You all know what I’m talking about. It’s in a lot of games, not even necessarily RPGs. You get a quest to go find some glowing stones somewhere. You get there, a large circle pops up on your minimap indicating the “search area” and then you get to run around in said circle for upwards of five minutes looking for some random quest items. Joy! Find five red roses to lay on the grave of whatshisface to get some EXP. Woo. How compelling.
This trend is getting tiring. Sure, it’s been around forever, but it’s become increasingly popular the last few years because of the rise of open world games. Not only that, it’s a completely boring, time wasting activity. It’s not engaging at all, and I often find myself just literally running around in said circle for multiple minutes looking for the 5th and final red rose or green frog or whatever. I have no idea why this quest design exists other than filler, and not only is it not particularly good filler, it’s actively bad, boring, frustrating filler. Like, it’s not neutral like some other filler quests. It’s that I actively hate what I’m doing.
I almost quit The Witcher 3 for the amount of stupid run around this circle area quests it had. It felt like every other quests was essentially that. It doesn’t help I’m color blind and had trouble seeing the “highlighted” bits when you got near them. Still, after the color blind patch, at the end of the day you are still running around in a circle for multiple minutes to find a few items. Who thought this was fun? FFXV has them, too, albeit less than TW3, but they are just as aggravating when they pop up. Open world games love these things for some reason, and I have no idea why. The sad part is the developers could have just made, with very limited effort, some damn icons on the map telling me exactly where to find the red rose of whatever, but nooo we need a challenge as gamers, right? Who the hell cares if it’s not challenging? It’s not challenging in the first place, it’s just damn quest busywork. Let’s not pretend that having completely obvious collection quests would somehow be less fun than slightly more obtuse but infinitely more frustrating ones (which aren’t fun to begin with).
It feels like an active waste of time, and it is. I’m tired of games completely disrespecting the player’s time, and this is the poster child of that trend, as far as I can tell. Take your player’s moment-to-moment enjoyment seriously, for fuck’s sake.
There's probably plenty more games that do this, too. Thoughts, GAF?