The new version looks way better and way more appealing imo, you should consider to redo the kickstarter campaign for this new version since it now looks like a new and different game and people would be more aware of it.
NES graphics are awful and there's already too many indie games aping that style so I'm happy with the new direction if he can deliver.
Please show me all of these NES style games. Or are you talking about stuff like Broforce? In reality, there are extremely few indie games that actually try to emulate the limitations games had back then. Trying to make an authentic 8-bit game requires special effort, knowledge, creativity and talent. I'm not saying this game will lack those elements now, obviously, but it'll now be just a nice looking side scroller with pretty pixels.NES graphics are awful and there's already too many indie games aping that style so I'm happy with the new direction if he can deliver.
This strikes me as an extraordinarily short-sighted choice. This game passed its goal -- barely -- based on its original pitch. If the project delivers on that, it's a ready-made batch of potential ambassadors for your game, convincing other people to buy and try it. By pivoting like this, you drive some people out completely, you leave others feeling uncertain, and you cut out the potential hype for your game before it ever has a chance.
Besides that, budgetary holes are one of the biggest challenges every Kickstarter faces. Almost every project creeps its scope somewhere, goes over its allotted time, burns through more of its budget than it expects to, and has to consider how to limp over the finish line with the available resources. Given the luck to have extra funds, the smart thing to do is to keep your scope exactly where it is and use the extra funds as a cushion to get the project finished.
It very much does not.
One thing I honestly can't understand is the claim that, even disregarding the change in style, the new art looks visually worse or more generic than the old one. I feel the exact opposite! To me, every single visual element in the new screenshot looks better than that of the old one, on both a technical and aesthetic level. The new screenshot establishes the D.C. environment and its abandoned post-apocalyptic atmosphere (whereas the old level visually has nothing to do with D.C. except the name), it has architecture (a restaurant) that looks more like it has some sort of purpose, the road tiles are better, there's a more atmospheric and less tacky night sky... If the goal is to create a mood and sense of place (and that is my goal with any visual style, far above and beyond any 8-bit/16-bit distinctions), then I simply can't see the old level art winning out. If you disagree with all of this, or place the 8-bit style as your top priority, then I understand why you hate this change in direction. But I 100% believe this is a step forward.
If I could have launched the Kickstarter with the current aesthetic, then I would have (and probably would have easily gone over the goal too, instead of haphazardly limping over it). I'd also like to note that, even back then, I was already struggling with the limitations of the NES aesthetic! I wanted more colors on sprites, screen-filling fully animated bosses, and I even put all this in the style guide we created.
NES graphics are awful and there's already too many indie games aping that style so I'm happy with the new direction if he can deliver.
Personally, I don't mind that the new style is closer to 16-bit or whatever. What struck me most when comparing the two screenshots though was that the new one seem to use a color palette that is a lot brighter/more saturated (on the foreground buildings especially). It gave the game a more... cartoonish look, maybe - at least compared to the old style. The old screenshots had a very dark palette that gave the game a nice atmosphere, and fit very well with the post-apocalyptic theme.
Just something to keep in mind when selecting colors, I guess.
The new version looks way better and way more appealing imo, you should consider to redo the kickstarter campaign for this new version since it now looks like a new and different game and people would be more aware of it.
Where are all these indie games that actually mimick NES style graphics? Keep in mind most pixel games look nothing like the hundreds of games in the NES library.
Shovel Knight has been well-documented in its efforts to closely simulate the NES aesthetic. The Retro Game Challenge titles aim to emulate the NES (among several other systems) in the individual games, though overall not as close as Shovel Knight. This game I just discovered in the latest Steam Sale thread Life of Pixel makes a go at simulating the pixel aesthetics of 13 old systems including the NES, although just watching the video makes it clear that there's still some significant liberties taken.
As far as I'm aware, that's the full list.
Motherfuckin SHATTERHAND!
Sold.
one of those archaic Capcom arcade side-scrolling beat-em-ups from the nineties.
new style looks alittle better
overall it doesnt look THAT much different, not enough for outrage
Update:
Game has moved on from the 8-bit art style, refunds for people not cool with it. Personally I think it's a nice improvement.
Explanation below.
Odd bump.
They haven't updated their kickstarter page since last year, but their tumblr has several new gifs:
It looks nice to be honest, just no longer adheres to any NES boundaries.
Well... it still looks better than Mighty No. 9.
Odd bump.
They haven't updated their kickstarter page since last year, but their tumblr has several new gifs:
It looks nice to be honest, just no longer adheres to any NES boundaries.
There's another game in development called Cyber Shadow that's apparently using the work made by Steel Assault's original artist, which looks more NES-like.
Odd bump.
They haven't updated their kickstarter page since last year, but their tumblr has several new gifs:
It looks nice to be honest, just no longer adheres to any NES boundaries.
There's another game in development called Cyber Shadow that's apparently using the work made by Steel Assault's original artist, which looks more NES-like.
I'm curious, did anyone bother to get a refund for this game? The developer isn't very communicative and those gifs are pretty much all he's posted in the 6+ months since the "reboot".
We just posted a large Kickstarter update with a ton of GIFs and new information:
Game looks amazing. Not sure why people were unhappy with the change, it's a huge improvement over the original style.