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New Final Fantasy VII Remake Gameplay Screenshot

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I liked in Strategy JRPG like Valkyria Chronicles they announced an attack that would strike in this area in that number of turns and in your turn you had to move your unit out of it before it would activate the next turn. I would probably see a FF doing that in the future if they want to do an hybrid combat system !

This is every MMO raid boss ever.
 
Looks good, but certainly not pushing the limits of PS4 good. Hopefully this means a good experience across all platforms. Honestly based on these screens I could even imagine a version running on Switch :p

No? This looks incredible. Something the PS4 definitely can do but the Switch definitely cannot do. It's barely more powerful than Wii U dude.. Is it possible to go to any thread without Switch portbeggers? It's really getting obnoxious now honestly.

And here it is: This is probably never coming to the Switch. It's most likely going to be PS4/PC only, and will get ported to PS5 considering the long development cycle. There is actually a 0% chance of it ever appearing on Switch.
 

KrawlMan

Member
No? This looks incredible. Something the PS4 definitely can do but the Switch definitely cannot do. It's barely more powerful than Wii U dude.. Is it possible to go to any thread without Switch portbeggers? It's really getting obnoxious now honestly.

And here it is: This is probably never coming to the Switch. It's most likely going to be PS4/PC only, and will get ported to PS5 considering the long development cycle. There is actually a 0% chance of it ever appearing on Switch.

No, it really doesn't look "incredible". Have a nice long look at all of the background and tell me that most of that shot's visual prowess isn't completely isolated to the foreground. Even in the foreground the environment is just a bunch of simple geometry. Edit: Compare these shot's to literally any shot of Horizon for that matter, and there is no contest.

What's gotten so far up your ass that you feel the need to lash out at the idea that a game could come to a system that isn't PS4? Does it really hurt you that much? Considering I'm buying a Pro for Horizon, is it wrong that the idea of having it on a portable system also pleases me?

Also have you looked at DQXI, and then realized that that game is also coming to Switch? If a developer wants, the game can be scaled down, and they will do that if they seek to make a decent profit. You really need to calm down.
 

KrawlMan

Member
Krawl needs to chill.

I agree with the statement that Switch won't be able to run a game like this.

I need to chill? I posted a very civil comment about the screens, which prompted an aggressive response from zidanelucis.

I can't be the only person in gaf that thinks these screens aren't that impressive. The game looks good enough, but it's a far cry from the best out there.
 

aadiboy

Member
I think people are getting confused because these aren't bullshots, it looks like they were taken in the game and not touched up too much. In reality, you could take a screenshot of FFXV and it would look similar. I doubt this is any indication that this game could come on Switch.
 
Krawl needs to chill.

I agree with the statement that Switch won't be able to run a game like this.

Not even just that. It's a PS4 exclusive man. I don't care if it's timed or not and at this point we don't even knoow if it is. My bets are still on PS4 console exclusive while coming to PC later. PlayStation and FFVII go hand to hand so I don't see this one going anywhere but PlayStation due to FFVII's history.

Anyway, people need to stop portbegging and especially stop portbegging for exclusives. That's like portbegging for Bayonetta 2. Generally, every thread I've went on Gaf these past few months....I swear to god I've seen the same posts even if the thread has nothing to do with the Switch,

"Switch?" "When's the Switch version?" "No Switch?" etc.

Jesus Christ. Stop.

And again, I own every system from Sony, Microsoft, and Nintendo. I'm getting a Switch at launch for Zelda. Just stop the portbegging, please.
 
I need to chill? I posted a very civil comment about the screens, which prompted an aggressive response from zidanelucis.

I can't be the only person in gaf that thinks these screens aren't that impressive. The game looks good enough, but it's a far cry from the best out there.

Not saying the game looks bad by any means, but I remember reading somewhere that the stuff they have shown behind closed doors looked amazing graphically. I think it came from famitsu.
 

KrawlMan

Member
Not even just that. It's a damn PS4 exclusive. I don't care if it's timed or not and at this point we don't even if it is. My bets are still on PS4 console exclusive while coming to PC later. PlayStation and FFVII go hand to hand so I don't see this one going anywhere but PlayStation.

Anyway, people need to stop portbegging for exclusives. Generally, every thread I go to Gaf....I swear to god I see the same posts,

"Switch?" "When's the Switch version?" "No Switch?" etc.

Jesus Christ. Stop.

And again, I own every system from Sony, Microsoft, and Nintendo. I'm getting a Switch at launch for Zelda. Just stop the portbegging, please.

Look, it's a timed exclusive, and it's likely to hit XBox One shortly after. That's not me port-begging, that's just very likely. If Switch happen's to have built a solid userbase in Japan by that point, I wouldn't be surprised if it gets some version of it (obviously scaled down in some way). The idea that Playstation and FFVII go hand in hand is no longer relevant, as we are 3 generations past that point, and recent FF games have been pushed out to whatever platforms they can manage.

It's clear I've hit a nerve. I'll see my way out.
 

mrk8885

Banned
I think it looks great, and I'm actually pretty excited for them to change things. up. If you want the original, it'll always be there for you. I'll take a fun action oriented ff7 remake. Or if they wanna slow it down that's cool too
 
Look, it's a timed exclusive, and it's likely to hit XBox One shortly after. That's not me port-begging, that's just very likely. If Switch happen's to have built a solid userbase in Japan by that point, I wouldn't be surprised if it gets some version of it (obviously scaled down in some way). The idea that Playstation and FFVII go hand in hand is no longer relevant, as we are 3 generations past that point, and recent FF games have been pushed out to whatever platforms they can manage.

It's clear I've hit a nerve. I'll see my way out.

No nerve has been hit. I just don't agree with anything you're saying. It's not coming to Switch because it legitimately can't run it. There are no two ways around that. The system is just not powerful enough. And we don't know what the state of its exclusivity is so no, it's not a timed exclusive.

At this point in time, it's only confirmed for PS4 and only coming to PS4 so you have to treat it as such.

And that's completely false. PlayStation and Final Fantasy still go hand to hand. And FFVII especially is still very relevant. FFVII has been console exclusive to PlayStation for 20 years. When was the last time we got a mainline FF on a Nintendo platform? When's the last the time the original FFVII was on another system but PlayStation? (Not counting PC/Mobile, I mean Nintendo and Microsoft)

Right. I thought as much.

I'm not here to start anything. You have the freedom to believe whatever you want. I have no say in that. But I don't agree with you. Let's just end it at that.
 

Prototype

Member
I need to chill? I posted a very civil comment about the screens, which prompted an aggressive response from zidanelucis.

Civil comment:
What's gotten so far up your ass that you feel the need to lash out at the idea that a game could come to a system that isn't PS4? Does it really hurt you that much? Considering I'm buying a Pro for Horizon, is it wrong that the idea of having it on a portable system also pleases me?


Aggressive response/lashing out:
No? This looks incredible. Something the PS4 definitely can do but the Switch definitely cannot do. It's barely more powerful than Wii U dude.. Is it possible to go to any thread without Switch portbeggers? It's really getting obnoxious now honestly.

And here it is: This is probably never coming to the Switch. It's most likely going to be PS4/PC only, and will get ported to PS5 considering the long development cycle. There is actually a 0% chance of it ever appearing on Switch.

Edit
Port begging is always obnoxious.
 

saturnine

Member
If you're talking about elevating turn-based combat to true 3D arenas with movement, environment, enemy size, etc. all considered, you're preaching to the choir. My response is for people who want the "traditional" turn-based experience of standing in a line taking turns. This, to me, is the opposite of depth.

EDIT: I would also add, I suppose, that without the action elements something like what the Guard Scorpion is doing in that shot loses a lot of meaning. Let's take Final Fantasy Tactic's battle system as an example and say that your players have a movement and an action available to them every turn. The Guard Scorpions' placing markers on the ground isn't an interesting interaction without an element of reflex involved, because painting a marker on the floor that only an idiot will continue to stand in doesn't have any real effect on the player. They'll move out of it. You require a further level to lend that sort of thing meaning, like giving the Guard Scorpion a stun or bind that must be remedied or something of that nature, where an action scenario already has that interesting decision-making process just by virtue of requiring you to dodge or guard in a set timeframe.

I mean, I guess you probably already know there are merits to action and turn-based over each other but I like these discussions.

That's exactly what I'm talking about yes. I just get a bit annoyed when people talk about turn based like it's a fundamentally archaic type of gameplay incompatible with modern AAA presentation. And yeah, obviously action games have different strong points. One of my favourite game of last year was Furi, so I'm not exactly allergic to the genre.

To take your Guard Scorpion example, it's simply a matter of creating and sustaining tension. Like you said, action games have an inherent advantage in that respect because they require ongoing concentration and response from the player, but turn based games can leverage their slower pace to create tension by presenting a more complex situation to the player and asking them to make more meaningful and long term choices.

Tactical RPGs are a good example of the idea indeed, with complexity coming from the numerous elements the player has to keep track of simultaneously. The tension doesn't come from timing your dodge and such, but from not fucking up when making a decision. Though I'm not sure about the comparison to a small party-based rpg. I suppose you could compensate the smaller number of units by upping the amount of actions each character can take, the interactivity of the environment, the number of targetable areas on an enemy, how they react to attacks, etc.

Of course there's also nothing forbidding some elements of timing. For example, instead of having a strictly turn by turn system, you could have a tiered ATB gauge, letting the player observe the enemy and deciding when to take their turn, not unlike FFXIII.
 

Icolin

Banned
Lol it looks expectedly awful. All the character and atmosphere is totally gone.

Judging from two screenshots of one of the settings of the game that is deliberately bland?

This kind of shit is ridiculous. Wait until full length trailers or screenshots of the settings that actually have character and atmosphere, and not 2 screenshots of the reactor, lmao.

Sorry if my tone sounds a little angry, but this kind of drive by, over exaggerated concern trolling is getting out of hand.
 

Go_Ly_Dow

Member
Both XIII and XV have been criticized for their visuals based from screens like these, then both have released and held their own in the visuals department amongst other big games. The graphics are going to be great and deliver.

It's a cycle at this point.
 

Icolin

Banned
Both XIII and XV have been criticized for their visuals based from screens like these, then both have released and held their own in the visuals department amongst other big games. The graphics are going to be great and deliver.

It's a cycle at this point.

This. Criticizing the look of the game and saying it looks awful based on two early screenshots is jumping the gun, to say the least.

And this game will look as good, if not better, than FFXV, which in its own right looked damn good.
 
Both XIII and XV have been criticized for their visuals based from screens like these, then both have released and held their own in the visuals department amongst other big games. The graphics are going to be great and deliver.

It's a cycle at this point.

I guess consistently putting out some of the best looking RPGs for 3 decades straight isnt enough to convince some people lol.
 
Well, it looks damn fine. I'm just finding it hard to be excited without a release window of any sort. But looking at the boss pic and just imagining redone bosses with the new gameplay and soundtrack... this could be really great.
 

Asd202

Member
Both XIII and XV have been criticized for their visuals based from screens like these, then both have released and held their own in the visuals department amongst other big games. The graphics are going to be great and deliver.

It's a cycle at this point.

Yeah graphics will be the least of this game problem.
 

silva1991

Member
I just realized that Cloud's HP/MP is also shown above him

C441lz7WAAAzO_I.jpg:large

What's the point when we can also see it on the bottom right?

More UI on the screen is never good.
 

Famassu

Member
No, it really doesn't look "incredible". Have a nice long look at all of the background and tell me that most of that shot's visual prowess isn't completely isolated to the foreground. Even in the foreground the environment is just a bunch of simple geometry. Edit: Compare these shot's to literally any shot of Horizon for that matter, and there is no contest.

What's gotten so far up your ass that you feel the need to lash out at the idea that a game could come to a system that isn't PS4? Does it really hurt you that much? Considering I'm buying a Pro for Horizon, is it wrong that the idea of having it on a portable system also pleases me?

Also have you looked at DQXI, and then realized that that game is also coming to Switch? If a developer wants, the game can be scaled down, and they will do that if they seek to make a decent profit. You really need to calm down.
Have Square Enix even confirmed that Switch DQXI is the same version PS4 is getting and not the 3DS version?

That said, even if it is a port of the PS4 version, DQXI is a cartoony game. Those can scale pretty well to weaker hardware so long as Switch has the space and memory to handle the open, large world of the game. FFVIIR is a far more realistic, cinematic game and while these screenshots aren't the most amazing looking thing ever (though I think you aren't giving proper due to the boss screenshot, that looks really good), that doesn't mean that the game doesn't have a lot of scenes later on the Switch would have a hard time rendering when we get to more open spaces with a lot of characters and probably more detail than in a more factory like location that's mostly just metal structures, tight-ish spaces and concrete.

I just realized that Cloud's HP/MP is also shown above him



What's the point when we can also see it on the bottom right?

More UI on the screen is never good.
I don't think that's his HP/MP. The bottom right corner has his HP & MP and limit break meter, the meter above him might be tied to some special attacks Cloud can perform when he has filled the meters by hitting enemies. I mean, Cloud's MP should be full but neither of the meters above him are full. There are 3 small icons/bars above the two, so maybe there are three levels of special attacks or Cloud can save up to 3 special attacks at once before attacking doesn't fill up the Special attack meter anymore.
 

Lindsay

Dot Hacked
Ohh pics up to the Guard Scorpion? I'd ta see a pic right after that battle. Barret gets a new weapon from that boss an I wanna see if each weapon will still have unique models!

It's barely more powerful than Wii U dude.. Is it possible to go to any thread without Switch portbeggers? It's really getting obnoxious now honestly.
Is it possible ta go through any thread without Vita or PC beggars? Not isolated to Switch ya know. Would be nice to be rid of those comments all the same.

"X game would be a perfect fit for X system!"

But they never say why!! My conclusion is:

"X game would be a perfect fit for X system (because I own X system!)"

>.>
 
Guard Scorpion fight (First boss):



Shown at Magic Monaco by Nomura

Nomura says the environment will be partly destructible. Allies won't take damage from grenades. He wanted to show a video today but Square Enix refused.

Just user grenades or enemy grenades too?

The game looks pretty though.
 

Famassu

Member
Just user grenades or enemy grenades too?

The game looks pretty though.
I'd wager a guess enemy grenades? Maybe grenades are really deadly/hard hitting in this game and it would just be annoying if the AI controlled characters were constantly dying on grenades, so they've made it so that grenades only have to be dodged with the playable character. Or not.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
the kinds of convos happening in this thread are very weird. Why are we arguing about whether or not this game 'pushes the limits of the PS4' based on 1 or 2 screenshots of cloud hiding behind a crate ._.

Not to mention all the port begging. The game will show up on PC at some point so there's no need to worry about it
 

Zetta

Member
Do we get an airship we can freely pilot around?

That's been missing since VIII. I miss that

Are we not counting IX anymore :(. I do understand what you mean though, I want a DQ8 system where you can fly around but also just teleport to where you wanna go.
 

Byvar

Member
I don't think that's his HP/MP. The bottom right corner has his HP & MP and limit break meter, the meter above him might be tied to some special attacks Cloud can perform when he has filled the meters by hitting enemies. I mean, Cloud's MP should be full but neither of the meters above him are full. There are 3 small icons/bars above the two, so maybe there are three levels of special attacks or Cloud can save up to 3 special attacks at once before attacking doesn't fill up the Special attack meter anymore.
The meter with the 3 small icons/bars is also directly below the first HP meter in the bottom right corner. The other screenshot shows that it's the ATB bar (I guess the 3 small icons show the amount of actions you can perform without waiting for the ATB bar to refill?). Since the meters at the bottom right correspond with the ones above Cloud's and Barret's heads in both screenshot, I'm pretty sure they are the ATB and HP meters.

The UI isn't final though and you'll probably be able to turn it off anyway.
 

Archtreyz

Member
I couldn't get into FFVII, so I'm hoping the changes might draw me in. VII is actually one of the few mainline FFs I've never beaten.
 
That's exactly what I'm talking about yes. I just get a bit annoyed when people talk about turn based like it's a fundamentally archaic type of gameplay incompatible with modern AAA presentation. And yeah, obviously action games have different strong points. One of my favourite game of last year was Furi, so I'm not exactly allergic to the genre.

To take your Guard Scorpion example, it's simply a matter of creating and sustaining tension. Like you said, action games have an inherent advantage in that respect because they require ongoing concentration and response from the player, but turn based games can leverage their slower pace to create tension by presenting a more complex situation to the player and asking them to make more meaningful and long term choices.

Tactical RPGs are a good example of the idea indeed, with complexity coming from the numerous elements the player has to keep track of simultaneously. The tension doesn't come from timing your dodge and such, but from not fucking up when making a decision. Though I'm not sure about the comparison to a small party-based rpg. I suppose you could compensate the smaller number of units by upping the amount of actions each character can take, the interactivity of the environment, the number of targetable areas on an enemy, how they react to attacks, etc.

Of course there's also nothing forbidding some elements of timing. For example, instead of having a strictly turn by turn system, you could have a tiered ATB gauge, letting the player observe the enemy and deciding when to take their turn, not unlike FFXIII.

You. I like you.

I've felt this way for a long time. You absolutely can bring a turn-based system to a deep and satisfying tactical level just by utilizing elements from games you already have as a reference. Taking something like Final Fantasy Tactics' systems and bringing them into a more modern state could do a lot of good for the genre as a whole. There have been a few games I've played that have done some interesting things (Breath of Fire V comes to mind) but of the current relevant RPG titles out there I think Final Fantasy would be a fantastic candidate.

A true ARPG system will probably always be my favorite way to digest these things, but genuinely tactical turn-based is a very close second. Especially if, as you suggest, the developers are willing to do interesting things that don't necessarily fall in the "turn-based" (or "action" for that matter) category. I thought XV's wait mode had an immense degree of potential despite the execution, and I think an entire Final Fantasy developed around that concept could be a stunning thing for turn-based combat.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Forget the port begging. I am turn based begging. I want a traditional turn based mode in the game.

Its dead jim. To begin with, CC2 doesn't make turn based RPG's all their RPG's have been action. Also Nomura is partial to action, i don't think he's ever directed a non real time combat system
 

Lindsay

Dot Hacked
I think he's trying to say there's no friendly fire but not sure. It wouldnt really make sense for an enemy attack not to damage your party members.
There has to be friendly fire unless they remove some unique baddie attacks that trap characters in a pyramid/bubble/etc. >.<

I'd wager a guess enemy grenades? Maybe grenades are really deadly/hard hitting in this game and it would just be annoying if the AI controlled characters were constantly dying on grenades, so they've made it so that grenades only have to be dodged with the playable character. Or not.
Maybe they're staying true to the original in which grenades are single target only whether they're used by the party or the baddies!
 
it looks a lot like ffxv visually. Are we ever getting a main FF game thats more fantastical and colourful again? I dont mean like a spinoff game like WoFF. Doom felt more like it had character and style than FFXV did, which is kind of sad.
 
My understanding is VIIR is essentially utilizing a combat system similar to what Nomura had wanted to implement in Versus XIII, and these screenshots seem to back that up.
 

JayEH

Junior Member
it looks a lot like ffxv visually. Are we ever getting a main FF game thats more fantastical and colourful again? I dont mean like a spinoff game like WoFF. Doom felt more like it had character and style than FFXV did, which is kind of sad.

How is XV not colorful/fanatastical? Also Midgar shouldn't be either of those.
 
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