Without the core config amongst other things, nope. It probably has only 2 SMs though, like the Tegra X1.So based on Digital Foundries findings what can we expect flop wise if we estimate? How much more powerful than the Wii U are we talking now?
Without the core config amongst other things, nope. It probably has only 2 SMs though, like the Tegra X1.So based on Digital Foundries findings what can we expect flop wise if we estimate? How much more powerful than the Wii U are we talking now?
You realize that everything reported is,just " rumor" right? And even if you take this article at face value it leaves a lot of infocout and they themselves haven't a idea of whats inside the box? You realize that right? And also one of these insiders has pretty much been right all along, like LKD. Its more to the picture, that much I am sure of.
Folks should calm down.
So based on Digital Foundries findings what can we expect flop wise if we estimate? How much more powerful than the Wii U are we talking now?
You realize that everything reported is,just " rumor" right? And even if you take this article at face value it leaves a lot of infocout and they themselves haven't a idea of whats inside the box? You realize that right? And also one of these insiders has pretty much been right all along, like LKD. Its more to the picture, that much I am sure of.
Folks should calm down.
Undocked 1020MHz 307.2MHz 1331/1600MHz
Docked 1020MHz 307.2/768MHz 1331/1600MHz
Documentation supplied to developers along with the table above ends with this stark message: "The information in this table is the final specification for the combinations of performance configurations and performance modes that applications will be able to use at launch."
From the article:
So are you saying DF are lying?
According to the other thread.
2SM= 393gflops
3SM= 590gflops
There's nothing to indicate that the cooling system is particularly elaborate.
I could see them going wider if it could be done cheap enough, but it's just idle speculation. One of the many ways to avoid the heat and power consumption penalties of 20nm in comparison to 16nm. It could very well be that they just decided they didn't need the additional performance. It wouldn't be the first time.
It's roughly 157 GFLOPS for the portable mode and 393 GFLOPS for the docked assuming 2SM.
It is better (twice so if we take DMIPS/clock into account) but that does not mean a tight inner loop running @ 1.25GHz on an 750 would not give a 1GHz A57 a hard time. The 750 has half the pipeline length of the A57 which could also play a crucial role in pathological code cases. SIMD FLOPS-wise the A57 should outclass the 750 hands-down, but as we know FLOPS is not the most crucial characteristics of a CPU (unless we're talking PS3/Xenon ports). All things considered, the chances for some poor chap in a dungeon to be spending long hours on a wiiU up-port to the Switch due to frame drops and other such 'minor' annoyances are non-negligible, if DF's article turns out right.I might have asked a long time ago, but how do the A57 cores compare to PPC 750 cores (instr issue, pipelines, FPU, integer, cashews etc.)? Surely the OOOE in A57 is significantly better.
The number of SMs enabled (2 or 3) could also be modified based on which mode the Switch is running on but I doubt it. Might be far more complicated to implement than simply modifying clock speeds.
The number of SMs enabled (2 or 3) could also be modified based on which mode the Switch is running on but I doubt it. Might be far more complicated to implement than simply modifying clock speeds.
The fact that it is Active cooling when these clocks and X1's configuration would easily be passively cooled in the profile of the device is a big red flag and constitutes more than idle speculation. If you take X1 and reduce it to these clocks when docked, it would use ~4watts for the entire system, that is less than Vita's power draw, it's only ~3watts when a portable, there is no way this needed a vent, much less a fan. This means, IMO we don't know the configuration of the device.
The static CPU clock is what likely requires the active cooling, even if it's low rpm.
The static CPU clock is what likely requires the active cooling, even if it's low rpm.
Don't think that'd need any cooling either, at the given performance.
Very odd how we haven't heard any negative comments from third party devs regarding the power/capabilities of the Switch, this close to launch. Not even comments about difficulties getting games running at desired levels etc. Unless I missed them?
Feels like we had two or three high profile examples at this point with the Wii U.
It is better (twice so if we take DMIPS/clock into account) but that does not mean a tight inner loop running @ 1.25GHz on an 750 would not give a 1GHz A57 a hard time.
Depends on how long you play, really. The fan may be used very sparingly or not at all in portable mode.
I would assume the lowest common denominator in light of these current alleged leaked numbers.
2SM sounds about right.
It wouldn't depend on how long you play though, normal passive cooling would get rid of the tiny amount of heat created, if there was any to speak of in that size device with those components.
all I will say is either Eurogamers sources are confused and not telling the truth... OR Nintendo and Nvidia are on some other level black magic wizardry.
I know GAF insiders are a joke but from my source they are happy enough with the specs and they committed to the Switch pretty early on with lots of support. The games I know of are mostly nothing to write home about, typical multiplat 3rd party games, but the stuff you never really saw much of on Wii U. I have no idea how well they'll run, but my friend said their company is on board with the system.
I now know of approximately 10 third party games (8 I know for sure are in development, of course they may not all make it out the door), only one would probably really make gaf say "wow"... again no idea how it'll run or whatever, but at least at the outset I do think 3rd parties are much more interested in Switch than they ever were on Wii U. I don't expect any huge 3rd party exclusives though unless it's a partnership with Nintendo or some sort like that rabbids crossover thing that's apparently happening.
Take all I said with as many grains of salt as you need.
Edit: top of the page. Here comes the onslaught.
That really depends on the design of the internals. They may have been concerned about the heat generated by the batteries, or were worried about maintaining clocks for long play sessions in docked mode. The chip has thermal limits and would be forced to downclock if it reached them. It happens all the time in the Pixel C.
I know GAF insiders are a joke but from my source they are happy enough with the specs and they committed to the Switch pretty early on with lots of support. The games I know of are mostly nothing to write home about, typical multiplat 3rd party games, but the stuff you never really saw much of on Wii U. I have no idea how well they'll run, but my friend said their company is on board with the system.
I now know of approximately 10 third party games (8 I know for sure are in development, of course they may not all make it out the door), only one would probably really make gaf say "wow"... again no idea how it'll run or whatever, but at least at the outset I do think 3rd parties are much more interested in Switch than they ever were on Wii U. I don't expect any huge 3rd party exclusives though unless it's a partnership with Nintendo or some sort like that rabbids crossover thing that's apparently happening.
Take all I said with as many grains of salt as you need.
Edit: top of the page. Here comes the onslaught.
That is a dangerous thing to say on GAF.
That is a dangerous thing to say on GAF.
Wow, and I thought the closer to 3x Wii U in power info given to me was going to be conservative.
Love the edit. Well Wii got also lots of third party support, still it was mostly shit. 1/8 good third games doesn't sound good anyway.
Wow, and I thought the closer to 3x Wii U in power info given to me was going to be conservative.
Wow, and I thought the closer to 3x Wii U in power info given to me was going to be conservative.
bad.Fucking LoL...No offense but I think you should be banned
2.5 to 3x is that big of a difference? I also didn't share the info on Gaf. I'm looking into things. Tech talk is challenging since I'm not given documentation to view, I have to take info from multiple sources and compare for consistency.Fucking LoL...No offense but I think you should be banned
Wow, and I thought the closer to 3x Wii U in power info given to me was going to be conservative.
Fucking LoL...No offense but I think you should be banned
Ask if it's 3SM. In that case it is conservative.Wow, and I thought the closer to 3x Wii U in power info given to me was going to be conservative.
This is what intruiges me. If third parties knew that the Switch has such a low spec (and they should know because they were the ones to be shown first behind closed doors), why the support? It can't be possibly just moneyhat money because, let's face it, it will be wasting a lot of investment on what possibly could be wasted potential (those aforementioned "unprecendented partnerships"), and beside, if Nintendo's going to moneyhat anyone, it will be Ubisoft, which leaves as to why would even devs like Bethesda and From Software to even consider the Switch unless there was something else going for it.I know GAF insiders are a joke but from my source they are happy enough with the specs and they committed to the Switch pretty early on with lots of support. The games I know of are mostly nothing to write home about, typical multiplat 3rd party games, but the stuff you never really saw much of on Wii U. I have no idea how well they'll run, but my friend said their company is on board with the system.
Fucking LoL...No offense but I think you should be banned
Most tight inner-most loops are capable of making or breaking your day, by virtue of being exactly at the epicentres of bottlenecks ; )hm... I suppose I was leaning on the rest of the engine code to be running faster on average to make that particular case a non-issue, or are these loops performance-critical enough to hobble things?
all I will say is either Eurogamers sources are confused and not telling the truth... OR Nintendo and Nvidia are on some other level black magic wizardry.
This is what intruiges me. If hird parties knew that the Switch has such a low spec, why the support? It can't be possibly just moneyhat money because, let's face it, it will be wasting a lot of investment on what possibly could be wasted potential (those aforementioned "unprecendented partnerships"), and beside, if Nintendo's going to moneyhat anyone, it will be Ubisoft, which leaves as to why would even devs like Bethesda and From Software to even consider the Switch unless there was something else going for it.
Is it really the portable/3DS/Vita audience? Knowing the groups they cater to, very unlikely.
This leads me to think that either the tools are really just that good, or there is another, not-talked-about-yet incentive behind thier decision to even consider supporting it. So far, we're not hearing any problems per se from any developers, but that could be just a very tight NDA. Then again, the Wii U had a very tight NDA and even some let it slip that they were having trouble getting some of the games to run on that hardware. What makes Switch any different?
What I know of mostly isn't "shit" per se, just your standard multiplat stuff that probably doesn't have a huge audience on Switch judging from past Nintendo consoles. Again I have no idea how they run or if they are gimped or anything like that.
2.5 to 3x is that big of a difference? I also didn't share the info on Gaf. I'm looking into things. Tech talk is challenging since I'm not given documentation to view, I have to take info from multiple sources and compare for consistency.
Wow, and I thought the closer to 3x Wii U in power info given to me was going to be conservative.
Most tight inner-most loops are capable of making or breaking your day, by virtue of being exactly at the epicentres of bottlenecks ; )