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Interested in picking up FFXV. World + combat enough to prop up bad story?

Fou-Lu

Member
As someone playing FFVII for the first time this year, it's an enjoyable yarn but I don't see how it's "better" than FFXV's story. I might create a thread going into detail on that, but it would be rife with spoilers. FFVII has the opposite issue of FFXV, in that it over-explains things (and yet they still make little sense). A poor localization, perhaps, but it is what it is. That being said, I do like how FFVII is tightly paced up until the absurd difficulty spike at Bizarro Sephiroth, which is where I'm currently stuck.

Not to derail, but I have to ask: Did you go straight to fight Sephiroth as soon as you could? There is a lot more you can do before facing him and that may be part of your problem.
 

Neiteio

Member
Not to derail, but I have to ask: Did you go straight to fight Sephiroth as soon as you could? There is a lot more you can do before facing him and that may be part of your problem.
I leveled for a bit, but I didn't do the chocobo breeding to reach the better materia and weapons, if that's what you mean. I might go back and do that, though. I have a save in the Highwind before the point of no return.
 

Elios83

Member
Game is great and definetly worth playing.
The story is not even bad, it's definetly better than what you can find in tons of games (if you want a game with a bad story play Rise of The Tomb Raider :D), it's just that they needed more main missions, more explorable towns, more cutscenes to fully do the plot justice and instead they had to wrap up development with what they got post chapter 9, it's basically like MGSV or partially like FFXII.
 
How does the combat in this compare to something like Dragon's Dogma? I'm not expecting Devil May Cry but I'm curious if this gets even cheaper down the road. The complete breakdown of storytelling and narrative will probably have me gagging, but I still feel like I need to know and come to this conclusion on my own.

Hmmm its kind of like a hybrid

Less control than Dragons Dogma but more than Witcher 3

Its a very weird and unique game in a lot of ways when trying to compare it to its peers
 
for all of you who have played the game and maybe even beat it already,
what area of the game do you think the team spent the majority of their resources and time.

It could be anything from marketing to game play or sound?

spare me the food pics, I'm hungry right now
 

Koozek

Member
This is my experience with game so far on the side quests. They're basically fetch quests. I'm at chapter 8, and haven't seen any side quests with any story yet aside from that one that enables chocobo riding.

On the combat part, it just feels very chaotic on active mode. It's in part due to the poor camera speed movement but also in how bad the lock on button is implemented. You can lock on to a monster in two ways, soft locking that still allows abit of camera movement or hard locking that doesn't allow camera movement but allows switching to parts of a monster's body to atk and switch to other targets. But in both ways, you will still find yourself losing your target from getting knocked down (happens a lot). Imagine fighting a group of 10+ monsters and how hard it'd be to target that one monster that's casting a ton of status effect on you (turning into a toad/petrify/poison/etc) and it can get very annoying (looking at you damn costlemark dungeon).

Of course you can always go play on wait mode instead of active mode. I'm still trying it out, but what it does is that whenever you stop moving in a fight for 1sec, then the fight pauses and you can then choose who you want to atk, or do whatever else.
Yeah, the targeting system is one of my main gripes with the battle-system. It's fudamentally flawed if you can't move the camera in action combat without losing your current target, especially when large enemies have different body parts which if you accidentally switch to totally throw off the camera, making it move like crazy in some cases. Also if you accidentally switch target to a body part that's too high for the other party members the Party Techniques will still try to hit the new target and miss most of the time because of the wonky collision detection. This is a pretty significant oversight. Party Techniques should just always "connect" hits without actually having to collide if you're locked-onto an enemy. Sometimes party-members would get stuck in the environment while trying to initiate a Technique and just skip half of the attack.

To be honest, I thought about alternatives were you could hard-lock with one button, still move the camera and also switch targets quickly, but I couldn't come up with anything. You can't switch targets with the D-pad because they are reserved for weapons and freeing up another 2 shoulder buttons just for cycling through targets is a bit radical. Maaaybe this would work, but I don't know how intuitive it would be: press R1 once for hard-lock and hold R1 + D-pad for target switching. What do you think?
 
Yeah, the targeting system is one of my main gripes with the battle-system. It's fudamentally flawed if you can't move the camera in action combat without losing your current target, especially when large enemies have different body parts which if you accidentally switch to totally throw off the camera, making it move like crazy in some cases. Also if you accidentally switch target to a body part that's too high for the other party members the Party Techniques will still try to hit the new target and miss most of the time because of the wonky collision detection. This is a pretty significant oversight. Party Techniques should just always "connect" hits without actually having to collide if you're locked-onto an enemy. Sometimes party-members would get stuck in the environment while trying to initiate a Technique and just skip half of the attack.

To be honest, I thought about alternatives were you could hard-lock with one button, still move the camera and also switch targets quickly, but I couldn't come up with anything. You can't switch targets with the D-pad because they are reserved for weapons and freeing up another 2 shoulder buttons just for cycling through targets is a bit radical. Maaaybe this would work, but I don't know how intuitive it would be: press R1 once for hard-lock and hold R1 + D-pad for target switching. What do you think?

I would be happy with the bloodborne lock on honestly
 

Brix

Member
The game is great OP. Great combat, good monster hunts, big world to explore, interesting characters, best looking open world game on consoles. It's a little sparse on story in the beginning but it picks up later in the game.
 

Muffdraul

Member
My save file is close to 120 hours. The vast majority of that has been side quests, hunts, farming, etc. I thought the story was fine, but it's a small slice of the pie. It look me a long time to go from hating the hyper chaotic battle system to conceding that it was actually a lot deeper than I wanted to admit, to really enjoying it. Love the classic FF monsters brought up to modern standards. The dungeons are a particular highlight, some of the best in RPG history IMO. Often very reminiscent of classic D&D modules. The one where you look up at the water magically suspended overhead, complete with fish swimming in it... that's straight out of Ghost Tower of Inverness. People are going to be talking about Pitioss Ruins for years and years.
 

shark sandwich

tenuously links anime, pedophile and incels
for all of you who have played the game and maybe even beat it already,
what area of the game do you think the team spent the majority of their resources and time.

It could be anything from marketing to game play or sound?

spare me the food pics, I'm hungry right now
The open-world aspect of it. Huge terrain with insane attention to detail and lots to explore.
 

True Fire

Member
The story is perfectly fine. It's even enjoyable in quite a few places. There's just no "Bloody Baron" moment and gamers have a lot of nitpicks of the game that they've blown up.
 

silva1991

Member
How does that work? Only played and beat DS1, but honestly don't remember right now how targeting worked there, lol.

You press R3 to lock on and it actually stays lock. It's very smooth to switch from n enemy to another while locking on too. Easier and smoother than breathing air.
 

Gator86

Member
Witcher 3 is better?

Hrmmmmmm I dunno.

W3 definitely isn't perfect, but it's far from the disaster that hyperbole topics here make it out to be. I enjoyed the shit out of it. Using the dodge to stay just out of range of the enemy while combining signs and attacks is far more engaging to me than hold attack, teleport to safe space, hold attack, hold invincibility. W3 also allowed a lot of customization in your approach with tonics, potions, builds, signs, etc. FF15 just seemed mundane to me. The combat certainly wasn't enough to make up for forgettable plot or empty, lifeless, yet scenic world.
 

StereoVsn

Member
The unlimited airstep sphere is still too many points away.

Air stepping is just when Noctis jumps around in air right? Can be initiated either through a ground combo that jumps up or just jumping and during combat moving the left analog to the left or right correct?

I have problems with Noctis' flying around in the air but completely missing actually hitting an enemy with his sword lol. He's slicing air.

Not just jumping around, but also dodging in the air. It's pretty awesome. As far as missing, you do have to try to judge the distance a bit and it's better to use Spears/Lances/longer weapons in there.
 

Perfo

Thirteen flew over the cuckoo's nest
It's a really beautiful game regardless of the letdowns. Also the story is not bad per sé just poorly told. All the rest is fantastic and top notch stuff tbh
 
The side quests in this game are pure garbage. You can tell this game was in development for 10 years. The side quests haven't evolved at all. The travel system just makes it more atrocious.
 

Nydius

Member
From what I've read, the story isn't so great. However I'm itching for a JRPG, and if the consensus seems to be that the world/combat/things to do in the world are good enough, I'll probably bite on the Amazon deal currently running. Thanks!

Hmm.

Depends on what you're looking for I guess. If you're expecting an open world like Elder Scrolls where you can't go ten feet without tripping over something and finding a whole bunch of different dungeons, then probably not. FF15 has a finite set of dungeons, the post-game content is OK but: a) the sealed dungeons are really bare bones, b) there's only one really unique hidden dungeon that's legitimately challenging , and c) most of this post-game content should have been available before finishing the main story anyway.

Sidequests might wear on you as they all tend to follow a tired "go here, fetch this, come back" design:
Hey buddy, could you go find this dog tag for me?
- *talk to tipster, get location, go fetch tag after fighting predictable monster, return to NPC*
Thanks, buddy!
- *NPC moves to different location, gives you a quest doing the exact same thing*.

This loop this sums up the design of all of the sidequest including hunts, except hunts only require you to kill and return rather than kill, fetch, and return. So if this doesn't sound appealing to you, you may find the side-content not worth playing... the problem is the side-content makes up a HUGE portion of the overall game.

Combat starts out strong but then, in my opinion, falls flat because of dungeon design. Combat is great in open world areas where you have a lot of ability to warp around and point-warp to spots... but this all changes in dungeons where you're continually pushed into cramped spaces. Warping retains its fun factor but feels a lot less useful because you're constantly fighting the camera and lose the ability to really manage frantic fights through point-warping. Instead, you're pretty much relegated to chugging Exilirs like an alcoholic and spamming link strike. In the larger dungeons like Costlemark, the fundamental flaws of the combat and camera are really on full display.

All that said, I enjoyed it but it's not without a LOT of frustrations.
 

Parakeetman

No one wants a throne you've been sitting on!
From what I've read, the story isn't so great. However I'm itching for a JRPG, and if the consensus seems to be that the world/combat/things to do in the world are good enough, I'll probably bite on the Amazon deal currently running. Thanks!

Yeah it can hold up rather well. Though depending on how OCD you are its pretty easy to max out your characters level wise without progressing the story too much due to how the Exp / Leveling system works and amount of general freedom you have with the game and exploration once you open up the first set of blockades.

Sidequests are shit though honestly. As a lot of them are rather poorly done as others have mentioned.

One other thing is expect game breaking bugs. So save often if you do buy the game.
 
Hmm.

Depends on what you're looking for I guess. If you're expecting an open world like Elder Scrolls where you can't go ten feet without tripping over something and finding a whole bunch of different dungeons, then probably not. FF15 has a finite set of dungeons, the post-game content is OK but: a) the sealed dungeons are really bare bones, b) there's only one really unique hidden dungeon that's legitimately challenging , and c) most of this post-game content should have been available before finishing the main story anyway.

Sidequests might wear on you as they all tend to follow a tired "go here, fetch this, come back" design:
Hey buddy, could you go find this dog tag for me?
- *talk to tipster, get location, go fetch tag after fighting predictable monster, return to NPC*
Thanks, buddy!
- *NPC moves to different location, gives you a quest doing the exact same thing*.

This loop this sums up the design of all of the sidequest including hunts, except hunts only require you to kill and return rather than kill, fetch, and return. So if this doesn't sound appealing to you, you may find the side-content not worth playing... the problem is the side-content makes up a HUGE portion of the overall game.

Combat starts out strong but then, in my opinion, falls flat because of dungeon design. Combat is great in open world areas where you have a lot of ability to warp around and point-warp to spots... but this all changes in dungeons where you're continually pushed into cramped spaces. Warping retains its fun factor but feels a lot less useful because you're constantly fighting the camera and lose the ability to really manage frantic fights through point-warping. Instead, you're pretty much relegated to chugging Exilirs like an alcoholic and spamming link strike. In the larger dungeons like Costlemark, the fundamental flaws of the combat and camera are really on full display.

All that said, I enjoyed it but it's not without a LOT of frustrations.

Pretty reasonable critique
 

iFirez

Member
Some parts of the story are spectacular, but that's mainly thanks to the grand scale of the set pieces and environments you're in. The gameplay is genuinely fun and 'the grind' is oddly fun too; thanks to the urge to keep unlocking upgrades and 'perks'. The side quests where what got me, I was many many many hours into the game before I touched the first story mission - I just loved exploring and hunting. Some side quests happen randomly out in the world while others are given to you by characters, merchants or most importantly -- chefs... yeah you get hunting side quests from the restaurant owners found in different areas. These quests can range from 'kill this many of this thing' all the way to 'find out where this thing is, track it and kill it'.

I honestly am not put down by the story, I actually enjoy coming back to it after been away from it for a long time, but it really isn't we're the game shines. The fast, tactical and gorgeous combat is where the game is it's best and you can tell they knew this as there's so many ways to appreciate it and become better at it. Once you have the pacing and you're zipping from on enemy to the other without touching the ground and calling in your allies to do a powerful move or heal everyone it really is an amazing experience.

I haven't enjoyed or really put much time into an open world game since New Vegas, I tried Xenoblade X but it lost be after 10 hours. FFVX is holding my attention and when I'm away from it, eating or whatever, I miss it, I want to dive back into that world and play more. I honestly think thought I had the biggest fatigue for open world games but FFVX makes me want to explore, discover, hunt and battle my way across its gorgeous environments.
 

Koozek

Member
This over and over..
If the combat system should be ffxv forte, i must be missing something.....
Okay, name me one FF starting from FFVI that had combat that wasn't winnable in 95% of normal battles by simply mashing Attack with the occasional Heal spell.
 

Arkeband

Banned
Okay, name me one FF starting from FFVI that had combat that wasn't winnable in 95% of normal battles by simply mashing Attack with the occasional Heal spell.

...every FF. Though I like how you've given yourself some leeway with a 5% you can attribute to any examples people provide.
 

Ishida

Banned
Okay, name me one FF starting from FFVI that had combat that wasn't winnable in 95% of normal battles by simply mashing Attack with the occasional Heal spell.

"But in the other 5% of the fights you actually have to MOVE the cursor to heal yourself once in a while. Can FFXV claim to do that?!"
 

Stencil

Member
I've played about 40 hrs doing sidequests & exploring (which, isn't very fruitful in and of itself, the exploring I mean) and been slowly progressing the story here and there. I'm not to the 'bad' chapters yet but having a blast so far. I'd say I got my moneys worth but if you're that unsure, work through your backlog until SE releases dem updates they talked about.
 

Moaradin

Member
I don't think so. The world is pretty bland. It's 90% fetch quest with very little interesting things to discover. The road trip boy band aspect was the best part of the game early on, but halfway through the open world section, that part kinda goes away. All the characters stop talking like they used to because the dialogue runs out, and there's very little reason not to fast travel everywhere. The combat itself isn't anything great. It's serviceable but extremely basic and easy. It's not like MGSV where the gameplay can carry it IMO.

And then the game gets super linear and the open world goes away entirely.
 

Cathcart

Member
haha why do people even bother typing stuff like this

aint nobody gon buy a Wii U for that shit breh
Probably because FFXV has a big empty world and a shit combat system and Xenoblade has an amazing world full of great creatures and a fun combat system with a lot of depth?

I'm not interested in selling Wii U's, I'm just comparing games.
 

Ishida

Banned
Probably because FFXV has a big empty world and a shit combat system and Xenoblade has an amazing world full of great creatures and a fun combat system with a lot of depth?

I'm not interested in selling Wii U's, I'm just comparing games.

Okay, this is just hilarious.
 
Probably because FFXV has a big empty world and a shit combat system and Xenoblade has an amazing world full of great creatures and a fun combat system with a lot of depth?

I'm not interested in selling Wii U's, I'm just comparing games.

I wouldn't say Xenoblade X or FFXV have particularly interesting main storylines, but in world design, Sidequests, incentive to explore and create builds, Xenoblade utterly destroys FFXV. There's no contest there I feel.

But as for combat, it's more of a toss up to preferences, I prefer Xenoblade X's combat much more and think its progression is more satisfying. But the inherent action focus in FFXV may give it the edge to it for some.
 

rhandino

Banned
Probably because FFXV has a big empty world and a shit combat system and Xenoblade has an amazing world full of great creatures and a fun combat system with a lot of depth?

I'm not interested in selling Wii U's, I'm just comparing games.
I don't really feel like one combat system is really better than the other tbh

I did enjoyed much more to explore Mira than Eos (Only played until reaching Altissia) and how seamless is to go from On-Foot to Skell combat/exploration and how the Sidequest were given the spotlight even if the Main Chapter were kind of weak and served only to setup the whole XenoX universe.
 
The story isn't bad, it's just hard to find.

Outside of the main game you have Kingsglaive and Brotherhood (which are required viewing BEFORE you play the game if you want to have any context).
 
I've put over 80 hours into Xenoblade Chronicles X and 110 into FFXV, so i feel like im pretty qualified to compare the games. I'm going to put this as nicely as i can, there are strengths of XCX that compare well to XV, It's combat system is not one of them.
 

Koozek

Member
...every FF.
mjlol.png


Okay, no way you actually played any of them.
 

Tyaren

Member
The story isn't bad, it's just hard to find.

Outside of the main game you have Kingsglaive and Brotherhood (which are required viewing BEFORE you play the game if you want to have any context).

You'll also need the FFXV Prologue (free) and the Piggyback Guide Book (29$/€) for the complete picture. ;)
 

sonny4p

Member
I liked FF 13 (1) better than FF 15. I think its because FF15's many side quest are really repetitive and thats including the endgame stuff. Not that 13's side quest wasn't repetitive but at least there is a good chunk of main story.FF15's main storyline is almost nonexistent. Say what you want about FF13 but the pacing(?) was much better. I also think years down the road the consensus will be that people will grade FF13 higher that FF15.
FF15 wasn't worth $60 to me but at $35 its worth a look. I had this feeling that I would regret buying it day 1 but the GAF hype was too much so I caved like I usually do.This lesson will sit nicely next to MGS 5 TPP purchase and among others that I don't want to bring up :(
 
From what I've read, the story isn't so great. However I'm itching for a JRPG, and if the consensus seems to be that the world/combat/things to do in the world are good enough, I'll probably bite on the Amazon deal currently running. Thanks!
Buy Dragon's Dogma or Lost Odyssey.
 
Okay, this is just hilarious.

Yeah I think people easily forget that when you reach the end game there are only two relevant weapons anymore for the skells. Having said that, you can have some diverse on foot builds like Blossom Dance, there's just little incentive since the Skell with G Buster etc are more effective.
 
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