http://deadendthrills.com/little-china-doll-alice/
Wong: ...There was always this agenda to inject a lot of colour into the scenes, to have very vivid hallucinatory colours wherever we could... We wanted to put our finger on the pulse of why that first game had such resonance. Why were people still talking about Alice and making fan art of it ten years later? We looked at what people were producing and that’s what helped the concept artists get a hold of what made this game special... She’s not framed in a relationship with a male, she’s not the sidekick of a male, she’s not a daughter, she’s not the love interest. She’s her own person. She’s the star. It was really as simple as that... But there was so much on the cutting room floor,
which is why I’m glad we have that art book, because a lot of my favourite ideas are in there... There’s so much detail we created that’s not very obvious. For example, the doctors in the Asylum have scalpels and other medical tools on their fingers, and the nurses have no eyes and seven fingers or something. It was so much fun to design all those little things...