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Switch has digital triggers... so no GCN VC?

I'm really sad and surprised Analog buttons in general never became the standard. I didn't realize PS4 dropped it with the DS4 after having it on the DS2 and DS3 controllers.

I guess there just wasn't enough use for pressure sensitive buttons outside the triggers.

Weren't they dropped because xbox doesn't have them so multiplatform devs never bothered with them ?
 
You didn't actually answer the question.

You didn't actually read my post carefully. Hint: the answer is in the last sentence. I would love for answer to be "because more people don't like analog triggers" but it's probably not true.

As for it being a minor cost compared to everything else in the console, I agree that it's probably not much, but we have seen Nintendo's cost philosophy doesn't make much sense. Same could be said about no headphone jack in Pro Controller. They will randomly decide something is important (here, "hd rumble" and NFC chip, I imagine the latter doesn't drive price up much but putting it in all full controllers is really overkill), polish that aspect out, then randomly cheapen everything else to compensate.
 

EctoPrime

Member
You would need six buttons at minimum to allow games that used the analogue triggers to work but the Switch controllers have enough.

L1 = light press
L2 = full press
L3 = digital click

Duplicate that for the right analogue and move the Z button to the plus or minus button ( whatever one is the select button )
Not perfect but most games should work fine.
 

Xaero Gravity

NEXT LEVEL lame™
Pro Controller is analogue. Joy Con are not pure digital, might be different kind of analogue. Would not take this as confirmed in any way right now. It's apparently hard to tell on the JoyCon but obvious analogue on Pro.
That's not what I've been hearing, so where did you get this from?
 

Chindogg

Member
I doubt this thing can emulate gamecube games.

It can run BOTW at 30fps in portable mode but it doesn't have the juice to emulate gamecube games.

n5UL7.gif
 

GamerJM

Banned
Dunno how they keep getting away with no analog triggers.

Absolutely ridiculous considering one of their top exclusives is a racing game.

I would be pissed if they started using analog trigger acceleration for Mario Kart. Holding down trigger buttons for long periods of time gives me handcramps, just lightly holding down one of the face buttons is so much more comfortable.
 

Scrawnton

Member
I doubt this thing can emulate gamecube games.

Digital foundry did a feature on this. Switch is the same as nVidia Shield and that device can run dolphin and gcn games at 1080p 60fps. So of course switch can run them. Like, worse case scenario is Nintendo just steals the way dolphin does it since it already runs on hardware that is practically identical. Nintendo just has to WANT to do it, and with the controllers having digital triggers its obvious they dont want to.
 

xxracerxx

Don't worry, I'll vouch for them.
You would need six buttons at minimum to allow games that used the analogue triggers to work but the Switch controllers have enough.

L1 = light press
L2 = full press
L3 = digital click

Duplicate that for the right analogue and move the Z button to the plus or minus button ( whatever one is the select button )
Not perfect but most games should work fine.
This is a non starter. No developer would do this to the player.
 

Nzyme32

Member
If the pro controller has analogue triggers (which it apparently does) then I don't know why it wouldn't be the same for the Joy Cons...

Oh wait, yes I do; Nintendo
 

arhra

Member
It seriously would've been easier for them to get their heads out of their butts and just put analog triggers on the thing. Weren't they the first console maker to have analog triggers? What are they thinking here.....

That was Sega, with the Saturn 3D controller, and then the standard Dreamcast controller had it out-of-the-box.
 

Scrawnton

Member
I'm starting to wonder if the Switch could emulate GC now that we have seen how games like Zelda run.

Without the actual chipset it might be a no-go.

Seriously? Do people not read the thread or are they stretching that thin to bash nintendo? Digital Foundry did a feature a month ago after eurogamers rumor where they ran the dolphin emulator on a nVidia shield which has the same exact hardware set up as Nintendo Switch and that system ran gamecube games at 1080p 60fps.
 
I'm starting to wonder if the Switch could emulate GC now that we have seen how games like Zelda run.

Without the actual chipset it might be a no-go.
As said previously in the thread, the Shield can run many GCN games via Dolphin at 1080p/60FPS. And that's with a fan emulator not optimized for the platform with a targeted resolution/performance that Nintendo would almost certainly undershoot. It's definitely doable.
 
Well Switch has more buttons than the GameCube, there's nothing to stop Nintendo from only releasing certain GameCube games or using the extra shoulder button in place of the analog input for games like Mario Sunshine.
 

Hattori

Banned
I love how some people think an acceptable solution is just "buy more shit for it". How lame.
what other acceptable solutions are there? the hardware is pretty much set in stone and shipping in 6 weeks. Complaining without offering a solution is just wasted effort.
 

shiyrley

Banned
The people who say no GCN VC because of this are the same people who said Splatoon was impossible without a second screen becaude of the jump to teammate thing
 
Nintendo will be forced into a control scheme like that if they plan on selling Gamecube games on a system with no analogue triggers in controllers.
No they wouldn't, because GameCube controllers and the adapter exist. And the option to release more accessories.

The Wii never came with the Classic controller, so the majority of VC games were impossible to play without using a controller that was not included with the system. It's obnoxious, but there's absolutely a precedent to requiring additional accessories for these kinds of games.

The people who say no GCN VC because of this are the same people who said Splatoon was impossible without a second screen becaude of the jump to teammate thing
What does that even mean? This comparison makes no sense at all. And I say this as a person who thinks both stances made little sense.
 

Portugeezer

Member
What games made use of them and in what way? I honestly don't remember, always remember the triggers clicking, although it had a bit more to push down before clicking.

GCN VC will simply not use analogue triggers where it can get away with it.
 
What games made use of them and in what way? I honestly don't remember, always remember the triggers clicking, although it had a bit more to push down before clicking.

GCN VC will simply not use analogue triggers where it can get away with it.
Luigi's Mansion, Super Mario Sunshine, and Melee all did.
 

Toxi

Banned
MOTHER OF FUCK

So no Smash Bros Melee VC. No Metroid Prime/Metroid Prime 2 VC. No Pikmin/Pikmin 2 VC. No F-Zero GX VC. No Thousand Year Door VC.
 
It would be a really cool VC feature where you could buy optional new joy con attachments that simulate the controls of the source console and when you slide them on to the switch the system detects them and immediately brings up a list of the supported software
 
It would be a really cool VC feature where you could buy optional new joy con attachments that simulate the controls of the source console and when you slide them on to the switch the system detects them and immediately brings up a list of the supported software

Maybe but I'd rather the functionality be built into the system so it could use it for other games as well.
 
It means that the game will be made to work without the legacy controls, to the best of what it possible.
There's a difference between making a sequel work with a new control scheme (since, you know, you can just change the game) and doing the same with an untouched emulated title, where you're talking about nonsense like mapping the GCN triggers to 6 different buttons.
 

Zaventem

Member
I know this might not be 100% related to the topic but can't they modify controls? They did this for the release of Metal Gear Solid HD Collection on 360 since some controls relied on pressure sensitivity in mgs 2 and 3.
 
I don't think they would do it but maybe motion controls (eg change in angle controller/s are held) while holding down a trigger could be a solution.
 
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