SneakersSO
Member
My problem with how MS handles new IP compared to Sony, is that MS never gives them time to cultivate.
The throw massive marketing behind a new IP, and I get the impression that if the game doesnt sell gangbusters, they will never make another one.
Theres a lot of Sony games that had OK starts (this is all subjective of course)
Uncharted
Killzone
Infamous
Resistance
Motorstorm
And they pushed forward with all of these to create, I believe, superior follow up games. I wish MS would have more faith like this.
Alan Wake
Lost Odyssey
Crimson Skies (not technically a debut on Xbox)
Sunset Overdrive (maybe sometime)
Ryse
Just some off the top of my head which I believe could have made really superior sequals
From a 1st party portfolio perspective, you're right in that MS is far more likely to drop support for a new IP they helped establish to chase something that might be more popular. They could've paid Crytek to develop a Ryse 2, but instead MS paid for RotR. They could've let The Coalition pursue their new IP, but instead they became a Gears studio.
However, looking at the lowered marketing pushes MS has put forth towards their new IPs in the last year or more, its clear that budgets have gotten a little leaner for MS, and they are now just choosing to push things they know are highlighting & pushing the platform. Compare the push ReCore got, which was the equivalent of being kicked out in front of a live audience, or what Quantum Break got, or what they did for Ryse (webisodes, tons of commericals,etc.) to the ads & stuff they did for SSOD or TF1, and its clear that MS is consolidating their efforts behind their bigger, known heavy hitter versus their new titles & IP attempts.
This is actually a huge problem for MS, because some of the IP they have been trying to push are things that normally do well in WW markets on their competitors platform, and in order to reach that audience, they're gonna have to spend the ad money to do so. Take a game like Scalebound - everything I see about the title lends me to believe that it would be much more welcome on PC or PS than on the Xbox installbase. Not only that, but with Scalebound specifically, it just seems like they are completely leaving that game by the wayside outside of press conference presentations.
If you compare the sort of push they gave Halo 5, are giving Gears 4, that they give each year's Forza release, or whatever 3rd party deal they have managed to secure, and I think its safe to say that MS really isn't prioritizing their own efforts unless they can already tell the title is making a huge PR splash for them. What this means for Xbox fans is that the games they are going out & supporting on behalf of MS, like ReCore or QB, are far less likely to get sequels because the only people who are showing up for those games are the Xbox faithful and no one else. This is in stark contrast to the sort of ad campaigns MS ran during the 360 era when it came to new IP. Look at what the original Gears got, or several other MS owned IP that either got created or refreshed during that era.