OK. I think you 100% get what we're saying. I just think you're wrong. Yes, the new project looks good, I am in no way dismissing it. But this isn't "oversensationalized negativity" -- it's legitimate confusion and anger over being told we'd be getting one thing, and now we're getting another.
I'm speaking to the thread, not just you. Sorry if that's not clear? But, say, Mega's comments about the new style looking like any other Indie on any platform, don't really seem to follow what happened here.
I hate that I keep hammering this home, because I'm largely not mad about the situation at all anymore, but:
Dream project or not, you being happy for the devs or not, you looking forward to the game or not, it isn't what was promised. It's pretty cut and dry.
I have no idea why you're reiterating something I already said, as if it's a new idea. Especially if you don't want to hammer it home any more than needed.
Me said:
I get why people were disappointed, and I do think promising one thing, but then delivering another, especially once you've accepted money, was dumb on the devs part. It makes perfect personal sense, but isn't really professional. You should put personal feelings aside once you've signed a money-backed contract with so many others. Even if it's personally frustrating.
We agree here, right?
Whether backers accept the project as OK or not is up to them, and guess what, most of us have. We don't need you telling us why we're wrong for feeling upset if we do.
I don't get the snark. I presented a further viewpoint for discussion, from one who isn't as emotionally invested. Acting as a mediator between negative commentary and a positively nice looking game.
GAF is full of so much 0 ~ 100 % stuff, that goes from "Pump it into my Veins!" to "This is Sh*T!", that I may be overly lashing out, lol. (I didnt' feel it all that rude, but you and Santerestil seem to take it as such, so my apologies.)
I find the extremes tiring at times. Often it's like the sites general audience has very little moderation in thinking and presentation; just one high to another. What's wrong with being a middle-man, who understands both sides, and tries to find the less extreme between the two? It's a discussion board, and that's the very root of discussion.
Surely, a discussion board isn't just a place for yes-men and like-minded individuals to just nod their heads over one sentiment and opinion?
As for your last paragraph... what are you talking about? I don't mean to dismiss it -- I seriously can't figure it out. Regardless, I can tell you from personal experience that there's a LOT that goes into making a game behind the scenes. And unless we get a tell-all from the dev, none of us on the outside will ever know what was going on to guide them to the point they're at. If nothing else, this is something i have deep sympathy for.
What's so hard to understand? Most KS frustrations come from developers trying to do too much with a project. Like delivering every stretch goal by release.
And many classics games remain as such, because they're the product of a company or developers refining an idea over many releases. All too often lately, devs seem to tire of a genre after one release, and move on to a fresh start on another game, in a different universe, in another genre.
For example, I offer things like Dragon's Crown, all the series Tribute games has spawned since their XBLIG days, and just about every beat-em-up that has come out in the past few years.
Most such games are one-offs. After successful Castle Crashers, we got unrelated games like Battleblock Theater or the upcoming Pit People. In those NES days, when a game came out, and had some rough edges, you'd see them refined in sequels. You'd see graphics improve along the way, new gameplay concepts, etc.
Now, as is the case with many kickstarter-style games, it seems like many devs just try to put everything they can into one product, regardless of what that does to the fans who fell in love with their simple, base idea. Instead of doing like, say, Zeboyd games, which released complete little titles like Breath of Death, Cthulhu Saves the World, and the Penny Arcade continuations; many a KS promises a Breath of Death, and tries to make a Cosmic Star Heroine.
Even the best DVD / BluRay KS's I've contributed to work iteratively. They don't promise the moon and back on a single project. They make increasing successes on a variety of projects, and funnel more resources into later ones, after the interest and production time of the previous ones are complete and analyzed.
Yet many of the gaming KS's I've contributed to, or watch, get bigger and bigger, without delivering on the initial product. I'm waiting for a game I contributed to 4 years ago to come out, while another KS I donated to at the same time is offering their 3rd or 4th successful release.
Also, when you're replying someone? Don't put things quotes if the person you're quoting and/or talking to didn't say those things. It looks like you're saying I said it. If you need an example, look at how I wrote this post. If I put something in quotes, you actually said it.
If I want to quote a specific person, I use the forum's quote function. If I want to paraphrase a general sentiment, like an idea stated across multiple posters, or including sentiments from youtube, KS pages, or other threads, I'll use quotation marks around a paraphrased line. Is that really confusing? How else would you do it? Bold? Underline?
I'm not trying to put words into your mouth, or pertend you said something you didn't. That wasn't the intent.
I feel like you're either taking this too personally, or reading it all in the wrong tone. I'm offering up a viewpoint for discussion, and trying to make sure a product I honestly think looks very good doesn't get pushed too far behind the understandable negativity that was born from a bad developer decision.