This game is fantastic and you're missing out if you're going to pass on it. That is all.
100%
This game is fantastic and you're missing out if you're going to pass on it. That is all.
Input lag didn't really even bother me on the Xbox One version if I'm honest.
The gunplay even like that was still far superior than Uncharted 4's for example so it felt pretty good.
I don't understand one thing, People here were saying it has better Gameplay/Gunplay than UC4 all year long, Looking at recent issues of input lag and deadzone , its not seems to be the case. What happened? was all that for console war bullshit?
I havn't played Rise on PC still , looking forward to it in future.
It's not even closeFor what it's worth, a bunch of people brought it up in the game's original OT, but it was fairly widely dismissed IIRC.
It's a good port to a more capable system. I think the only clear flaw this has the weird lag issue seen on XB1 also. The weight of that drag depends on each gamer.
Nah, the AA *AND* AF are basically identical between the two. They didn't change them at all.Yes. But worse AF
edit: Uncharted 4 gunplay was great.... Haven't played Tombraider yet, but that much i can say. Some people are really playing a consolewar game here.
The issue seems to be both.The issue is that nobody has actually tested it in any kind of scientific way, is it input latency or is it dead zone or both?
Nah, the AA *AND* AF are basically identical between the two. They didn't change them at all.
Yes, it's the same.AF is the same?? Oh wait, AF is better on 360? Or what am i looking at?
Please tell me you don't believe that they put so much time in that... The port was probably finished way before release.
Thay haven't fixed the input delay. Wow.
Yes, it's the same.
That comparison is of the Xbox 360 version. The 360 version features improved filtering in comparison to both Xbox One and PS4.
You should check out the vid I did on the 360 port again at some point, it's super fascinating to see what they achieved. It's an incredibly solid version of the game that actually plays better due to reduced input lag. It definitely looks worse overall, of course, but it's still a great port.
While I'm sure some folks like to throw around BS conspiracy theories as usual (not you), I can explain the reason.
That scene in the Xbox One version happens a ways into the game. I played just shy of halfway through the PS4 version before I had no choice but to stop in order to hit the deadline. I literally only had about a day to do this video from scratch. I played the heck out of the PS4 version but I just couldn't get to that combat scene in time. That's all.
I'm going to check on it today.
...and the discovery of Xbox One S running better was an accident. I used that system for capture because I specifically knew that the valley exhibited screen tearing on Xbox One...but it was fine in the capture. It took me a couple of hours before it finally dawned on my why so I had to re-write the script and re-record it before pulling out the original XO for testing. So, yeah, that was an annoyance.
I did load up that combat scene on the S because I did want to include it and it does run much better. Once I get there on PS4, I'll update you.
Unfortunately, I don't control time so I did the best I could within the time constraints. For comparison, when covering the game on Xbox One originally, I had a full two weeks with the game. For the PS4 version of ROTTR, I received it and downloaded it Tuesday night. So, yeah, 24 hours with it. Thankfully, I've played the game SO much now that I was able to make it to the valley by staying up super late on Tuesday into Wed.
I don't understand one thing, People here were saying it has better Gameplay/Gunplay than UC4 all year long, Looking at recent issues of input lag and deadzone , its not seems to be the case. What happened? was all that for console war bullshit?
I havn't played Rise on PC still , looking forward to it in future.
I thought the combat design and level design was better for enabling combat in RotTR compared to UC4, and UC4 also has its own input lag problems.
I thought the combat design and level design was better for enabling combat in RotTR compared to UC4, and UC4 also has its own input lag problems.
It's interesting but surprisingly not that important overall as there are only a small handful of battles where you could trigger slowdown at all on Xbox One. Basically, in those select battles, where you run into lots of lighting and effects, you could trigger drops under 30fps.I see, thanks for the answer. Shame you didn't have time, I'm sure you'd agree that if the PS4 or Xbox One S avoids all those drops that would be the most important improvement over everything else. Not trying to put a conspiracy forward, I just remember your performance video with regular drops and there's no mention of it here as if it was fixed on OG Xbox One.
Perhaps an idea for a future video, S model would be interesting if it irons out all these drops but I know you've played enough ROTTR.
Kinda unrelated, but Sony/Guerrilla gave up on the whole BS experience thing at some point right? Feeling "heavy" is bullshit in any game. There are better ways to engender weight than lag or non-responsive dead zones.
It's interesting but surprisingly not that important overall as there are only a small handful of battles where you could trigger slowdown at all on Xbox One. Basically, in those select battles, where you run into lots of lighting and effects, you could trigger drops under 30fps.
If it happened more often, I would agree, but it's rather uncommon due to the lack of such scenes. Honestly, if the game had more combat scenes like that, it would ultimately wind up playing a lot worse due to the input latency. It's a good thing that you don't often wind up in those large combat areas.
I'll let you know when I make it there on PS4, though!
The AF is the same stop with this bullshit.Yes. But worse AF
edit: Uncharted 4 gunplay was great.... Haven't played Tombraider yet, but that much i can say. Some people are really playing a consolewar game here.
These guys aren't idiots - I'm sure there must be a technical reason for it. It sucks, but it could be an issue with the way the engine works on these consoles.Someone from here should've gone to their offices and explained to them about this input lag/deadzone issue.
Seriously this is a bad look if they're trying to get the PS4 player money considering they have UC4 and this came a year late with an arguably worse version. Like maybe they shouldn't even have made an effort?
Input lag didn't really even bother me on the Xbox One version if I'm honest.
The gunplay even like that was still far superior than Uncharted 4's for example so it felt pretty good.
How the hell so you celebrate 20 years by releasing a game with input lag? It's pretty ridiculous.
I thought the combat design and level design was better for enabling combat in RotTR compared to UC4, and UC4 also has its own input lag problems.
There is none. Been playing on both extreme survivor & survivor. Haven't noticed any lag. Maybe it was their build?
But there's no such report on PC DF face off back then.
I also played it on PC capped at 30fps as my PC can't handle 60fps. If there were input lag, I'd notice it right away.
I'm pretty sure it's a sarcasm post.
I thought the combat design and level design was better for enabling combat in RotTR compared to UC4, and UC4 also has its own input lag problems.
There is none. Been playing on both extreme survivor & survivor. Haven't noticed any lag. Maybe it was their build?
While it does feel worse, I can say that the Xbox One and PS4 versions are even more laggy than the PC version capped at 30fps. Seriously.It's my personal experience. My computer is JUST short of getting 60fps on TR, so I tried locking it down to 30. It felt absolutely awful to me.
The AF is the same stop with this bullshit.
While it does feel worse, I can say that the Xbox One and PS4 versions are even more laggy than the PC version capped at 30fps. Seriously.
Either you're trolling or ignorant, and neither is helpful. The current version of the game is laggy as fuck, the fact that you for whatever reason don't notice it doesn't mean its not there.
If you use a Nvidia card, half-refresh V-sync in nVidia inspector and a 30 FPS limit in RTSS usually give a good result.How does one go about locking the pc version to 30fps? Mine won't let me change it from 60. It's literally grayed out. Wanted to test out the lag. Is it because of display port?