I would love to know the Thumbs stance on separating art from the artist.
I tend to separate them most of the time, in part because I think (for me) it's usually more interesting to let the text speak for itself and that taking into account the author's own intentions and experiences too much is kind of putting the thumb on the scale—partially in the sense that it feels like pop psychology to me to try and read into someone's intentions and divine how that makes its way into art.
That general philosophy is made a lot harder to navigate in the era of online social networks and 24-hour entertainment news coverage. Traditionally we just didn't have access to ANYONE's minute thoughts about stuff outside of our own social sphere or the comparatively rare instances in which creators decided to share their thoughts by way of writing or interviews.
The current RimWorld incident is the craziest and most modern version of all this, involving critical analysis and artist response in basically real-time.
This is my take: Tynan's responses make me feel bad about the whole thing. They don't make me excited to play more RimWorld. That's a visceral reaction, though, not an actual evaluation of the work. As for an evaluation of the work, I think the original Rock Paper Shotgun article is a brilliant example: it simply evaluates what is in the text itself, without questioning motive. It's a really thorough and thoughtful critique of a type we rarely see in video games; that is, examining code itself. I think it's really good ground to break. I think it's a better approach to evaluate the game through critical analysis like that than through Tynan's kneejerk responses. Both the code analysis and Tynan's responses illustrate a worldview that is reflected in the game, so you don't need to use Tynan's responses as a reason to criticize the game; to me, the code analysis and the in-game result is sufficient. I think it's generally speaking better practice to keep separate criticism of the work for its content, and criticism of the author for his or her actions.
So I'm trying to separate my general gross response to the incident from my critical response to the work itself. And I try to do that generally. I think the critical analysis reflects poorly enough on the game that it is sufficient. (And that's a bummer, as someone who has enjoyed the game a lot.)
There's also yet ANOTHER weird wrench thrown into all this, which is that Tynan has indicated his intention to change these systems to reflect the criticism that's been leveled. This type of constantly-updated game is also sort of a new thing, especially in a world of auto-patching. Authors have always revised their work, of course, but auto-updating digital works have the ability to fundamentally change themselves in a way that is historically unusual (e.g., if you own a copy of a book, and a new edition is published, your copy remains intact). So, assuming these changes are made, at what point do we discard the prior versions of the game in critical analysis? Will it even remain technically feasible for a significant number of people to continue to examine the previous version of the game once it's been patched over?
By extension, we (certainly I) consider self-improvement and self-reflection a virtue, so how long do we let ill-conceived assumptions and ill-advised outbursts define an artist's public identity, if indeed they seem to come to a genuine change of heart? And how do we know if such evolution is genuine? (That kind of question is one reason I try to divorce artist intention and interiority from criticism of the work itself; how do we ever know?)
I realize I'm sort of posing more questions than opinions here, other than my generally broad opinion that it is better practice to try and judge art and artist separately. That doesn't mean I don't think anyone should judge artists ever (they probably should be judged no more or less than anyone else), simply that I think it's on balance safer to judge the works on their own. If a harmful worldview makes its way into the game, than that is entirely fair game.
EDIT: Jake's post reminds me that I also think, regardless of any ultimate judgments one way or the other, the constantly-on nature of the internet and social media generally brings out the worst in people and makes them act in defensive and tribal ways, which doesn't put anyone in a good light. That does NOT mean I'm saying that a wrong opinion is only wrong because of the internet, simply that having any discussion in good faith—with the possibility of intellectual improvement—is often sabotaged from square one.