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Mirror’s Edge is a masterpiece. Mirror’s Edge Catalyst? Not so much.

Having recently played and completed the latest (and probably last) entry chronicling Faith’s parkour adventures, I’ve got the insatiable urge to vent out and express some cold, hard dissatisfaction with the finalised product. Now I’ll confess, I treat the first Mirror’s Edge like a bonafide sacred cow. Yes it suffered from a cast of undercooked, paper-thin characters and a ho-hum story that ended on a frustrating cliffhanger, but it’s a game that took a gameplay concept that had rarely worked in the past (first-person platforming), fine-tuned it into something exhilarating, and then wrapped that up in a package of perfect visual presentation and audio design. Not only did it work as a sensory experience, it also delivered an abundance of arcade-type thrills via its time trial mode and chapter speed runs. So when the near impossible happened, and a sequel was announced six years later, I did a spontaneous backflip and assumed that a follow-up would build upon all those things that made the first game great, while utilising its larger budget to broaden the Mirror’s Edge world into something bigger and more ambitious. And at the same time maybe contain something resembling an actual conclusive ending this time around.

Man, how did they manage to cock things up in nearly every regard?

For starters, Mirror’s Edge Catalyst has to be one of the most graphically inconsistent games I’ve ever laid eyes on. The dodgy close-up textures on Faith’s hands aside, the original was an utter triumph in distinctive art direction and sharp visual fidelity, and it still holds up today. One of that game’s small joys was standing on a rooftop and admiring the sleek futuristic skyline that extended out into the horizon. The sense of ambiance generated from that alone was off the charts. By contrast, the skyline in Catalyst - in what I can only assume is a shortcoming caused by the adopting of an open-world structure - looks like ASS. The environments surrounding where you can move look downright unfinished, and buildings that aren’t even that far off in the distance have textures like something from a PS2 game. There’s also an abundance of texture pop-in. God I hate texture pop-in. And yet, many of the interior locations look spectacular, and manage to evoke the same sense of wonder and awe that the first game did. It almost made me wish the entire game took place inside.

Speaking of open-world, undoubtedly one of the biggest contributors to the failings of Catalyst is its open-world design, open-world presumably because the industry appears to deem it unbefitting to release a game in the AAA market now unless there’s “freedom to go where you want to go” and “social connectivity” and a myriad of icons on the map that serve as an easy means of adding bloated content to make the campaign artificially longer in order to ensure the player doesn’t sell off their copy of the game too soon because USED GAMES ARE THE DEVIL INCARNATE!. Forgoing the tight design of Mirror’s Edge, there’s too much time in Catalyst dedicated to running between mission destinations and familiarising yourself with the same destinations you’ll be traversing again and again. It made me hanker for the linear structure of the first game, when there was always a sense of progression and always something new to see. Mirror’s Edge Catalyst is another reminder that too many developers are relying on open-world seemingly because it’s the fashionable thing to do, and not necessarily because it’s the right and suitable thing for their game.

The return of composer Solar Fields ought to be an automatic win, yet it feels like he phoned it in somewhat this time around? This is something that’s a bit hard to articulate for me, but too many compositions in Catalyst seem to serve as background noise and little else. Unlike the first game, there isn’t a whole lot I remember about Catalyst’s OST, and it seemed defined by lots of short ambient pieces placed on a loop more than anything else. There’s also the throwaway Chvrches song that just pales in comparison to what is unequivocally one of the all-time great video game theme songs.

And then you’ve got the combat. The combat element of the original was always a point of contention, but the beauty of it was that you could play the entire game without firing a single shot (well, with the one exception of that room near the end when you had to destroy the servers I think?). Catalyst removes guns entirely and introduces an entirely new combat system that revolves around cumbersome, clunky brawling that’s about as much fun to engage in as dry humping a cheese grater. I mean, who gave this the green light? There are times when you can avoid it, and then there are times where you hit a brick wall because you’re forced into yet another excruciating encounter with one of those Sentinel enemy types. And that’s not even mentioning the ancient ragdoll physics that make a downed enemy look like this whenever he makes the slightest contact with a hard surface…

tumblr_n76rg7P7h81qdlh1io1_r1_400.gif


I’ll try to cap off this torrent of criticism on a somewhat positive note by saying that, in spite of all said above, I do feel like Mirror’s Edge Catalyst managed to retain the same glossy-yet-sterile dystopian spirit of the original, while reminding me once again that first-person platforming can be fun and satisfying to control. There’s something undeniably special about Mirror’s Edge, and it’s a franchise worthy of further attention. I’d love to see Dice given a third shot at it, but I guess that’s unlikely given how Catalyst has sold.
 

LewieP

Member
Such a disaster. It's probably completely killed the series.

I'm not too surprised they bollocksed up the design, but the visuals should have been an easy win. Why did they make it so visually cluttered?

It's a great example of a sequel where all they needed to do was remedy some of the glaring shortcomings of the original, but instead they went in an entirely different and far less interesting direction.

The same game again with the rough bits smoothed out was exactly what we needed, but we got an utter mess of a game instead.
 

therapist

Member
such a shame , ive really been wanting to play catalyst since i quite enjoyed the first , but this is all i keep hearing , that its mediocre at best :/

I think i beat the first one 3x or something
 

Azoor

Member
And then you’ve got the combat. The combat element of the original was always a point of contention, but the beauty of it was that you could play the entire game without firing a single shot (well, with the one exception of that room near the end when you had to destroy the servers I think?). Catalyst removes guns entirely and introduces an entirely new combat system that revolves around cumbersome, clunky brawling that’s about as much fun to engage in as dry humping a cheese grater. I mean, who gave this the green light? There are times when you can avoid it, and then there are times where you hit a brick wall because you’re forced into yet another excruciating encounter with one of those Sentinel enemy types. And that’s not even mentioning the ancient ragdoll physics that make a downed enemy look like this whenever he makes the slightest contact with a hard surface…


Here is the thing, the original didn't need combat at all, the platforming was really good. I felt they phoned it in just so they could make it more appealing to the masses. The goal should have been to avoid any encounters with most hostiles at all costs. Remember that you're playing as a civilian and not supposed to be trained in arms.
 

Trace

Banned
Open-world design, "progression" and attempting to tell a serious story ruined the game.

The actual act of running is still great fun, at least when you unlock everything (what the fuck why is my rolling tied behind level ups), but it seems the game throws as many blocks in the way of you doing that as possible.

EDIT: Ohh right and fuck right off with the combat. The first game didn't need it and the second one even less.
 
It being open world is exactly why I didn't buy Catalyst even though ME is one of my personal favorite.

I knew the level design would be lacking because of it.

I might buy it when it's cheap at like 30$/€.
 

Grisby

Member
I still wish I could check it out. The clean, white aesthetic gives me migraines every time I tried to play. Can't really go back to the original either.

It's been interesting to go into the official thread and read all the impressions though. Makes me wonder what it would have been like if they cut the size down and focused on a more linear experience like the first.
 

Justinh

Member
Catalyst, you insist to pull me down.

something something it's all downhill from here.

The reception for this game has really been disappointing. I guess I should try it for myself. I loved the first game, but the way things look I shouldn't buy this game just yet because I expect it to be a really, really cheap game for a while.
 
Agree with the open-world design dragging the game down immensely along with the doubling-down on boring combat. I also personally thought this games story and dialogue which seemed much more prevalent compared to the original made the original's sub-par story look like a masterpiece by comparison. At least that game didn't make me hate Faith by the end of the game. Catalyst made me think that the villains plan of basically
brainwashing people to love big brother, not sound like such a bad fate for our protagonists.
 

_woLf

Member
While Catalyst certainly didn't live up to the massive expectations everyone had when it was originally announced, I still feel that it's a really fun game - but only after you get past the first act.

The first act is awful. There's so much hand-holding, unnecessary plot development and lack of mobility...which goes against the game's core pillar of bringing forward the joy of movement into it's own genre. Once you unlock more skills and it opens up more, simply running around the entire open world is a ton of fun and feels really good. Time trials are satisfying. Finding hidden routes (whether intended or not) is great. I still will fire up the game once and awhile to just run around while looking around and listening to the ambience. I find it incredibly relaxing. It feels exactly like what I'd expect Mirror's Edge to feel like.

I really feel like an open-world Mirror's Edge wasn't a bad idea, and I don't really get where the complaints for it come from since the story missions don't use the open world at all. They're still extremely linear and use very specific set pieces just like the first game. If you consider the open world like an interactive world map that allows you to explore on your free time, then I feel you can get more enjoyment from it.

Combat isn't good, sure, but I don't feel that's too big of a deal outside of the few instances where you are completely forced into it (don't get me wrong, when those occur, it's pretty bad). When I do have to punch something, it doesn't take too long and I can quickly move on and forget about it. No big deal to me, personally.

I will give you graphics and audio, though. The graphics are wildly inconsistent and the game, to me at least, is easily the worst-looking Frostbite 3 game around. There are massive problems with lighting looking believable and the LOD of a ton of props. Skyboxes look really underwhelming too and the entire art direction just seemed to be a lot less focused this time around. Same goes with the soundtrack - there are only a couple tracks in Catalyst that I can remember, compared to a dozen or so from the first game - and the main theme was a really cheap cop-out that didn't work for me. And that's coming from someone who otherwise is a big fan of CHVRCHES.

It became more clear as I played through the game that it was made by a much smaller dev team at DICE who had to work with what they were given. That's fine by me and honestly if I went into the game knowing that instead of expecting it to have the budget of DICE's other big titles then I probably wouldn't have had nearly as much criticism of it, at least initially. I remember EA said they considered the game a success, which albeit surprising, kinda tells me how they see the franchise - niche, but something they care about. Mirror's Edge still stands as an incredibly unique franchise in multiple ways and I do think we will see another one at some point, it just might not be initially revealed as a big-budgeted AAA title.
 

Alienfan

Member
The linear nature of the original was really off-putting, Catalyst was a lot better in that regard, the level design was great, combat was satsifying,and general movement was improved so you weren't dying after every second jump . That said I don't think either of the game is exceptional, both are bogged down by terrible narratives and empty/lifeless feeling worlds. I've always felt the original game was successful purely because of its concept alone, which is becoming less and less original as games adopt parkour mechanics.
 
I love it, solely because it's the last Mirror's Edge I'm ever going to get. Despite that, it wasn't even in spitting distance of the original. The environments were too overdone, the story was poor, yet again, and I really disliked the decision to go open-world.

The gameplay was still perfect, combat was really well done in my opinion and Faith was still a bad ass protagonist. In any event, it's the last of the series we'll probably ever see. I was willing to forgive it's faults to enjoy what they got right.

It might not be the best Mirror's Edge sequel, but it's the only one we're going to get, and it's more than enough for me.
 
This is the only game I have ever cancelled a preorder after playing the beta. I told myself I would buy it even if it wasn't that good just to support the decision to make a sequel and even though I saw some good bits in there after the initial shit show of an introduction by the time I finished the beta I didn't want to play any more. I knew that was going to be it, apart from a few new gadgets and different areas nothing would change and I had already got bored of it but the most important elements to me in the original were missing.
 

NeoRaider

Member
ME was great and i really mean great game but masterpiece? Sorry but no, with that story, combat, length and few other things.
 

Zojirushi

Member
Well before this turns into a circle jerk thread of people hating on the game let me just say that as a huge fan of the first Mirror's Edge, Catalyst is pretty great, you just have to approach it a little differently like for example you have to approach Forza Horizon differently than Forza Motorsport.
 

whitehawk

Banned
I bought it recently.

The gameplay is still good, but WHY IS THIS GAME OPEN WORLD.

I hate this trend that every game needs to be open world. It just makes travelling to each mission a chore, and slows down the momentum that a game like Mirrors Edge needs.

Stupid trend to artificially fill the game with content.

Also the cutscenes were really unnecessary. Gameplay, good level design and good art direction is all it needed.
 
ME was great and i really mean great game but masterpiece? Sorry but no, with that story, combat, length and few other things.

They could sell the ME time trials alone and it would still be a masterpiece

The rest is just there and can be ignored to varying degrees

Catalyst was a mess. Beat it and sold it and will never think about it again. I'm still itching to play the original ME time trials every now and then.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Still enjoyed it, and had some good times with the game. Wasn't perfect by any means, but I really liked it.
 

Freddo

Member
I love the first Mirror's Edge. Recently bought it again on GOG.com, so I think it's actually the game I bought the copies of, and certainly the game I played the most the last console generation.

Never liked what I heard about Catalyst when it was in development though, so I avoided it and still haven't bought or played it. And reading more about it, like this thread, it seems like a wise decision so I will continue to do it until it's dirt cheap.
 

Jeremy

Member
They sent this series to die, pretty sad. I love the first game so much, one of those games I can pick up and play any time.
 

Dahaka

Member
I love the OP in a souls-esque way. Bravo.

You took all the words from my heart out and posted it here.
I can only accept the term sacred cow if you get a X-Fi card and activate the OpenAL path - you will not regret it one bit
 
hated catalyst. I felt the open world wasn't needed, it was fiull of filler missions.

All i could think was "well it's alright, but what did they do with mirror's edge?". I always wanted a sequal to the original fabulous mirror's edge. But i guess i wanted it to be more like the original. Maybe that's why it's not called mirror's edge 2 i guess.
 
Greatly disliked the beta, really enjoyed the final game. Once you get the upgrades that make it play like the first game (which is dumb, but only took 45 minutes), it's a blast.

Too many people wrote this off. I hate to think of people that liked the first one, straight up skipping this and missing out, just because of poor reception.

It's not as tight as the first one, but is still a fun time.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
Catalyst was a sideways move from the original rather than a true sequel that takes the concept forward, but I still really enjoyed it. It's not as good as the original but it still feels like ME, hopefully if we get another one they will have the budget to flesh out the side missions a bit more.
 
The first Mirror's Edge is awesome (not a masterpiece by any stretch of the word) and set a great pace with freeflowing outdoor sections and tense, linear indoor ones. The sheer feeling of being chased brings back childhood memories of playing tag.

Mirror's Edge Catalyst feels like both the sequel Dice wanted (a big open world full to run around in) and the minimum effort they could have put in (the mission design, the side stuff is at odds with the gameplay, and the game needs a shot of adrenaline more often than not.
 

george_us

Member
I enjoyed Catalyst more than the first to be honest. ME1 had some of the most annoying level design I've ever experienced in a game.
 

Jackpot

Banned
The game was dead as soon as they announced it was open-world. You need a tight focus with a clear linear path to get parkour right rather than meandering circular paths to nowhere. And of course it meant obligatory fetch quests.

Whilst a minority, I loved the shooting in ME1. Felt similar to Condemned when you got a gun.
 

Feep

Banned
I feel like half of the people complaining about open world in this thread didn't even play it.

The main missions and some of the major side missions feature the traditional focused linear design, and they're fantastic. Between those missions, running around the open world is fun, and completely in line with the concept and ethos of freerunning.

The game had some problems, but I personally had a great time with it.
 
You see this is interesting to me because I just couldn't get into the first Mirror's Edge much but despite its many flaws I had a ball with Catalyst. The visuals are indeed inconsistent but I don't find that matters too much when you're meant to be sprinting about the place anyway. And although a bit clumsy, I thought the combat was handled in a pretty unobtrusive way because you can choose to either do a light attack that lets you continue on your way or something heavy to really shut them down. The music, which I didn't pay attention to in the first game much at all, blew me away. It created the atmosphere effortlessly and is infinitely memorable to me; I can already think of half a dozen tunes from it now that I've listened to while working. Would love to have a physical release of it.

The story is a bit underwhelming, but only because the writing just wasn't really up to scratch. The premise and set up are enjoyable but execution is lacking.

Movement felt really slick to me, combat aside, and it was a pleasure just running about without a particular goal in mind. I really enjoyed traversing those enormous computer structures because of this, they were a nice change in Pace.

Despite having more than a few shortcomings I was compelled to Platinum the game and would love to see a 3rd game somewhere down the track. Now that they've replicated most of Glass now though, they might have to find a new city.
 
I feel like half of the people complaining about open world in this thread didn't even play it.

The main missions and some of the major side missions feature the traditional focused linear design, and they're fantastic. Between those missions, running around the open world is fun, and completely in line with the concept and ethos of freerunning.

The game had some problems, but I personally had a great time with it.

Agreed in full.
 

Fractal

Banned
I enjoyed Catalyst more than the first to be honest. ME1 had some of the most annoying level design I've ever experienced in a game.
Same here... the original had some great ideas behind it, but the execution was badly flawed, especially in the later, combat focused levels.

Catalyst was easily the better and more fleshed out game. My biggest complaint would be the open world which wasn't used well with all the side content being either boring collectibles or fetch quests (computer rooms were fun, though), but at least it was fun to navigate due to beautiful environments and the the movement feeling just right most of the time. But on the plus side, plenty of the main mission areas were great. Also, loved how little combat there was, and even on the few rare occasions where you're forced to fight the enemies, it's easy and can be done quickly, so you can get over the clumsiness.

All in all, thought Catalyst was a step forward for the series, though it still leaves a lot of room for improvement. Sadly, the third game seems unlikely...
 

Xaero Gravity

NEXT LEVEL lame™
I wouldn't even call the first one a masterpiece. It was super repetitive despite being pretty damn short, and the story and characters were awful. Only thing I'd say stood out was the visual style.
 
I really didn't think the open world changed the game that much. Like said above, the main missions are linear like the first game and you can't really go back and explore them.

The game has its problems yes, but tbh I ended up enjoying it faaar more than the first one. Shame because it's most likely going to be the last one.

The most thing I liked tho was the soundtrack.
Just AMAZING!

Dat Solar Fields Soundtrack
 
I still need to finish this. I enjoyed the main missions well enough so far, but the open-world side stuff was... not the best, and it's kind of hard to turn off my compulsion to complete tons of side stuff in open-world games.

Something about the flow of the world kind of felt off to me, too. I was playing on the middle ("Classic?") setting for the in-world directional stuff and I'm finding myself in awkward positions a whole lot, I might just need to go to the default settings.
 
D

Deleted member 1235

Unconfirmed Member
I wouldn't even call the first one a masterpiece. It was super repetitive despite being pretty damn short, and the story and characters were awful. Only thing I'd say stood out was the visual style.
Yeah it was shit, and didn't flow well
 

Livingskeletons

If I pulled that off, would you die?
Such a disaster. It's probably completely killed the series.

I'm not too surprised they bollocksed up the design, but the visuals should have been an easy win. Why did they make it so visually cluttered?

It's a great example of a sequel where all they needed to do was remedy some of the glaring shortcomings of the original, but instead they went in an entirely different and far less interesting direction.

The same game again with the rough bits smoothed out was exactly what we needed, but we got an utter mess of a game instead.

Sounds like Titanfall 1 to Titanfall 2. At least going by the beta.
 

Fractal

Banned
I wouldn't even call the first one a masterpiece. It was super repetitive despite being pretty damn short, and the story and characters were awful. Only thing I'd say stood out was the visual style.
Yeah, that one goes for both games, which is a shame, since the ME universe feels like solid ground for a good dystopian story. Even the lore which was added behind the collectibles in Catalyst was unremarkable.

The only character I somewhat liked in Catalyst was Dogen with his little food talks, which somewhat reminded me of Hannibal, a show I was watching at the time...
 

Nev

Banned
This was obvious since the very moment they announced it was open world. Blame people wanting every fucking videogame to be open world checklist-upgrade-crafting garbage.
 
I think the technical limitations imposed by making the game open-world irreparably harmed Catalyst. My two biggest issues with the game are performance and the open-world layout.

Catalyst is not a great-looking game technically, even after figuring out the weird default settings that made certain textures so low-resolution you could be mistaken for thinking you'd imported a texture pack straight from Wolfenstein 3D. The game has trouble rendering textures well at even medium distances, something the original didn't really have to worry about because it was so linear. The art direction is also busier, with a proliferation of video screens and billboards that are visually interesting but magnify the technical issues.

It also doesn't feel great. My system wasn't ever able to maintain a solid 60fps, and something about the mouse and keyboard controls felt off, like I was wading through Jello a little bit. The first issue isn't really a big deal on its own, but combined with the second issue, and given Catalyst's requirement for fast thinking and action, it never feels as good to play as the original does. Maybe in a couple of years, once the hardware has caught up, it'll feel much more fluid.

Finally, the open-world design feels oddly claustrophobic. Districts of the city are more heavily isolated than in most open-world games; you pretty much have to find the few available crossing points between districts to get around the city, which means a LOT of backtracking. Worse, you have to either constantly refer to the map or rely on the in-your-face runner's vision options to know where to go; I found it nearly impossible to just look around and intuit where to go. That means I spent a lot of time just staring at the map, and occasionally despairing when it turns out the destination that was literally across the street from my current location was actually five minutes of jumping, running and sliding away.
 
I'm playing through the original for the first time right now and the combat sections are terrible. The sequel is really worse?
 
I'm playing through the original for the first time right now and the combat sections are terrible. The sequel is really worse?

No, absolutely not. Anyone who thinks that actually has no idea what they're talking about, frankly. Mechanically, I'd argue that Catalyst is an objectively better evolution of the first game's systems.
 
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