It may as well be, I don't see much of a similarity. Funny how the new one has way more recognition, though...Wait, so Tokyo Xanadu actually has a prequel? Thought it's a brand new IP.
Wait, so Tokyo Xanadu actually has a prequel? Thought it's a brand new IP.
I thought this was Tokyo Xanadu for a minute, and got excited. Still, I haven't played a Xanadu besides Faxanadu for NES, and I've always wanted to get into the series, so this is probably a good jumping point. How good is Next considered to be next to the other games?
That sounds really intriguing.Xanadu Next is an action RPG that I would describe as a mix between Diablo and Metroid, in that a lot of the level design is based on access to parts of the world via certain abilities and items, and the camera/combat is reminiscent of Diablo.
me too. and i will be even more happy to be alive at the moment they bring ao and zero no kiseki to steam. (i would also buy the other legend of heroes games, like Tear of Vermillion etc.)i'm happy to be alive
Surprised no one bats an eye at that TitS 3rd Chapter. Is it always known?
Nice to see confirmation though.
Is this accurate, because if so... I'm in even harder.I heard it was also like Vagrant Story and came running.
I loved Faxandu on the NES, didn't know for decades there was more to the franchise. One of the funny bits is I saw you could get these boots to make you fly, fought like a devil to save up money for them, passed over other gear that would have been useful, in the end I got the boots and quickly found out they were timed. One use. All that work went down the drain.
XaNext is the modern Ys-equivalent of the classic Xanadu series, very polished and accessible compared to every other game so far. (I'm not counting Tokyo Xanadu in this as it practically works as its own new IP). Think of a mix of Falcom's old Xanadu and Brandish games, + elements from Western overhead hack 'n' slash games (like Nox) and then Vagrant Story and/or Symphony of the Night/Super Metroid. But this game has weapons you'll rarely want to skip using, tons of skills/magic with unique properties necessary to wreck enemies, a difficulty curve amiable to most, fantastic music and visual style meant to weave a portrait of the land you explore, and smart level design. It's 14-21 hours worth of dungeon crawling, the occasional cool boss/swarm encounter, interesting backstory with fun NPCs, and a final dungeon you don't wanna miss.How good is Next considered to be next to the other games?
Just saying Dio, I'd hesitate to keep comparing this game to Diablo. Nox is closer in terms of click-to-strike action and meatiness of combat in XaNext, and the hotbar might instead derive from that strange game Falcom worked on called Rinne (finished before XaNext was done). Obviously the idea was to evoke old-school Brandish's large, helpful user interfaces by adapting elements from MMOs/Western hack 'n' slash games.The combat, like I said, is reminiscent of Diablo with shortcut keys on your keyboard (1 through 0) to bind skills to. You also get to bind 'cards' to your character that give you various buffs, like guardian gods that give you certain protections - a god that gives you more magic casts versus one that gives you more health, you get the idea.
The game's director, Takayuki Kusano, started out programming Brandish games for PC-98 (even programmed The Dark Revenant!), so there's gotta be a reason so much of Brandish sits beneath XaNext's design. There's interconnected dungeon layouts in Brandish 2 and 3 as well.It gives me a Brandish vibe, which I adored.
No, ShadowFlare is the Japanese Diablo you're thinking of. Xanadu Next is a more unique beast than simply "Diablo but Falcom".From what I've seen on the interwebs, Xanadu Next is somewhat a Japanese Diablo?
That's pretty cool.
You guys are going to looove it. Such a refreshing game. Simple, clean, goodness~
It's actually distantly related... The NES GAME?!?!? Thats fucking awesome!
Read this Corpse Party PC dev blog and begone. Sara had to rewrite the whole entire game in C++ because that was more effective than learning a pseudo-BASIC programming language from scratch. Xanadu Next, meanwhile, is close enough to similar 3D engines made by Falcom in the mid-2000s that she knows how to fix it up quickly.Corpse Party October 2014
be excite
There is absolutely no relation to Faxanadu beyond a joke reference or two (mainly the Winged Boots item you use in XaNext to cross distances). Hudson made Faxanadu using Falcom's license, but it's not considered part of Falcom's Xanadu series. At best it's a non-canon spinoff in a series where story connection between game's loos to begin with.
By the way, there's a better Dragon Slayer infographic available now:
Read this Corpse Party PC dev blog and begone. Sara had to rewrite the whole entire game in C++ because that was more effective than learning a pseudo-BASIC programming language from scratch. Xanadu Next, meanwhile, is close enough to similar 3D engines made by Falcom in the mid-2000s that she knows how to fix it up quickly.
Totally called the shift to a summer release date weeks ago. Now I just hope XSEED listens to my suggestions about inserting a simple time attack mode and History log .txt output function.
XaNext is the modern Ys-equivalent of the classic Xanadu series, very polished and accessible compared to every other game so far. (I'm not counting Tokyo Xanadu in this as it practically works as its own new IP). Think of a mix of Falcom's old Xanadu and Brandish games, + elements from Western overhead hack 'n' slash games (like Nox) and then Vagrant Story and/or Symphony of the Night/Super Metroid. But this game has weapons you'll rarely want to skip using, tons of skills/magic with unique properties necessary to wreck enemies, a difficulty curve amiable to most, fantastic music and visual style meant to weave a portrait of the land you explore, and smart level design. It's 14-21 hours worth of dungeon crawling, the occasional cool boss/swarm encounter, interesting backstory with fun NPCs, and a final dungeon you don't wanna miss.
Just saying Dio, I'd hesitate to keep comparing this game to Diablo. Nox is closer in terms of click-to-strike action and meatiness of combat in XaNext, and the hotbar might instead derive from that strange game Falcom worked on called Rinne (finished before XaNext was done). Obviously the idea was to evoke old-school Brandish's large, helpful user interfaces by adapting elements from MMOs/Western hack 'n' slash games.
The game's director, Takayuki Kusano, started out programming Brandish games for PC-98 (even programmed The Dark Revenant!), so there's gotta be a reason so much of Brandish sits beneath XaNext's design. There's interconnected dungeon layouts in Brandish 2 and 3 as well.
No, ShadowFlare is the Japanese Diablo you're thinking of. Xanadu Next is a more unique beast than simply "Diablo but Falcom".
Yeah a year and a half later.It released on steam and gog a few weeks ago
Corpse Party PC's development doesn't set precedent for this version of Xanadu Next, which uses one of Falcom's engines from the mid-2000s that XSEED's way more familiar with.Yeah a year and a half later.
Yeah a year and a half later.
Totally called the shift to a summer release date weeks ago. Now I just hope XSEED listens to my suggestions about inserting a simple time attack mode and History log .txt output function.
XaNext is the modern Ys-equivalent of the classic Xanadu series, very polished and accessible compared to every other game so far. (I'm not counting Tokyo Xanadu in this as it practically works as its own new IP). Think of a mix of Falcom's old Xanadu and Brandish games, + elements from Western overhead hack 'n' slash games (like Nox) and then Vagrant Story and/or Symphony of the Night/Super Metroid. But this game has weapons you'll rarely want to skip using, tons of skills/magic with unique properties necessary to wreck enemies, a difficulty curve amiable to most, fantastic music and visual style meant to weave a portrait of the land you explore, and smart level design. It's 14-21 hours worth of dungeon crawling, the occasional cool boss/swarm encounter, interesting backstory with fun NPCs, and a final dungeon you don't wanna miss.
No, it's not Diablo. Think a longer Ys game with a bit more focus on loot—not a whole lot, you get more items on average in Trails in the Sky—several hand-made bosses at the ends of dungeons, and a relatively linear gear progression meant to have you use and master each weapon in order to gain skills. All of the above's why I don't like it when people call it a Diablo-like, because XaNext stands on its own merits. Combat, for example, is way more interactive and focused on dexterity than Diablo I/II, and there's no randomly-generated levels except the bonus dungeon at the end.That's.. surprisingly short.
I mean, when I read people mentioning Diablo and dungeon crawling, I expect lots of loot goodness, boss farms and gear progressions from Xanadu Next. So I guess it's not really that kind of game then?
Totally called the shift to a summer release date weeks ago. Now I just hope XSEED listens to my suggestions about inserting a simple time attack mode and History log .txt output function.
XaNext is the modern Ys-equivalent of the classic Xanadu series, very polished and accessible compared to every other game so far. (I'm not counting Tokyo Xanadu in this as it practically works as its own new IP). Think of a mix of Falcom's old Xanadu and Brandish games, + elements from Western overhead hack 'n' slash games (like Nox) and then Vagrant Story and/or Symphony of the Night/Super Metroid. But this game has weapons you'll rarely want to skip using, tons of skills/magic with unique properties necessary to wreck enemies, a difficulty curve amiable to most, fantastic music and visual style meant to weave a portrait of the land you explore, and smart level design. It's 14-21 hours worth of dungeon crawling, the occasional cool boss/swarm encounter, interesting backstory with fun NPCs, and a final dungeon you don't wanna miss.
Just saying Dio, I'd hesitate to keep comparing this game to Diablo. Nox is closer in terms of click-to-strike action and meatiness of combat in XaNext, and the hotbar might instead derive from that strange game Falcom worked on called Rinne (finished before XaNext was done). Obviously the idea was to evoke old-school Brandish's large, helpful user interfaces by adapting elements from MMOs/Western hack 'n' slash games.
The game's director, Takayuki Kusano, started out programming Brandish games for PC-98 (even programmed The Dark Revenant!), so there's gotta be a reason so much of Brandish sits beneath XaNext's design. There's interconnected dungeon layouts in Brandish 2 and 3 as well.
No, ShadowFlare is the Japanese Diablo you're thinking of. Xanadu Next is a more unique beast than simply "Diablo but Falcom".
You can tell many of the same people who developed Ys VI worked on this game since you have even more tablets/memoirs to find throughout the world. XaNext strikes a story balance most dungeon-crawler games lack.I feel like the story is worth praising too. I really liked the way it was told, how you slowly uncover the mystery of Xanadu and the Black Bride. There are just the right amount of words too.
I heard it was also like Vagrant Story and came running.
Analog movement's great, but Falcom's own button configuration/options for pad are limited, which is something I think XSEED will amend.Really looking forward to this. Can anyone who's played it comment on how the analog controls compare to the mouse controls? Just read a review on GameFAQs saying that they evwntually patched controller support into the jp version, and wondering what the better method is.
Booyyyyy, Summer sure was short!
I kinda don't want to be that guy, but I'm going to be that guy. Any word from XSEED on what's been going on with Xanadu Next? I mean, I'm sure they're busy with any number of things right now; but the radio silence is a bit disconcerting.
Booyyyyy, Summer sure was short!
I kinda don't want to be that guy, but I'm going to be that guy. Any word from XSEED on what's been going on with Xanadu Next? I mean, I'm sure they're busy with any number of things right now; but the radio silence is a bit disconcerting.
Booyyyyy, Summer sure was short!
I kinda don't want to be that guy, but I'm going to be that guy. Any word from XSEED on what's been going on with Xanadu Next? I mean, I'm sure they're busy with any number of things right now; but the radio silence is a bit disconcerting.
Back to School's been pushed back to the end of October.Get ready for Corpse Party October 2014 lol
Tom said on XSEED's forums that they were having some technical issues, hopefully it'll be out soon.