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World of Warcraft |OT9| People still play this? Isn't it from 2004

20k for the next tier, 30k for the one after that, so you're fine.
Awesome, thanks for the info!

I hope they add more alt orientated items like the knowledge catch up later on. Not that I have a ton of alts or anything, it'd just be nice to use these resources for more things.
 
t3_5pd2d6


gah fuck. im 100% certain all those rep tokens i used wont carry over
 

Lomax

Member
Nice to see them finally doing something with rep beyond exalted. Even if it only amounts to a bonus emissary chest every 10 or so you do for a faction.
 

Sölf

Member
I just quote me from the MMO-Champion forum:

Hello there.

Since Blizzard said that all dungeons will get a retuning with 7.2, I wanted to take a look if that actually has been implemented already, at least as a first pass. Turns out, yes it has.

- There are no changes to normal mode.
- 7.2 Heroic mode has the same HP as current Mythic mode. Here are the stats of the current Heroic mode.
- 7.2 Mythic mode has roughly 30% higher HP. Here is a comparison of a mob: Current Mythic mode vs. 7.2 Mythic mode

No idea about the damage and I am pretty sure there won't be any skill changes to mythic/heroic only skills. Also, this is a really early look, but something has been done. What Mythic+ equivalent would the 7.2 Mythic mode be? +3? +4?

Any thoughts on this?

Edit:
Oh yeah, Itemlevel changes:

- Normal now drops 825+
- Heroic now drops 845+
- Mythic now drops 865+
 

Data West

coaches in the WNBA
Those tier sets look lazy to me, honestly

and I've always found something interesting in every tier set. None of these excite me.
 
Does anyone else do this

where when buying stuff on the AH, and you see like, an uneven stack of materials, do you buy them? I do. Like I was buying shal'dorei silk, and I saw the usual farmers who put 500 stacks of 5 silk, but then I see something like 3 silk or 7 silk from random names, and I go to buy those first(Even if they're a bit more expensive).

Seriously fuck people who put like 200 listings of 1 silk stacks.
 

Einchy

semen stains the mountaintops
DON'T RELEASE

DON'T RELEASE

DON'T RELEASE

People release.

Why is not releasing, when people are saying it over mumble over and over before a wipe such a hard concept for people?
 

Strimei

Member
How do you have 700?? Lots of M +0 farming?

Nope, no farming.

Just combination of regular runs in heroic/mythic (and I don't even do that that often, especially since gearing up my healer alt since my guild needed that), having the bloodhunter enchant, and with disenchanting giving me some as I recall.
 

Einchy

semen stains the mountaintops
Got Gul'dan to 10%-15% a buncha of times, that fight is pretty goddamn hard. That's a fight that I really don't see people being able to pug for a really long time.
 

Tarazet

Member
They have class trials for everyone now too right? Not sure how informative they would be for a truly new player, but it might give you an idea of how you kind of enjoy different classes too. It's going to take a bit of time to figure out what appeals to you and the terminology we'd use here to determine that is probably lost on an mmo newbie.

Funny you should mention this. I did a Priest class trial just to see the casting animations for a different race. It locks you into Discipline spec and then thrusts you into a scenario that introduces you to a few basic spells, along with giving you a few targets to kill.

Shadow Word: Pain
Penance
Smite
Power Word: Shield
Plea

After that 5 minute scenario, it tells you to check the rest of the abilities in your spell book and sends you on your way. At this point you can change specs and play up to the point where you get the artifact weapon, where the trial stops.

Granted, it's more than you ever got before with a boosted character, but it still ain't much.
 

Mothman91

Member
Need thoughts on this....

Guild for Mythic progression is doing LC with priority on dps>tanks>heals. As a healer I can see why...but this is gonna net me no gear for like a month and that sucks ass.

Reason why I see why our RL is doing this is also because we have a core of 5 healers.....which I don't know if that is the norm for mythic progression. I always thought 4 was the norm with an OS healer or just someone ready from the bench to swap in.

Really thought it was strange seeing 5 healer core. Thoughts about this? Already feeling annoyed about not seeing myself get gear for the next couple weeks besides healing trinkets....lol.
 

Milennia

Member
Need thoughts on this....

Guild for Mythic progression is doing LC with priority on dps>tanks>heals. As a healer I can see why...but this is gonna net me no gear for like a month and that sucks ass.

Reason why I see why our RL is doing this is also because we have a core of 5 healers.....which I don't know if that is the norm for mythic progression. I always thought 4 was the norm with an OS healer or just someone ready from the bench to swap in.

Really thought it was strange seeing 5 healer core. Thoughts about this? Already feeling annoyed about not seeing myself get gear for the next couple weeks besides healing trinkets....lol.

5 is the norm and that gear distribution is the norm as well

You just get used to it, unless there's some bonkers tier set a healer gets which hasn't really been the case for a while over the other 2 roles.

It's due to the fact that healing has rarely been a core issue of moving forward in content, especially if you care to do so quickly, where as dps checks and adds living longer etc will wall you and increase the healing requirement in their own right.

Healing requirement and tank tier also go hand in hand most of the time, it's just an intelligent tradeoff.

Speaking in terms of tanks as well, you get a much greater effect out of gearing your only 2 tanks as opposed to putting tier on 2 healers or spreading 2 sets, on healers.
 

v1perz53

Member
Does anyone else do this

where when buying stuff on the AH, and you see like, an uneven stack of materials, do you buy them? I do. Like I was buying shal'dorei silk, and I saw the usual farmers who put 500 stacks of 5 silk, but then I see something like 3 silk or 7 silk from random names, and I go to buy those first(Even if they're a bit more expensive).

Seriously fuck people who put like 200 listings of 1 silk stacks.

Unfortunately blizzard keeps making recipes that use 1-4 of a crafting item, or end in 1-4 (12, 14 etc). Honestly I would rather people keep listing silk in 1s so I can actually buy 14 when I need instead of having to buy 20 and waste 6 of them, and I'm sure that is why 1 stacks continue to be popular. Because most people don't like buying more than they need. The whole auction house needs an overhaul to fix this issue, buying partial stacks or something who knows, but the current system sucks.

Or, I guess you could use Auctionator and have almost no issues, though it still is a little slower than it used to be.

How do you have 700?? Lots of M +0 farming?

I have ~500 just from doing our normal +12 runs each week and playing regularly up until now. I don't use them for anything because I don't craft, so they just sort of accumulate naturally.
 

Einchy

semen stains the mountaintops
Had a 1% wipe on Gul'dan that would've died but we had this shitty DH in but we just replaced him with one from Limit.

WE'RE SO CLOSE
 

v1perz53

Member
Funny you should mention this. I did a Priest class trial just to see the casting animations for a different race. It locks you into Discipline spec and then thrusts you into a scenario that introduces you to a few basic spells, along with giving you a few targets to kill.

Shadow Word: Pain
Penance
Smite
Power Word: Shield
Plea

After that 5 minute scenario, it tells you to check the rest of the abilities in your spell book and sends you on your way. At this point you can change specs and play up to the point where you get the artifact weapon, where the trial stops.

Granted, it's more than you ever got before with a boosted character, but it still ain't much.

You can just use your Garrison hearthstone during the class trial to go to your Garrison, where you can change specs freely to see other animations if you want to just check race/class animation combos more quickly.
 

Einchy

semen stains the mountaintops
Grats einchy!

That fight is alotta fun

Thanks.

And yeah, it's a pretty intense fight. Everyone needs to be at the top of their game, if one person dies early on, it'll most likely not be a kill.

Really happy with where we're at as a guild right now, we're stronger than we've ever been.
 

TheYanger

Member
Need thoughts on this....

Guild for Mythic progression is doing LC with priority on dps>tanks>heals. As a healer I can see why...but this is gonna net me no gear for like a month and that sucks ass.

Reason why I see why our RL is doing this is also because we have a core of 5 healers.....which I don't know if that is the norm for mythic progression. I always thought 4 was the norm with an OS healer or just someone ready from the bench to swap in.

Really thought it was strange seeing 5 healer core. Thoughts about this? Already feeling annoyed about not seeing myself get gear for the next couple weeks besides healing trinkets....lol.

Like Milennia said, that's completely normal - healer gear just very very rarely has the kind of impact on success that dps gear or even tank gear does. Healer SKILL can be very important, but the impact of gear on those results are lower. Similarly, typically healing is relieved significantly by having higher dps, like usually you can skip mechanics, or take less ticks of an aoe from an add, etc. Which is much more effective at reducing how much healing you need to put out than throwing a few ilevels at those healers will be.
 

Maledict

Member
Need thoughts on this....

Guild for Mythic progression is doing LC with priority on dps>tanks>heals. As a healer I can see why...but this is gonna net me no gear for like a month and that sucks ass.

Reason why I see why our RL is doing this is also because we have a core of 5 healers.....which I don't know if that is the norm for mythic progression. I always thought 4 was the norm with an OS healer or just someone ready from the bench to swap in.

Really thought it was strange seeing 5 healer core. Thoughts about this? Already feeling annoyed about not seeing myself get gear for the next couple weeks besides healing trinkets....lol.

As others have said, I'm afraid this is completely normal. When I ran a high end guild back in TBC / Wrath / Cata this is what we did. Every single piece of dps gear makes every fight in the game easier - whereas you get absolutely nothing for overhealing. You want the absolute bare minimum gear level for healers to be able to do the content, and then you chuck everything on dps.

Of course it's worse now because there is no healer only gear...
 

Corpekata

Banned
Bounced pretty hard off normal Auriel. Granted, I'm in a fairly casual guild, so some of it is just player skill and probably some lacking gear. But it really feels like the frost phase is not really built with 10 mans in mind. Healers and ranged constantly having to deal with being marked right after clearing it or it ends up going into melee. Feels like a mechanic expecting many more people.
 

mclem

Member
Sölf;228843435 said:
No idea about the damage and I am pretty sure there won't be any skill changes to mythic/heroic only skills. Also, this is a really early look, but something has been done. What Mythic+ equivalent would the 7.2 Mythic mode be? +3? +4?
+4 is a 26% damage/health increase, +5 is a 36% damage/health increase, so somewhere between those two (possibly closer to one than the other depending on how approximate your approximation was!)
 

v1perz53

Member
Man, if you would've told me a year and a half ago that I'd be playing my Bear druid using Moonfire as a staple in my rotation and having it be a very satisfying button to hit I would've said you were crazy. But now it would feel so wrong to not have it.

Another random thought, I am super happy with how the sub-specs worked out for Druids, at least from a Guardian perspective. Really gives a nice flavor of being able to do a little bit of what another spec can do, the passives are all interesting, and I actually swap between them pretty frequently. Good example of a solid talent row for me.
 

Mothman91

Member
As others have said, I'm afraid this is completely normal. When I ran a high end guild back in TBC / Wrath / Cata this is what we did. Every single piece of dps gear makes every fight in the game easier - whereas you get absolutely nothing for overhealing. You want the absolute bare minimum gear level for healers to be able to do the content, and then you chuck everything on dps.

Of course it's worse now because there is no healer only gear...

Like Milennia said, that's completely normal - healer gear just very very rarely has the kind of impact on success that dps gear or even tank gear does. Healer SKILL can be very important, but the impact of gear on those results are lower. Similarly, typically healing is relieved significantly by having higher dps, like usually you can skip mechanics, or take less ticks of an aoe from an add, etc. Which is much more effective at reducing how much healing you need to put out than throwing a few ilevels at those healers will be.

5 is the norm and that gear distribution is the norm as well

You just get used to it, unless there's some bonkers tier set a healer gets which hasn't really been the case for a while over the other 2 roles.

It's due to the fact that healing has rarely been a core issue of moving forward in content, especially if you care to do so quickly, where as dps checks and adds living longer etc will wall you and increase the healing requirement in their own right.

Healing requirement and tank tier also go hand in hand most of the time, it's just an intelligent tradeoff.

Speaking in terms of tanks as well, you get a much greater effect out of gearing your only 2 tanks as opposed to putting tier on 2 healers or spreading 2 sets, on healers.

Guess I'll have to deal with it.....

:I
 

Panthers

Member
Just downed Guldan normal and it was epic. Over half the raid dead in the last few percent. Luckily I'm a Lock so I can take a lot of punishment. Those eyes are probably the most annoying part of phase 3.
 
This expansion is not fun to me as a now casual player. There are too many progress bars you slowly fill over time, which makes it alts nightmare. And I really miss something like Timeless Isle where everyone comes together.

World quests are a nice idea, but people dont even interact with eachother and there is literally 0 world pvp thanks to server imbalance.

Logging in to Wow now just feels like looking at bars, mapsicons and lots of other forced objectives. It makes me just go "ah fuck it, Ill do something else instead"

Hopefully the next expansion is more open.
 
Personally something I miss from this expansion is a bigger feeling hub city. Dalaran is neat and all for WOTLK nostalgia for a while but it doesn't feel like a city at all. There isn't much to do and I think Blizzard should really expand what they can do with cities.

You know what we need? A city with a large casino run by goblins where players can gamble with each other playing poker or something including cross faction. That would be a start. If this goes against some laws somewhere just have it be a normal minigame hall then. Something where people can actually meet and do stuff together with less stress than raids/dungeons.

Put Hearthstone in there. Hell, go crazy and put Warcraft 2/3 multiplayer there Yakuza style.
 

Moff

Member
This expansion is not fun to me as a now casual player. There are too many progress bars you slowly fill over time, which makes it alts nightmare. And I really miss something like Timeless Isle where everyone comes together.

World quests are a nice idea, but people dont even interact with eachother and there is literally 0 world pvp thanks to server imbalance.

Logging in to Wow now just feels like looking at bars, mapsicons and lots of other forced objectives. It makes me just go "ah fuck it, Ill do something else instead"

Hopefully the next expansion is more open.

Keep in mind that this expansion is already several months old. I think casual playing was never more fun in wow.
Heroics, world quests, mythics, mythic+, lfr, raiding through group finder was never easier and better rewarded. Even pvp gives powerful rewards, artifact power and legendaries motivate for months.

I dont know when wow would have been better for casuals.
 

Nokterian

Member
Keep in mind that this expansion is already several months old. I think casual playing was never more fun in wow.
Heroics, world quests, mythics, mythic+, lfr, raiding through group finder was never easier and better rewarded. Even pvp gives powerful rewards, artifact power and legendaries motivate for months.

I dont know when wow would have been better for casuals.

It is at best now for me as casual, i was hardcore raider but i am enjoying it way more than ever before.
 
My friend got his second legendary on prot pally, the one that reduces damage taken while in consecration

Hes been 110 for like 2 weeks

Fml
 
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