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Scalebound cancelled [Platinum Games and Kamiya have commented]

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cireza

Member
So I just spoke to my colleague (who I will keep anonymous) who left Platinum a while ago. Obviously, he/she was upset to hear the news. Over 100 people were working on the game, and he/she wonders what will happen to those people. Moreover, from his/ her perspective, the game was the biggest source of income and the main focus of attention.

He/ she wasn't surprised though, because they were worried throughout development that it was becoming a mess. People were complaining to him/ her about lack of direction (not from Kamiya, but various directors/ producers). Sometimes people would work hard on something they had been tasked with, then be told the next day that they had decided to go in a completely different direction.

My colleague got the impression Microsoft weren't happy, as they sent someone to help and that person seemed pretty exasperated with the whole thing.

My colleague also says we all need to tweet Kamiya with words of encouragement!
This sounds like the management at PG was not doing so good.

We need more single player games.
 

Guymelef

Member
A Crackdown2/cloud tech demo back in 2015 iirc.

No news last year afaik.

Aside from that after Scalebound statement of course.

I think this was the last thing.
CarefulImaginativeBluebird.gif

AnyEminentCavy.gif

Far from impresive.
 

Trup1aya

Member
A Crackdown2/cloud tech demo back in 2015 iirc.

No news last year afaik.

Aside from that after Scalebound statement of course.

This is the last I heard about it http://m.ign.com/articles/2016/12/05/crackdown-3-aiming-for-holiday-2017-or-earlier-release-date

So as of 1 month ago it's a 2017 holiday release or sooner.

My guess is it'll be at e3 in full force. If not it's dead. :(

I think this was the last thing.
CarefulImaginativeBluebird.gif

AnyEminentCavy.gif

Far from impresive.

I never saw this, where'd this come from?
 

anothertech

Member
I just realized we saw FAR more gameplay and footage of Scalebound than we ever did of Crackdown. We never even had gameplay did we??

Oh sht moment
 

vonStirlitz

Unconfirmed Member
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Trup1aya

Member
No that's the tech demo stuff from a year and a half ago.

I mean actual gameplay footage like we got for the last year from Scalebound.

lol at 'always looked better' btw.

Why is that lol?

Scalebound never looked fun to me. I always felt that demonstrations did more harm than good. Crackdowns footage had the opposite effect, even though it was pre-alpha footage.

I doubt I'm the only one, look at how differently these presentations were received here:

http://m.neogaf.com/showthread.php?t=1090704
http://m.neogaf.com/showthread.php?t=1232689

How is Scalebounds footage 'actual gameplay' and Crackdowns not?

In both cases, devs are actually playing the unfinished game...
 

Harmen

Member
Why is that lol?

Scalebound never looked fun to me. I always felt that demonstrations did more harm than good. Crackdowns footage had the opposite effect, even though it was pre-alpha footage.

I doubt I'm the only one, look at how differently these presentations were received here:

http://m.neogaf.com/showthread.php?t=1090704
http://m.neogaf.com/showthread.php?t=1232689

How is Scalebounds footage 'actual gameplay' and Crackdowns not?

In both cases, devs are actually playing the unfinished game...


Don't get me wrong, I love the C3 footage. But as far as I know we have only seen a third person avatar destroying stuff, mainly buildings, and not the actual game around it. Impressive as hell but it still seems more of a tech display than an actual slice of end product gameplay.
 

Azzawon

Member
I think this was the last thing.
CarefulImaginativeBluebird.gif

AnyEminentCavy.gif

Far from impresive.
"Far from impressive"

u wot m8

The tech behind what's been shown is incredibly impressive. Unsure on the complete implementation in the final game but I'm looking forward to seeing what they can show off. Crackdown will be fine.
 

Kssio_Aug

Member
Did you ever used the word impressive with anything related to Xbox? In a positive way?

TBH giving the level of graphics in that gif (flat boxes, empty scenario), it is not that impressive indeed. I used to do similar things with Crysis sandbox tool without the cloud computing.
 
You're opinions aren't fact. They're still opinions no matter how highly you think of them. There's plenty of compelling 2017 exclusive content for me in 2017. Crackdown 3 alone has me purchasing a Scorpio. That's my opinion.

And these threads are also hilarious considering Sony's 1st party support has been a drought compared to previous PlayStation hardware.

It's your right, but buying a console for a game we barely have seen anything out of and is not out yet is not exactly smart.
 

Rymuth

Member
Clicked on the latest Podcast unlocked, curious to see what they'll say and how Ryan was going to react

Saw he wasn't there.....oh....

Then his colleagues say, "He's sending out a tweetstorm that everything is fine." and I thought, 'Yep, that's Ryan all right."

Do note the word tweetstorm was used.
 

Kssio_Aug

Member
You're opinions aren't fact. They're still opinions no matter how highly you think of them. There's plenty of compelling 2017 exclusive content for me in 2017. Crackdown 3 alone has me purchasing a Scorpio. That's my opinion.

And these threads are also hilarious considering Sony's 1st party support has been a drought compared to previous PlayStation hardware.

I understand, opinions and all, but... let's suppose Crackdown 3 and / or Sea of Thieves end up not delivering expectations. What MS would have to compensate for that? Except if the player do enjoy Halo, Gears and Forza M./H., and if MS releases all of them in the same year (unlikely, expensive and counter productive), there's a big chance they fail to deliver the players expectatives with only these things in project.

That's the problem. They may have couple different options from their classic trio, but they need more studios working on more games for them, otherwise they barely have any emergency exit in case something goes wrong.

Bad games releases all the time for every platform. But in the case of Sony and Nintendo they still have plenty of different options so people can still end up satisfied. MS had in their hands plenty of studios and deals too, but instead of keeping with them a good relationship they wiped everything away... and that's an issue.
 

Bluth54

Member
2009

I've taken out most Move/Kinect games. I've also taken out any remake/reboot/collection or whatever you want to call them. I've taken out things like Buzz, SIngstar, Wipeout HD, Gravity Rush Remastered, Halo Anniversary, MLB : The Show etc etc (trust me, Sony lost much more than Microsoft did with this).

You can clearly see the differences between the two lists. Even when Sony had a low amount of games per year, it rarely is the same things. Not to mention they compensate with a lot of PSN games, especially this gen (during the X360 era, Microsoft has some awesome games on their platform).

Most importantly, there's been a lack of FPS in recent years. They did things like Destiny/Battlefront deals instead. While I was doing this list, some marketing deals made a lot more sense to me.

Yeah I would say Sony and Nintendo do a much better job than Microsoft of not doing direct sequel after direct sequel on the same console since that's not going to get people to buy your system. If someone isn't interested in Forza then another Forza isn't going to get them to buy your system. Even if you look at Mario, he stars in a lot of games but usually they're nearly all different and there's only been a few direct sequels to Mario games on the same system.
 

c0de

Member
Yes, Scalebound was impressive.

Hahaha, that's a good one.

In the 57 threads that have "scalebound" in its title, you posted in the following:

thread: Scalebound got very little hype. http://www.neogaf.com/forum/showthread.php?t=873290
post:
The same reason you don't see lots of hype for Cyberpunk yet.
Itsfuckingnothing

thread: IGN:New Scalebound Details. Klobb: "Has potential to be Game of all Time" http://www.neogaf.com/forum/showthread.php?t=970250
post:
So much impartiality.

thread: Scalebound, Crackdown and Quantum Break at Gamescom http://www.neogaf.com/forum/showthread.php?t=1061403
post:

People in here getting discouraged, I'm the exact opposite...they've got to have a good amount of new announces for E3.
Or more time for Windows 10.
post:

That means they've got to have a lot of new goodies for E3. Sort of more hyped for their E3 conference now.
A new bunch of CGs?

thread: Gamescom: Microsoft press conference (August 4; Scalebound, Crackdown, QB, H5+ more) http://www.neogaf.com/forum/showthread.php?t=1072793
post:
Wqiting for Amazon hourly charts!

thread: GameSpot says Scalebound, Gears Of War 4 coming to PC, then mentions it was a mistake http://www.neogaf.com/forum/showthread.php?t=1182803
post:



post:

Well I hope it's Scalebound...
If he knows one, the other is a given.

thread: Scalebound cancelled [Platinum Games and Kamiya have commented] http://www.neogaf.com/forum/showthread.php?t=1332178&highlight=

posts: 17
 

Kssio_Aug

Member
Hahaha, that's a good one.

Their 1st gameplay trailer was really impressive imo. Great action game, nice environments, big enemies and all that. That gameplay they released later of a boss fight was quite ugly though. At first I thought it could be either a) a bad section visually wise; or b) they would still make some improvements there. But I guess the development should already be in hell when they presented it.
 

Raitaro

Member
Man, the more I think about it the more I feel that the bigger topic here is the fact that so much work, i.e. so many art assets and designs, will be shelved simply because a publisher doesn't believe in the project anymore (in part because it was their own habit of forcing certain design decisions, like online multiplayer in what initially seemed like a single player game, that led to problems in the first place - if the rumors are true). That seems like such a colossal waste and such a downer for the people at PG who worked on this for so long.

I wonder if there could be any way in which PG could salvage things from their work on Scalebound and use them in other projects to some degree. Or is everything to be shelved forever simply because Microsoft paid for the development? If the latter, how fair is that if this could end up sinking PG or at least completely demoralize a large percentage of them? How will gamers benefit from PG closing down in the absolute worst case (Phil Spencer)?

(Frankly, I'm also getting a bit frustrated by all the comments everywhere - not just on Gaf mind you - about people not caring about the cancellation because the game didn't look interesting to them in the first place. Are people really that self-serving that they can't look beyond their own immediate interests at the larger issues with this sudden cancellation? Larger issues such as a development studio entering tough times because of a publisher's decision to end their collaboration (possibly caused by the enforcement of design decisions from higher up that led to differences) and a quite complete looking game that others have in fact been interested in never seeing the light of day? Or the largest issue of all that this could happen to any game in development since publishers and their lawyers have all the power it seems? It's the "I don't care if SFV has no arcade mode because I never played those anyway" argument all over again...)
 

AtkO

Member
Yeah I would say Sony and Nintendo do a much better job than Microsoft of not doing direct sequel after direct sequel on the same console since that's not going to get people to buy your system. If someone isn't interested in Forza then another Forza isn't going to get them to buy your system. Even if you look at Mario, he stars in a lot of games but usually they're nearly all different and there's only been a few direct sequels to Mario games on the same system.

Yea man, I've been into a heated argument with a friend over this aspect of gaming, I was defending the fact that indie games DO sell consoles, not directly, but people still play them, buy them, expect them, etc etc, they're a thing, those "indie games" and that they expand the horizon of a console. So when Sony put a focus on a them during their conference, even if they sell 50k console each, that's still 50k, and then people who already had the console may buy them, enjoy them and enjoy the system even more.

It's supposed to be seen as a network, that only makes sense when you look at the bigger picture. But nope, all he could see was AAA games.
 

Trup1aya

Member
Don't get me wrong, I love the C3 footage. But as far as I know we have only seen a third person avatar destroying stuff, mainly buildings, and not the actual game around it. Impressive as hell but it still seems more of a tech display than an actual slice of end product gameplay.

As far as I'm concerned, anything shown at a trade show is just a tech display. They are always sure to mention things may change come the final build.

That said, Without the UI, the traffic and the enemies, Crackdown 3 has looked fun.

Even while having more of the final systems in place, Scalebound looked like it lacked a compelling gameplay loop.

I don't know how else to explain it, but pre-alpha Crackdown looked like a better game to me than ANY of the scalebound builds we've seen.
 

Hoo-doo

Banned
Hahaha, that's a good one.

In the 57 threads that have "scalebound" in its title, you posted in the following:

thread: Scalebound got very little hype. http://www.neogaf.com/forum/showthread.php?t=873290
post:


thread: IGN:New Scalebound Details. Klobb: "Has potential to be Game of all Time" http://www.neogaf.com/forum/showthread.php?t=970250
post:


thread: Scalebound, Crackdown and Quantum Break at Gamescom http://www.neogaf.com/forum/showthread.php?t=1061403
post:


post:



thread: Gamescom: Microsoft press conference (August 4; Scalebound, Crackdown, QB, H5+ more) http://www.neogaf.com/forum/showthread.php?t=1072793
post:

thread: GameSpot says Scalebound, Gears Of War 4 coming to PC, then mentions it was a mistake http://www.neogaf.com/forum/showthread.php?t=1182803
post:




post:



thread: Scalebound cancelled [Platinum Games and Kamiya have commented] http://www.neogaf.com/forum/showthread.php?t=1332178&highlight=

posts: 17

Damn. We're reaching record levels of pettiness in this thread.
 

Trup1aya

Member
TBH giving the level of graphics in that gif (flat boxes, empty scenario), it is not that impressive indeed. I used to do similar things with Crysis sandbox tool without the cloud computing.

But if you could use cloud computing to handle that aspect of the game, then you'd have freed your PC to do additional interesting things with its local hardware.

That's what makes it impressive.
 

watership

Member
"Far from impressive"

u wot m8

The tech behind what's been shown is incredibly impressive. Unsure on the complete implementation in the final game but I'm looking forward to seeing what they can show off. Crackdown will be fine.

In fact, this comes from a dev blog using a simplified model about how explosion chains will work. Using it in a context to show how bad the developement of crackdown, when we've seen the early build city part of the game, is pretty disingenuous.

http://www.crackdown.com/2016/03/18/developer-blog-the-art-science-of-blowing-sht-up/
 

e-gamer

Member
In 3-4 years CDProject could deliver The Witcher 3.

In 3-4 years Platinum couldn't set a launch date for a game that looks smaller than TW3.

Edit.: Perhaps that was the "Milestone". Delivery a game in 3 years.
 

Isurus

Member
Hahaha, that's a good one.

In the 57 threads that have "scalebound" in its title, you posted in the following:

thread: Scalebound got very little hype. http://www.neogaf.com/forum/showthread.php?t=873290
post:


thread: IGN:New Scalebound Details. Klobb: "Has potential to be Game of all Time" http://www.neogaf.com/forum/showthread.php?t=970250
post:


thread: Scalebound, Crackdown and Quantum Break at Gamescom http://www.neogaf.com/forum/showthread.php?t=1061403
post:


post:



thread: Gamescom: Microsoft press conference (August 4; Scalebound, Crackdown, QB, H5+ more) http://www.neogaf.com/forum/showthread.php?t=1072793
post:

thread: GameSpot says Scalebound, Gears Of War 4 coming to PC, then mentions it was a mistake http://www.neogaf.com/forum/showthread.php?t=1182803
post:




post:



thread: Scalebound cancelled [Platinum Games and Kamiya have commented] http://www.neogaf.com/forum/showthread.php?t=1332178&highlight=

posts: 17

Savage, sir. Just savage. While others might not like this, I laughed my ass off and like to see folks holding each other accountable and calling out bullshit.
 
In 3-4 years CDProject could deliver The Witcher 3.

In 3-4 years Platinum couldn't set a launch date for a game that looks smaller than TW3.

Edit.: Perhaps that was the "Milestone". Delivery a game in 3 years.

I didn't play the Witcher 3, so correct me if I'm wrong, but CDProjeckt has over 100 more employees than Platinum does and also didn't have to shoe horn a multiplayer mode into a game that includes giant set piece bosses and also render 4 players and 4 giant dragons on the screen at the same time. Might be missing the context to your post, but it makes sense for Scalebound to have the performance issues the rumors say it did based on that alone.
 
MS would not know how to handle letting From Software just do their thing. I feel like this thread alone should help you understand why this scenario isn't happening.

sorry for bringing this post from several pages back, but just in case anyone has forgotten, From Software has worked with MS developing exclusive titles since OG XBOX:

OG XBOX: Otogi, Otogi II, Marakumo, Thousand Land, and Metal Wolf Chaos
XBOX 360: Chromehounds, Ninja Blade
 

_machine

Member
In 3-4 years CDProject could deliver The Witcher 3.

In 3-4 years Platinum couldn't set a launch date for a game that looks smaller than TW3.

Edit.: Perhaps that was the "Milestone". Delivery a game in 3 years.
Development team for The Witcher 3 was well over double in size. There's also a lot more to game development than scale (not to take away from the monumental achievent that is TW3); for example dragons is a notoriously tough subject (just ask any dev who's worked on a game that as 3rd person dragons, like Larian or Factor 5, they are probaly going to say it's living hell in working form) in game development, as the systems it encompasses far eclipse basic bi-peds in complexi
 

Wagram

Member
I never thought Scalebound would be a "great" game and I still stand by that based on all the showings. However, I think it was an important game for Microsoft, especially considering their platform is devoid of Japanese content. Xbox really is a hard sell if you don't care for their three big franchises.
 
sorry for bringing this post from several pages back, but just in case anyone has forgotten, From Software has worked with MS developing exclusive titles since OG XBOX:

OG XBOX: Otogi, Otogi II, Marakumo, Thousand Land, and Metal Wolf Chaos
XBOX 360: Chromehounds, Ninja Blade

that was a different microsoft and a different xbox department than what we have today
 

KiraXD

Member
im a sucker for these kinds of games... and to be honest... one of the reasons i DID end up with an XB1 (thank fucking christ it was free) what the shit is MS doing? how are they gonna sell scorpio when they dont have anything for it? (imagine if crackdown was delayed to get rid of cloud-processing to use scorpio processing instead... lol)
 
Hahaha, that's a good one.

In the 57 threads that have "scalebound" in its title, you posted in the following:

thread: Scalebound got very little hype. http://www.neogaf.com/forum/showthread.php?t=873290
post:


thread: IGN:New Scalebound Details. Klobb: "Has potential to be Game of all Time" http://www.neogaf.com/forum/showthread.php?t=970250
post:


thread: Scalebound, Crackdown and Quantum Break at Gamescom http://www.neogaf.com/forum/showthread.php?t=1061403
post:


post:



thread: Gamescom: Microsoft press conference (August 4; Scalebound, Crackdown, QB, H5+ more) http://www.neogaf.com/forum/showthread.php?t=1072793
post:

thread: GameSpot says Scalebound, Gears Of War 4 coming to PC, then mentions it was a mistake http://www.neogaf.com/forum/showthread.php?t=1182803
post:




post:



thread: Scalebound cancelled [Platinum Games and Kamiya have commented] http://www.neogaf.com/forum/showthread.php?t=1332178&highlight=

posts: 17

Fucking LOL.
 
I think this was the last thing.
CarefulImaginativeBluebird.gif

AnyEminentCavy.gif

Far from impresive.

if that gif or the thought of that many moving interactive objects in a play space doesn't impress you in some manner then I wanna see the games you've been playing lately

But if you could use cloud computing to handle that aspect of the game, then you'd have freed your PC to do additional interesting things with its local hardware.

That's what makes it impressive.

exactly
 
Since apparently you can't do it yourself I'm going to explain what he means by that.

First Sammy Samusu is an obvious Nintendo fanboy as evidenced by these posts:

http://www.neogaf.com/forum/showthread.php?p=227540769&highlight=#post227540769


(cheering because Nintendo C&D's a Rom Hack)

I think that's established now.

Now the first part of his post is to make it seems like he doesn't care about the game so that port begging allegation don't happen. Then he post his Nintendo saviour fantasy which is the port begging part.

Now why would he think that Nintendo would save this project when Microsoft owns the IP, it wasn't looking like it would be an hit as usual with P* and it seems to be in development hell?

The only logical reason is that he wants it to happen since nothing shows that Nintendo has any interest in it.
Let us talk for a minute.

You got the Nintendo fanboy part right, but believe me when I tell you that I don`t give a fuck about Scalebound.

That was my response to the Scalebound demo.

And my post here on this thread was actually CRITICIZING Nintendo for reviving trash games like Devil`s Third, so I joked about Scalebound being their next pick.

This game is such a big waste of money for Nintendo. They could have funded 7 new Hotel Dusk games instead. :/
My response to Devil`s Third being revived.

Now stop with the fan fics!
 

horkrux

Member
im a sucker for these kinds of games... and to be honest... one of the reasons i DID end up with an XB1 (thank fucking christ it was free) what the shit is MS doing? how are they gonna sell scorpio when they dont have anything for it? (imagine if crackdown was delayed to get rid of cloud-processing to use scorpio processing instead... lol)

You know, they can always show Forza or one of the other upcoming exclusives. It's not a lot, but it's not like they had nothing. They can also just show off some multiplats on Scorpio running in 4K or whatever.
 

Ricky_R

Member
Bit LTTP here, but that's some unfortunate news tbh. I'm pretty sure MS wouldn't want to do this unless it was really necessary. Even if this sets them back a bit in brand perception.
 

Kssio_Aug

Member
But if you could use cloud computing to handle that aspect of the game, then you'd have freed your PC to do additional interesting things with its local hardware.

That's what makes it impressive.

Yeah, I actually agree. But the gif itself is does not impress me by itself. The concept however is very intriguing (but not really inspires confidence, cause my internet is quite unstable).
 

Shadoken

Member
In 3-4 years CDProject could deliver The Witcher 3.

In 3-4 years Platinum couldn't set a launch date for a game that looks smaller than TW3.

Edit.: Perhaps that was the "Milestone". Delivery a game in 3 years.

This is such a bad post. The size of the map doesnt freaking determine how long it takes.
 
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