I actually just captured their footage to check and ran a duplicate frame counter, it's 30fps they're streaming. Apparently nobody can actually see this stuff.
 

4thman

Neo Member
I preordered the game on PSN and it seems to have pre loaded but the file size reads 3.8Gbs.....I thought the game was 6Gbs...
 

King_Moc

Banned
I have a theory on why theres such confusion about the framerate.

Maybe it was closer to 60 before the patch, but in an effort to improve the dynamic lights, reduce the pop in, and up the texture rez, they just conceded and locked it to a hard 30 for the patch.

Nope, there's no difference before and after the patch. And if it was closer to 60, but not there, there would have been stuttering and screen tear. It's been a locked 30 the entire time.

I preordered the game on PSN and it seems to have pre loaded but the file size reads 3.8Gbs.....I thought the game was 6Gbs...

It'll be closer to 6 once the files are unpacked.
 

E92 M3

Member

I ordered the Explorer's Edition on PC like 40 years ago, ordered the boxed PS4 from Amazon with the Prime deal last week, and bought it digital on the PSN store yesterday. Chasing that midnight.

Assuming I enjoy the game, I will give the PS4 disc copy away in some manner of contest

https://www.reddit.com/r/IAmA/comments/117p42/i_quit_my_job_at_ea_where_i_worked_on_burnout/

Thanks gents!
 
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