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DF: Rise of the Tomb Raider PS4 vs XB1

FHIZ

Member
I don't know, maybe I expected too much from Nixxes for PS4 version to not have a problem that isn't presented in the last gen version of the game. Which they ported themselves by the way.

Especially when you consider that PS4 version had an extra year of "dev" time.

Anyway, I just add Nixxes (and Crystal Dynamics) to my "don't trust" developers list.
That's super dramatic. Not like the XO version had two years of development and the PS4 version had three.
 

Lord Error

Insane For Sony
But there's no problem on the PC version.
Jett confirmed that there is significant input lag on PC as well, if you cap the framerate to 30.

Must be tied to the rendering pipeline. But that doesn't explain the 360 version. So who fucking knows.
Well, 360 version has much simpler rendering, so it's very likely that helped. I want to stress however that it's very possible to have complex rendering pipeline (even highly complex) and still have far less input lag even at 30FPS. Look at UC4, QB, TO1886, Driveclub. All very responsive and all have highly complex rendering. Developers kind of need to put a priority on this and know what they're doing though.
 

Hoje0308

Banned
'Anal' is the word we'd use in the UK. I've got nothing against anyone being that way. I have, however, got something against people who won't accept some people 'don't give a damn'.

Expecting the controls to match industry norms is anal. Got it.

Way to get defensive when it was your shitpost that downplayed the concerns of those that are able to notice and do care.
 
That's super dramatic. Not like the XO version had two years of development and the PS4 version had three.
That's why I said "dev" time.

And how is that being super dramatic? After that stupid one year exclusive deal, you would think that they at least would have the decency to make sure the game runs perfectly on PS4. Especially since they are charging people $60 for this one year old game.

Having such a big problem (yes, I've been playing the PS4 version and input delay is a big problem for me) in a situation like this is simply unacceptable.

Anyway, I'm gonna stop posting here since talking about this anymore will just make me more frustrated with developers and SE.

Ah okay. Even not running on the best settings, the PC version does seem to not have as much of a issue in that regards, through it probably still there.

The PC version doesn't have this problem. Which makes the input lag in the PS4 version even more baffling since Nixxes was also the one who worked on PC version.
 

Lord Error

Insane For Sony
Ah okay. Even not running on the best settings, the PC version does seem to not have as much of a issue in that regards, through it probably still there.
I very much doubt ROTR has that much lag on XB1/PS4 either. Heavenly Sword was somewhat of an extreme case of this.
 
Guess I'll buy this for $15 or less now unless Pro version fixes the lag(unlikely). An action game where the shooting sucks doesn't seem like it would be much fun.
 

Mohasus

Member
And how is that being super dramatic? After that stupid one year exclusive deal, you would think that they at least would have the decency to make sure the game runs perfectly on PS4.

And it does. The "input lag" wasn't fixed because there is nothing to fix. It is a choice. Otherwise it wouldn't have been on the xbox one version too.

Nixxes screwed up the 360 and pc port, it happens and they aren't faithful to the original, they got it right this time. The lack of AF is also an artistic choice that CD made.
 
And it does. The "input lag" wasn't fixed because there is nothing to fix. It is a choice. Otherwise it wouldn't have been on the xbox one version too.

Nixxes screwed up the 360 and pc port, it happens and they aren't faithful to the original, they got it right this time. The lack of AF is also an artistic choice that CD made.

WHAT?

I really hope that this is a joke.
 

score01

Member
Damn disappointing to learn about the input lag especially when earlier reviews mentioned it was fixed.

I seriously doubt that this port has had an extra years dev time and that the ps4pro version is going to fix the lag.

Have the devs commented on it all?
 

Lord Error

Insane For Sony
Guess I'll buy this for $15 or less now unless Pro version fixes the lag(unlikely). An action game where the shooting sucks doesn't seem like it would be much fun.
It will be physically impossible for PS4Pro version to not have less input lag when you play it in an unlocked framerate mode.
 

ethomaz

Banned
Input lag... design choice?
Lack of AA... design choice?

C'mon guys you are not serious.


360 best version confirmed and that is a shame for actual consoles.
 
And it does. The "input lag" wasn't fixed because there is nothing to fix. It is a choice. Otherwise it wouldn't have been on the xbox one version too.

Nixxes screwed up the 360 and pc port, it happens and they aren't faithful to the original, they got it right this time. The lack of AF is also an artistic choice that CD made.

You are trolling right? No one can be this delusional.

It will be physically impossible for PS4Pro version to not have less input lag - if you play it in an unlocked framerate mode.

I'm thinking that would be the only way to mitigate it, but then you have to sacrifice visuals. Ugh.
 
Jett confirmed that there is significant input lag on PC as well, if you cap the framerate to 30.

But there's no such report on PC DF face off back then.
Of course, one of the most important improvements here isn't something you'll notice in screens or videos. We're talking about a reduction in input latency - an issue where the Xbox One version feels mildly unresponsive and more difficult to play. We were already surprised when the Nixxes-engineered Xbox 360 version offered faster input response but on the PC, where faster frame-rates rule the day, this is improved further. Rise of the Tomb Raider is very responsive on the PC and it has a transformative effect on the quality of the combat experience.

Overall, Rise of the Tomb Raider is an excellent game with a greater focus on exploration punctuated with well-designed battles - battles which play even better on the PC due to faster input response and higher frame-rates. Nixxes has produced a solid version of the game that takes great advantage of the PC platform - just make sure your hardware is ready to be pushed.

I also played it on PC capped at 30fps as my PC can't handle 60fps. If there were input lag, I'd notice it right away.

WHAT?

I really hope that this is a joke.

I'm pretty sure it's a sarcasm post.
 

Lord Error

Insane For Sony
I'm thinking that would be the only way to mitigate it, but then you have to sacrifice visuals. Ugh.
True, but the game looks pretty great already now, and it won't be looking worse, just running at much higher framerate.

But there's no such report on PC DF face off back then.
I also played it on PC capped at 30fps as my PC can't handle 60fps. If there were input lag, I'd notice it right away.
AFAIK, DF tested it at 60. I haven't seen it myself, I'm just parroting what Jett said earlier. Keep in mind that when you play it on PC with a monitor, you automatically get ~20-30ms less input lag than most people who play it on a TV on console because monitors have less processing lag.
 
AFAIK, DF tested it at 60. I haven't seen it myself, I'm just parroting what Jett said earlier. Keep in mind that when you play it on PC with a monitor, you automatically get ~20-30ms less input lag than most people who play it on a TV on console because monitors have less processing lag.

I see. Fair enough then.
 

Anon67

Member
It's a shame that the 360 version is the definitive console edition. Not sure wtf the developers were thinking for one whole year. People have been making console games for so long that you'd think major input latency issues wouldn't occur, but here we are...
 

Noobcraft

Member
Both PS4 and Xbone need patches for input lag
Definitely. I'm surprised they didn't bother fixing it. It's not an issue on PC or 360. It didn't bother me too much on my playthrough unless the enemies were right in my face (Bears, wolves, tigers, etc.)
 

EekTheKat

Member
I died so many times due to Lara sometimes deciding to walk during the intro. Something about the controls seems to trigger Lara's walking animation when she should be scrambling/running.

Also had a few sequences where Lara's walking animation was out of sync with her movement on the ground, resulting in this weird sliding effect when she's moving across a room.
 
D

Deleted member 325805

Unconfirmed Member
'Anal' is the word we'd use in the UK. I've got nothing against anyone being that way. I have, however, got something against people who won't accept some people 'don't give a damn'.

As a Brit no we wouldn't, it's not anal to want things to work correctly, this isn't a free to play game.
 

thelastword

Banned
In the original ROTTR video John says "we regularly encounter performance drops" and shows several scenes dropping to 25 fps or lower but this seems to be glossed over here for the OG Xbox One.


Weird how he doesn't mention it and it would be an interesting comparison to see if PS4 and Xbox One S drops to 23-25 fps in these areas shown here
https://www.youtube.com/watch?v=GrUowFjsBwM

John also says if you stay in cover the frame stays around 30 but engage in the enemies head on you get drops to around 25fps.

moreover they shows dips to 23-25fps without any enemies on screen

Was this patched out, seems odd to not mention now and give the impression its a solid 30fps game with only mentions of some torn frames like the OP has done as well.
Interesting observation, I did remember that video, but you don't usually get thorough tests like that unless people declare that they have been getting lots of slowdown in certain sections of the game or later chapters. I'm not even sure that the video you linked is something DF does that often. Apparently they were more interested in showing the Xbox One-S holding a solid 30fps, regardless of whether the game was at heavy stress points or not.....

In any case, I wish we had an unlocked option here, It would be interesting to see how well it runs unlocked and I'd certainly prefer to play it that way.

Yeah I'm glad, some games look funny in 60fps, like a soap opera effect. Tomb Raider is one of them
Watch the DF video again and wait for the PC footage, it looks fucking wrong.
I don't care if its more responsive, it looks stupid.
I'm not against 60fps, but it doesn't look right with TR

Perhaps animations were tailored best to a 30Hz output and it looks slightly sped up or looks 2XFF'd in motion. Or perhaps it could be the video which looks that way. One thing is certain, a faster framerate does feel better on these titles, like 45-55fps average or a solid 60fps. Controller response and combat does feel better at a higher clip, so perhaps a higher framerate will eliminate the sluggish controls.


Get us a framerate unlocked patch Nixxes and put in some AF.....IQ is improved on PS4 with better shadows, better AO and less jaggies, but a better TAA solution would have been amazing to see.
 

RoboPlato

I'd be in the dick
I do hope the AF is addressed. Seems bizarre that that didn't get improved since they did add things visually to this package.

I really hope the Pro doesn't have the same issues with AF. It'll be a lot more noticeable at those high resolutions.
 

Lady Gaia

Member
'Anal' is the word we'd use in the UK.

I'd also offer 'inflexible.' There are definitely games that are so frustrating that they're difficult or impossible to enjoy. Anything that gets half-decent reviews is unlikely to have these kinds of fatal flaws, but could well have minor issues. Software is an exercise in compromise and mitigation.
 

Cmerrill

You don't need to be empathetic towards me.
Input lag not fixed? - check
Shitty AF? - check
Bad aliasing? - check

Buying used? - check.
 

thelastword

Banned
I don't know, maybe I expected too much from Nixxes for PS4 version to not have a problem that isn't presented in the last gen version of the game. Which they ported themselves by the way.

Especially when you consider that PS4 version had an extra year of "dev" time.

Anyway, I just add Nixxes (and Crystal Dynamics) to my "don't trust" developers list.
NIxxes is a very solid studio, few TPS have latency as low as the order 1886 however, some 30fps game have more than others, some much much more. It's something that's best catered for during the development process....Original code.

I'm not sure they what they will do with the input lag, but I'm sure they will sort out the AF in the next couple of days etc...Also before we throw a good studio under the bus, do we have confirmation that the game being tested is using the latest patch? Perhaps I missed that tidbit.

And it does. The "input lag" wasn't fixed because there is nothing to fix. It is a choice. Otherwise it wouldn't have been on the xbox one version too.

Nixxes screwed up the 360 and pc port, it happens and they aren't faithful to the original, they got it right this time. The lack of AF is also an artistic choice that CD made.
Lol, absolutely bonkers, just like 900p (with dips to the teens) was a design choice by Crytek/Cevat Yerli on Ryse ;)
 
I very much doubt ROTR has that much lag on XB1/PS4 either. Heavenly Sword was somewhat of an extreme case of this.
Its only a problem when the game tosses you headlong into do-or-die close quarters engagements (which the game loves to at you) where input lag and/or inaccurate controls lead you to missing easy shots and missing cover spots, something made worse by there being no snap-to-cover system (Lara decides when to crawl into cover and when to stand exposed). So you overshoot your targets when firing and when scrambling, leaving yourself exposed to some armored heavies who helpfully show you the way to the checkpoint reloading screen. You can get through it, certainly, but it turns the heavier engagements into a slog.

Going stealth where you can helps though.

Still, the idea of the fixing that lag/deadzones/acceleration curves/whatever was the number one reason I looked forward to the PS4 version, and seeing no progress made on that front turned this from an absolute must buy into a hopefully-I-can-get-a-refund situation.
 
What have I witnessed in this thread?

I've seen defenses for input lag and apparently 60 fps looks terrible when compared to 30.

I don't even... Poor performance levels and high input latency is not beneficial for gaming.
 

dark10x

Digital Foundry pixel pusher
Here is another reminder to self that I should never EVER pre-order any game again. I mean I thought:

"Hey this is a complete edition coming out one year later AND is being ported by Nixxes. There is no way they could fuck that up. So, let's pre-order it and get the TR:DE as a nice bonus!!!"

And yet somehow it managed to be a bad port :(

Important lesson learned: DO NOT PRE-ORDER SHIT ANYMORE!
It's a good port though. It basically improves upon the original Xbox One version in many ways while playing exactly the same. Yeah, the lag sucks, but the game is still playable only because plays a rather small role here. Did you enjoy Uncharted 3 or Killzone 2 last gen? It feels about like that in terms of delay.

The AF issue is shared between the two versions as well. This isn't an HD port here, it's demanding modern game.

Nixxes did a good job but maybe not an exceptional one. Many things are improved but a couple issues remain.
 
Um... For the people who can't perceive the input lag, you do know that if they removed it you wouldn't be disadvantaged in any way right? I mean you couldn't tell when it was bad so if it gets better, for you it's like nothing's changed.

But for people who could perceive it, removing the input lag would make the game so much more enjoyable for them.

So in summary, removing the input lag can only be a positive thing.
 

dark10x

Digital Foundry pixel pusher
In the original ROTTR video John says "we regularly encounter performance drops" and shows several scenes dropping to 25 fps or lower but this seems to be glossed over here for the OG Xbox One.

Weird how he doesn't mention it and it would be an interesting comparison to see if PS4 and Xbox One S drops to 23-25 fps in these areas shown here
https://www.youtube.com/watch?v=GrUowFjsBwM

John also says if you stay in cover the frame stays around 30 but engage in the enemies head on you get drops to around 25fps.

moreover they shows dips to 23-25fps without any enemies on screen

Was this patched out, seems odd to not mention now and give the impression its a solid 30fps game with only mentions of some torn frames like the OP has done as well.
While I'm sure some folks like to throw around BS conspiracy theories as usual (not you), I can explain the reason.

That scene in the Xbox One version happens a ways into the game. I played just shy of halfway through the PS4 version before I had no choice but to stop in order to hit the deadline. I literally only had about a day to do this video from scratch. I played the heck out of the PS4 version but I just couldn't get to that combat scene in time. That's all.

I'm going to check on it today.

...and the discovery of Xbox One S running better was an accident. I used that system for capture because I specifically knew that the valley exhibited screen tearing on Xbox One...but it was fine in the capture. It took me a couple of hours before it finally dawned on my why so I had to re-write the script and re-record it before pulling out the original XO for testing. So, yeah, that was an annoyance.

I did load up that combat scene on the S because I did want to include it and it does run much better. Once I get there on PS4, I'll update you.

Unfortunately, I don't control time so I did the best I could within the time constraints. For comparison, when covering the game on Xbox One originally, I had a full two weeks with the game. For the PS4 version of ROTTR, I received it and downloaded it Tuesday night. So, yeah, 24 hours with it. Thankfully, I've played the game SO much now that I was able to make it to the valley by staying up super late on Tuesday into Wed.
 

SURGEdude

Member
It's a good port though. It basically improves upon the original Xbox One version in many ways while playing exactly the same. Yeah, the lag sucks, but the game is still playable only because plays a rather small role here. Did you enjoy Uncharted 3 or Killzone 2 last gen? It feels about like that in terms of delay.

Hey John, do you have the time to do a lag comparison between the versions? I realize deadzone testing is impossible, but I'd love some empiricals on the noticeable lag issue with this game on consoles (sans 360).


I also sent this to John as a PM
 

Putty

Member
A bad oort?! A locked frame rate 99.99% of the time? Better shadow coverage? More detail? More consistent motion blur? Better A/O? And this is a bad port? Crikey....

Very nice indeed. Hope it does well.
 

SURGEdude

Member
A bad oort?! A locked frame rate 99.99% of the time? Better shadow coverage? More detail? More consistent motion blur? Better A/O? And this is a bad port? Crikey....

Very nice indeed. Hope it does well.

It's a good port to a more capable system. I think the only clear flaw this has the weird lag issue seen on XB1 also. The weight of that drag depends on each gamer.
 
It's a good port though. It basically improves upon the original Xbox One version in many ways while playing exactly the same. Yeah, the lag sucks, but the game is still playable only because plays a rather small role here. Did you enjoy Uncharted 3 or Killzone 2 last gen? It feels about like that in terms of delay.

The AF issue is shared between the two versions as well. This isn't an HD port here, it's demanding modern game.

Nixxes did a good job but maybe not an exceptional one. Many things are improved but a couple issues remain.
For me the most important aspect of a TPS/Action Adventure is its gameplay. So when there are problems in a port that hurt that aspect noticeably I can't consider that to be a well optimized/good port. Especially when X360 and PC versions didn't have that problem and they were done by Nixxes as well.

I didn't play KZ last gen but I don't remember U3 being this bad. Maybe it's because the input lag in RotTR is accompanied by dead zones and weird acceleration speed in aiming, but the game feels really really sluggish and controls weirdly. I just finished TR 2013 again before coming to RotTR so the difference is quite noticeable and jarring. Especially in these situations:
Its only a problem when the game tosses you headlong into do-or-die close quarters engagements (which the game loves to at you) where input lag and/or inaccurate controls lead you to missing easy shots.

I just had a run in with few wolves at a cave entrance and it was so frustrating cause it's next to impossible to fight them off in close range (something that could easily do in TR 2013) with these sluggish controls. So I had to run backwards time after time to put some distance between Lara and them so that I could actually put up a fight.

So yeah. The controls in PS4 version are bad and it's very noticeable. (at least it is to me)
 

BeeDog

Member
It's a shame the initial reports regarding the controls weren't true. The game, while being surprisingly great, feels like shit in combat scenarios, when you have to fend off heavily-armored baddies up close. Thankfully the decent stealth options allow you to avoid the actual combat as much as possible.
 

dark10x

Digital Foundry pixel pusher
They should've done the slow motion test like they did with the Xbone to see how bad it is compared to X360 version.
I'm going to do that when the Pro version hits, I think.

That version also includes an unlocked frame-rate option so it should prove very enlightening.
 

SURGEdude

Member
For me the most important aspect of a TPS/Action Adventure is its gameplay. So when there are problems in a port that hurt that aspect noticeably I can't consider that to be a well optimized/good port. Especially when X360 and PC versions didn't have that problem and they were done by Nixxes as well.

I didn't play KZ last gen but I don't remember U3 being this bad. Maybe it's because the input lag in RotTR is accompanied by dead zones and weird acceleration speed in aiming, but the game feels really really sluggish and controls weirdly. I just finished TR 2013 again before coming to RotTR so the difference is quite noticeable and jarring. Especially in these situations:


I just had a run in with few wolves at a cave entrance and it was so frustrating cause it's next to impossible to fight them off in close range (something that could easily do in TR 2013) with these sluggish controls. So I had to run backwards time after time to put some distance between Lara and them so that I could actually put up a fight.

So yeah. The controls in PS4 version are bad and it's very noticeable. (at least it is to me)


Kinda unrelated, but Sony/Guerrilla gave up on the whole BS experience thing at some point right? Feeling "heavy" is bullshit in any game. There are better ways to engender weight than lag or non-responsive dead zones.
 

c0de

Member
Overall this looks like it's a definite step up over the XO version, but no where near as polished as it should be with an entire extra year of work.

Please tell me you don't believe that they put so much time in that... The port was probably finished way before release.
 

Devil

Member
The one AAA game I preordered a few days prior to release this year and this shit happens, didn't read about these issues in reviews either. Thinking about just returning it.

Fuck gaming these days, seriously.
 
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