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The success of Xbox One won't ride on Gears of War and Halo- it's all about new IP

SOR5

Member
Now theres quite a bit with this article from Techradar I disagree with, it seems to say that nobody cares about the new God of War or that Halo (as in mainline Halo) gets released at almost CoD-like frequencies but I do agree with the core message and I believe figures like Shannon Loftis need to be going full throttle on creating new captivating worlds and gameplay wherever they can, link is here

Sure Halo and Forza are always welcome, but more Scalebounds and Sea of Thieves and Killer Instincts please

xbox%20main-970-80.jpg

With both E3 and Gamescom under our belts, and the hysteria of the winter games release season about to lay waste to our bank balances, we've had a little time to sit back and digest all those new games Microsoft and Sony rammed down our throats with pre-rendered trailers and ever-awkward on-stage demos.

Yet for all the returning faces (rebooted or not), the sight of those familiar logos and characters is wearing beyond thin.
 
Wasn't Halo 5 immensely popular online despite the lack of a good single player?

I am also sure GOW will be really good when it comes judging latest previews.

MS has tried to create new IPS such as Quantum Break, Ryse, Sunset Overdrive, etc.

Problem is that most don't purchase anything that is not GOW, Halo, Or Forza when it comes to Xbox and THAT is the real problem!
 
I think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.
 
Wasn't Halo 5 immensely popular online despite the lack of a good single player?

I am also sure GOW will be really good when it comes judging latest previews.

MS has tried to create new IPS such as Quantum Break, Ryse, Sunset Overdrive, etc.

Problem is that most don't purchase anything that is not GOW, Halo, Or Forza when it comes to Xbox and THAT is the real problem!

Most people don't fuck with exclusives in the first place this gem unless they are established. Consoles sell because of mutliplatform games and the features they have for their audience. Exclusives are for the niche and as icing.
 
I think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.

Kind of sad that I am kind of bored of halo / gears and I lived all there exclusive titles (quantum , Rome, sunset , yet to try record but it looks really fun ).

Just sad that none of there new ips have set the world on fire , and I have no interest in there upcoming ones like Scale bound

Seems like a lot of new ips have struggled to take off on both sides (the order 1886 etc)
 

SOR5

Member
Wasn't Halo 5 immensely popular online despite the lack of a good single player?

I am also sure GOW will be really good when it comes judging latest previews.

MS has tried to create new IPS such as Quantum Break, Ryse, Sunset Overdrive, etc.

Problem is that most don't purchase anything that is not GOW, Halo, Or Forza when it comes to Xbox and THAT is the real problem!

I think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.

I understand where you're coming from, not a lot of people bought Bloodborne when it came to the PS4 install base, not a lot of people bought Sunset Overdrive, but it's those things that help build a positive repertoire and brand image with the people who are invested. Sure I absolutely agree that most success is down to effective marketing and multiplats, but that portfolio can do wonders for brand image more than anyone can think.
 

Concept17

Member
Forza/Halo/Gears/Fable don't do it for me, and with everything also on PC, well.

To me it's just been downhill since the Kinect. It's like MS couldn't achieve that massive growth in the market they wanted, and have only dialed back since then.
 
Make yourself a nice hot chocolate, get your comfy slippers on and get ready to settle down to a tale of the ages, as this thread goes that way then the next and this way then another. lol
 

Jawmuncher

Member
I hope Scalebound is a big success for them. Looking forward to more new IPs that can then be developed into long running series, that also have a lore around them.
Still say a Fable reboot would be a good course of action for them. The series still has weight, and considering they didn't want to sell it after lionhead's closure. Does seem they still have ideas for it.
 

Shiggy

Member
I strongly believe the ship has long sailed for the Xbox One. Wasn't it available for less than 150€ just a few days ago? They'd need much much more than just new IPs, they'd need a complete rebranding. Or probably just an entirely new system which is not linked to the Xbox One brand at all. .
 
MS has tried to create new IPS such as Quantum Break, Ryse, Sunset Overdrive, etc.

I think the conventional thinking of needing new IPs at a console launch is no longer correct. Launch them at wave 2 when there is a decent install base and you have satisfied them with known IPs to get them to purchase the console. At the point the audience is bored with old IPs.
 

Mohonky

Member
Insomniac created and owns the Sunset Overdrive IP.

Kind of funny situation that one, it's only on Xbone for one reason or another. Microsoft probably put considerable incentives in their to keep it exclusive while allowing Insomniac to keep the IP.

Kind of like a 2nd party game, without the actual lock down.

Though honestly, I can't think of many 'big' exclusives from anyone this gen. It's mostly been sequels and remasters (fucking remasters everywhere).

Honestly don't feel like there have been any major breakthrough IP's for Sony or MS at all. A lot of the new IP's I see getting bandied about are indie titles while the first party stuff is just more of the usual.
 

GHG

Member
I think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.

How so? They have been awful at it this generation. Last generation we got a generation defining new IP in Gears and then other great new IP's across a range of genres such as Viva Piñata, Lost Oddessey, Crackdown etc.

This gen all we've ended up with is a handful of mediocre new IP's from them, none of which have made any impact critically or commercially. I'm not going to talk about what Sony have or haven't done this gen as that's not what this topic is about but you might want to do some fact checking.
 

Boke1879

Member
New IP is definitely great at garnering interest if it looks great. You saw it with TLOU, and now Horizon.

But lets not act like games like Halo, Gears, God of War etc. won't be the bread and butter and have people showing up to buy them.

Those games are known quantities. People know what to expect so they buy them. People tend to hold off on new IP's imo.
 

FelipeMGM

Member
New IP has been a hard market for Microsoft this gen (for everyone not Ubisoft really), Ori was prob the only one that prob met its expectations and even went over it (and its prob the only one getting a sequel). Which is a shame because other games Microsoft was involved are great, but did not find the same success.

Hope Scalebound and Sea Of Thieves can do great both on a critical and comercial standards

I think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.

Hmmm, I would say both are doing a great job on spreading genres trough their 1st and 2nd party games this gen, and tbh Sony is actually publishing more games than Microsoft in that matter. In 2016 so far 10 Sony first party IP games were published (Amplitude, Hardware Rivals, MLB 16, Alienation, Ratchet&Clank, Uncharted 4, Shadow Of The Beast, Kill Strain, Bound, The Tomorrow Children) while MS published 3 (Quantum Break, KI SE03 and ReCore)
 

TannerDemoz

Member
The Success of Xbox One lies on distinguishing itself from the PlayStation 4. Sony has beaten Microsoft to decent exclusives. I think Microsoft now need to look at what they can do with Scorpio and future updates to involve their community more and give people a reason to hold onto their Xbox One consoles.

But, I acknowledge that new ips are still important, and Microsoft does need some new ones. I literally think I'd pick up an Xbox One if I saw a Lost Odyssey 2. That game ffs.
 
Which is why it's become increasingly important to stay on side with indie developers. That is where the diversity and variety is coming from for the most part now.
Yup it's glorious. Never played indies before this gen started funny enough. Now they fill my hardrive
 
Kind of ironic they brought a studio that had some great unique ip (banjo/ conker/ viva piñata ) , then made them work on avatars and Shittyy Kinect games for years.

Now they let them do something they are getting rave reviews.

Would love a new banjo , steal the mario template if you have to , but they need something other the racer / dudebro shooter and sports titles .

They lost a lot of momentum chasing that wii money with Kinect and it set here brand back for years imo.
 

Peltz

Member
New IP is definitely great at garnering interest if it looks great. You saw it with TLOU, and now Horizon.

But lets not act like games like Halo, Gears, God of War etc. won't be the bread and butter and have people showing up to buy them.

Those games are known quantities. People know what to expect so they buy them. People tend to hold off on new IP's imo.

Those games: Halo, Gears, God of War, etc. certainly won't make me interested in new hardware. I played and enjoyed them last gen, but I'm certainly not starved for new entries. In fact, Halo 5 is the only Halo game I haven't purchased on release day because it's no longer enough to sell me on new hardware. I still have not played it, and Halo is one of my favorite series in general.

The only thing that gets me to buy new hardware are new experiences, especially if they make great use of the new hardware in some way. Halo did that in 2001. Gears and Mass Effect did that again a few years later on Xbox 360. But nothing on the Xbox One side of things has gotten me to do that this generation.

I want to play Halo 5, but first Microsoft has to do more to sell me on Xbox One. Sunset Overdrive certainly looks cool... but I need 2-3 more unique games like that before I'll fully jump on board. I'm still rooting for Microsoft and still have hope that they will come up with some fresh games that excite me to purchase their console.
 
There is a market that will keep playing Gears and Halo but it won't be as big as it was last gen, basically because now there is much competition in that genre even more now with Overwatch.

They need new IPs but it can be single player games. The core of MS is multiplayer and they can't rely on something that you play for 14 hours and move.

Destiny should have been a MS success story but they let it go. I guess that's what happen when you trust more oh the marketing guys than the guys who create your stuff.
 

oti

Banned
I'm sorry but calling the Xbox One a "success" in any shape or form is really difficult for me from my German point of view. It's well on the track of hitting 100€ for the OG and maybe even 200€ for the S over here.

Looking past that, I hope they'll do more stuff like ReCore and Scalebound (god I hope that game will end up being good).
 
I've really enjoyed Xbox's first- and second-party efforts this generation. I look forward to seeing more, and I hope they'll put some bigger budgets behind them as well.

Hopefully they can set up or secure more teams as well, as that's an area where Sony is still very strong despite recent closures.
 
Sony and MS have pretty much failed to create any new IPs that will be big franchises like Uncharted and Gears of War this gen.

They both have some good exclusive IPs, but nothing that will stick around and be big sellers for years like those franchises.

The argument for owning a console if you buy them for exclusively is weaker than ever unfortunately.
 
Which is why it's become increasingly important to stay on side with indie developers. That is where the diversity and variety is coming from for the most part now.
Yup. Undertale, Stardew Valley, Divinity, Cities Skyline, Rocket League and many others million seller indies have proved how big the thirst for Indies are this gen.
 

EmiPrime

Member
While I think they do need to open more first party studios, I would like Turn 10, 343i (once Halo 6 is finished) and The Coalition to be given the chance to make new IPs too. I will give Gears 4 a fair go but was it really a game that needed to be made? Gears 3 concluded the series well enough, wouldn't it have been better to let what was then Black Tusk continue to work on their new IP and instead spend the Gears license buyout money on a new studio? IMO it showed a lack of imagination and ambition from MS.

I know why it won't happen but I think it's a shame Ryse won't get the chance to become a franchise. I think a sequel that isn't hamstrung by Kinect, then a platform change and then having to be out in time for a hardware launch could have had a jump in quality like Assassin's Creed to AC2 had.
 

theWB27

Member
:/

They need to make more 1st party new IPs (only Rare is making one for now with Sea of Thieves), and turning Blacktusk into a "Gears factory" is not helping them imo.

You'd have to completely ignore what they've done on the x1 to still think this.
 

Asd202

Member
I think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.

But Sony has better and far more diverse exclusives.
 
How so? They have been awful at it this generation. Last generation we got a generation defining new IP in Gears and then other great new IP's across a range of genres such as Viva Piñata, Lost Oddessey, Crackdown etc.

This gen all we've ended up with is a handful of mediocre new IP's from them, none of which have made any impact critically or commercially. I'm not going to talk about what Sony have or haven't done this gen as that's not what this topic is about but you might want to do some fact checking.

Lol so because the Ips they've invested in haven't been commercially successful so that means they've done nothing. Reviving killer instinct, funding quantum break, scale bound , sunset overdrive , ryse, ori, recore, sea of theives none of these games may have been critical successes or sold gangbusters. Gears was the first impressive graphical game of last gen so that helped with its adoption not to mention coming out almost two years after the console launched. Being that Xbox one isn't that much of a sales giant didn't help the adoption of those new ips either. The idea that they haven't done much is ludacris.
 
I'd have to say this generation is pretty boring as far as new IP is concerned. The only new IP that has grabbed my attention is Bloodborne and really that is just piggy backing off of the Souls games.

This Gen is really making me miss the ps2 days when publishers would throw anything to the wall to see if it sticks. When every game wasn't a sequel.
 

Sou Da

Member
I'd have to say this generation is pretty boring as far as new IP is concerned. The only new IP that has grabbed my attention is Bloodborne and really that is just piggy backing off of the Souls games.

This Gen is really making me miss the ps2 days when publishers would throw anything to the wall to see if it sticks. When every game wasn't a sequel.

So don't greenlight Crusader:No Mercy, gotcha.
 

MrCarter

Member
I think Sony has shown us with the PS4 that exclusive games matter very little if you have sales momentum like they do. Microsoft on the other hand has done very well this gen diversifying it's first and second party output.

Ironically, your username has just described your post.
 

Garlador

Member
I feel a bit... bad... for Microsoft. I was harshly critical of them relying on their very small library of successful IPs going into this generation, and they responded by creating a TON of new IPs... of which almost none of them either were both critical and commercial successes.

The Xbox One has a treasure trove of great new IPs this gen: Ori and the Blind Forest, D4, Sunset Overdrive, Recore, Quantum Break, and upcoming games like Scalebound, Cuphead, and Sea of Thieves. Yet almost universally they've hit the market with no much impact, and that is disappointing.

All it takes is ONE to take off, but that just really hasn't happened. They've had some successes, sure, but nothing trend-setting or system-selling. Not yet.
 
Successful IPs this gen are commercially are:
- Destiny
- No Man's Sky
- Watch_Dogs
- The Division
- Titanfall
- Splatoon
- Bloodborne

You can add TLoU there if you want to be generous about its release window, given that it came out the same year a new gen started.
 
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