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Torment: Tides of Numenera stretch goals being cut/reduced due to dev issues

CloudWolf

Member
<Developer> We made a design decision

<Website Full Of Actual Social Cripples> DEVELOPER OUT OF CONTROL, SELLING LIES TO THE PUBLIC, NO MORE WE WILL NOT STAND FOR THIS!!!!
Well, that's what RPG Codex is for.

Well, that and hate-playing RPG's because everyone knows the last great RPG was released in 1999, but we gotta play new RPG's to tell everyone how much it sucks in comparison to the 90's.
 

Metroidvania

People called Romanes they go the house?
On one hand, I feel that this kind of thing happens among Kickstarters, no matter how prolific they might be.

But on the other hand, it's still kind of shitty to release this info so late, and to have the # of companions reduced/still in be super vague.
 

Eusis

Member
As an aside I'm actually just about done with strongholds in my CRPG's period, actually. Didn't add anything to Tyranny either, just more menu based stuff that I don't want. The more I think about it the more I actually think that strongholds haven't really added much to CRPG's since, pretty much forever. I guess the one in ToB was good, and I suppose you could argue that the one in Storm of Zehir was good. Otherwise, I could live without them.
I'm guessing as a serious gameplay mechanic they're best for games with a set up like Suikoden's, where a key gameplay element is running around and recruiting people to face off against a large organized force. For something that's mostly about being a band of adventurers it can probably get superfluous.

But I need to get back into Pillars of Eternity, I barely started due to it hitting when everything went to shit and the laptop I could use played it poorly and would actively crash going into the first town so it was basically unplayable.
 

faridmon

Member
I think people tend to forget that backing products is 1) A risky proposition you are taking based on promises and bullet points a company makes and 2) Does not make you entitled to just expect everything that is promised.

I am on the side that, this is on you and if you are not happy do not pay for Kickstart. Also, Making games is hard, so of course there are probabilities for contents to be shortened due to difficulties.
 

Famassu

Member
That's horrible, instead of the delaying the game to make sure they incorporate all they promised (and what people paid for), they decide to cut out on the content without informing the backers and choose to release asap.

I'm sure they will add more content in a future ultimate edition patch or whatever, but that means I'm not buying it on day 1 anymore.
But... it's not like the overall scope of the game is seriously diminished, they just made a design decision of expanding some stuff at the expense of a couple of things. It's not like they are now releasing half the game, more like quality over quantity in the case of the companion stuff and just switching the roles of two locations, so they still made a big second hub, it's just not the one they originally intented to.

Nothing horrible about that. That's fairly normal to game development and, really, any creative endeavours, and the negativity is just pathetic, childish hyperbole.
 

Panajev2001a

GAF's Pleasant Genius
That's the nature of game/movie/book/TV/etc, development. Things change. You're basically asking the devs to predict the exact state, scope, and design of the finished game years in advance.

The game comes first here.

True, but it is also true that with a normal publisher (the people finding on kickstarter in this case) - developer relationship there is a concept that is known for a feature promised to a publisher: missing milestone payment ;).

Kickstarter in a way is more favourable to developers which receive money upfront and the gamers do not get a portion of profits, they are not really investing (see Oculus second private hidden round of investments and those investors being able to profit off the sale to Facebook unlike the backers).
 

Lime

Member
There's probably better examples given the more specialized focus there. Find some dumb thing that only focuses on social issues or whatever.

Twisting basic information into controversy while having a bigoted community is comparable, I think. But you're right.
 

Szadek

Member
Well, this sucks, but I suppose it can't be helped.
It's understandable why many backers are upset, but it's certianly too early to write the game of as a failure.
 

MattKeil

BIGTIME TV MOGUL #2
If you can't handle these sorts of changes, you should not be backing Kickstarters

This. I'm a backer on this, do not care about the changes as long as the overall game is good. Development is complicated, things change, stuff happens, don't get involved if you can't handle that. Kickstarting a game is basically throwing your money in a hole and hoping a game pops out of it a few years later. It's a donation and you are owed exactly nothing. That's the risk of it. Choose wisely, learn from your mistakes and the mistakes of others (shout out to my fellow Mighty No. 9 backers).
 

Panajev2001a

GAF's Pleasant Genius
This. I'm a backer on this, do not care about the changes as long as the overall game is good. Development is complicated, things change, stuff happens, don't get involved if you can't handle that. Kickstarting a game is basically throwing your money in a hole and hoping a game pops out of it a few years later. It's a donation and you are owed exactly nothing. That's the risk of it. Choose wisely.

I understand and agree fundamentally with some of what you are saying... but a donation? It surely it is not and should not be a donation of money expecting nothing back :p.
 

MattKeil

BIGTIME TV MOGUL #2
A bit more transparency from Inxile at an earlier stage would have been preferred.

Assuming they knew any of this was the case at an earlier stage.

I understand and agree fundamentally with what you are saying... but a donation? It surely it is not and should it be a donation of money expecting nothing back :p.

It surely is. It's exactly that, in fact. Obviously a customer/creator mentality does inevitably develop over the course of most projects but the letter of the Kickstarter law is that you are donating money in the hopes that you will receive a product you want as a result. Nothing is guaranteed, and while Kickstarter obviously polices scams, the correct mentality to have is that you're basically kissing that money goodbye and hoping what comes back is something you like. Otherwise just wait until whatever it is comes out and reviews/community impressions are available and you can make an informed purchase. It's really that simple.
 

Szadek

Member
I understand and agree fundamentally with some of what you are saying... but a donation? It surely it is not and should not be a donation of money expecting nothing back :p.
It's more like a gamble.
There is a decent that chance that you don't get anything in return and an probably even higher chance that you don't like what you get.
 

Famassu

Member
I understand and agree fundamentally with some of what you are saying... but a donation? It surely it is not and should not be a donation of money expecting nothing back :p.
Yeah, it's not a donation, it's basically a form of patronage. You give financial aid to creative types (+ nerds who do the programming, though I guess they have to be creative in their own way :p ) to help them make some project a reality and hopefully you can enjoy the fruits of their labour after shit is done.
 

Durante

Member
A bit more transparency from Inxile at an earlier stage would have been preferred.
This.

It really appears to me like people are chomping at the bit to shoot the messenger here over actually talking about what went wrong. Disappointing.

If you can't handle these sorts of changes, you should not be backing Kickstarters
I've backed this (at a high level) and lots of other Kickstarters, and was happy with the vast majority of them.

Really, if you choose to not take the most charitable view for inXile, what appears to be happening is this:
- features that were explicitly and specifically promised were cut or significantly reduced in focus
- they did not pro-actively inform their backers of these things once they were certain, but rather waited until specifically questioned about them as a result of data-mining

Many other companies using crowdfunding have dealt with similar issues much more graciously (e.g. Harebrained Schemes, Larian and Obsidian to name some I noticed).

I'm not saying that I'm deeply concerned about the game or that I wouldn't have backed it under these preconditions, but I don't see why we should absolve inXile of the need to actually communicate with their backers as long as they are using crowdfunding. ("Communicate" as in more than just good news, if there are news that might not be that great)
 

Deathknell

Member
As an italian backer i'm pretty mad to be honest..

You don't cut off a localization which was included from the beginning at this stage.
 

Zolo

Member
- they did not pro-actively inform their backers of these things once they were certain, but rather waited until specifically questioned about them as a result of data-mining

Haven't bothered to look deeper, but is this possibly where the main source of complaints are? My main memory is Divinity's final stretch goal not making it, but I don't remember complaints being notable about it (I'm sure they were there, but I don't remember it being notable).

As an italian backer i'm pretty mad to be honest..

You don't cut off a localization which was included from the beginning at this stage.
Whoa! What!? This actually sounds worse. I could understand if there are plans to get to that point even if it may be after release. Is that still in the plans?
 

Durante

Member
Haven't bothered to look deeper, but is this possibly where the main source of complaints are? My main memory is Divinity's final stretch goal not making it, but I don't remember complaints being notable about it (I'm sure they were there, but I don't remember it being notable).
It's certainly the main source of my discontent at the situation. Larian proactively made very clear, significantly before the release date of the game, that they were going to miss that goal, and why.
People did complain at that point, but personally I could appreciate the development realities of it. I could also do so here, but learning about it through data mining is a bit disappointing.
 

killroy87

Member
It will never cease to be baffling and hilarious each time one of these kickstarter situations pops up, and people get all entitled about how they aren't given what was promised, like this is the first time it's ever happened on kickstarter.

Rule one: if you can't deal with the potential pitfalls of a kickstarter project, don't donate. Just wait for release.

Edit: to be clear, there is certainly something to be said for better communication, and that's on them. But I just have little sympathy for something like this. I backed Mighty Number 9, and no amount of communication would have made that shitty pill go down easier. I'm a jilted lover with kickstarter games.
 

HK-47

Oh, bitch bitch bitch.
Maybe Obsidian just doesn't know how to do a Stronghold.

They made NWN 2, which has one of the best strongholds in a CRPG. Its clearly a budget/time thing. It either needs to be a central focus or you have to have lots of cash to throw towards it.
 

Mivey

Member
Is it so incredibly hard to access a situation and accept that nobody is perfect? I guess people prefer a black and white outlook to the terribly grey reality around them, but still.

inXile has never seemed to me like a terribly professional setup. How else would they have created something so beautiful, but chaotic (in every respect, really) as Wasteland 2? Even compared with other crowdfunded devs of similar size they seem less organized. Adds to their charm, but also shows how they (mis)handle certain aspect of their games. I can like them for what they can do, without having to glorify them.
Well, if I could get one wish from them, then it would be to fire their entire UI department.
Nor do I have to lash out so hard against a site with questionable culture and atmosphere, when the core of what their pointing out is true, if overblown.
 

Purkake4

Banned
Would have been nice to hear about this as they were making the decisions. This, along with the surprise PS4 port doesn't exactly spell out a transparent design process.

I'm sure they game will be fine, but it certainly doesn't rasie my opinion of inXile.
 

Famassu

Member
- features that were explicitly and specifically promised were cut or significantly reduced in focus
Context matters with these sorts of things. Some companions were cut but that was due to them not wanting to sacrifice quality over quantity. A location has been made smaller but only because another got more attention/time to be fleshed out.

If they were just "so we are cutting these companions because lol" and "this location won't be all the heavily in the game" without anything replacing those (depth, in case of companions, and another location getting more focus in case of the one that isn't as big of a part of the game as originally planned), then there would be something worth complaining about as far as content changes goes. As is, this IS very normal to any content creation that goes from initial plans to completion. so I don't see all that much to fuss about.


- they did not pro-actively inform their backers of these things once they were certain, but rather waited until specifically questioned about them as a result of data-mining
This is a bit more of a valid complaint. Communication is appreciated, though even then I think the creators should be free to make the game they best see fit during the development of the game without the need to communicate everything to backers, which sometimes includes choices like focusing on fewer characters than originally planned, so as far as these kinds of shifts in focus on particular features/content goes and as long as they don't cut some features completely (like, making this a single character game without any companions), I still wouldn't get my torches & pitchforks ready over changes like these. I do think it's news-worthy, but putting such a hugely negative spin on it is a bit hyperbolic.
 
I get that not everything has to communicated to backers, but these were special things that people donated extra for and the fanbase had to discover for themselves they weren't in the game mere weeks before launch.

Like, come on. If the supposed improvements and alterations are anything significant, these decisions were made many months ago. Why were they going to let the game launch without letting the fans know of this large restructuring of one of the biggest parts of the game (party members)?
 
As an italian backer i'm pretty mad to be honest..

You don't cut off a localization which was included from the beginning at this stage.

I believe I read somewhere else that they do offer refunds for this particular case, since this is actually a real issue.

Cutting/reworking content is kinda expect in video games, and while they probably should have mentionned it back when they did it, which was probably several months ago, it just happens.

Cutting a localization is a bit more of a problem if people wanted specifically a localized version, it's a bit like cutting a platform version. Localization is quite often a buy/no buy factor for a lot of people(although it's more generally original japanese audio/dub only discussions).
 

HK-47

Oh, bitch bitch bitch.
I get that not everything has to communicated to backers, but these were special things that people donated extra for and the fanbase had to discover for themselves they weren't in the game mere weeks before launch.

Like, come on. If the supposed improvements and alterations are anything significant, these decisions were made many months ago. Why were they going to let the game launch without letting the fans know of this large restructuring of one of the biggest parts of the game (party members)?

Fear, probably.
 

Zelias

Banned
Communication seems to be the biggest issue here, if these features had been cut a while back the devs should have been upfront about it.

<Developer> We made a design decision

<Website Full Of Actual Social Cripples> DEVELOPER OUT OF CONTROL, SELLING LIES TO THE PUBLIC, NO MORE WE WILL NOT STAND FOR THIS!!!!
I largely agree with your stance but I'm sure you could have worded it in a less crass and offensive way than 'actual social cripples'. Come on now.
 

hodgy100

Member
Games are not sold on kickstarter. You are investing in game development, not buying a product and things change over the course of game development because something might not have been as good as they thought or it takes longer than expected or a bunch of other reasons.
 

LordJim

Member
Games are not sold on kickstarter. You are investing in game development, not buying a product and things change over the course of game development because something might not have been as good as they thought or it takes longer than expected or a bunch of other reasons.

Maybe the investors should be kept up to date with changes in content/scope, then.
 

killroy87

Member
I get that not everything has to communicated to backers, but these were special things that people donated extra for and the fanbase had to discover for themselves they weren't in the game mere weeks before launch.

Like, come on. If the supposed improvements and alterations are anything significant, these decisions were made many months ago. Why were they going to let the game launch without letting the fans know of this large restructuring of one of the biggest parts of the game (party members)?

I'm gonna go out on a limb and say that if they announced it back then, reaction would have been exactly the same, only difference being the reaction would have happened back then. Then they would have had to deal with an untold number of months worth of negative community sentiment.

People say they want more communication (which might be true to a degree), but I refuse to believe the response would have been "dang that sucks, but thanks for telling us at least." They were in a pretty lose-lose situation.

And simply saying "delay the game" is such incredibly ignorant. Every week you delay the game is another week you have a lose money paying staff, and refuse income by not having a game for sale. Delays are great in theory, but they're expensive as fuck.
 
Maybe the investors should be kept up to date with changes in content/scope, then.

You're not really investing either. You back a project without any real assurances that it'll be completed. Well, beyond how it will influence a creator's reputation, anyway.
 

Moff

Member
I will not back an inexile kickstarter again. They also cut languages and created new retail boxes with new exciting items not included in the physical backer tiers and also cost less. Its not a disaster and the game might still be good, but I don't see why I should back a game by inexile ever again.
 

Screaming Meat

Unconfirmed Member
Well, so long as they keep the PS4 stretch goal (my laptop won't run Torment), I'm going to give them the benefit of the doubt and assume they know what they're doing. W2 was remarkable, so if Torment is even half as good as that, I'll be a happy bunny.

I think they could've updated/engaged backers about this a little sooner. Equally, backers should be a little more understanding of the trials and tribulations of both game development and kickstarters. Shit happens.
 

danthefan

Member
It's certainly the main source of my discontent at the situation. Larian proactively made very clear, significantly before the release date of the game, that they were going to miss that goal, and why.
People did complain at that point, but personally I could appreciate the development realities of it. I could also do so here, but learning about it through data mining is a bit disappointing.

Which stretch goal was this? Did a quick search but wasn't sure, was it henchmen becoming companions?
 

Herla

Member
I'm not that bothered with the changes, but the lack of comunication is not something I'd expect from a company that talked shit about publishers on every possible occasion...until they got a publisher, of course.
They can say all they want about the remaining companions being more complex or the Bloom being the second city, but if they're so confident in the changes then why not tell the backers?

Even Project Fucking Phoenix told their backers things were going to shit.
 
Brian Fargo isn't the same as he use to be.... his recent projects have all had faults or problems in them that are more glaring than other similar games. Especially from his reputation I expect so much better... I don't even know what the hell is happening with Bard's Tale IV anymore and Wasteland 3...? That was barely a project when it went through Fig.

Sorry Fargo, this was the last straw for you and inXile, I'm done backing you now, I'm just going to buy your games post-release. :(
 

Purkake4

Banned
Well, so long as they keep the PS4 stretch goal (my laptop won't run Torment), I'm going to give them the benefit of the doubt and assume they know what they're doing. W2 was remarkable, so if Torment is even half as good as that, I'll be a happy bunny.

I think they could've updated/engaged backers about this a little sooner. Equally, backers should be a little more understanding of the trials and tribulations of both game development and kickstarters. Shit happens.
PS4 was not a stretch goal, it was something InXile decided to do "on the side" with their own money...
 

Famassu

Member
Brian Fargo isn't the same as he use to be.... his recent projects have all had faults or problems in them that are more glaring than other similar games. Especially from his reputation I expect so much better... I don't even know what the hell is happening with Bard's Tale IV anymore and Wasteland 3...? That was barely a project when it went through Fig.
The last news from them from Bard's Tale IV on the game's official website is from a month ago. Just because you're too lazy to follow a game's development doesn't mean they aren't updating people about the game. Blame yourself about that more than Fargo & co.

Also, what happened is that they are working with their own, more limited funds. That often means they have to make some compromises. Sometimes it can be just on the quality of character models, animations & such, sometimes it cuts to the amount/quality of content otherwise.
 
This seems like a crazy drama queen meltdown (typical for RPGCodex, which is an awful site filled with terrible, miserable people) about minor tweaks during development, and the title is completely inaccurate to the contents of the post.

Two stretch goals are mentioned:
- One is about companions. Their response was that they ended up making fewer companions but giving them more to do.
- One is about an area ("the Oasis"). Their response is that the area is in the game, but when they were developing, they took a minor area ("the Bloom") and made it a major area, filling the original role of the Oasis, and so the Oasis is smaller as a result.
- One is about an encyclopedia of game lore, which they are still releasing.

The conclusion the author draws from these design decisions is:
RPGCodex: "inXile have had significant issues with the management of Torment's development. There's no telling which of the game's many other stretch goals they may have also backed out of. I would strongly recommend that they publish a Kickstarter update clarifying this matter. People paid money for these."

p4frtYK.jpg
Haha

RPGCodex are a bunch of cynics, innit?
 
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