seems like with the final boss a summon helper is almost required...way too tedious having to go through all 3 stages every time you die
Got past it thanks to the NPC summon. So isshe the only boss?
Really weak DLC, worst so far. My least favorite before was the first DS2 DLC but at least that thing had some meat to it.
It's not, there's another one, but don't get your hopes up. You have already seen the best it has to offer
Really weak DLC, worst so far. My least favorite before was the first DS2 DLC but at least that thing had some meat to it.
Bruh, Crown of the Sunken King is best DLC and best Dark Souls zone.
Bruh, Crown of the Sunken King is best DLC and best Dark Souls zone.
Bruh, Crown of the Sunken King is best DLC and best Dark Souls zone.
Agreed. Well I've never played the Dark Souls 1 DLC but Crown of the Sunken King was probably my favorite of the Souls 2 DLC and infinitely better than this one.
Sinh was a good boss battle but aside from that? Heck no, one of the weakest DLC for me.
Man, Crown of the Sunken King is a good deal better than this DLC. It's one of the best areas in the entire series. The level design is exquisite.
Felt like the most "zelda dungeon"y of Dark Souls, light puzzles, those tomb/ghosts. It was good.
also had the tree
Felt like the most "zelda dungeon"y of Dark Souls, light puzzles, those tomb/ghosts. It was good.
also had the tree
Felt like the most "zelda dungeon"y of Dark Souls, light puzzles, those tomb/ghosts. It was good.
I mean I agree that they reuse the solder enemy a bit too much but yo the first time you see *those* phantoms? God fucking damn, best whiplash ever. And the level design is so unique and interesting that it shines in spite of the slightly underwhelming enemy variety.
I much prefer the look of the transparent lady ghosts in Bloodborne's Cainhurst Castle.
Most interesting level design since any of Latria or Stonefang Tunnels. Up there in best souls series design alongside pretty much all of Demon's Souls (Shrine of Storms is kinda weak looking back but otherwise perfection) and Bloodborne has the Research Hall in its DLC. And this is alongside Brume Tower from Crown of the Old Iron King which is also fantastic level design.
I mean I agree that they reuse the solder enemy a bit too much but yo the first time you see *those* phantoms? God fucking damn, best whiplash ever. And the level design is so unique and interesting that it shines in spite of the slightly underwhelming enemy variety.
?Is this the first time they've ever done a 3 phase boss
Sinh was a good boss battle but aside from that? Heck no, one of the weakest DLC for me.
Sunken King is an amazing DLC expect for the bosses.
One is Nashandra reskin that makes another boss to fight beside her and the optional one is nothing, but bunch of NPCs..
3 phases but not 3 health bars, which is what I suspect they meant. And no, this hasn't been done yet. Multiple HP bars is a new thing in DS3.There's a boss in Old Hunters that technically has 3 phases. Won't say which one in case you have yet to play it (in which case you should!)
3 phases but not 3 health bars, which is what I suspect they meant. And no, this hasn't been done yet. Multiple HP bars is a new thing in DS3.
There's a boss in Old Hunters that technically has 3 phases. Won't say which one in case you have yet to play it (in which case you should!)
3 phases but not 3 health bars, which is what I suspect they meant. And no, this hasn't been done yet. Multiple HP bars is a new thing in DS3.
honestly Sunken King has the only Co-op area that I liked of the three DLC
of course doing that solo is terrible
but with some bros it's great
The Grave Robbers from the Sunken King has to be the worst boss in the series. 3 man gank squad, no lore, no distinctive arena or theme song. I didn't feel guilty summoning someone for help.
I mean I don't really get posts like this that bash the areas. They're side shows supposed to be played in coop, not massively important story areas.
Personally I like the novelty of them, even if ivory king was designed by a giant gaping asshole >.>
That's the part that sucks - people often like doing areas/bosses solo, and designing areas/bosses that are supposed to be done in co-op is a horrible decision especially when you have to pay for multiplayer features.
A twinblade weapon + stone ring (to stagger them) makes this part pretty easy actually. Without a strong weapon to stagger the horses it's a nightmare (no pun intended), but the stone ring really shines here. Underrated ring.Frozen Outskirts would be a damn nightmare if you were doing it solo and decided to fight enemies rather than run away.
The Grave Robbers from the Sunken King has to be the worst boss in the series. 3 man gank squad, no lore, no distinctive arena or theme song. I didn't feel guilty summoning someone for help.
Very...festive!
Finished AoA recently and must say I enjoyed it. When one is in the mood for Souls it can really be very rewarding.
Also watched Joseph Anderson's review of the DLC, and it seems he (among others) likes to quantify the experience to an almost unreasonable extent. I know it's easy to compare and put a price to everything, but if all you're boiling the series down to is # of maps, # of bosses, etc. then maybe it's not worth your time anymore?
Personally, I think there's much more value to be had outside of this perceived volume.
Cave of the Dead and Iron Passage are the worst EVER. Frigid Outskirts is kinda cool I think. I love the wall run fighting no horses. It's adrenaline pumping.
I don't mind the 2 cats. The Loyce Greatsword is well worth the trouble.
Those areas have just never been a problem for me. You can quickly run through the cave if you know the route; Iron Passage is annoying because of the mages but completely doable solo. I'll give people the Frigid Outskirts because of the ever-spawning reindeer. They needed better bosses and I think that's the problem, however, I think the areas themselves are pretty cool.
*nods* But it's a set of metrics that are becoming quite common nowadays, sadly. Even before No Man's Sky was released, you had people questioning why an indie game was priced like a AAA release - as though who a developer is and how much variety there is somehow have to be reflected in price. It's incredibly reductive, and ignores game quality. Maybe it's an attempt at objectivity? "4 maps and 2 bosses for $15 isn't as good as 10 maps and 6 bosses for $15, therefore..."
It does need to be dealt with, I think. But it's an issue that a lot of people bring to games that they don't bring to other media or events (books and music festivals are the two that spring to mind), so no easy answer.
I like Anderson's videos but they sometimes feel like high-schooler's essays with absurd minimum word requirements. Do you really need >10 minutes to say "I think it's overpriced"?Also watched Joseph Anderson's review of the DLC, and it seems he (among others) likes to quantify the experience to an almost unreasonable extent. I know it's easy to compare and put a price to everything, but if all you're boiling the series down to is # of maps, # of bosses, etc. then maybe it's not worth your time anymore?
Personally, I think there's much more value to be had outside of this perceived volume.
I like Anderson's videos but they sometimes feel like high-schooler's essays with absurd minimum word requirements. Do you really need >10 minutes to say "I think it's overpriced"?
Do you mean the attack where she drags the scythe on the ground?Im about to give up on this last boss, the first phase is impossible. how can she possibly have that homing missile scythe?
Do you mean the attack where she drags the scythe on the ground?
When she is not invisible, dodge behind her just as/before she starts hitting.
When she goes invisible, look/listen carefully to find out where she jumps and rush her before she attacks.