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Street Fighter V |OTVII| New Generation - Connection To Haters Was Lost

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kirblar

Member
I don't like AA jabs, but currently Alex gets DESTROYED by shallow jump ins. It was just killing me yesterday. EX air knee strike and crouching heavy punches won't stop people from doing shallow jumps. Alex needs an oki buff on EX air knee strike, a higher vertical hitbox on st.HP or f.HP (because screw AA jabs) and slight range extensions on powerbombs across the board at minimum. Dude is still incomplete after two balance updates. Sadly I think those are the only possible changes Capcom would implement. In my mind he still needs things like a spiral DDT (EX version being grab invincible from frames 1-6) that gives oki and special cancels on his current crouching medium punch (yeah, he doesn't need the godlike frame data, hitboxes and hurtboxes if he gets cancels). Unfortunately I don't see those buffs incoming even if Alex voice data shows that they hadn't forgotten spiral DDT.

Man, Capcom's uneven distribution of stuff really gets to me when ASW can promise one new move for every character in their roster. Thank God Cammy and Zangief can get new 1 and 3 new moves, though. Lord knows they needed help as 2 of the top six most used characters. :I

S A L T B O Y S
Zangief...is top 6? (players used) o_O
 

ElFly

Member
it helps that Zangief is really easy to use once you spin the stick/pad fast enough for a 720

you don't even need to learn to do 360s and 720s on both directions. any direction/starting point works

remember when you were starting playing SF and you couldn't shoryuken whenever you got on the other side of the screen? that doesn't happen to gief

well, until the S2.5 patch
 

FluxWaveZ

Member
If Ed is going to be dlc, I want him to have a mix of bison and rog's moveset somehow.

Aesthetically maybe, but not mechanically. Much more of a fan of a new character being their own thing and not a mishmash of pre-existing ideas.

I'd be so hype for Ed, though. Would main.
 

Pompadour

Member
If Ed is going to be dlc, I want him to have a mix of bison and rog's moveset somehow.

The issue I have with a lot of these new characters that are in V but aren't playable is that they're pretty boring visually. If they gave Ed a different outfit then maybe.
 

Ryce

Member
Ed's still too lanky and inexperienced to be playable. Capcom is clearly playing the long game with him -- he was a kid in IV, he's a teenager in V, and he'll probably be a twenty-something playable character in VI.
 

Gr1mLock

Passing metallic gas
Aesthetically maybe, but not mechanically. Much more of a fan of a new character being their own thing and not a mishmash of pre-existing ideas.

I'd be so hype for Ed, though. Would main.

Think of the opportunities though. Psycho crusher and rog's headbutt as regular specials (not some super or v reversal animations). Cr hk slide and rog's overhead smash from sf4. V skill tele dash? I've been hating on Ed since forever but if he had that stuff I'd definitely spend the FM on him.

The issue I have with a lot of these new characters that are in V but aren't playable is that they're pretty boring visually. If they gave Ed a different outfit then maybe.

They did it with Kolin. Obviously they're not going to just stick a kid in jorts and a hoodie into the game. .. right?
 
They did it with Kolin. Obviously they're not going to just stick a kid in jorts and a hoodie into the game. .. right?

5fcqk9l.jpg

.
 

mbpm1

Member
Note: If Mika's v-trigger hits Kolin during kolin's v-skill it activates the parry.

Even if Kolin is striking Mika with the finished slash part of the v-skill it will then reactivate into the parry and then slash
 
Can you explain what *this* is? (I'm assuming it's a punish on the V-skill?)

Rog gets more and more minus depending on which V-trigger "rekka" he cancels for a reset, so depending on your frame-data you can challenge the second or third rekka instead of having to guess whether to block high or low. Though there is some risk, since Rog gets a combo off a trade, and since he can use V-skill P to beat mashing.

See also this paste-bin that Brian F wrote: http://pastebin.com/mehfWKVD
 
Can you explain what *this* is? (I'm assuming it's a punish on the V-skill?)

Basically, this:

So it seems like there's just a timing you can do, while getting hit/blocking dash punches?
While blocking or getting hit by his dash punches, wait for the punch to connect, wait x amount of frames. Press a button. (don't mash, cos you don't want to get hit by the delayed vskill p mix up)
Covers:
dash punch into delayed vskill p (you block, punish -4)
dash punch into vskill k (you block, punish -...8?)
dash punch into empty vskill low (you counter hit the low, perhaps even punish the empty vskill?)
Which means dash punch into vskill, against a properly prepared opponent, isn't a mix up at all, the only option Balrog truly has is to finish dash punching and go for the dash punch ender, or non-delayed vskill p ender.
This is like with Ken's overhead/overhead feint+low, there is no mix up, if you press a button at the right time, you block Ken's overhead and don't get your button because you're in block stun, or if he's gone for feint you beat that clean because feint has such a long recovery time. I do this all the time accidentally against Ken's who try to feint+low because they use it during a time where it's natural to be delay teching (meaty wake up).
Basically people need to start pressing buttons at the right time against Balrog, and he'll never get his combos into resets. If you deny him those by learning the match up then you've just made Balrog much easier to deal with. This is probably why Balrog is not getting any nerfs. Capcom's just like "... guys, come on... we've designed those resets to be beatable, so learn to beat them."

Stolen from the reddit. It's to prevent his stupid resets. I still think he needs better scaling, but this should help. I was messing around with Necaili and started mashing and caught his ass.
 
I just discovered my new favourite stat website - V-League.

Stupid cool site. Uses CFN to build player profiles and do easy ladder searches and whatnot. Also holds replay info for huge numbers of matches for top players.

Here's my profile page:

https://v-league.pro/player/fairlysadpanda/profile

My W/L is abysmal at 54%. BUT thanks to the stats, I can see my W/L this month has been 66%, much closer to the 75% or so I'll need to be running at to grind to Super Diamond.
 

Edzi

Member
I just discovered my new favourite stat website - V-League.

Stupid cool site. Uses CFN to build player profiles and do easy ladder searches and whatnot. Also holds replay info for huge numbers of matches for top players.

Here's my profile page:

https://v-league.pro/player/fairlysadpanda/profile

My W/L is abysmal at 54%. BUT thanks to the stats, I can see my W/L this month has been 66%, much closer to the 75% or so I'll need to be running at to grind to Super Diamond.

You just now found out about this? People have been using it here for ages. It's definitely really cool, just kinda sad Capcom didn't have their own CFN website for this kind of stuff.
 

Pompadour

Member
You just now found out about this? People have been using it here for ages. It's definitely really cool, just kinda sad Capcom didn't have their own CFN website for this kind of stuff.

Capcom should outsource as much as possible to the fans. It's cheaper and way better.

Really, they should do what TF2 does and let people design costumes that Capcom can then sell. Some of the fan stuff is better, anyway.
 
I love how everyone levelled up from a year ago when Japan freed everyone up. K-Brad is godlike now, Smug is super good after a quiet Season 1, FChamp levelling up exponentially too, Punk and Du don't need mentioning, and plenty of Americans can hold their own. It's just cool to see a community where the skill levels are pretty close to each other.
 
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