Agreed. Especially on being able to reach max level without raids and PVP. Revisit to year one would just ensure, that I quit the game in no time, just like I did back then after a couple of months. I've got better things to do than grind.
I only got few exotics back then, and it took me about a month to activate all the nodes. That's not my idea of fun. Getting to actually use the exotics is far more fun, than chasing them in vain.
They do need to come up with regular PVE events, like Queen's Wrath, so players on that side have their equivalent of Iron Banner and Trials of Osiris to keep them coming back.
Highs & lows, Ying & Yang. You need the lows to feel the highs and vice versa.
A glass of water will taste juice from gods own pond if you walk though the desert for two days.
I feel ya, but some of us just don't have time to be lost in the desert for 2 days.
Need to plan and make determinations of whether spending two days is worth it.
Great point. It's all about balance. It shouldn't be an insane grind like vanilla Destiny (especially the first few months) but it also shouldn't feel like Exotics just come to us, which I think Three of Coins has done.
This as well. It could even just be a special strike playlist with special bounties and quests that pop up for one week every month and a special gear set and weapons to collect from it.
It's my understanding that pieces of Vex Void and Forge of Gods ended up becoming part of The Taken King.
It was also rumored that an Activision studio (Vicarious Visions?) was working on Mars/Cabal content for an expansion pack, but that's probably being worked into Destiny 2 now.
Exactly. The fact is, most people don't have the time to devote to the game in the way it was required during vanilla.
And the game simply would not have been able to continue being successful if that didn't change.
Odds are, Destiny 2 will be more "casual friendly" as well, so I have a feeling we're going to see a lot of vanilla Destiny players leave while the series itself continues to grow.
Exactly. The fact is, most people don't have the time to devote to the game in the way it was required during vanilla.
And the game simply would not have been able to continue being successful if that didn't change.
Odds are, Destiny 2 will be more "casual friendly" as well, so I have a feeling we're going to see a lot of vanilla Destiny players leave while the series itself continues to grow.
Destiny 2 won't come out this year, but let's entertain the thought. If it does come out this year, when will they reveal it? E3? That leaves what, 3 months of marketing? With rumors saying it's a proper sequel with "sweeping changes," there's no way they'll leave themselves only 3 months to promote it. The only way I see D2 coming out this year is if they reveal it in February like they did with D1. There's a content update presumably coming out in March though, so that's highly unlikely.
This is how I see it playing out: April stream reveal for new "Cabal Invasion" expansion with release in September, D2 reveal at E3 with release in Q1 2018.
I was eating Taco Bell. I figure if we can change subclasses then they can to.
Here´s another assumption: Destiny is pretty much dead right now because they didn´t milk their expansion right. They handed out Loot like candy and made max light achievable by basically just showing up. Destiny has never been this dead as it is right now (THAT´S actually a fact)
Catch up on what?
That´s not a fact, that´s an assumption you make.
Destiny 2 won't come out this year, but let's entertain the thought. If it does come out this year, when will they reveal it? E3? That leaves what, 3 months of marketing? With rumors saying it's a proper sequel with "sweeping changes," there's no way they'll leave themselves only 3 months to promote it. The only way I see D2 coming out this year is if they reveal it in February like they did with D1. There's a content update presumably coming out in March though, so that's highly unlikely.
This is how I see it playing out: April stream reveal for new "Cabal Invasion" expansion with release in September, D2 reveal at E3 with release in Q1 2018.
Destiny 2 won't come out this year, but let's entertain the thought. If it does come out this year, when will they reveal it? E3? That leaves what, 3 months of marketing? With rumors saying it's a proper sequel with "sweeping changes," there's no way they'll leave themselves only 3 months to promote it. The only way I see D2 coming out this year is if they reveal it in February like they did with D1. There's a content update presumably coming out in March though, so that's highly unlikely.
This is how I see it playing out: April stream reveal for new "Cabal Invasion" expansion with release in September, D2 reveal at E3 with release in Q1 2018.
People were very loud and clear about this back in the day. I think you're allowing your own opinions on the game to cloud reality.
The grind in vanilla Destiny, the "forever 29" stuff. You know this wasn't looked at negatively by most people. Yes, there are some hardcore players like you who are very firm in your opinions, that were okay with it.
Most people were not. It was too much.
People were loud and clear, but that's what kept them playing. If you look at LFG, DGAF, YouTube, Facebook whatever you can see that Destiny is at an absolute low right now.
Because they gave people everything they did not have to keep playing. Forever 29 was the carrot on a stick.
I think the reason Destiny is at a low right is because it isn't new and shiny anymore.
Back when it released it was first time some people were experienced cooperative content like that, or the first time they were actually interested in a loot grind.
It's been 3 years since then, and players have been in that same world and have done the same dance multiple times. It gets old.
I'm not doubting that Destiny is at an absolute low but it's certainly not "pretty much dead." There's certainly never an issue jumping into the Crucible or a Strike playlist. That's an exaggeration.
But yes, it likely is at one of its lowest moments in terms of player base, if not the lowest. But there's still plenty of players, which is clear when you play the game.
What's a little depressing is that in reaction to the player base being at a low, your first thought is that they should "milk" the expansions with a "carrot-on-a-stick" mentality rather than actual new content.
No, "carrot-on-a-stick" should never be a solution to a lack of content in an online game. That's simply bad game design that doesn't respect the player's time.
Great point. It's all about balance. It shouldn't be an insane grind like vanilla Destiny (especially the first few months) but it also shouldn't feel like Exotics just come to us, which I think Three of Coins has done.
This as well. It could even just be a special strike playlist with special bounties and quests that pop up for one week every month and a special gear set and weapons to collect from it.
Quick thing: The lack of a D2 announcement has nothing to do with the release date. Bungie is well aware that they screwed up by announcing D1 so early (and talking about so much stuff that wasn't actually in the game) and I believe they are trying to avoid that this time around.
I don't know if D2 is going to hit this year (though gun to my head I'd say "yes") but the timing of when they announce it has nothing to do with that.
Quick thing: The lack of a D2 announcement has nothing to do with the release date. Bungie is well aware that they screwed up by announcing D1 so early (and talking about so much stuff that wasn't actually in the game) and I believe they are trying to avoid that this time around.
I don't know if D2 is going to hit this year (though gun to my head I'd say "yes") but the timing of when they announce it has nothing to do with that.
So Forge of Gods and Vex Void are Destiny 2 content?
Respecting players time is a nice catchphrase everybody landed on, but in the context of Videogames has always been bullshit to me.
You didn't really reply to what I said though and instead just focused on a single phrase I used.
I got them jump ship for Christmas and it was missing 2 pieces. Thankfully they were cosmetic pieces but after 3 hours I was disappointed.Speaking of Mega Bloks, I spent like 5 hours putting this piece of shit together only to get to the legs and find out they had short me one piece needed for the legs. So it won't stand up properly. These things are a nightmare compared to Lego, bags aren't labeled, just all jumbled together. Never again, friends.
Gotta agree. Felt like half a game at launch.Anyway, I don't mind the content or designs, but I just hope this one has a proper fleshed-out campaign that takes advantage of the level design. The gameplay is so good, and we just need some good game design to back that up.
Totally did. My second paragraph (you know, the one you left out...) addresses what I mean by carrot on a stick.
You're referring to "carrot on a stick" in relation to how Destiny used to work. Destiny has never worked like an actual MMORPG, as it isn't one. It's silly to even compare them as they have monthly fees and far more content as it is.
You still had to work to reach 400 LL in Rise of Iron. It took me until The Dawning to do it. It shouldn't take too much longer than that if you're playing regularly. This was a small expansion and the amount of content does not translate well to a long grind for max LL.
As someone in this thread already said, in response to you, there are plenty of people who didn't reach 400 yet either. I see them every day myself. You could not become 400 just by "showing up" as you said.
You're looking at the game from a very narrow and personal view.
When an ongoing online game has a problem with content drying up quickly, the appropriate response to that should never be "make it harder to get the small amount of content."
Again, that's bad game design.
Carrot on a stick stands for a general incentive to play.
Yes, new content and lasting content is a good incentive.
The Taken King did a very solid job with this.
Your exact words were that Bungie should "milk" the content. That's bad.
Pyramidion and European Dead Zone (EDZ) are two of the things I know were cut for D2, so I assume we'll see them soon!
I got them jump ship for Christmas and it was missing 2 pieces. Thankfully they were cosmetic pieces but after 3 hours I was disappointed.
Forest gameplay in the dead zone would be sweet.Pyramidion and European Dead Zone (EDZ) are two of the things I know were cut for D2, so I assume we'll see them soon!
Vanilla Destiny was hardly about gaining XP or upping your light level past a certain point. VDestiny was all about getting that Legendary weapon that evaded your for months and months. I think making light level so much more important than the tools you use to actually interact with the environment was Destiny's biggest mistake. This is why I want Vanilla Destiny back. I want that RNG because playing to get it was so damn satisfying. Now though, I have to continuously hope for numbers rather than cool shit. The name of the weapon doesn't matter in the slightest because you only care about the number...which is not how I want to play the game. Its a huge problem IMO.You're referring to "carrot on a stick" in relation to how Destiny used to work. Destiny has never worked like an actual MMORPG, as it isn't one. It's silly to even compare them as they have monthly fees and far more content as it is.
You still had to work to reach 400 LL in Rise of Iron. It took me until The Dawning to do it. It shouldn't take too much longer than that if you're playing regularly. This was a small expansion and the amount of content does not translate well to a long grind for max LL.
As someone in this thread already said, in response to you, there are plenty of people who didn't reach 400 yet either. I see them every day myself. You could not become 400 just by "showing up" as you said.
You're looking at the game from a very narrow and personal view.
When an ongoing online game has a problem with content drying up quickly, the appropriate response to that should never be "make it harder to get the small amount of content."
Again, that's bad game design.
The only thing that has me worried is their ambition. They always seem overambitious those Bungie folk, and it always comes back to bite them in the ass. If the monumental changes are true, then would a 2017 release be rushing it? Have they really been working on D2 + PC port for that long to warrant a 2017 release? There's so much riding on Destiny 2 that I just don't see it happening this year. I really hope i'm wrong though.
your lack of knowledge regarding mmos or loot games in genaral makes it impossible for you to understand what I mean by milking. Your unwillingness to educate yourself in that regard makes me wonder why you're milking this conversation now.
I disagree with you and that's ok.
Letitgo.gif
I don't know man, they have a pretty good revenue model going. They can easily release another Rise of Iron sized expansion + Events to make up for another D2 delay.
As a new player I'm not really caring about my light level or the light level for gear. Infusion means that a legendary or exotic with useful characteristics is still going to be useful (Except for Year 1 stuff because... Fuck if I know). Obtaining a new legendary or exotic is exciting for me not because of numbers, but because they're cool weapons I can stick with.Vanilla Destiny was hardly about gaining XP or upping your light level past a certain point. VDestiny was all about getting that Legendary weapon that evaded your for months and months. I think making light level so much more important than the tools you use to actually interact with the environment was Destiny's biggest mistake. This is why I want Vanilla Destiny back. I want that RNG because playing to get it was so damn satisfying. Now though, I have to continuously hope for numbers rather than cool shit. The name of the weapon doesn't matter in the slightest because you only care about the number...which is not how I want to play the game. Its a huge problem IMO.