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Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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Vic

Please help me with my bad english
So based on Digital Foundries findings what can we expect flop wise if we estimate? How much more powerful than the Wii U are we talking now?
Without the core config amongst other things, nope. It probably has only 2 SMs though, like the Tegra X1.
 
You realize that everything reported is,just " rumor" right? And even if you take this article at face value it leaves a lot of infocout and they themselves haven't a idea of whats inside the box? You realize that right? And also one of these insiders has pretty much been right all along, like LKD. Its more to the picture, that much I am sure of.

Folks should calm down.

You do realize that digital foundry has dropped just as many reliable leaks right? They were the ones who suggested Tegra and leaked a design drawing that was fairly accurate.
 

Shahadan

Member
So based on Digital Foundries findings what can we expect flop wise if we estimate? How much more powerful than the Wii U are we talking now?

According to the other thread at this moment Switch is inferior to ps3 and should retail for $149 but this will probably go a bit lower in the next hour !
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
You realize that everything reported is,just " rumor" right? And even if you take this article at face value it leaves a lot of infocout and they themselves haven't a idea of whats inside the box? You realize that right? And also one of these insiders has pretty much been right all along, like LKD. Its more to the picture, that much I am sure of.

Folks should calm down.

From the article:

Undocked 1020MHz 307.2MHz 1331/1600MHz
Docked 1020MHz 307.2/768MHz 1331/1600MHz

Documentation supplied to developers along with the table above ends with this stark message: "The information in this table is the final specification for the combinations of performance configurations and performance modes that applications will be able to use at launch."

So are you saying DF are lying?
 
From the article:

So are you saying DF are lying?

Well it technically is still a rumor, as it has not been confirmed by a developer or manufacturer. Since this is DF we should assume they have vetted their sources very well, so it's a very strong rumor. But still a rumor.
 

z0m3le

Banned
There's nothing to indicate that the cooling system is particularly elaborate.

I could see them going wider if it could be done cheap enough, but it's just idle speculation. One of the many ways to avoid the heat and power consumption penalties of 20nm in comparison to 16nm. It could very well be that they just decided they didn't need the additional performance. It wouldn't be the first time.

The fact that it is Active cooling when these clocks and X1's configuration would easily be passively cooled in the profile of the device is a big red flag and constitutes more than idle speculation. If you take X1 and reduce it to these clocks when docked, it would use ~4watts for the entire system, that is less than Vita's power draw, it's only ~3watts when a portable, there is no way this needed a vent, much less a fan. This means, IMO we don't know the configuration of the device.
 

Vic

Please help me with my bad english
The number of SMs enabled (2 or 3) could also be modified based on which mode the Switch is running on but I doubt it. Might be far more complicated to implement than simply modifying clock speeds.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I might have asked a long time ago, but how do the A57 cores compare to PPC 750 cores (instr issue, pipelines, FPU, integer, cashews etc.)? Surely the OOOE in A57 is significantly better. :p
It is better (twice so if we take DMIPS/clock into account) but that does not mean a tight inner loop running @ 1.25GHz on an 750 would not give a 1GHz A57 a hard time. The 750 has half the pipeline length of the A57 which could also play a crucial role in pathological code cases. SIMD FLOPS-wise the A57 should outclass the 750 hands-down, but as we know FLOPS is not the most crucial characteristics of a CPU (unless we're talking PS3/Xenon ports). All things considered, the chances for some poor chap in a dungeon to be spending long hours on a wiiU up-port to the Switch due to frame drops and other such 'minor' annoyances are non-negligible, if DF's article turns out right.
 

z0m3le

Banned
The number of SMs enabled (2 or 3) could also be modified based on which mode the Switch is running on but I doubt it. Might be far more complicated to implement than simply modifying clock speeds.

The clocks and target resolutions suggest that it would be the same config, as this is a perfect pixel ratio.
 

Vena

Member
The number of SMs enabled (2 or 3) could also be modified based on which mode the Switch is running on but I doubt it. Might be far more complicated to implement than simply modifying clock speeds.

Its either both 2SM or both 3SM, the ratio is a perfect pixel ratio from 702 to 1080. That doesn't work if you start changing SM counts.
 

Schnozberry

Member
The fact that it is Active cooling when these clocks and X1's configuration would easily be passively cooled in the profile of the device is a big red flag and constitutes more than idle speculation. If you take X1 and reduce it to these clocks when docked, it would use ~4watts for the entire system, that is less than Vita's power draw, it's only ~3watts when a portable, there is no way this needed a vent, much less a fan. This means, IMO we don't know the configuration of the device.

The static CPU clock is what likely requires the active cooling, even if it's low rpm.
 

Donnie

Member
The static CPU clock is what likely requires the active cooling, even if it's low rpm.

But it wouldn't require that, static or not at 1Ghz those CPU's don't need active cooling. That's of course if you're assuming 4 x A57 at 1Ghz. A SoC with those CPU's at 1Ghz and Tegra Maxwell at 300Mhz (undocked) would run very cool even at full load.
 

vern

Member
Very odd how we haven't heard any negative comments from third party devs regarding the power/capabilities of the Switch, this close to launch. Not even comments about difficulties getting games running at desired levels etc. Unless I missed them?

Feels like we had two or three high profile examples at this point with the Wii U.

I know GAF insiders are a joke but from my source they are happy enough with the specs and they committed to the Switch pretty early on with lots of support. The games I know of are mostly nothing to write home about, typical multiplat 3rd party games, but the stuff you never really saw much of on Wii U. I have no idea how well they'll run, but my friend said their company is on board with the system.

I now know of approximately 10 third party games (8 I know for sure are in development, of course they may not all make it out the door), only one would probably really make gaf say "wow"... again no idea how it'll run or whatever, but at least at the outset I do think 3rd parties are much more interested in Switch than they ever were on Wii U. I don't expect any huge 3rd party exclusives though unless it's a partnership with Nintendo or some sort like that rabbids crossover thing that's apparently happening.

Take all I said with as many grains of salt as you need.

Edit: top of the page. Here comes the onslaught.
 

AlStrong

Member
It is better (twice so if we take DMIPS/clock into account) but that does not mean a tight inner loop running @ 1.25GHz on an 750 would not give a 1GHz A57 a hard time.

hm... I suppose I was leaning on the rest of the engine code to be running faster on average to make that particular case a non-issue, or are these loops performance-critical enough to hobble things?
 

Donnie

Member
Depends on how long you play, really. The fan may be used very sparingly or not at all in portable mode.

Not really, normal passive cooling would get rid of the tiny amount of heat created, if there was any to speak of in that size device with those components.
 

Schnozberry

Member
It wouldn't depend on how long you play though, normal passive cooling would get rid of the tiny amount of heat created, if there was any to speak of in that size device with those components.

That really depends on the design of the internals. They may have been concerned about the heat generated by the batteries, or were worried about maintaining clocks for long play sessions in docked mode. The chip has thermal limits and would be forced to downclock if it reached them. It happens all the time in the Pixel C.
 

Donnie

Member
all I will say is either Eurogamers sources are confused and not telling the truth... OR Nintendo and Nvidia are on some other level black magic wizardry.

Probably just newer CPU cores (A72 or A73) and 3SM GPU, which at those clocks would again be in the range we were all thinking of.
 
I know GAF insiders are a joke but from my source they are happy enough with the specs and they committed to the Switch pretty early on with lots of support. The games I know of are mostly nothing to write home about, typical multiplat 3rd party games, but the stuff you never really saw much of on Wii U. I have no idea how well they'll run, but my friend said their company is on board with the system.

I now know of approximately 10 third party games (8 I know for sure are in development, of course they may not all make it out the door), only one would probably really make gaf say "wow"... again no idea how it'll run or whatever, but at least at the outset I do think 3rd parties are much more interested in Switch than they ever were on Wii U. I don't expect any huge 3rd party exclusives though unless it's a partnership with Nintendo or some sort like that rabbids crossover thing that's apparently happening.

Take all I said with as many grains of salt as you need.

Edit: top of the page. Here comes the onslaught.

That is a dangerous thing to say on GAF.
 

Donnie

Member
That really depends on the design of the internals. They may have been concerned about the heat generated by the batteries, or were worried about maintaining clocks for long play sessions in docked mode. The chip has thermal limits and would be forced to downclock if it reached them. It happens all the time in the Pixel C.

If docked mode was the problem the fan would be in the dock not the tablet, and Pixel C is running at much higher clocks. Yeah everything has thermal limits, but those limits aren't even going to be approached at 1/3 full clock no matter what load you put on it.
 

EVH

Member
I know GAF insiders are a joke but from my source they are happy enough with the specs and they committed to the Switch pretty early on with lots of support. The games I know of are mostly nothing to write home about, typical multiplat 3rd party games, but the stuff you never really saw much of on Wii U. I have no idea how well they'll run, but my friend said their company is on board with the system.

I now know of approximately 10 third party games (8 I know for sure are in development, of course they may not all make it out the door), only one would probably really make gaf say "wow"... again no idea how it'll run or whatever, but at least at the outset I do think 3rd parties are much more interested in Switch than they ever were on Wii U. I don't expect any huge 3rd party exclusives though unless it's a partnership with Nintendo or some sort like that rabbids crossover thing that's apparently happening.

Take all I said with as many grains of salt as you need.

Edit: top of the page. Here comes the onslaught.

Love the edit. Well Wii got also lots of third party support, still it was mostly shit. 1/8 good third games doesn't sound good anyway.
 
For the ones who say LKD has to say its real before it is real lol.

capture2sdun9.png
 

vern

Member
Love the edit. Well Wii got also lots of third party support, still it was mostly shit. 1/8 good third games doesn't sound good anyway.

What I know of mostly isn't "shit" per se, just your standard multiplat stuff that probably doesn't have a huge audience on Switch judging from past Nintendo consoles. Again I have no idea how they run or if they are gimped or anything like that.
 

NateDrake

Member
Fucking LoL...No offense but I think you should be banned
2.5 to 3x is that big of a difference? I also didn't share the info on Gaf. I'm looking into things. Tech talk is challenging since I'm not given documentation to view, I have to take info from multiple sources and compare for consistency.
 

sfried

Member
I know GAF insiders are a joke but from my source they are happy enough with the specs and they committed to the Switch pretty early on with lots of support. The games I know of are mostly nothing to write home about, typical multiplat 3rd party games, but the stuff you never really saw much of on Wii U. I have no idea how well they'll run, but my friend said their company is on board with the system.
This is what intruiges me. If third parties knew that the Switch has such a low spec (and they should know because they were the ones to be shown first behind closed doors), why the support? It can't be possibly just moneyhat money because, let's face it, it will be wasting a lot of investment on what possibly could be wasted potential (those aforementioned "unprecendented partnerships"), and beside, if Nintendo's going to moneyhat anyone, it will be Ubisoft, which leaves as to why would even devs like Bethesda and From Software to even consider the Switch unless there was something else going for it.

Is it really the portable/3DS/Vita audience? Knowing the groups they cater to, very unlikely.

This leads me to think that either the tools are really just that good, or there is another, not-talked-about-yet incentive behind their decision to even consider supporting it. So far, we're not hearing any problems per se from any developers, but that could be just a very tight NDA. Then again, the Wii U had a very tight NDA and even some let it slip that they were having trouble getting some of the games to run on that hardware. What makes Switch any different?
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
hm... I suppose I was leaning on the rest of the engine code to be running faster on average to make that particular case a non-issue, or are these loops performance-critical enough to hobble things?
Most tight inner-most loops are capable of making or breaking your day, by virtue of being exactly at the epicentres of bottlenecks ; )
 

EVH

Member
all I will say is either Eurogamers sources are confused and not telling the truth... OR Nintendo and Nvidia are on some other level black magic wizardry.

Come on now.

Can anybody explain what 3SM is, why is relevant, why everybody is hanging onto it now and why didn't you have enough?
 
This is what intruiges me. If hird parties knew that the Switch has such a low spec, why the support? It can't be possibly just moneyhat money because, let's face it, it will be wasting a lot of investment on what possibly could be wasted potential (those aforementioned "unprecendented partnerships"), and beside, if Nintendo's going to moneyhat anyone, it will be Ubisoft, which leaves as to why would even devs like Bethesda and From Software to even consider the Switch unless there was something else going for it.

Is it really the portable/3DS/Vita audience? Knowing the groups they cater to, very unlikely.

This leads me to think that either the tools are really just that good, or there is another, not-talked-about-yet incentive behind thier decision to even consider supporting it. So far, we're not hearing any problems per se from any developers, but that could be just a very tight NDA. Then again, the Wii U had a very tight NDA and even some let it slip that they were having trouble getting some of the games to run on that hardware. What makes Switch any different?

The support could simply be so that they arent left behind if consumers take to the device. Ubisoft tends to be more aggressive with new console releases especially for Nintendo just in case it is a gold rush.
 

Vena

Member
What I know of mostly isn't "shit" per se, just your standard multiplat stuff that probably doesn't have a huge audience on Switch judging from past Nintendo consoles. Again I have no idea how they run or if they are gimped or anything like that.

2.5 to 3x is that big of a difference? I also didn't share the info on Gaf. I'm looking into things. Tech talk is challenging since I'm not given documentation to view, I have to take info from multiple sources and compare for consistency.

I mean, the bolded and then Nate's general estimates don't line up with Eurogamer if their 1:1 application to an X1 chip is correct. But all Eurogamer has as actual info is clocks, so... /shrug?
 
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