http://www.newyorker.com/tech/elements/fumito-uedas-slow-route-to-perfection
Nice little article from Simon Parkin. Not too long and its part history lesson, part analysis of Ueda's design methods and some insight from Parkin. I don't know if we needed another topic on The Last Guardian but this one focuses on Ueda more so than the game itself though it does talk about it. Some select quotes:
EDIT:
He also did the Best Games of 2016 list for The Guardian and gave GOTY to TLG.
https://www.theguardian.com/technology/2016/dec/04/simon-parkin-best-video-games-2016-witcher-watch-dogs-2-dishonored-2-the-last-guardian
Edit:
Nice little article from Simon Parkin. Not too long and its part history lesson, part analysis of Ueda's design methods and some insight from Parkin. I don't know if we needed another topic on The Last Guardian but this one focuses on Ueda more so than the game itself though it does talk about it. Some select quotes:
When he is working on a new game, he begins by creating a mockup short film, which gives his team an impression of the feelings he wants to elicit but doesn’t get into technical details. “It’s quite different from the other folks pitching game ideas,” he told me. (Blockbuster games, particularly at Japanese studios, are often pitched on paper, in design documents as thick as phonebooks.)
“I was never the kind of sophisticated art student who’d spend their days in museums and galleries,” he said. “Equally, my work never fit the manga tradition. I had to find my place. Video games became the place for me to express my art. It is perhaps the best pairing there could be.”
Sony, for its part, indulges Ueda’s perfectionism. When asked, in 2015, whether the company would like to work with him on another project, Shuhei Yoshida, the president of Sony’s Worldwide Studios, said, “Everyone would.”
EDIT:
also this:
He also did the Best Games of 2016 list for The Guardian and gave GOTY to TLG.
https://www.theguardian.com/technology/2016/dec/04/simon-parkin-best-video-games-2016-witcher-watch-dogs-2-dishonored-2-the-last-guardian
But the standout game of 2016 will be The Last Guardian, a Japanese-made buddy game about a young boy and a hulking, dog-like creature who together must escape a tumbledown castle. In the pair’s movements the game has all the masterly animation of a Studio Ghibli film, but The Last Guardian’s true power comes from the way in which a story of trust, companionship and restoration (Trico, as the creature is called, has clearly suffered much abuse at the hands of his captors) is told not through cinematic scenes, but through the game’s tactile interactions. If ever there was a story to salve the wounds inflicted by this dark year, this is it.
Edit: