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PSVR Summer Lesson fan feedback discussion

Psykotik

Member
playasia has a translated interview discussing fan feedback on the game.


Summer Lesson is about less than a month away and the latest Famitsu magazine has a full interview with Bandai Namco Entertainment's CS Divisions First Production/Producer & Game Director; Mr Tamaoki Jun and General Manager & Chief Producer; Mr Harada Katsuhiro. Here they discuss fan feedback, adding new situations in the game and more!

We have a lot of game details to cover from the long development time and changes from the original games plan.

Tamaoki: Our original conception began to change over time. Many staff members approached each other saying things like "Wouldn't it be really fun if we tried this?" or "I really think we should incorporate this idea into the game!" and so the game began to change over time, but in a great and fun looking way. We really want the players to think "Woah, you can do this kinda thing in VR!?" thinking how they would do so in reality and trying it out in game. We didn’t create this as a simple game, we went into the development of this game which we've named Summer Lesson and created a whole heap of in-game content and adopted the style of "sensation". We're really hoping the players will be able to be moved and even shocked by the feeling of VR this game gives. The only thing that hasn’t changed from the beginning is the above stated the point of the game.


more at the link below:

http://www.play-asia.com/tamaoki-an...more-in-summer-lesson-famitsu-interv/5f/748df

teach me a lesson if old.
 

Syraph

Neo Member
Well we at Tekken Project always try to release games shortly after the launch of hardware, like with Ridge Racer, and sometimes with Tekken

Liars! Stop lying you liars!

I'm really missing Ridge Racer this gen...
 

Livedili

Banned
Good thing I'll start taking Japanese lessons pretty soon. Guess I'll get a japanese copy of it then. Can't wait to try this game out <3
 

chrono01

Member
No joke, if this was releasing at launch with the PSVR in NA, I'd purchase the peripheral solely for it. As it's not, I'll pick up a PSVR sometime next year (or the next), depending on the list of games that support it. I was going to buy one for RE7, and while the game look amazing, I know too little about the actual game to warrant the PSVR purchase.

Man, it's depressing. This style of game lends itself so well to PSVR, but I know we'll get so few (if any) actually localized. Yet, the brutal violence in RE7 (having a blade seemingly stabbed into your throat/mouth, as seen in the newest RE7 TGS trailer) is absolutely okay. It just seems so backwards, considering Summer Lesson looks to be one of those "lie back and relax" style of games. It's not even lewd at all. :(
 

ZaQ_Q

Neo Member
No joke, if this was releasing at launch with the PSVR in NA, I'd purchase the peripheral solely for it.
Could you, and the rest of the fam, articulate the appeal this kind of game has for you?

On its face it seems to be the experience of having a young girl around and perhaps teaching her something, platonically.
 

chrono01

Member
Could you, and the rest of the fam, articulate the appeal this kind of game has for you?

On its face it seems to be the experience of having a young girl around and perhaps teaching her something, platonically.
It's as close to VR "human"-to-human interaction I've seen so far. She talks to you, you talk back (at least, during the times the audio indicator appears on-screen). The headphone part in the demo really got me (where you lean in to share earbuds with her, and hear the music she's listening to come through the headset). It's just looks like a really unique experience. Granted, all of this will probably be more common in the coming years of VR (or maybe it's already common on other VR machines, I haven't researched them too much), but it seems impressive to me right now. Of course, I won't deny the appeal of having to mentor a cute girl, but that's only a piece of why I'm interested in the title.

I know it's not likely to appeal to wide audience, which is probably part of the reason why we'll never see this overseas.
 
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