Psykotik
Member
playasia has a translated interview discussing fan feedback on the game.
more at the link below:
http://www.play-asia.com/tamaoki-an...more-in-summer-lesson-famitsu-interv/5f/748df
teach me a lesson if old.
Summer Lesson is about less than a month away and the latest Famitsu magazine has a full interview with Bandai Namco Entertainment's CS Divisions First Production/Producer & Game Director; Mr Tamaoki Jun and General Manager & Chief Producer; Mr Harada Katsuhiro. Here they discuss fan feedback, adding new situations in the game and more!
We have a lot of game details to cover from the long development time and changes from the original games plan.
Tamaoki: Our original conception began to change over time. Many staff members approached each other saying things like "Wouldn't it be really fun if we tried this?" or "I really think we should incorporate this idea into the game!" and so the game began to change over time, but in a great and fun looking way. We really want the players to think "Woah, you can do this kinda thing in VR!?" thinking how they would do so in reality and trying it out in game. We didnt create this as a simple game, we went into the development of this game which we've named Summer Lesson and created a whole heap of in-game content and adopted the style of "sensation". We're really hoping the players will be able to be moved and even shocked by the feeling of VR this game gives. The only thing that hasnt changed from the beginning is the above stated the point of the game.
more at the link below:
http://www.play-asia.com/tamaoki-an...more-in-summer-lesson-famitsu-interv/5f/748df
teach me a lesson if old.