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Digital Foundry: Call of Duty 2 on XB1 (up to 2x More FPS in Certain Areas)

QijE522.png


https://www.youtube.com/watch?v=ofm9JAh0DAM

I think this is the biggest improvement we've seen from the 360 emulator; it's pretty impressive.
 

shanew21

Member
QijE522.png


https://www.youtube.com/watch?v=ofm9JAh0DAM

I think this is the biggest improvement we've seen from the 360 emulator; it's pretty impressive.

The reason for improvement is mentioned in the video. When CoD couldn't maintain 60, it intentionally dropped the framerate to 30 and locked it there, rather than dipping slightly below 60. It's just how the game is rendered. The Xbox One version does this very rarely though, so definitely a large improvement.
 

alexbull_uk

Member
Whoa, that's a pretty incredible difference. Literally doubled in several places and makes the whole game into a pretty solid 60fps experience. Might have to grab this now.
 
I'm guessing the xbox 360 version was uncapped but was always under gpu stress or something, and now the emulation is helping it reach it's 60fps target either with emulation tweaks or the nature of emulation.

Back then I only played the pc version and only for a little while, as a friend owned it and I never had my own copy.
 

bede-x

Member
Man Scorpio is going to boost the fuck out of these games if the weak ass One can do this kinda stuff.

We don't know how big the improvement actually is, considering the original was double buffered. If that was removed, how far apart would they be?

But it's nice that the games carry over to Scorpio and it'll be interesting to see what kind of boost they get there.
 

kuYuri

Member
Whoa, I don't even remember those dramatic frame drops well. Although I haven't played the 360 version of CoD2 since 2007, so my memory is not going to be that great 9 years later.

This is a great way to experience the campaign, too bad the multiplayer is kinda meh to me on console version being 4v4 only.
 

etta

my hard graphic balls
Maybe Scorpio wizards can do the same with current Gen games, if they do BC
With the games that have unlocked framerate, yea that will happen automatically.
If the game has a cap, like most, it would need a patch. Though I suspect Microsoft is working with developers RIGHT NOW to build their games with a Scorpio mode, so when detected the framerate cap will switch to 60fps for current 30fps games.
 

jelly

Member
Man, second hand dried up fast. Doesn't help when Call of Duty 2 is MW2 and BO2. Maybe come across a copy one day.
 

_SAKY_

Member
Makes me wish more games used dynamic resolution scaling as well as the apparent frame limiting logic on display in this title.
 
This is pretty amazing
naamloos0bbgb.png

How did it run so poorly on 360 though? This was a Quake 3 engine game with no particularly special graphics nor much in the way of anything CPU stressing. And yet somehow, this is the game that RRODed my 360 within a few hours of playing on LAUNCH DAY. Should probably hunt down my PC copy and reinstall it for shits and giggles, though the multiplayer is probably dead now because of the guys who bought GameSpy for their servers and then them shut them down to be reused for mobile games.

RROD OT:
Seriously Sony fucked up the PS3's market plan. If they had a better plan they could have YOINKED 7th Gen from Microsoft right then and there via the RROD controversy. Instead they took too long to get to market and were too expensive, and everyone became complacent with the 360's high failure rate gratis the PS3 being noncompetitive.
 

Kill3r7

Member
The reason for improvement is mentioned in the video. When CoD couldn't maintain 60, it intentionally dropped the framerate to 30 and locked it there, rather than dipping slightly below 60. It's just how the game is rendered. The Xbox One version does this very rarely though, so definitely a large improvement.

It was a launch title after all. I think it says more about how far games have come.
 
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